GM Sphen Rise of the Runelords: (Clever Subtitle)

Game Master Sphen86

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Male N Human Oracle 6 | HP:62/62 | AC: 17(12 Tch, 15 Fl) 19(14 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 F:+7,R:+6,W:+8 | Init: +2 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 8/8; 2nd 6/6; 3rd 4/4 | Active conditions:

I feel your conflicts there... It sucks to spend the little time we have on playing something we don't enjoy, but on the other hand losing contact with people sucks too...
But good to hear you had a happy ending there.

And just like you, I haven't been able to enjoy 2E at all.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

That's a lovely ending, I'm glad things managed to work out. It just goes to show how important it is to regularly check in to see how everyone's enjoying it.

I'm quite fond of 2E myself, but I've only had experience GMing it and I can't deny that in the end that campaign (my homebrew magnum opus) kind of floundered. Now I have no non PbP groups to speak of and that is really unfortunate. Maybe I should get the group together again for something sometime...


Kobold LN SOR 6, Small humanoid (reptilian) | 32/32 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +2 | Perc +5 | Defenses Trap Sense +1, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 7/8, 2nd 6/6, 3rd 3/3 | 3/3 Lesser Piercing | Conditions: Invisibility, Levitation, Mage Armor

I am also very fond of 2E both as a player and as a GM. But I'm very happy whenever people are able to play the game they want to play.

I play a crazy number of 1E games even though it's not my first choice anymore - some games predate 2E, some games that I happily stumbled into. This game, for example, I absolutely adore.


Farmageddon
Tarphrex the Magnificent wrote:

I am also very fond of 2E both as a player and as a GM. But I'm very happy whenever people are able to play the game they want to play.

I play a crazy number of 1E games even though it's not my first choice anymore - some games predate 2E, some games that I happily stumbled into. This game, for example, I absolutely adore.

I appreciate the sentiment.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Hurray for healthy communication!

I'm with GM and Sherman, I don't care for 2E. I like the complexity of 1E, it keeps my brain busy, and I need that. Fortunately there seem to be plenty of players in both camps, so everyone can find a game they like.


Male N Human Oracle 6 | HP:62/62 | AC: 17(12 Tch, 15 Fl) 19(14 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 F:+7,R:+6,W:+8 | Init: +2 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 8/8; 2nd 6/6; 3rd 4/4 | Active conditions:
GM Sphen wrote:

Loaded statement, I know. But I need a marching order.

Arrange yourselves on the maps page. Loth and Tarphrex are in the front, and then....

I put Sherman as third (but can stay more back if someone else wants to be there).


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

I'm good with 4th behind Sherman. Moved Loth and Tarphrex to 1 and 2.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

i can be whereever, cover the rear just in case


Farmageddon

Since Alain is covering the rear, that puts Zenaida just before him and behind Quinn.


Farmageddon

Busy day at work today. Continuing posts on Monday.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Just a precaution cast, i have the slots thanks to oracle protection from evil is a big spell but everyone knows the important bits

the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

And the second is for spells and saving throws.

We have 2 minutes 30 seconds in total should help


Farmageddon

I know you all won't take the demon's offer, but she doesn't. If anyone feels like now is the time to attack, we'll roll iniatitive. She's not so into the negotations that she isn't ready to throw down at the first sign of hostility.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

*Merry and Pippin meme* We've had one spell effect, yes. But what about the second spell effect?

d20PFSRD Protection From Evil text wrote:
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target.

Source


Male N Human Oracle 6 | HP:62/62 | AC: 17(12 Tch, 15 Fl) 19(14 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 F:+7,R:+6,W:+8 | Init: +2 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 8/8; 2nd 6/6; 3rd 4/4 | Active conditions:

Heh, I think I had the exact same discussion with GM some ago, but his ruling then was the same as now :)
And it's fair, making immune to dominate etc. is quite powerful effect for 1st lvl spell.


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

While, I would love to not be nauseated, I agree with the GMs ruling.

Looking through the forums, I've seen differing opinions. The wording is what sticks out to me. "mind control over the target" would be a subset in my opion.

I'd expect them to use the term 'compulsion' or 'mind-affecting' if they meant to include all of those spells. While we wouldn't encounter it in society play, an evil teammate wouldn't be able to cast bless on his companions if all were included while prot-evil was up.


Farmageddon

I appreciate the support, I really do. I dread having to debate rules with players, specifically when they're at a disadvantage in the game situation.

And we did discuss this earlier in the game and my ruling will stay the same, for the same reasons.

But I will also add, this was triggered by the creature, but is an ability of the weapon itself.


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

my bad on premature action. I was just so excited to try and run away screaming. :-P


Farmageddon
Quinn Hadas wrote:
my bad on premature action. I was just so excited to try and run away screaming. :-P

More like run away barfing.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Okay, so this either happened while I was away, or I had a brain fart and forgot. Both are equally likely, to be honest. I’ll try to remember for future reference!


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

I'll post tonight when i can look at the map


Kobold LN SOR 6, Small humanoid (reptilian) | 32/32 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +2 | Perc +5 | Defenses Trap Sense +1, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 7/8, 2nd 6/6, 3rd 3/3 | 3/3 Lesser Piercing | Conditions: Invisibility, Levitation, Mage Armor

I'm struggling to find time to get on the site, sorry. I finally got the map to a useful size, but I have no idea how well I can actually see the snake-woman now that I see my actual position.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Very tired tonight, today was a long day. I'll get a post up tomorrow.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

I'm so happy, I actually hit something! My character in the WotR game I'm also playing has had the worst luck in the current combat. Five rounds and I rolled 5 or below for every attack roll.

EDIT: Just posted in the other game. Rolled a 2. What did my poor cleric do to piss Desna off this much?


Farmageddon

I hope you do hit, but I'm going to roll for mirror image.
And she's going to stab at you with her spear as you approach.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

…of all the saves to fail. F#*&. …Let me swear, Paizo forums! This is a situation that calls for swearing!

At least we’re in Magnimar. Pretty sure Chaplain Tira can and will provide a spell or stone salve to restore her student.


Male N Human Oracle 6 | HP:62/62 | AC: 17(12 Tch, 15 Fl) 19(14 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 F:+7,R:+6,W:+8 | Init: +2 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 8/8; 2nd 6/6; 3rd 4/4 | Active conditions:

Ouch, that petrification was bad. And scary. I don't suppose we had any hero points or other sources of rerolls?


Farmageddon
Sherman Blake wrote:
Ouch, that petrification was bad. And scary. I don't suppose we had any hero points or other sources of rerolls?

Rerolls? Not unless you took the feats or abilities for them.

________

Superbowl is this weekend, that's why I presume that Alain hasn't posted. I'm going to give him till Monday so he can have a more effective turn than me botting him.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Please and thank you, Getting swamped with work this weekend. F the Superbowl. I'm literally just going to move in, Activate smite and attack. I'll do it when I can today over break


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Getting this through from the local library. My Internet is out because Verizon is filled with idiots. I'll be gone maybe another day, sorry guys. Nid have posted otherwise


Male N Human Oracle 6 | HP:62/62 | AC: 17(12 Tch, 15 Fl) 19(14 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 F:+7,R:+6,W:+8 | Init: +2 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 8/8; 2nd 6/6; 3rd 4/4 | Active conditions:

Tactics-wise, Alain and Quinn have the best chances to damage the enemy so perhaps they should focus on that? Sherman's offensive magic is limited due to the SR and apparent immunity to mind-affecting effects, so he'll be more of a support (and maybe help pop the images). He could also try to help with the statue, but with STR bonus -2 it's a bit lame effort.


Kobold LN SOR 6, Small humanoid (reptilian) | 32/32 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +2 | Perc +5 | Defenses Trap Sense +1, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 7/8, 2nd 6/6, 3rd 3/3 | 3/3 Lesser Piercing | Conditions: Invisibility, Levitation, Mage Armor

Apologies for my absence. I hate to point out that my magic missiles are subject to spell resistance.

Spell Resistance for last round's spell: 1d20 + 4 ⇒ (17) + 4 = 21


Farmageddon
Tarphrex the Magnificent wrote:

Apologies for my absence. I hate to point out that my magic missiles are subject to spell resistance.

[dice=Spell Resistance for last round's spell]1d20 + 4

Yep, I totally missed that one. Luckily, that passes and I don't have to change anything.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Place your bets, fellow players! TPK or will some of us survive?


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

Unless I'm missing something, looks like your math is right GM


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

yep...seems right to me...oh well, it happens lol. i lost the game of rocket tag this time around


Male N Human Oracle 6 | HP:62/62 | AC: 17(12 Tch, 15 Fl) 19(14 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 F:+7,R:+6,W:+8 | Init: +2 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 8/8; 2nd 6/6; 3rd 4/4 | Active conditions:

@GM: I think you might have earlier botted Alain in a way to escape death:

GM Sphen wrote:

---Alain, Bot---

Alain, now im-biggified, steps a bit to get a clear swing and attacks at the creature with a mighty shout of "HOLY SMITE!"...
[dice=Smite Evil]1d20+9+3

Smite evil gives CHA to AC. It's deflection bonus, so doesn't stack with PfE. But with CHA 16=+3 AC should be 20, right?


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Yeah but an earlier attack that hit too i just forgot to lower my health on the bar. I'd be at minus like ... 19 or something


Farmageddon
Alain Lawrence wrote:
Yeah but an earlier attack that hit too i just forgot to lower my health on the bar. I'd be at minus like ... 19 or something

Just double check, that earlier attack was after your first round of using Smite Evil, and also hit on AC 19. So that should negate that attack as well.

I'm seeing 30 damage done. Which keeps you alive for now.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Post in coming. Getting home from work now


Kobold LN SOR 6, Small humanoid (reptilian) | 32/32 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +2 | Perc +5 | Defenses Trap Sense +1, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 7/8, 2nd 6/6, 3rd 3/3 | 3/3 Lesser Piercing | Conditions: Invisibility, Levitation, Mage Armor

Good GM, how would a pit spell interact with our enemy's perch? Asking for a friend.


Farmageddon

It would function normally. If you put it directly beneath her, she would either need to fall in or move. Realistically, her just moving so flanking can happen may be the best bet. Keep in mind, the pit can't overhang the roof. The whole thing needs to be on the rooftop. And pits are not dismissable


Male N Human Oracle 6 | HP:62/62 | AC: 17(12 Tch, 15 Fl) 19(14 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 F:+7,R:+6,W:+8 | Init: +2 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 8/8; 2nd 6/6; 3rd 4/4 | Active conditions:
GM Sphen wrote:

Silence takes over.

@Tarphrex: That is going to reach you as well.

Damn, I was just looking at the map of the upper floor and didn't realize Tarphrex was on the lower floor.

*facepalm*


Male N Human Oracle 6 | HP:62/62 | AC: 17(12 Tch, 15 Fl) 19(14 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 F:+7,R:+6,W:+8 | Init: +2 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 8/8; 2nd 6/6; 3rd 4/4 | Active conditions:

hoo boy, with these rolls I'm starting to put my money on TPK :D


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Yeah, hopefully GM will let us roll a new party if that happens. I imagine the Radulescus and the Dalverans would pool their resources and contacts to hire people to find out what happened to their loved ones and avenge them.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Yeah....rng seems to have made certain decisions looking at our rolls lol


Farmageddon

You all remember the fight in the lumber mill? Remember my horrible rolls over and over again?

WELL NOW IT'S YOUR TURN!! VENGENCE WILL BE MINE AND IT SHALL BE A VICTORY MOST SWEET!!!!!!

(Alain: if I'm wrong about you being dead, let me know.)


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Nope thats dead as mud lol


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Yeah this is looking rooouugh!

Let me just start thinking up a new character. Y'know. Just in case.


Male N Human Oracle 6 | HP:62/62 | AC: 17(12 Tch, 15 Fl) 19(14 Tch, 17 Fl) | CMB: +2, CMD: 14 | F: +5, R: +4, W: +6 F:+7,R:+6,W:+8 | Init: +2 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 8/8; 2nd 6/6; 3rd 4/4 | Active conditions:

We haven't dealt any damage yet, have we? Two of us down, three to go.

Trying to flee to tell the tale starts to sound like a good option. But we're on the top of a bloody tower, so that isn't easy either...

quite hectic at work, but I'll try to think of some action at some point


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

A group I was in a while ago blew the tower up, barely survived, but killed the creature. Town was pissed until we dragged the thing out lol

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