Nighttail the Glib

Tarphrex the Magnificent's page

899 posts. Alias of Pixie Rogue.


Full Name

Tarphrex the Magnificent

Race

| 37/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5

Classes/Levels

| Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 7/7 | Spells 1st 4/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

Gender

Kobold LN SOR 7, Small humanoid (reptilian)

About Tarphrex the Magnificent

Init +6; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 14, touch 14, flat-footed 12 (+2 Dex, +1 size, +1 deflection); +2 bonus vs traps
hp 37 (7d6+7)
Fort +4, Ref +5, Will +7; +4 bonus vs. sleep and paralysis effects; +2 Reflex bonus vs. traps
Defensive Abilities trap sense +2; Resist acid 5
Weaknesses light sensitivity
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Offense
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Speed 30'
Melee mwk shortspear +4 (1d4-1)
Ranged mwk sling +7 (1d3-1)
Special Attacks breath weapon (30-ft line of acid, 2d6, Ref DC 17 half)
Bloodline Spell-Like Abilities (CL 7th; concentration +12)
. . 8/day—trap rune (1d8+7)
Sorcerer Spells Known (CL 7th; concentration +12)
. . 3rd (5/day)
. . . dispel magic
. . . explosive runes
. . . haste
. . 2nd (7/day)
. . . blur
. . . create pit (DC 17)
. . . glitterdust (DC 17)
. . . spectral hand
. . 1st (8/day)
. . . alarm
. . . burning hands (DC 16, 5d4+3 acid damage)
. . . grease (DC 16)
. . . mage armor (Verbal: Duh zmaja, zaščiti svojega otroka!, Somatic: Gestures from his chest out and around his head as a green mist shot through with black streaks appears and settles over him, Focus: A piece of cured leather held in the gesticulating hand)
. . . magic missile (4 missiles, 1d4+1 force damage each) (Verbal: Moten raketni napad!, Somatic: With a snap of his wrist, Tarphrex seems to fling multiple glowing green spheres from his empty hand, each the size of the palm of his hand; he calls these his Dragon Stones)
. . . vanish (5 rounds)
. . 0 (at will)
. . . acid splash (+6 to hit, 1d3+3 acid damage)
. . . chameleon scales
. . . detect magic
. . . disrupt undead (+6 to hit, 1d6 positive energy damage) (Verbal: Mrtvi se morajo vrniti v svoj počitek., Somatic: Reaching toward the undead creature, Tarphrex grabs at the air and rips it away as if he were pulling the creature's essense away)
. . . message
. . . prestidigitation
. . . read magic
. . Bloodline Kobold
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Statistics
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Str 8, Dex 15, Con 12, Int 12, Wis 12, Cha 16(18)
Base Atk +3; CMB +1; CMD 14
Feats Draconic Aspect[ARG], Draconic Breath[ARG], Draconic Glide[ARG], Eschew Materials, Extend Spell, Improved Initiative
Traits orphaned, sneaky swimmer
Skills Appraise +8, Bluff +9, Craft (traps) +5, Disable Device +10, Fly +10, Knowledge (arcana) +6, Knowledge (geography) +4, Lore (Dragons) +7, Lore (Swamps) +6, Lore (Undead) +6, Perception +5 (+7 vs traps), Profession (miner) +7, Spellcraft +6, Stealth +11 (+13 on checks in swamps or in underwater environments.), Survival +6, Use Magic Device +9; Racial Modifiers +2 Craft (traps), +2 Perception, +2 Profession (miner)
Languages Common, Draconic
SQ crafty, dragon affinity, kobold sorcerer
Combat Gear lesser rod of piercing, scroll of ant haul (x1), scroll of comprehend languages (x2), scroll of endure elements (x2), scroll of enlarge person (x2), scroll of invisibility sphere (x2), scroll of communal resist energy (x1), scroll of slow (x1), oil (10), wand of cure light wounds (50); Other Gear mwk shortspear, mwk sling, sling bullets (40), handy haversack, bedroll, belt pouch, cloak of resistance +1, flint and steel, headband of alluring charisma +2, hooded lantern, masterwork thieves' tools, mess kit[UE], pot, ring of protection +1, scroll case, silk rope (50 ft.), soap, tent, hanging[ARG], trail rations (5), waterskin (3), winter blanket, a piece of blank parchment, chime of opening, 316 gp, 4 sp
Hoard: Painting from Razkiv: The painting is a simple series of brush strokes in black ink the image is that of a Kobold, styled as a great wyrm. Holy Symbol of Falayna from Zenaida
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Special Abilities
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+3 damage to spells that do acid damage. Favored class bonus: +1/2 point acid damage/level (6)
Breath Weapon (30-ft line of acid, 2d6, Ref half, 1/day, DC 17) (Su)
Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Darkvision (60 feet) You can see in the dark (black and white only).
Draconic Aspect feat: Gain Energy Resistance, Acid, and scales turn black
Draconic Breath feat: Gain use of a breath weapon (30' line, 2d6 points of acid damage, Reflex DC 17 half) and a +2 bonus against sleep and paralysis effects.
Draconic Glide feat: +2 vs. sleep and paralysis, DC 15 Fly check to fall safely, second check to glide laterally when falling
Dragon Affinity racial trait: Kobold sorcerers with the kobold bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. This replaces the armor trait.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Kobold Increase spell DC by 2 if target is denied Dex bonus to AC.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Orphaned trait: Gain +1 bonus on Survival checks and Survival is always a class skill.
Sneaky Swimmer trait: Increase the number of rounds you can hold your breath underwater by an amount equal to your Constitution score. Gain a +2 bonus on Stealth checks in swamps and underwater environments.
Trap Rune 1d8+7 (7/day, Ref DC 16 half) (Sp) Standard action to place magic trap rune that deals elemental damage of your choice, Ref half.
Trap Sense +1 (Ex) +2 to Perception checks to notice traps and +1 bonus on reflex saves and AC against traps.

6th level:
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 14, touch 14, flat-footed 12 (+2 Dex, +1 size, +1 deflection); +1 bonus vs traps
hp 32 (6d6+6)
Fort +4, Ref +5, Will +7; +4 bonus vs. sleep and paralysis effects; +1 Reflex bonus vs. traps
Defensive Abilities trap sense +1; Resist acid 5
Weaknesses light sensitivity
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Offense
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Speed 30'
Melee mwk shortspear +4 (1d4-1)
Ranged mwk sling +7 (1d3-1)
Special Attacks breath weapon (30-ft line of acid, 2d6, Ref DC 17 half)
Bloodline Spell-Like Abilities (CL 6th; concentration +11)
. . 7/day—trap rune (1d8+6)
Sorcerer Spells Known (CL 6th; concentration +10)
. . 3rd (4/day)
. . . haste
. . 2nd (6/day)
. . . create pit (DC 17)
. . . glitterdust (DC 17)
. . . spectral hand
. . 1st (8/day)
. . . alarm
. . . burning hands (DC 16, 5d4+3 acid damage)
. . . mage armor (Verbal: Duh zmaja, zaščiti svojega otroka!, Somatic: Gestures from his chest out and around his head as a green mist shot through with black streaks appears and settles over him, Focus: A piece of cured leather held in the gesticulating hand)
. . . magic missile (3 missiles, 1d4+1 force damage each) (Verbal: Moten raketni napad!, Somatic: With a snap of his wrist, Tarphrex seems to fling multiple glowing green spheres from his empty hand, each the size of the palm of his hand; he calls these his Dragon Stones)
. . . vanish (5 rounds)
. . 0 (at will)
. . . acid splash (+6 to hit, 1d3+3 acid damage)
. . . chameleon scales
. . . detect magic
. . . disrupt undead (+6 to hit, 1d6 positive energy damage) (Verbal: Mrtvi se morajo vrniti v svoj počitek., Somatic: Reaching toward the undead creature, Tarphrex grabs at the air and rips it away as if he were pulling the creature's essense away)
. . . message
. . . prestidigitation
. . . read magic
. . Bloodline Kobold
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Statistics
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Str 8, Dex 15, Con 12, Int 12, Wis 12, Cha 16(18)
Base Atk +3; CMB +1; CMD 14
Feats Draconic Aspect[ARG], Draconic Breath[ARG], Draconic Glide[ARG] Eschew Materials
Traits orphaned, sneaky swimmer
Skills Appraise +8, Bluff +9, Craft (traps) +5, Disable Device +9, Fly +9, Knowledge (arcana) +6, Knowledge (geography) +3, Lore (Dragons) +6, Lore (Swamps) +6, Lore (Undead) +6, Perception +5 (+7 vs traps), Profession (miner) +7, Spellcraft +6, Stealth +10 (+12 on checks in swamps and in underwater environments.), Survival +6, Use Magic Device +9; Racial Modifiers +2 Craft (traps), +2 Perception, +2 Profession (miner)
Languages Common, Draconic
SQ crafty, dragon affinity, kobold sorcerer
Combat Gear lesser rod of piercing, scroll of ant haul (x1), scroll of comprehend languages (x2), scroll of endure elements (x2), scroll of enlarge person (x2), scroll of invisibility sphere (x2), scroll of communal resist energy (x1), scroll of slow (x1), oil (10), wand of cure light wounds (50); Other Gear mwk shortspear, mwk sling, sling bullets (40), handy haversack, bedroll, belt pouch, cloak of resistance +1, flint and steel, headband of alluring charisma +2, hooded lantern, masterwork thieves' tools, mess kit[UE], pot, ring of protection +1, scroll case, silk rope (50 ft.), soap, tent, hanging[ARG], trail rations (5), waterskin (3), winter blanket, a piece of blank parchment, chime of opening, 316 gp, 4 sp
Hoard: Painting from Razkiv: The painting is a simple series of brush strokes in black ink the image is that of a Kobold, styled as a great wyrm. Holy Symbol of Falayna from Zenaida
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Special Abilities
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+3 damage to spells that do acid damage. Favored class bonus: +1/2 point acid damage/level (6)
Breath Weapon (30-ft line of acid, 2d6, Ref half, 1/day, DC 17) (Su)
Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Darkvision (60 feet) You can see in the dark (black and white only).
Draconic Aspect feat: Gain Energy Resistance, Acid, and scales turn black
Draconic Breath feat: Gain use of a breath weapon (30' line, 2d6 points of acid damage, Reflex DC 17 half) and a +2 bonus against sleep and paralysis effects.
Draconic Glide feat: +2 vs. sleep and paralysis, DC 15 Fly check to fall safely, second check to glide laterally when falling
Dragon Affinity racial trait: Kobold sorcerers with the kobold bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. This replaces the armor trait.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Kobold Increase spell DC by 2 if target is denied Dex bonus to AC.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Orphaned trait: Gain +1 bonus on Survival checks and Survival is always a class skill.
Sneaky Swimmer trait: Increase the number of rounds you can hold your breath underwater by an amount equal to your Constitution score. Gain a +2 bonus on Stealth checks in swamps and underwater environments.
Trap Rune 1d8+6 (7/day, Ref DC 16 half) (Sp) Standard action to place magic trap rune that deals elemental damage of your choice, Ref half.
Trap Sense +1 (Ex) +2 to Perception checks to notice traps and +1 bonus on reflex saves and AC against traps.