GM Sphen Rise of the Runelords: (Clever Subtitle)

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Farmageddon
Sherman Blake wrote:
We haven't dealt any damage yet, have we?

I don't know if you're being literal with this, but I have 51 damage recorded.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Ah, it's been too long since I blew up a building in Pathfinder...


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

We got a little after that before the game fell apart. But in that i was a rogue playing a Burn notice style spy. Good times. Our party... if i remember correctly at the time was a Rogue (me), A cavalier, cleric, sorcerer and paladin. We had a very damage stacked team


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

So, I'm thinking investigator for my next character! How about you all?


Kobold LN SOR 7, Small humanoid (reptilian) | 30/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

I'm very sad right now... but I haven't left the scene yet. Action economy means I'm standing at the edge of the silence effect...


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Still considering i have a few ideas.

oracle going into the Stargazer prestige class.

I also was considering my Bloodrager Kobold...i have also wanted to play around with the idea of using the magic trick feat and going all in on 5 foot radius fireballs


Farmageddon
Tarphrex the Magnificent wrote:
I'm very sad right now... but I haven't left the scene yet. Action economy means I'm standing at the edge of the silence effect...

My bad. I misunderstood.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

I'm thinking of either a Druid or a Skald. Investigator was also on my mind, but I've got enough things I wanna try so I'll gladly leave the investigating to Zenaida's successor.


Kobold LN SOR 7, Small humanoid (reptilian) | 30/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor
GM Sphen wrote:
Tarphrex the Magnificent wrote:
I'm very sad right now... but I haven't left the scene yet. Action economy means I'm standing at the edge of the silence effect...
My bad. I misunderstood.

I wasn't being terribly heroic or anything. I moved, then I cast when I could hear again, so I'm invisible at the edge of Sherman's spell.

I hate to run while anyone is still standing... I hate to run at all, truly. Tarphrex is going to be heartbroken when he finds out Zenaida's been turned to stone - I don't think he's realized it yet.


Kobold LN SOR 7, Small humanoid (reptilian) | 30/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

Asking for a friend - how many actions would I need to reach Sherman?


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

Your speed is 30, right? I guess otherwise that would be one full turn, but there is one snake-lady standing in the way. Maybe there's a way around her?

Also, Sherman's location is based on the assumption the demon is not real. If it was real, I think Sherman is dead already...

Also, I'm travelling this week. limited chances to post, but I'll try to check the situation as often as I can.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

So here's the thing Taph... if you do run. Thats approved, at least if we all die someone can be told about the situation. Completely normal when s*~& starts hitting the proverbial fan


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Absolutely. Feel free to save Tarphrex so he can fight another day and avenge what happened here. Of course, if it is more up to Tarphrex's speed to go out in a blaze of glory, far be it from any of us to deny him that ;D

at least it'll be a more dignified death than mine


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

On a list of deaths so far, i feel being Statued is the worst. Mine is nothing, I went out in combat befitting a melee tank


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Fleeing is a perfectly reasonable and logical response to this situation!

Yeah, Zenaida would much rather have died a warrior’s death covering her friends’ escape. That’s Pathfinder for you though. Sometimes the dice are on your side and sometimes they aren’t.


Farmageddon

Well, I'm glad you are all taking this in stride. A podcast I listened to that was playing this AP (Rocks and Runelords), they all but wiped at this encounter as well. And their new party was almost specifically designed to tackle this monster.

I will also lend my support to Tarphrex running. I think he would at least check on what's going on up there since he is so attached to Zenaida and you said you're not sure if he knows that she's been petrified. But he can peak over the edge, see the amount of death, and then scoot.

Totally unrelated, for video game fans, you should check out this YouTube channel and their sister channel.
Outside Xtra


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

I'm contemplating a monk myself, but I'm willing to adjust based off what we may need. I suspect Quinn won't survive this battle without divine intervention.


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

Tarphrex could jump off the tower, and hope his little wings could carry him safely down... Or maybe Sherman and Quinn could distract the snake-lady long enough for the little kobold to scurry down the stairs.

On a principal level, I don't plan any new characters until the current one is dead. That will not take long, most likely.


Farmageddon

I am heartened to see you all discussing new characters (kinda). It means that you're still interested in continuing. And the lack of death threats here or in my personal messages is also appreciated.

@Zenaida: Do me a favor and roll for the monster's arrogance. d%. The higher the roll, the better (possibly).


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

I mean hardly your fault. This is a first party adventure path, i know there are a few well known tpk spots in this ap


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

I believe if my glance was correct... his Ac would be 25... acrobatics gives an additional plus 1 when fighting defensively if you have 3 ranks... might be wrong.


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4
Alain Lawrence wrote:
I believe if my glance was correct... his Ac would be 25... acrobatics gives an additional plus 1 when fighting defensively if you have 3 ranks... might be wrong.

Agreed, I believe I just managed to survive this round.

22 base AC + 3 Fighting Defensively = 25 prior to Prot Evil.

That doesn't necessarily mean the end results change much though. Gotta try to kill me again next round GM. :-P


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Roll for the monster's arrogance? Okay then.

How Arrogant Is Snake Lady?: 1d100 ⇒ 3

Woooowwww. What did we do to piss Desna off?

Death threats? Damn, some people take their games way too seriously. I knew going in that this AP is a party-killer. I like this group and you as a GM, so yeah, I'm coming up with a new character. I figure Snake Lady won't want to risk someone un-petrifying Zenaida and having her return for revenge with a bunch of holy warriors. Religious types are notorious for not giving up and going away just because they got their butts kicked. If anything, being defeated by evil makes them even more determined to redeem themselves in the eyes of their deity by winning the second time around.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

You see I'm just planning a fireball that gets reduced to a 5x5 radius in exchange for extra damage... nothing special


Farmageddon

This is why I ask for the double check. I completly forgot about the fighting defensively.

Quinn survives, for now.

But Alain survived a round that I thought he was dead. Let's see if Quinn fares better.


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

I was actually thinking of jumping down the tower… But I couldn’t figure out there was any openings or was there a wall surrounding the top?

Also, how high we are, roughly? I think falling damage caps at 20d6 anyway


Farmageddon

There is a low wall, but one that is low enough you could step over it. You're roughly 100 ft up. 10d6 averages out to about 30 damage.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Yeah, I like this group as well, and there wasn't a doubt in my mind that I'd be rerolling as well. I'm cooking up a Skald concept right now though I feel I should probably check with the GM for some of the specifics.

By the way, you mentioning death threats was a joke, right? You didn't actually get death threats over playing pretend, right?

... Right?


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Hey Loth, are you planning to go the party face route with your skald? I was thinking about Empiricist with the Orator feat for Int-based social skills, but if that’s the niche you’re aiming for, there are a lot of options for investigators to pick from and a bunch of them sound like fun.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Not thinking about being the party face much at all, so go right ahead!

Might as well put my plan on the table right away for the sake of clarity.

My plan right now is focused mostly on combat utility. What I've got in mind is an Urban Skald that sticks close to the frontliners with a longspear.

By using the Phalanx Formation feat I hope to offer some support damage-wise even while courageously cowering behind my stronger allies, while also being able to heal them at a moment's notice if need be.

Urban Skald's changes to Inspired Rage should also help give a decently balanced party buff regardless of whether the fighters use strength or dexterity to attack. None left behind!

The part that I'm going to need some GM opinion on is my other feat. I'm also hoping to use the Flagbearer feat to give an additional morale bonus to hit and damage on top of the Rage Song, whose morale bonuses target ability scores. I'd like to have the flag attached to my longspear. However, the rules on whether that is allowed aren't conclusive. There's a bunch of discussion on it online, involving the fact that the wondrous item Banner of Ancient Kings explicitly synergizes with the Flagbearer feat while requiring to be attached to a longspear.

If this last part isn't possible, I still want to do the rest, but I might replace the Urban Skald archetype with Wyrm Singer.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

I certainly hope he's joking... death threats. That's... excessive for playing pretend and doing some math


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

Sweet! Then I'm going for a half-elf Inspired Blade Swashbuckler 1/Empiricist Investigator 4/Evangelist of Zohls 1. Primary roles are skill monkey (including Knowledge) and party face, secondary role Dex-based melee DPS. Fencing Grace, en garde!

I love the empyreal lords and Zohls is practically the patron deity of investigators. (Also of nerds, lol) Plus she has an easy obedience and some sweet boons.

@GM: I have seen some people argue that Evangelist/Exalted/Sentinel should have higher entry requirements for characters with Celestial Obedience, given the relevant sidebar in Book of the Damned for characters with Fiendish Obedience. Paizo never bothered making an official ruling IIRC. If you want to go that route, the entry requirement for Evangelist would be 7 ranks in a skill other than Knowledge (religion), BAB +7, or the ability to cast 4th level spells. That's totally fine, I can wait a couple levels for Evangelist. Just let me know what you want to do.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Sherman I wish you luck with making that jump bro...like i said, i approve fleeing. Quinn, your situation is a little more difficult but I wish you luck too


Farmageddon

@Loth: I read Flagbearer and re-read Banner of Ancient Kings. I'm not seeing anything conflicting with those two or anything that requires a spear. It does say spear or pole, but I don't want to be so pedantic as to think it couldn't be a reasonable pole-arm or even a quarter staff. Though a quarter staff would effectively be useless as a weapon with the banner on it.
If that doesn't answer the question, I'm not sure what the question is.

@Zenaida: You can run everything by the book.

@Everyone: One my end, IRL, I'm getting ready for Farmageddon. So looking over new characters and reading abilities/magic items/feats/etc may be a bit slowed down. So give me time with the new ideas to look them over and don't be surprised if I screw soemthing up (again).

@Everyone2: I was joking about the death threats, trying to lighten the mood. I don't know how you're all feeling about losing characters, but I know how I feel when i lose a character. And, as a GM, I feel a certain level of guilt about killing a character, let alone 3. Not enough to stop me from doing it, obviously, but some none-the-less.


Farmageddon

All the story ideas that won't be told.


Male N Human Oracle 7 | HP:57/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

There was actually a case when a player went berserk after one pbp was decided to be changed into online sessions. Don't think death threats were involved, but still unpleasant.


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

Yeah, my main question was "Am I allowed to fly my flag on my spear while still using the spear as a weapon", which I tried to look up beforehand but just got "Ask your GM" back. If that's alright with you, I'll be going ahead with that character! (Provided Loth doesn't magically survive, of course). Good luck at Farmageddon!

@Sherman: Sheesh, that does sound rough. I know I can get a bit intense about games myself but even so I can't imagine getting genuinely angry or heated over something like that. By the way, your last post in gameplay was fantastic!


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

It is sad to lose a long term character. I enjoyed Zenaida and Tarphrex’s dynamic a great deal, as well as our GM’s portrayal of her parents. But such is the way of tabletop RPGs.

And this might not be the last we see of the Radulescus! My new character was raised Varisian in Magnimar by her mom, so she’s a part of that community as well as one of Zenaida’s many cousins. I figured Zenaida’s family would look to someone in their community for help finding out what happened and avenging their daughter. (Half-elf? Who cares, your mom is one of us, she raised you in the Varisian ways, that makes you one of us.)


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

So... State of the table address so to speak... for party role purposes. What do we have for party 1.5? Or 2.0 if Taph and sherman both decise to take the not my problem express lol

If what I'm reading is correct we'll have enough melee dps


Buffs:
Ant Haul, Monkey Fish, Prot Evil
| HP: 51 (-32) | AC 22, Tch 15, Fl 18/+2 vs evil | CMD: 18 | F: +9, R: +10, W: +2 (+2 vs Fear) | Speed 30ft | Bombs: 1/10; Mutagen (Str) 0/1 | Elixirs 1st: 1/5 +1; 2nd: 1/4 | Perc: +5, SM: -1 | Init: +4

Zenaida: Skill Monkey/Face, Dex Melee
Loth: Melee Support (Skald)
Quinn: possibly UnMonk, or something else?

Above is what I believe has been discussed so far Alain. You have anything you're wanting to build?


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

I'm flitting between ideas, there's.. a few things I'm considering but I'm debating between Sorcerer doing the blasty blasty

Or some type of Archer. Leaning closer to the Archer for simplicity sake


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

RIP Quinn, he fought to the bitter end!

If Tarphrex and Sherman both survive and decide to regroup with new allies rather than flee for parts unknown, we’ll have the primary arcane and primary divine spellcaster roles covered. We could probably use a character with wilderness skills, since my investigator is a city slicker.

I know many players consider ranger ‘obsolete’, but I’m having a great deal of fun in a Kingmaker game filling trolls full of arrows right now. Full BAB, easy access to archery feats, an awesome animal companion ripping faces off and flanking with the melee PCs… longbow ranger is a classic for a reason.


Kobold LN SOR 7, Small humanoid (reptilian) | 30/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor

I feel awful, you guys. I mean, I’m playing a coward, but… him surviving this ties my stomach up in knots. He will avenge your characters. Once the terror subsides, of course!


Male NG Halfling Unchained Rogue 6 | HP:-4/46 | AC: 20 (14 Tch, 17 Fl) | CMB: 2, CMD: 15 | F: +5, R: +10, W: +4; +2 vs fear effects | Init: +4 | Perc: +11, Sense Motive +6 Stealth +15 | Speed 30ft | Sneak Attack 3d6 | Active conditions: STR damage 1 | Ammo: 12 arrows | Danger Sense +2

I am definitely gonna miss Loth, and while I regret that his final blow was due to me as a player messing up, I don't regret him dying in a fight that some of his party members manage to survive.

Its a while back now, but from very outset, Loth's backstory had been that his adventurer granddad vanished while on an expedition, with its sole survivor blaming his disappearance for their party getting wiped out. In that sense, Loth fighting until the bitter end, doing his part to salvage what can be saved from that mess, is a nice little poetic echo to that backstory.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

You and Sherman both miraculously survived, we regroup, kill the monster and save the day.that said... i think I'm going with a halfling using the Slingstaff and slip slinger

Ranger.... basically my idea is What if Viggo but also hobbit.


Female Human (Varisian) NG Warpriest of Falayna 5 | HP 38/38 | AC: 22 (11 tch, 21 ff) | CMB +6, CMD +17 | F +6, R +2, W +7 | Init +5 | Perc +12, SM +11 | Blessings 4/5 | Fervor 2d6 5/5 | Sacred Weapon +1 5/5

I had to look Slipslinger up, I had never heard of it. Looks like fun! I’ll take some ranks in Craft (alchemy) and save you some money if we get downtime for crafting.

Would either of our primary spellcasters be amenable to taking Craft Wondrous Item in the future to make me boro beads and preserving flasks?

Speaking of Spellcraft checks, look at this item I found! Lantern of auras Investigators don’t get cantrips, but this way I can use my high Int to identify magic items and spell auras. Plus it lets everyone see said auras, so anyone else with ranks in Knowledge (arcana) and/or Spellcraft can Aid Another if they feel so inclined.

The hardest part of character creation is coming up with a good name. Ugh.


Male human Paladin / Oracle of battle 3 / 3| HP:13/49 | AC: 19 / T: 11 / FF: 18 Currently: 20 /, Resist: X, Immune: Fear, Disease| Fort: +9, Ref: +6, Will: +9 | Init: +2 {Warsight roll twice}, Perception: +4

Yeah slipslinger was precisely what sling staff needed to work. Plus it makes switch hitting possible.

My skills are going to be tracking, nature, survival


Farmageddon

@Loth: Said Grandpa was going to be found in Book 4, in Jorgenfist. Not that I expect anyone to know what that is yet, unless you've played the AP before.

@Alain: What does Vigo the Carpathian have to do with a sling using hobbit?

@Zenaida: I'll hear no ill words towards my beloved Rangers. You tell me how has been saying malign things towards them and I'll have Matt Mercer throw pool noodles at them.

@Alain2: If you're going with an animal companion, I suggest the Boon Companion feat.


Farmageddon
Tarphrex the Magnificent wrote:
I feel awful, you guys. I mean, I’m playing a coward, but… him surviving this ties my stomach up in knots. He will avenge your characters. Once the terror subsides, of course!

This is one of the instances where the reasoning "It's what my character would do" can be used in a completely non-A-Hole way. Others have fled, you should as well.


Farmageddon

@Tarphrex: I legit thought you were fleeing. I'll get back to you soon.

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