Full Name |
Reverend Blake |
Race |
| HP:78/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft |
Classes/Levels |
| Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity) |
Gender |
Male N Human Oracle 7 |
About Sherman Blake
Sherman Blake
Male human (Varisian) oracle (spirit guide) 7 (Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42)
N Medium humanoid (human)
Init +3; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 20, touch 12, flat-footed 18 (+7 armor, +2 Dex, +1 shield)
hp 78 (7d8+40)
Fort +7, Ref +5, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger -1 (1d4-2/19-20)
Special Attacks channel positive energy 6/day (DC 19, 4d6)
Oracle (Spirit Guide) Spells Known (CL 7th; concentration +12)
. . 3rd (5/day)— cure serious wounds, neutralize poison, protection from energy, resist energy, communal, tongues
. . 2nd (7/day)—cure moderate wounds, dust of twilight[APG] (DC 17), eagle's splendor, flaming sphere (DC 17), instrument of agony[UC], oracle's burden[APG] (DC 17), resist energy, lesser restoration, scorching ray, silence (DC 17)
. . 1st (8/day)—bless, burning hands (DC 16), cure light wounds, detect undead, entropic shield, murderous command[UM] (DC 16), protection from evil, remove fear, shield of faith
. . 0 (at will)—create water, detect magic, enhanced diplomacy, guidance, light, read magic, stabilize
. . Mystery Dark tapestry
. . S spirit magic spell; Spirit Life
.. Curse Blackened
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Statistics
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Str 7, Dex 14, Con 18, Int 12, Wis 12, Cha 20
Base Atk +5; CMB +3; CMD 15
Feats Deceitful, Extra Revelation[APG], Feign Curse[UI], Spell Penetration, Toughness
Traits omen, student of faith
Skills Acrobatics -1 (-5 to jump), Bluff +14, Diplomacy +15, Disguise +7, Intimidate +16, Knowledge (planes) +6, Knowledge (religion) +11, Spellcraft +10, Use Magic Device +11
Languages Common, Thassilonian, Varisian
SQ bonded spirit, bonded spirit hex (life link[ACG]), revelations (gift of madness[UM], pierce the veil[UM]), spirit ()
Combat Gear lesser reach metamagic rod[APG], wand of cure light wounds; Other Gear +1 mithral breastplate, mithral buckler, dagger, belt of mighty constitution +2, cloak of resistance +1, handy haversack, headband of alluring charisma +2, cracked dusty rose prism ioun stone (+1 init), 2,281 gp, 2 sp
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Special Abilities
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Bonded Spirit Gain a wandering spirit each day.
Darkvision (60 feet) You can see in the dark (black and white only).
Feign Curse (DC 27) Trick an enemy into thinking she’s cursed
Gift of Madness (7 rds, 8/day) (Su) You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion l
Life Link (7 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Oracle/Shaman Channel Positive Energy 4d6 (6/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Pierce the Veil (Su) Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness. You gain darkvision 60 feet. At 11th level, you can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a {
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