[PbP Gameday VIII] GM Crunch and the Fires of Karamoss (Inactive)

Game Master Saving Cap'n Crunch

Slides

Portal Actions:
  • A) You carefully attempt to unwrap excess wires and other components from the portal rings.

    Dexterity or Disable Device

  • B) With the scrap all across the room and help from the console, you scrounge up materials to dampen the portals’ power.

    Knowledge (engineering) or Survival

  • C) There are many eldritch runes scrawled around the portals, which appear to conjure hotter flames than usual. You carefully find and scratch out the most important ones.

    Knowledge (planes) or Spellcraft

  • D) Large power cells have been improperly fit in the portal housings to boost their output. You use brute strength to wriggle them out or find a way around magical adhesives holding them in place. As less integral pieces, you could also smash them, but it could be perilous.

    Strength or Use Magic Device, or just melee damage


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    Silver Crusade

    Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

    Heads up: starting tomorrow and to the 21th (or possibly the 22th) of september I'll be travelling for a short vacation. It's unlikely I'll be able to post, so please bot me as needed

    Dark Archive

    LN Female Chelaxian Drill Sergeant 5 / Sanguine Angel 1 HP: 54/54 | AC: 24 T: 11 FF: 23 CMD: 21 | F+8 R+4 W+7 | Init +1 | Perception +10; Low-Light
    Tracked Resources:
    Command 3/3, Tactician 2/2 5 rounds each

    Mylvwara, I laughed so hard at that post XD

    Silver Crusade

    Female Elf Wizard (Conjurer) 6 hp32, AC12/12/10, Fort +3, Ref +7, Will +7(+9), Init +2, Perception +11

    :D

    Sovereign Court

    Origin of the Open Road | Starship Combat

    No rush, considering whatever's been going on with the forums, but this part is a little open-ended. If you'd like to go in talking, feel free.

    Dark Archive

    LN Female Chelaxian Drill Sergeant 5 / Sanguine Angel 1 HP: 54/54 | AC: 24 T: 11 FF: 23 CMD: 21 | F+8 R+4 W+7 | Init +1 | Perception +10; Low-Light
    Tracked Resources:
    Command 3/3, Tactician 2/2 5 rounds each

    I'm down for talking, but I plan on letting Ashara have a metaphorical stab at it before Imperia considers a more literal one ;)

    Sovereign Court

    Origin of the Open Road | Starship Combat

    Ooh. That crit was exactly how I wanted to bring the chainsaw into play, but it has lethal potential the rest of these chuckleheads don't.

    Sovereign Court

    Origin of the Open Road | Starship Combat
    tech survey wrote:

    Brown force-field = Roldala

    flashlight = Kitani? As you have a free hand usually?
    gravity clip = Fingalad? As Imperia doesn't want one and Roldala has the force field, worth sharing around the melee gear.
    filter mask =
    magboots =

    Figured I'd move this over here, to reduce clutter and so it won't get lost. I added the other two items too.

    Sovereign Court

    Origin of the Open Road | Starship Combat

    Okay, a few things:

  • Remember, you have a +2 to all CL checks and concentration.
  • You have your technological gear. You'll likely get the most use of the force field and gravity clip, but do check the inventory slide again.
  • The portals and their respective charges will affect the combat. You can still do things to affect them. The old actions took minutes, but these ones can be done in the heat of battle.

    New Actions:
    A) You can disable a portal by smashing it with attacks or spells. You can do the same to the main console. (Keep in mind this is a last-ditch strategy, as the portals are something Shevala would want you to preserve. They are unique, unlike the batteries you were breaking. Also, they are fragile and could explode.)

    B) You can safely disable a random portal by spending two consecutive full-round actions at the console. This requires a Knowledge (engineering) check.

    C) You can attempt to safely disable a portal using dispel magic or discharge, with a CL check as normal.

    D) If you'd like, feel free to try running a creative solution past me. For example, I'd rule that fleeting defect could work based on a roll.

  • Sovereign Court

    Origin of the Open Road | Starship Combat

    Good job, everyone! You secured everything you need to. I've already got your information and will start working on Chronicles.

    Fingalad, I assume you're checking off a faction card box?

    Mylvwara and Kitani, feel free to try copying any of Jethzerai's spells. Fingalad, you can try too, but know that Technomancy isn't on the magus list.

    Silver Crusade

    Female Elf Wizard (Conjurer) 6 hp32, AC12/12/10, Fort +3, Ref +7, Will +7(+9), Init +2, Perception +11

    I will take ten on the spellcraft checks to scribe the spells with the aid of read magic.
    The cost will be 200 gp to learn
    ear-piercing scream
    technomancy
    discharge
    irradiate

    Silver Crusade

    Female Elf Wizard (Conjurer) 6 hp32, AC12/12/10, Fort +3, Ref +7, Will +7(+9), Init +2, Perception +11

    Hmm... irradiate does not appear to be PFS legal.

    Let's call it 110gp for now.

    Grand Lodge

    Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): burning hands, color spray, shocking grasp, vanish

    Yes, I am checking off a faction goal. Thanks for the reminder.

    Sovereign Court

    Origin of the Open Road | Starship Combat

    Looks like you're right. I replied to you in Flaxseed for clarification, though.

    Also, another thing I forgot: boons! Everyone can roll for a chance at one. If you roll a 19 or 20, follow up with a d3 to see which you get.

    Silver Crusade

    Female Elf Wizard (Conjurer) 6 hp32, AC12/12/10, Fort +3, Ref +7, Will +7(+9), Init +2, Perception +11

    boon?: 1d20 ⇒ 11

    Dark Archive

    LN Female Chelaxian Drill Sergeant 5 / Sanguine Angel 1 HP: 54/54 | AC: 24 T: 11 FF: 23 CMD: 21 | F+8 R+4 W+7 | Init +1 | Perception +10; Low-Light
    Tracked Resources:
    Command 3/3, Tactician 2/2 5 rounds each

    Boon?: 1d20 ⇒ 6

    Nope! Thanks for running GM!

    Grand Lodge

    Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): burning hands, color spray, shocking grasp, vanish

    1d20 ⇒ 2

    Sovereign Court

    Origin of the Open Road | Starship Combat

    Forgot I can roll for a boon too.

    1d20 ⇒ 19
    1d3 ⇒ 2

    The bias is real!

    Anyway, a few more things. I can report the game once everyone has rolled for boons. Currently waiting on that from Roldala, Ashara, and Kitani.

    Secondly, most Chronicles are up here! Imperia, I marked yours as Norril, let me know if that's right. Kitani, I'm not sure if Scarab Sages are still a thing, so yours isn't quite done yet. Anyone have a ruling there?

    Silver Crusade

    Female Elf Wizard (Conjurer) 6 hp32, AC12/12/10, Fort +3, Ref +7, Will +7(+9), Init +2, Perception +11

    You can still be a scarab sage if the character was created when they were active.

    Liberty's Edge

    Female Half-Orc Invulnerable Rager 6 | HP 60/60(72) | AC 17 (15), T 11 (9), FF 16 | CMD 23 | Fort +10(12)(16), Ref +6(10), Will +6(8)(10) | Init +1 | Perc +10 | SM -1 | Rage Rounds 14/16

    Boon?: 1d20 ⇒ 7

    Alas!

    And yeah, existing Sages are kosher to stay with the faction.

    Silver Crusade

    Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

    boon!!!: 1d20 ⇒ 3

    Sovereign Court

    Origin of the Open Road | Starship Combat

    Is that so? Huh, then I guess I didn't need to change factions on my -1. Anyway, Kitani, you sheet is now up!

    Silver Crusade

    Female Elf Wizard (Conjurer) 6 hp32, AC12/12/10, Fort +3, Ref +7, Will +7(+9), Init +2, Perception +11

    Crunch, I am thinking of retraining from Conjurer to Conjurer (Teleportation).

    It looks like, as I am only changing one class feature, this would cost me 5PP and 10x7x5=350gp

    Is that correct? Would you be willing to add that to my chronicle and sign it off?

    I have no use for acid dart and swift action dimension door 15ft out of a grapple without provoking seems quite useful...

    Dark Archive

    LN Female Chelaxian Drill Sergeant 5 / Sanguine Angel 1 HP: 54/54 | AC: 24 T: 11 FF: 23 CMD: 21 | F+8 R+4 W+7 | Init +1 | Perception +10; Low-Light
    Tracked Resources:
    Command 3/3, Tactician 2/2 5 rounds each

    Teleporation subschool is great! :D

    Yes, GM, Norril is correct. I rebuilt the character prior to being played at level 2, but had made plenty more than 10 posts with the original character so I can't change the "real" name -_-

    Sovereign Court

    Origin of the Open Road | Starship Combat

    Chronicle updated. Have fun laughing at grapple builds!

    Ugh, I have done just that far too many times. I built a bunch of characters starting out. Since I only played once a week and didn't do PbP, I never used most of those 50-some lads. I've deleted most of them, but some I posted on, some more than 10 times, and my dashes are all over the place. I'd try your alias trick if I wasn't still ungodly indecisive over the names.

    Silver Crusade

    Female Elf Wizard (Conjurer) 6 hp32, AC12/12/10, Fort +3, Ref +7, Will +7(+9), Init +2, Perception +11

    Thank you!

    Mylvwara has hit level 7 now.

    That’s when monsters with reach and grab become more common.
    And Mylvwara is low on hit points.

    Sovereign Court

    Origin of the Open Road | Starship Combat

    Gonna roll for Kitani on this one.

    1d20 ⇒ 15

    I'm about to report the game now, that'll see our business through. Hope everyone had fun, and I'll see you around!

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