Ashara was born in Absalom but she never knew her parents. She was abandoned at a very young age as one of the many unfortunates crowding the city's orphanages.
The only link she had to her past family an handkerchief with embroidered the initials A.A. and to this day she has not stopped searching for the meaning of those letters.
Ashara's first years of life were hard, as could be expected: she was a rather lonely child, keeping to herself most of the time, but sometimes confrontation with bullies was inevitable. In those cases Ashara didn't back away and instead fought fiecely to defend herself and other weaker children. In no time she built a reputation for herself as someone it was better to leave alone, especially since strange things started to happen near her, whispers, objects falling apparently on their own and the like.
Ashara didn't seem to mind being shunned, as if she had her own invisible friends to play with. Be as it may these strange occurences caused all manners of problems with adults for young Ashara, and she learned to talk herself out of trouble by sheer necessity.
Everything changed for the girl when she turned 10 and she was adopted. Lota Brigher, a pathfinder from the Silver Crusade faction had heard about a strange girl living in an Orphanage in the Puddles district and investigated the matter, founding out the rumors were accurate when reguarding Ashara. From there 10 long years of rigorous training followed and Ashara grew into a rare beauty and a splendid orator for the cause of good. Well trained and more than ready to work for the Society and the cause of good, Ahara was graduated as a full Pathfinder and set out on her own.
Ashara is a rare beauty with lushious black hair the same colour of raven's feathers and matching deep eyes. She's tall for a woman and when not wearing her armor she favors simple but elegant dresses.
Ashara is good natured and hates people who take advantage of the weak. She likes to help people settle disputes knowing that an happy person is much less likely to do stupid or harmful things the herself or others. Ashara mantained a bit of her mishevous personality and from time to time she likes to joke and have fun
PFS ID #100733-2
Scenarios: S05-01 The Glass River Rescue, SXX-00 We Be Goblins, S05-19 The horn of Aroden, S01-33 Assault on the kingdom of the impossible, X00-00 Thornkeep-Forgotten Laboratory(+3XP +4Fame +4PP), S07-15 Deepmarket Deception, S07-05 School of Spirits, S03-23 The Goblinblood Dead, S06-15 The Overflown Archives, S08-07 From the Tome of Righteous Repose, S00-17 Perils of the Pirate Pact, S04-03 The Golemworks Incident, #S06-17 Fires of Karamoss,
Human Oracle of Life 06 (Fav. Class = Oracle)
N Medium humanoid (human)
Init +2; Senses Perception +6
AC 23, touch 13, flat-footed 21 (+7 armor, +2 Dex, +3 Shield, +1 Deflection)
hp 45 (6d8)
Fort +5, Ref +5, Will +7
Speed 20 ft.
Melee Dagger +4 (1d4/ 19-20x2)
Ranged Heavy Crossbow +6 (1d10/19-20x2)
Spells & Magic
Spells Known Lvl 0, DC15, at will: Enhanced Diplomacy, Guidance, Light, Resistance, Detect Magic, Stabilize
Lvl 1, DC16, 8 times/day: Cure Light Wounds*, Bless, Cause Fear, Command, Summon Monster I (DC17), Detect Undead (mystery spell 2nd lvl)
Lvl 2, DC17, 6 times/day: Cure Moderate Wounds*, Summon Monster II (DC18), Hold Person, Lesser Restoration (mystery spell 4th lvl)
Lvl 3, DC18, 4 times/day: Dispel Magic, Cure Serious Wounds*, Neutralize Poison (mystery spell 6th lvl),
Str 10, Dex 14, Con 13, Int 10, Wis 12, Cha 21
Base Atk +4; CMB +4; CMD 16
Feats: Selective channelling, Bless Equipment, Spell Focus (conjuration), Augment Summoning,
Class features: Life Mystery, Haunted Curse, Revelation (channel positive energy 3d6), Revelation (energy body),
Traits:Resilient, Fast Talker
Skills: Acrobatics -3; Bluff +14; Diplomacy +14; Climb -5; Heal +5; Handle Animal +9; Knowledge (History) +6; Knowledge (Nature) +4; Knowledge (Religion) +4; Perception +6; Profession(healer) +9; Sense Motive +5; Spellcraft +4; Survival +1; Swim -5.
Other Gear: +1 Breastplate, +1 Heavy Steel Shield, Backpack, Bedroll, Belt Pouch, Caltrops, Chalk (10), Flint and Steel, Iron Pot, Mess Kit, Mirror, Rope, Soap, Torches (10), Trail Rations (5 days), Waterskin, Cloak of Resistance +1, Wand of Protection from Evil (50 charges, 2PP), Runestone of Power (lvl 1), Ring of Protection +1, Band of Alluring Charisma +2 (4.000gp).