A) You carefully attempt to unwrap excess wires and other components from the portal rings.
Dexterity or Disable Device
B) With the scrap all across the room and help from the console, you scrounge up materials to dampen the portals’ power.
Knowledge (engineering) or Survival
C) There are many eldritch runes scrawled around the portals, which appear to conjure hotter flames than usual. You carefully find and scratch out the most important ones.
Knowledge (planes) or Spellcraft
D) Large power cells have been improperly fit in the portal housings to boost their output. You use brute strength to wriggle them out or find a way around magical adhesives holding them in place. As less integral pieces, you could also smash them, but it could be perilous.
Strength or Use Magic Device, or just melee damage
Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08
Heads up: starting tomorrow and to the 21th (or possibly the 22th) of september I'll be travelling for a short vacation. It's unlikely I'll be able to post, so please bot me as needed
flashlight = Kitani? As you have a free hand usually?
gravity clip = Fingalad? As Imperia doesn't want one and Roldala has the force field, worth sharing around the melee gear.
filter mask =
magboots =
Figured I'd move this over here, to reduce clutter and so it won't get lost. I added the other two items too.
Remember, you have a +2 to all CL checks and concentration.
You have your technological gear. You'll likely get the most use of the force field and gravity clip, but do check the inventory slide again.
The portals and their respective charges will affect the combat. You can still do things to affect them. The old actions took minutes, but these ones can be done in the heat of battle.
New Actions:
A) You can disable a portal by smashing it with attacks or spells. You can do the same to the main console. (Keep in mind this is a last-ditch strategy, as the portals are something Shevala would want you to preserve. They are unique, unlike the batteries you were breaking. Also, they are fragile and could explode.)
B) You can safely disable a random portal by spending two consecutive full-round actions at the console. This requires a Knowledge (engineering) check.
C) You can attempt to safely disable a portal using dispel magic or discharge, with a CL check as normal.
D) If you'd like, feel free to try running a creative solution past me. For example, I'd rule that fleeting defect could work based on a roll.
I will take ten on the spellcraft checks to scribe the spells with the aid of read magic.
The cost will be 200 gp to learn
ear-piercing scream
technomancy
discharge
irradiate
Anyway, a few more things. I can report the game once everyone has rolled for boons. Currently waiting on that from Roldala, Ashara, and Kitani.
Secondly, most Chronicles are up here! Imperia, I marked yours as Norril, let me know if that's right. Kitani, I'm not sure if Scarab Sages are still a thing, so yours isn't quite done yet. Anyone have a ruling there?
Yes, GM, Norril is correct. I rebuilt the character prior to being played at level 2, but had made plenty more than 10 posts with the original character so I can't change the "real" name -_-
Chronicle updated. Have fun laughing at grapple builds!
Ugh, I have done just that far too many times. I built a bunch of characters starting out. Since I only played once a week and didn't do PbP, I never used most of those 50-some lads. I've deleted most of them, but some I posted on, some more than 10 times, and my dashes are all over the place. I'd try your alias trick if I wasn't still ungodly indecisive over the names.