Roldala Chainbiter's page

512 posts. Organized Play character for Cwethan.

Full Name

Roldala Chainbiter




Invulnerable Rager 6 | HP 60/60(72) | AC 17 (15), T 11 (9), FF 16 | CMD 23 | Fort +10(12)(16), Ref +6(10), Will +6(8)(10) | Init +1 | Perc +10 | SM -1 | Rage Rounds 14/16












Lately of Korvosa


Orc, Taldane



Strength 22
Dexterity 12
Constitution 15
Intelligence 10
Wisdom 12
Charisma 7

About Roldala Chainbiter

Roldala is powerfully built, but her hands and feet still seem too big for the rest of her - clearly she doesn't have her full growth yet. Her expression is almost always challenging, especially when she's called out for something.


HP 60/60
AC 17 (+6 armor, +1 Dex)
CMD 23 (+6 BAB, +6 Str, +1 Dex) +2 vs. Sunder

Fort +10 (+6 Base, +2 Con, +2 Res)
Ref +6 (+3 Base, +1 Dex, +2 Res)
Will +6 (+3 Base, +1 Wis, +2 Res)

DR 3/- (Dr 6/- vs. Nonlethal)
Resist Fire: 1

+2 racial bonus vs. Emotion & Fear effects, +4 morale bonus against Spells, Su, & SLA's.

Speed 30'
Initiative +1
BAB +6/+1
CMB +12 (+18 to Sunder, +2 vs. Medium/Heavy Armor, +4 vs. objects)

Adamantine Lucerne Hammer +13(17) 1d12+10(15)
Adamantine Lucerne Hammer (Power Attack) +11(15) 1d12+16(21)
Cold Iron Armor Spikes +12(14)1d6+6(8)
Sling +7 1d4+6(8)

Acrobatics +2 (1 rank +1 Dex +3 Class -3 ACP)
Bluff -4 (-2 Cha -2 Pariah)
Climb +7 (1 rank +6 Str +3 Class -3 ACP)
Diplomacy -4 (-2 Cha -2 Pariah)
Knowledge (Religion) +3 (3 ranks +0 Int)
Intimidate +9 (6 ranks -2 Cha +2 Racial +3 Class)
Perception +10 (6 ranks +1 Wis +3 Class)
Sense Motive -1 (+1 Wis -2 Pariah)
Survival +10 (6 ranks +1 Wis +3 Class)
Swim +5 (1 rank, +4 Str, +3 Class, -3 ACP)
ACP -3

Special Abilities::
Favored Class: Barbarian, +1 hp, +5/3 bonus to Superstition

Darkvision: Roldala can see perfectly in the dark up to 60 feet.

Intimidating: Roldala receives a +2 racial bonus on Intimidate checks due to her fearsome heritage.

Orc Blood: Roldala counts as both a human and an orc for any effect related to race.

Gatecrasher: Roldala revels in acts of wanton destruction. She gains a +2 racial bonus on Strength checks to break objects and on sunder combat maneuver checks.

Pariah: While many half-orcs face discrimination, Roldala grew up as a complete social pariah. It goes without saying that in such a culture she did not have outlets to practice with traditional orc weapons. She is deeply scarred by her abusive treatment and finds it hard to express and understand normal emotions. She gains a +2 racial bonus on saving throws against emotion and fear effects and a –2 penalty on Bluff, Diplomacy, and Sense Motive checks.

Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex): Roldala can call upon inner reserves of strength and ferocity, granting her additional combat prowess. She can rage for a number of rounds per day equal to 4 + her Constitution modifier +2/level (16). Roldala can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, Roldala gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While raging, Roldala cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

She can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. Roldala cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If she falls unconscious, her rage immediately ends, placing her in peril of death.

Invulnerability: Roldala has DR/— equal to half her barbarian level (DR 3/-). This damage reduction is doubled against nonlethal damage.

Superstition: Roldala gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained (+4). While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.

Extreme Endurance: Roldala is inured to hot climates as if using endure elements. In addition she will gain 1 point of fire resistance for every three levels beyond 3rd (1).

Witch Hunter: While raging, Roldala gains a +1 bonus on damage rolls against creatures possessing spells or spell-like abilities. This damage bonus increases by +1 for every four levels she has obtained (+2)

Spell Sunder: Once per rage, Roldala can attempt to sunder an ongoing spell effect by succeeding at a sunder check. For any effect other than one on a creature, Roldala must make her check against a CMD of 15 plus the effect’s caster level. To sunder an effect on a creature, Roldala must succeed at a normal sunder combat maneuver against the creature’s CMD + 5, ignoring any miss chance caused by a spell or spell-like ability. If successful, Roldala suppresses the effect for 1 round, or 2 rounds if she exceeded the CMD by 5 to 9. If she exceeds the CMD by 10 or more, the effect is dispelled.

Power Attack: Roldala can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

She can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if she is making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if she is making an attack with an off-hand weapon or secondary natural weapon. When her base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. She must choose to use this feat before making an attack roll, and its effects last until her next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Improved Sunder: Roldala is skilled at damaging her foes' weapons and armor. She doesn't provoke an attack of opportunity when performing a sunder combat maneuver. In addition, she receives a +2 bonus on checks make to sunder an item. She also gains a +2 bonus to her Combat Maneuver Defense whenever an opponent tries to sunder her gear.

Deific Obedience: Roldala's reverence for Rovagug is so great that daily prayer and minor sacrifices grant her special boons.
Obedience: Smash an assortment of items worth at least 10 gp, preferably something fragile, aesthetically beautiful, or with significance to a good-aligned deity (particularly Sarenrae). The more devout servants of Rovagug seek out and hoard particularly expensive, artistic, or rare items, such as fine bottles of wine or delicate curios, to smash during their obedience. Roll in the shards of the destroyed items, howling and shouting praises and curses invoking the Rough Beast, until the shards draw blood and your lungs ache. When she does this, she gains a +4 bonus on attack and damage rolls against objects.

Destructive Blows: Roldala's faith strengthens her powers of destruction. She gain a +2 trait bonus on Strength checks to break objects, as well as on combat maneuver checks to sunder.

Mindlessly Cruel: Roldala takes delight in delivering vicious blows with cruel weapons. Whenever she has a morale bonus on weapon attack rolls, she also receives a +1 trait bonus on weapon damage rolls.

+1 Furious Adamantine Lucerne Hammer, Black Dragonhide Breastplate with Cold Iron Armor Spikes, Scimitar, Crowbar, Sling, Wand of Cure Light Wounds (39), Wayfinder, Belt of Giant Strength +2, 50' Hemp Rope, Grappling Hook, 5x alchemists fire, Cloak of Resistance +2, 6 flasks of Holy Water, Oil of Bless Weapon

Inventory Tracking::

Current Gold: 9765 gp

Eyes of the Eagle
Buffering Cap

Confirmation 430
Wounded Wisp 430
MotFF 479
Battle of Bloodmarch Hill 3721
Let Bygones Be 1860
Lost Colony of Taldor 1200
The Infernal Inheritance 1900
In Hell's Bright Shadow 3711
The Hill Giant's Pledge 8712
Bones of Biting Ants 3249
Tome of Righteous Repose 3240

Cold Iron Armor Spikes 100
Black Dragonhide Breastplate 2PP (1)
Wand of Cure Light Wounds 2PP (2)
+1 Adamantine Lucerne Hammer 5015
Hunting Lodge 2PP (4)
Belt of Giant Strength +2 4000 (8)
Wayfinder 1PP (8)
Passing a Faction Skill Check (9)
Alchemists Firex5 100 (10)
Upgrade hammer to Furious 6000 (11)
Cloak of Resistance +2 4000 (11)


Prestige and Boons::

Prestige: 20/27

Freedom Fighter: Roldala has a +1 bonus on attack rolls and weapon damage rolls against known slavers.

Bond Breaker: 1/adventure, Roldala may perform one of two liberating acts. She may cast shatter as a spell-like ability, with a DC equal to 12 + 1/2 the number of goals she's completed (15). Alternatively, she may deal d10 additional points of damage on her next attack against a creature or object with hardness.

Liberator: When Roldala or any of her allies reroll a check to escape a grapple, an Escape Artist check, a Will save against a compulsion effect, or a Reflex save to avoid being entangled, staggered, or paralyzed, that character may roll two dice and use the better result. Once per adventure, she may grant herself or an ally a free reroll when attempting one of those checks.

Confirmed Field Agent: Having successfully completed and documented her Confirmation, Marcos Farabellus has formally recognized Roldala as a field agent and given her a wayfinder engraved with her name and the date of her graduation. Roldala may acquire this wayfinder by spending 1 PP. She also reduces the Prestige Point cost of any wayfinder enhancements she purchases to modify it by 1.

Explore, Report, Cooperate (2): Roldala has an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, she may consider whether a particular action would help realize the goals of the Pathfinder Society. The GM then informs me whether the action's impact would be positive, negative, or negligible towards completing a secondary success condition.

Friend of Janira Gavix: The field agent who oversaw Roldala's Confirmation is appreciative of her bravery and camaraderie in teh face of danger. She helps Roldala perform research, granting her a +1 bonus on Knowledge checks attempted within the Grand Lodge.

Prized Find: Roldala was instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If she would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, I may use this boon to remind her superiors of her past breakthroughs and earn the 1 Prestige Point as if Roldala had successfully fulfilled the condition. This may only be used if she would gain at least 1 XP for completing the adventure.

Armed with Agrimmosh: Roldala has recovered a powerful hammer known as Agrimmosh. Although she cannot purchase this weapon, whenever she plays through the sanctioned portion of a Giantslayer volume, her group begins play with Agrimmosh.

Siege's Resolve 1/1: Through her trial by fire, Roldala has proven capable of fending off overwhelming numbers while defending others. As a free action on her turn, she can use up this boon to gain a +2 insight bonus to her AC for 1 minute when threatened by three or more opponents. Against creatures with the giant or orc subtype, this bonus increases to +3 and also extends to any allies that are adjacent to her.

Hunting Lodge: Roldala is a master hunter and has been recognized as such by being invited to join an elite hunting lodge. As a member, she may take part in special hunts for rare and exotic prey each year, both on restricted hunting grounds and in the wild. Roldala can use Survival to make Day Job rolls.

Archaeological Expert: The Pathfinder Society has a strong tradition of archaeological exploration, and Roldala has proven herself a capable excavator and historian. She gains a +1 bonus on Appraise and Knowledge (history) checks to identify the cultural significance of art and objects. If Roldala would succeed at a Primary success condition, but fail at the secondary, she may once attempt an Appraise, Knowledge (History), or Profession (archaeologist) check (DC 10+2xLevel). If she succeeds she makes a small but significant archaeological discovery that allows her to earn the Prestige Point reward anyway. She cannot take 10 on this check.

Imperium Initiate: Roldala's study of Jistkan ruins and golems has taught her a few tricks for handling the supernatural soldiers of ancient Garund. She can use up this boon as a free action to treat the hardness and DR of all constructs and divs as 5 lower against her attacks for 1 round.

Apprentice of Coming Back Alive: The best way to survive a mission is to avoid trouble in the first place, and the halfling Tamrin Credance has taught Roldala a few tricks for evading enemies. She can use up this boon before attempting a Bluff or Disguise check, or any check attempted during a chase. She gains a +4 competence bonus on the check.

Delvehaven Star: Roldala was an integral part of the Pathfinder Society’s first sanctioned expeditions in Cheliax in many years. In recognition of her role in this important milestone, the Society has imprinted her wayfinder with the Delvehaven Star—named in honor of a famous Chelish Pathfinder lodge. She gains a +2 bonus on Knowledge (history, local, and nobility) checks associated with Cheliax, and she gains a +1 bonus to your initiative while adventuring in Cheliax. Furthermore, she can once reduce the cost by 2 when spending Prestige Points for spellcasting services (minimum 0).

Fame of the Giantslayer: Having saved Trunau from invasion by orcs and giants, Roldala has become a minor celebrity in Lastwall and beyond. When Roldala earns other Chronicle sheets associated with the Giantslayer AP, increase the Prestige Points and Fame earned by 1.

Rebellion Leader: Roldala's bold actions and decisive leadership in Kintargo sustains an ongoing rebellion against Cheliax and the Thrice-Damned House Thrune.

Once per adventure, Roldala can apply one of the special benefits associated with Loyalty, Secrecy, or Security before attempting a skill check, saving throw, or attack roll. She can choose to treat the associated bonus as 1d4+1 higher when applying the bonus, but doing so also checks one Notoriety box.

Roldala's defiance has impressed the rebellious spirits around her, sparking a revolution with her as a rising star. Aiding her is Laria Longroad. The halfling Laria and her Bellflower Netwrok friends make it easy to find and keep recruits (+1 Loyalty).

Loyalty (1): Loyalty measures Roldala's rebels’ dedication. She can apply her Loyalty bonus on a Will saving throw against a spell or effect with the charm, compulsion, or fear descriptor.

Power of the Giants (x2): Roldala's extended exposure to an artifact and her ongoing battles with giants have granted her the ability to match their size and strength. Once per day, she can cast enlarge person on herself as a spell-like ability at Caster Level 2. When she uses this SLA she gains temporary hit points equal to 3x the number of Power of the Giants boons she possesses (6).

Rebellion Schemes: Roldala has gained several new ways in which she can use her Downtime after adventures. She can still only perform one Downtime action per adventure unless otherwise noted.
Earn a Title (1/10): Roldala strengthens her reputation and earns the accolades of her followers. If she spends her Downtime and succeeds at a DC 5 Loyalty check (or DC 8 once five or more boxes are checked), she can check one of the boxes that precedes this task. Once she has checked five boxes, she gains the title of Guardian and gain a permanent +2 bonus when using one of the following skills: Bluff, Diplomacy, Disguise, Escape Artist, Intimidate, Perception, Sense Motive, or Stealth. Once she's checked all 10 boxes, she gains the title of Sentinel and one of the following bonus feats: Great Fortitude, Iron Will, or Lightning Reflexes.
Manage Spies: Roldala's spies investigate some topic pertinent to her next endeavor. Roll a Secrecy check and note it on the adventure’s Chronicle sheet. During the following adventure, she can apply the result as a circumstance bonus before rolling one Knowledge check, and she is treated as trained in the Knowledge skill for that check. The bonus disappears if she does not use it during that adventure.
Overcome Failures: If Roldala would check a Notoriety box as part of her most recent adventure, she can recoup her losses with a successful DC 8 Security check. If she succeeds, she negates one point of Notoriety incurred by that event.
Smuggle Goods: Roldala attempts a Day Job check, but she increases her earnings either by 100% (maximum 300 gp) or by 200% (maximum 500 gp). Then, she rolls a DC 6 Secrecy check (DC 9 if you increased the earnings by 200%). If she fails, check one Notoriety box.

Gremlin's Token (4/4): While Bujune may have inflicted years of torment on poor Stuinvolk, Roldala was able to see the inner nobility of the fungal gremlin. The tiny fey has given her a small charm to commemorate their friendship; Roldala may four times activate this charm as an immediate action, granting her a +2 bonus on saving throws against curse effects for 1 hour.

Ulfen Ally (5/5): Roldala's journey with the Ulfen skald Stuinvolk Hundrakson has earned her a lifelong friend in the Pathfinder Society. At the start of any adventure, she may gain a single scroll of any 3rd-level or lower bard spell without paying its purchase price, though she must check off a number of boxes equal to the spell's level. They are custom-made for Roldala and cannot be sold for profit.

Whispers of the Amberhollow (2/2): Roldala's exposure to the mysterious amberhollow has imparted a tiny fragment of the King of Biting Ants’s power. She may check a box next to this boon as a standard action to gain the benefits of a sanctuary spell (DC 15) against all creatures with the vermin type with a duration of 1 hour.

Righteous Redemption: Thanks to her work bringing a lost hero's legacy to light, key leaders in the crusader nation of Lastwall have begun seeing Pathfinders less as ruffians and more as potential allies. Between adventures or while in Lastwall, Roldala has requisitioned six flasks of holy water and an oil of bless weapon.

Worthy Foe (3/3): Lastwall is the Inner Sea's bulwark against countless evils, and Roldala has proven herself against a local villain. Thrice as a swift action, she may gain one of two benefits against dragons or reptilian humanoids. First, she can gain a +2 bonus on attack and weapon damage rolls, as well as a +2 dodge bonus against their attacks. Alternatively, she can gain a +2 bonus on checks to overcome their spell resistance, increase the save DC of her spells and abilities against them by 1, and gains a +2 bonus on saving throws against their spells and abilities. Either benefit lasts until the beginning of her next turn

XP 16

Scenarios: The Confirmation (5-08), The Wounded Wisp (6-10), Master of the Fallen Fortress, Battle of Bloodmarch Hill, Let Bygones be Bygones, Lost Colony of Taldor, The Infernal Inheritance, In Hell's Bright Shadow, Hill Giant's Pledge, Bones of Biting Ants

@9 Forge of the Giant God
@11 Ice Tomb of the Giant Queen
@14 Anvil of Fire
@ 15 Shadow of the Storm Tyrant