9-17: Oath of the Overwatched (Inactive)

Game Master Michael Hallet

A Pathfinder Society Scenario designed for levels 5–9.

Maps


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AC 28 T12 FF26 | HP 34/34| F +6 R +3 W +4 | Init +2, Perc +15 | See Invisibility, Mage Armor, Shield

Round4
CMB: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
CMB (fortune): 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14

Round5
CMB: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
CMB (fortune): 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19

Mr.Henry flees until he found a safe place

Dark Archive

Vault Map

Someone check my math, but based on what I am seeing, Ma'Lha is in trouble without help.

End of Round 3, Ma'Lha is at 16 hp.
Round 4: Takes 10 damage (6 hp remaining), Heal 8 (14 hp)
Round 5: Take 5 (9 hp), Heal 7 (16 hp)
Round 6: Take 8 (8 hp), Heal 0 (8 hp)
Round 7: Tale 8 (0 hp), heal 2 (2 hp)
Round 8: Take 8 (-6 hp), Dying
Round 9: Take 6 (-12 hp), Dead

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

What would the effect of casting create pit on her be? Would it just drop the tentacles in the pit with her? Would the tentacles stay hovering in the air with her grappled? Would they get dispelled and she drops in the pit? If it would result in her getting dropped in the pit, with no tentacles, Colin will do that. If it will result in her still being in the tentacles Colin will summon a lantern archon and have it cast aid on her for

temp hp: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge has a wand of CLW and should be able to heal her up to five times...with him still greased, he’s dang near impossible for the tentacles to grapple, so we should be good...

Rd. 4: Ingrge pulls out his wand of cure light wounds and moves next to Ma’Lha...
Rd. 5: CLW (Ma’Lha): 1d8 + 1 ⇒ (5) + 1 = 6
Rd. 6: CLW (Ma’Lha): 1d8 + 1 ⇒ (4) + 1 = 5
Rd. 7: CLW (Ma’Lha): 1d8 + 1 ⇒ (7) + 1 = 8
Rd. 8: CLW (Ma’Lha): 1d8 + 1 ⇒ (3) + 1 = 4
Rd. 9: CLW (Ma’Lha): 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

This is one of those places where mechanics don't match with what should be possible. In theory, Bjorn could wade in there and tear her free. All that I can really do is aid her grapple check.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke cackles all the time.

Round 4:

Swift Action: invoking Paradise: The invoker gains a +3 competence bonus on Acrobatics checks and concentration checks.

Noke first tries to cast a false life spell.

Concentration, paradise +3 : 1d20 + 12 + 3 ⇒ (18) + 12 + 3 = 33

false life temp hp : 1d10 + 6 ⇒ (10) + 6 = 16

-
Round 5:

Noke take out her wand of clw.

-

Round 6:

Noke uses the wand on herself.

Clw : 1d8 + 1 ⇒ (8) + 1 = 9

-

Round 7:

Noke uses the wand on herself.

Clw : 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Vault Map

When the PCs defeat Corners of Spheres, Ralzeros awakens. He speaks to the PCs in a muted and distant voice that seems to emanate from his body as a whole rather than from the mouth-shaped part of his face. His speech intersperses coherent explanations with tangents during which his thought process becomes muddled and detached from the human experience, similar to the thoughts of Corners of Spheres and its minions.

After the tortures he has endured, Ralzeros’s mind is filled with suffering. He is haunted and paranoid, weary of existence, and guilty over his failures and losses. He is also filled with hatred and fear of himself. One of the consequences of his interactions with the Dark Tapestry was an obsessive desire to learn more of its secrets, a desire that still haunts him. He explains to the PCs that even if he were to manage to keep that obsession in check, Corners of Spheres may still come after him again someday. The being that the PCs defeated was only a projection of a far stronger entity. The last major trouble that weighs on his mind is existential—he wonders if he is truly Ralzeros, or simply a copy of a portion of Ralzeros’s mind that Corners of Spheres created for its amusement.

He bemoans his hubris and explains that he believed that the power of magically binding oaths enforced with sacred geometry would be enough to keep beings from the Dark Tapestry at bay. However, as the desire for knowledge grew within him, his obsessions eroded his sense of caution. It was at that point that he swore an oath to a more powerful being, Corners of Spheres, and his decline accelerated.

Ralzeros leaves his fate in the PCs’ hands.

The scenario provides for 3 options: kill him, spare him but leave him here or take him back with you.

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

After her near death experience, Ma'Lha is quite shaken. But quickly regain composure as she learns of Razelros dreadful fate.

But all that knowledge he accumulates couldn't be lost! It need to be recorded and used!

I think it will be good to take him with us. Lady Zarta will certainly find a way to take care of him and protect him from Corner of Sphere.

Turning to the shadows she asks Daosvaria, what do you think?

Vote to spare him and taking back with us

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke raises an eyebrow after hearing this incredible story.

"Of course you come with us Mr. Ralzeros! Maybe, you can teach me a couple of things!" Noke says with a grin.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge ponders a moment...he wonders for a moment if it might be more prudent to kill Ralzeros...and perhaps even more merciful considering the astrologer's tortured state...but he has neither the heart nor the inclination to do so...and leaving him here is not an option...

Ingrge sighs as he nods. "Aye...I agree...we should take him back with us as our superiors may be able to heal his fractured mind..."

The ranger will keep his bow handy though, just in case...

Dark Archive

Vault Map

When the PCs activate the signal Zarta prepares a return path. One round later, a glowing golden portal appears next to the PC who opened it, allowing for their safe return. The portal remains open for two minutes.

When you return, it is immediately clear to the PCs that Zarta, Nigel, and Ambrus are preparing for a fight. For his part, Ralzeros does not even seem to notice the initial hostility. His attention is focused on analyzing the geometry of the space and grappling with a sense of vague familiarity in his surroundings. He is intensely disoriented and willing to consider whatever plans the PCs propose for his next steps. Dark Archive PCs might wish to convince him to share his knowledge with the faction with a Diplomacy or Knowledge (arcana) check. If the PCs have the book Unquiet Meditations, they gain a +2 bonus on this skill check.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge interposes himself between Ralzeros and his superiors, holding a hand up. "M'lords and lady, peace! Ralzeros currently poses no danger nor is he hostile...he's just very confused...he could use your help."

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

”As indicated before I believe that you can offer a lot of knowledge to the Pathfinder society and especially the dark archives! You have created something that is so unique and so powerful but I am sure that we can use this to make us stronger!“

kn arcana : 1d20 + 16 ⇒ (16) + 16 = 32

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Razelos! You're knowledge of the tapestry could help us combat the forces present there! Though our fight is desperate and unwinnable, with your help we might ever so slightly delay the great old ones in their quest to devour this world and the minds of all who live here!

Kn Arcana: 1d20 + 14 ⇒ (13) + 14 = 27

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

I agree! Your knowledge will greatly help the Society to be able to deal with what lies beyond the Stars. Every bit of knowledge you will share will be of great help, to us, but also to you! Please, share what you know and may be you will be able to find some new knowledge as well in the Libraries of the Society.

Diplomacy: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
Diplomacy (coin reroll 5*): 1d20 + 16 + 2 + 5 ⇒ (6) + 16 + 2 + 5 = 29

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