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Listen up! We check tha room ta tha north, 'en another one ta tha north - tha one that we missed. Tha scheme be usual. Kill all tha greens an' take everything. Oh, how good that I became a pathfinder!
That's the plan. Yep, 5 charges of CLW and open the doors sequentially above and then even higher on the last map. Then we will deal with the south of the fort. I've already rearranged everyone on the map. Onward!

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As Tusk borrows the wand for 1 charge. Thanks.
Sheathes bow he dropped, gets back into the position he is in, and Pulls out GreatAxe.
Okay, Khon, open doors north please.

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Tusk doesn't want something coming behind us while combat happens if they hear the sounds of combat, so he will open the doors South while Khon opens the doors north. sorry Khon, but they will hear us regardless.

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"Thanks for the healing, Khon'Ur, I appreciate that."
"North is fine for me, but I don't like more than one door opened at the same time. Maybe you can stand guard at the door to the south, Tusk?"
@Tusk: How about we keep the southern door closed, you stand in front of it and ready an attack if it's opened from the other side?

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Okay then, Tusk readies and attack if something opens the door to the South and is in his melee reach.

GM Mike...R |

@Patchouli Would I be correct in thinking that the UMD checks are for your wand of shield?
The double doors get opened. Beyond them a set of stairs wind upward to the right, circling around a glowing wall of semi-translucent green stone. It seems the Azlanti tower was built around a core of some other material, a spire within a spire.
Entering the doors, the party beging to climb the stairs which circle around the central spire a couple of times before another door starts to come in to view at the top of the stairs.
I'll let everyone position their tokens on the stairs before revealing the door.

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Perception: 1d20 + 8 ⇒ (11) + 8 = 19 traps etc?
Khon'Ur is the first to step carefully onto the stairs.

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@Patchouli Would I be correct in thinking that the UMD checks are for your wand of shield?
Yes, currently the only thing that requires UMD from Patchouli is the wand of Shield. Other stuffs are on her spell list.
Patchouli will takes point, while using Fallback Strategy via wand on herself to be even more preprared.
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Tat keeps himself in the middle. (4th position)

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Tusk Realizing that it is just a bunch of stairs and not a room hurries up and opens the door to the south, and if there are no enemies, leaves the door open and gets back into position of being last and follow upstairs. If there are enemies there that means init, then move me back into position opening the south door, otherwise, I'm hoping there isn't and I'll be in the position I'm at.

GM Mike...R |

Tusk opens the door opposite the stairs. A plush, human-sized bed stands in this chamber, along with a table holding a bone scroll tube and jars filled with eyeballs, claws, and teeth. Various automaton parts lie scattered around. There is no obvious sign of any foes in this room as far as Tusk can tell.
Meanwhile the rest of the team assend the stairs towards the wooden door at the top...
Grulk stealth: 1d2 + 22 ⇒ (2) + 22 = 24
Perc(Rouqar): 1d20 + 6 ⇒ (18) + 6 = 24
Perc(Patchouli): 1d20 + 7 ⇒ (2) + 7 = 9
Perc(Fraxon): 1d20 + 3 ⇒ (10) + 3 = 13
Perc(Tat): 1d20 + 5 ⇒ (10) + 5 = 15
Perc(Tusk Arane): 1d20 + 6 ⇒ (18) + 6 = 24
Perc(Khon'Ur): 1d20 + 8 ⇒ (12) + 8 = 20
Init(Rouqar): 1d20 + 4 ⇒ (17) + 4 = 21
Init(Patchouli): 1d20 + 5 ⇒ (4) + 5 = 9
Init(Fraxon): 1d20 + 1 ⇒ (19) + 1 = 20
Init(Tat): 1d20 + 9 ⇒ (15) + 9 = 24
Init(Tusk Arane): 1d20 + 5 ⇒ (1) + 5 = 6
Init(Khon'Ur): 1d20 + 1 ⇒ (15) + 1 = 16
Init(Grulk): 1d20 + 3 ⇒ (19) + 3 = 22
As the party round the final bend at the top of the stairs Patchouli is surprised by an arrow which shoots out from a slit constructed into the door...
Grulk Longbow vs Patchouli: 1d20 + 9 ⇒ (9) + 9 = 18
...and bounces off of her armour.
I've moved Patchouli and Khon'Ur to the map for the upper part of the tower, everyone else is on the stairs on the lower floor map, but assume that Fraxon is in the square just behind Khon'Ur on the stairs.
The door is made of sturdy wood and appears to be locked, although you think it would be possible to open it by picking the lock or through the use of raw strength to burst it open. It is providing improved cover to whoever is firing arrows through it.
ROUND 1:
Tat
Grulk
Rouqar
Fraxon
Khon'Ur
Patchouli
Tusk
(Bold may act)

GM Mike...R |

As it's coming up towards the end of the Con and I'm fairly sure Tat's action won't change what the archer behind the door will do, I'll open up the initiative for everyone to take their round 1 actions (including the archer). If Tat's round 1 action isn't to delay then he can also take his round 2 if he wants.
Two more arrows fly out of the slot in the door towards Patchouli...
Grulk Longbow vs Patchouli: 1d20 + 7 ⇒ (15) + 7 = 22
Grulk Longbow vs Patchouli: 1d20 + 7 ⇒ (20) + 7 = 27
Grulk Longbow Crit vs Patchouli?: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
...one of them finding its target.
When it comes to the options for getting through the door, picking the lock would be a disable device check, while smashing it open would be a strength check. For the strength check I'll allow someone behind the person trying to break down the door to also make a strength check to aid the effort if they want to (both the strength check and the aid would be a standard action to perform).
ROUND 1:
Tat
Grulk
Rouqar
Fraxon
Khon'Ur
Patchouli -8
Tusk
(Bold may act)

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Patchouli, I have an idea. He can only hit you through the slot in the door if he gets lucky. How about you leaved it cracked an take the total defense action until he runs out of arrows. Your AC is 21, with total defense action, AC is 25, plus whatever cover. The Average enemy has 20 arrows or one set, I say we all pass our turns until he has wasted 20 arrows and be ammo less.

GM Mike...R |

Just for the sake of making sure we can get this fight done before the end of the Con, I can let you know that this foe is well stocked with ammunition and is also clever enough to realise when someone is just trying to make them waste it. Essentially your best option here is to get through the door and deal with the enemy as quickly as possible. That said I don't believe Patchouli even needs to take the full defense action to get her AC up to 25, as between traits, dex, armour and the shield spell I think her AC is 25 anyway.
ROUND 1:
Tat
Grulk
Rouqar
Fraxon
Khon'Ur
Patchouli -8
Tusk
(Bold may act)

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Sorry, was travelling out of country, and didn't get the chance to update my header.
Patchouli casts Shield of Faith and takes out her healing wand. "Need someone strong behind me to help me smash!"

GM Mike...R |

It sounds like the plan is to break the door open. Just to help speed things along a bit with the end of the Con rapidly approaching (tables need to be reported before the start of next week), I'm happy if whoever is involved in trying to break down the door wants to make a bunch of rolls to see how long it takes to succeed and then I'll resolve any attacks from the archer which might happen during that period. As you've now got a proper view of the door you can tell that the DC of the strength check or disable device check would be 20. One other option would be to break the door down with a weapon, the module doesn't list the hardness or hit points, but based on the break DC given I'd say it has hardness 5 and 17 hit points. I'm also open to novel ideas anyone might have to assist or thwart the archer, although I'll be the final arbiter on if they actually work or not.

GM Mike...R |

Khon'Ur moves up and tries to bash down the door, unfortunately it doesn't go quite as well as he had planned and the door continues to block further progress. The archer behind the door takes the opportunity to take a couple of shots at Khon'Ur...
Grulk Longbow vs Khon'Ur: 1d20 + 7 ⇒ (3) + 7 = 10
Grulk Longbow vs Khon'Ur: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
...one of which finds its mark. Next Rouqar steps forward and tries to pick the lock. (I'll be nice and assume he can do that while ducking down below the arrow slot to avoid getting shot at. I'll also assume Patchouli moves to the front of the group to be the target for the incoming fire) His first attempt to pick the lock fails, but the second one succeeds. Meanwhile the archer continues to fire at Patchouli, going for accuracy over volume of attacks...
Grulk Longbow vs Patchouli: 1d20 + 9 ⇒ (11) + 9 = 20
Grulk Longbow vs Patchouli: 1d20 + 9 ⇒ (8) + 9 = 17
...but still missing.
The door is now unlocked, but not yet open...
ROUND 4/5:
Tat
Grulk
Rouqar
Fraxon
Khon'Ur -8
Patchouli -8
Tusk
(Bold may act)

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Tat waits for an opportunity to cast a spell on the enemy.
Readied action to cast magic missile on the enemy. Condition: line of sight to the enemy.
readied Magic Missile, trait: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3 (all force damage) Yay, min damage... ;-)

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CLW while Rouqar works on door: 1d8 + 1 ⇒ (1) + 1 = 2
How many rounds does unlockig take?(for healing purposes) Can I ready an action to open the door and move up? If so, how far could she go before bumping into enemy?

GM Mike...R |

[dice=CLW while Rouqar works on door]d8+1
How many rounds does unlockig take?(for healing purposes) Can I ready an action to open the door and move up? If so, how far could she go before bumping into enemy?
It would be three rounds, so I guess that would be 2 rounds worth of healing and then one for the readied action. As Patchouli is 5 feet from the door she would be able to take a step and open the door, but not move in (I'll say that the stairs are not steep enough to count as difficult terrain and are clear of rubble). I assume the readied action would be triggered by Rouqar moving away from the door?
Does anyone else want to do anything with this turn before the door is opened? If not I will move forward to the door getting opened later today.

GM Mike...R |

As the party get ready to open the door the archer takes another shot at Patchouli...
Grulk Longbow vs Patchouli: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
...and manages to find his mark.
I'll assume at this point Rouqar will fall back to allow Patchouli to open the door.
Patchouli pushes forward and opens the door...
Beyond she sees a strange chamber that pulses with the green glow of the column of glass-like crystal that forms the core of the tower. The walls of the room are damaged, and the roof is cracked. The spire in the centre juts up, just peaking above the crude ceiling. A bed and a side table sit in the northern half of the room, and archery targets line the southern section of wall.
Also in the room is another goblinoid, although this one is significantly bigger the the goblins encountered downstairs. He has dropped his bow and drawn a morningstar.
See slide 7 for a picture of the creature in this room. Also note that the stairs and the room are free of rubble so don't count as difficult terrain.
ROUND 5/6:
Tat
Grulk
Patchouli -15 can apply an additional round of healing.
Rouqar
Fraxon
Khon'Ur -8
Tusk
(everyone has bless cast on them)
(Bold may act)

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Action
Can't move myself yet, cause door is not open, but My action will be to doublemove to get into enemy melee, speed 25, even if that movement provokes. You can move my character after Patchouli and whoever else wants to be in melee.

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@GM Knowing that she has to wait for a few more rounds and that enemy seems to hit really hard, she will activates her Crystaline Dust ability as a move action while she's healing herself, to get herself 20% miss chance versus melee and range attack, which will applies to that probably non-rapid shot hit.
High hit low miss: 1d100 ⇒ 5
2nd CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Anybody else that could heal Patchouli while Rouqar picks the lock? Going up against something that can reliably punch through AC27 on lv2 here.

GM Mike...R |

Action
Can't move myself yet, cause door is not open, but My action will be to doublemove to get into enemy melee, speed 25, even if that movement provokes. You can move my character after Patchouli and whoever else wants to be in melee.
This is the round following Patchouli opening the door, so feel free to move yourself to where you want to go in the room.
@GM Knowing that she has to wait for a few more rounds and that enemy seems to hit really hard, she will activates her Crystaline Dust ability as a move action while she's healing herself, to get herself 20% miss chance versus melee and range attack, which will applies to that probably non-rapid shot hit.
[dice=High hit low miss]d100[dice=2nd CLW]d8+1 Anybody else that could heal Patchouli while Rouqar picks the lock? Going up against something that can reliably punch through AC27 on lv2 here.
I'd allow Patchouli to activate the dust at the start of the two rounds in which she was taking fire during the 'fast forward' while the lock was being picked. But the two shots she took during that time both missed and the dust would have only lasted for those two rounds (if she had decided to use it) so would not have been around to avoid the latest shot Patchouli took after the 'fast forward', which was the one that hit her. In terms of additional healing Khon'Ur was stood behind Patchouli and I believe (correct me if I'm wrong) has the CLW wand the party found, so he would be able to do two rounds of healing to Patchouli (or himself) with the wand if he wanted to during the time that the lock was being picked.
ROUND 5/6:
Tat
Grulk
Patchouli -12
Rouqar
Fraxon
Khon'Ur -8
Tusk
(everyone has bless cast on them)
(Bold may act)

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@GM: Does Tat's readied MM go off?

GM Mike...R |

@GM: Does Tat's readied MM go off?
No, Tat doesn't have line of sight to the creature in the room from where he is on the stairs so the readied action didn't get triggered. I think he can just about get line of sight through the door from the square behind Patchouli if he wanted to move there and fire a magic missile as part of his current turn?

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I'm a little confused, but it seems we had a few rounds while opening the door, right? Then Khon'Ur casted infernal healing on himself. I think it will take two rounds, since he needs to pick up a weapon again (he will throw the wand on the floor). Can I still go into battle after these actions, or should I wait for the next round?

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I'm a little confused, but it seems we had a few rounds while opening the door, right? Then Khon'Ur casted infernal healing on himself. I think it will take two rounds, since he needs to pick up a weapon again (he will throw the wand on the floor). Can I still go into battle after these actions, or should I wait for the next round?
Since you have a light shield, the shield hand can still holds weapon(although you can't attack with the weapon in shield hand). For infernal healing, you can do:
Round 1: (free) swap weapon to shield hand, (move) takes out wand of Infernal Healing, (standard) start one round casting;Round 2: (standard) finish one round casting, (free) drop the wand, (free) swap weapon to main hand; This way, you will still have a move action left in the second round to draw or stow object.
I'm going to be on the plane for the next two?-ish day, so I'm going to plan out Patchouli's turn and pre-roll for it. Teammates are welcome to read the spoiler for Patchoili's strategy.
-If Grulk doesn't move, and my teammates save the square for her OR if Grulk comes closer, Patchouli will try to disarm the enemy (5t step before if necessary), then use move action to pick up the morningstar.
-If Grulk doesn't move away, and her teammats are engaging the enemy so that Patchouli need to move in order to attack Grulk, Patchouli will move then disarm, and tell her teammates to pick up the morningstar.
-If Grulk moves away, Patchouli will tells her teammates to go pick up his bow then retreat behind the door. Without range weapon, we can safely heal up before engaging him again.
-Since we can't out-heal his damage, the general idea is to deny the enemy of his weapon so he can't deal damage effectively, then gang up to beat him up.
Dice Roll:

GM Mike...R |

I'm a little confused, but it seems we had a few rounds while opening the door, right? Then Khon'Ur casted infernal healing on himself. I think it will take two rounds, since he needs to pick up a weapon again (he will throw the wand on the floor). Can I still go into battle after these actions, or should I wait for the next round?
After he tried smashing down the door and moved back to let Rouqar pick the lock Khon'Ur would have had 2 rounds worth of actions. So he could spend part of that to heal himself with a wand. I know Patchouli was keen for someone to heal her as well given she has taken a bunch of damage. As Khon'Ur was next to her before she moved to open the door he would be able to heal her as well if he wanted (although it would depend on the wand he was using as infernal healing is a 1 round cast and I wasn't sure if Khon'Ur also had the CLW wand the party found earlier). As he has a light shield (which allows items to be held in the same hand) it would be possible for him to take a free action to move his pick to his shield hand and use the wand without needing to drop the weapon and then another free action to move the weapon back, which would avoid the need to pick his weapon up again.
Edit - It looks like Patchouli was posting about the shield thing at the same time as me and just beat me to hitting the submit button!

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A small correction. Infernal healing is 1 round action, not the standard action... But. I can get wand by swift action due to the spring mechanism, so the circuit still works. Patchouli, GM, thanx! Then I casted a second infernal healing on Patchouli.

GM Mike...R |

A small correction. Infernal healing is 1 round action, not the standard action... But. I can get wand by swift action due to the spring mechanism, so the circuit still works. Patchouli, GM, thanx! Then I casted a second infernal healing on Patchouli.
As that would take up the two round before the door opened Khon'Ur will also have a full round of actions in the current round.

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Considering his speed and the fact that he is climbing the stairs, then double move.
Arrghhh! I'll pull your eyes right on your heels for that arrow in me shoulder, ye shaggy-haired piece o' freak!

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I think he can just about get line of sight through the door from the square behind Patchouli if he wanted to move there and fire a magic missile as part of his current turn?
Sounds good to me. ^_^
Tat moves behind Patchouli and casts a spell at the enemy archer.
Magic Missile, trait: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 (all force damage) Yay, max damage! ;-)

GM Mike...R |

I'll assume that Fraxon takes advantage of Tusk having drawn the AoO to also double move into the room as he wouldn't enough movement to move and attack.
As Tusk moves past him the parties foe swings at the android with his morningstar...
Grulk morningstar vs Tusk: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
...landing a solid blow. Fraxon also moves into the room and the creature swings at Tusk again...
Grulk morningstar vs Tusk: 1d20 + 8 ⇒ (5) + 8 = 13
...but misses and takes a step to avoid being surrounded. Next Patchouli moves into the room (as per Patchouli's spoiler) and attempts to disarm the creature, drawing an attack of opportunity as she does so...
Grulk morningstar vs Patchouli: 1d20 + 8 ⇒ (7) + 8 = 15
...however this also misses allowing her to successfully disarm the foe.
ROUND 6/7:
Tat
Grulk -6 disarmed
Patchouli -9 (fast healing 7/10)
Rouqar
Fraxon
Khon'Ur -4 still has a standard action from previous round when he was stood next to the enemy (so could attack with it) (fast healing 6/10)
Tusk -9
(everyone has bless cast on them)
(Bold may act)

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"Ha, gotcha!"
Tat moves a bit closer casts another Magic Missile at the enemy.
Magic Missile, trait: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3 (all force damage) Yay, min damage! ;-)