Machine Slayer

Bjorn Bear-Blessed's page

123 posts. Organized Play character for Feral.


HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40


M Ulfen Barbarian 6

About Bjorn Bear-Blessed

Human (Ulfen) barbarian (mooncursed) 6
CN Medium humanoid (human)
Init +1; Senses Perception +7
AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex)
hp 77 (6d12+30)
Fort +9, Ref +4, Will +4
Defensive Abilities trap sense +2, uncanny dodge
Speed 40 ft.
Melee dagger +11/+6 (1d4+5/19-20) or
. . bite +6 (1d4+2)
Special Attacks rage powers (animal fury, savage dirty trick, strength surge +6)
Str 21, Dex 12, Con 16, Int 7, Wis 12, Cha 10
Base Atk +6; CMB +13 (+15 grapple); CMD 24 (26 vs. grapple)
Feats Deific Obedience, Dirty Fighting, Improved Grapple, Toughness
Traits bred for war, muscle of the society
Skills Acrobatics +5 (+9 to jump), Climb +13, Intimidate +9, Perception +7, Stealth -1, Survival +5 (+7 to avoid becoming lost), Swim +13
Languages Common, Skald
SQ fast movement, hybrid rage, shifting rage
Other Gear dagger, belt of giant strength +2, ring of protection +1, ring of resistance +1, wayfinder[ISWG], backpack, bedroll, hemp rope (50 ft.), small tent, trail rations (4), waterskin, 31 gp, 9 sp
Special Abilities
+4 to Strength checks (Good) +4 sacred bonus to Strength checks.
Animal Fury (Ex) Gain a d4 bite attack while raging
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hybrid Rage (Su) You can assume a hybrid form when using shifting rage.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Savage Dirty Trick (1/round, DC 18) (Ex) Fort save vs. additional dirty trick effect.
Shifting Rage (Black Bear, Bear, 17 rounds/day) (Su) Shift into form of chosen animal when raging.
Strength Surge +6 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.


Genie Grudge: Cold ( ) ( ) ( ):
As an immediate action, gain a +4 bonus to a saving throw against an effect from a creature with the cold subtype.

As an immediate action when a creature with the cold subtype attacks, gain a +4 bonus to AC against the creature's attacks until the beginning of next turn.

As a free action gain a +4 bonus to an int, wis, or cha-based skill check made to identify, influence, or study a creature with the cold subtype. If the check involves a genie, this bonus increases to +6.

Martial Tradition: Northern Fury ( ) ( ) ( ):
As a free action gain cleave, improved overrun, or power attack as a feat for three rounds without meeting the prerequisites. When participating in an adventure associated with the Hold of Belkzen, Irrisen, Land of the Linnorm Kings, or Realm of the Mammoth Lords, use this boon once for free without checking a box.

Fighting Off Corruption (Lycanthropy): Your blood courses with bestial power and feral rage.

Take a -2 penalty on int, wis, and cha-based skill checks. Weapons that overcome dr/silver deal 1d4 extra damage to you.

Once per scenario, you can attempt to fulfill one of the following tasks.

( ) Convince a named druid, shaman, or witch NPC to aid you in a ceremony to control your lycanthropy. Earning this NPC's cooperation requires a successful DC 18 diplomacy or knowledge (nature) check. You may let another PC attempt this check but it raises the DC to 23.

( ) Defeat a lycanthrope or creature with the shapechanger subtype whose CR is higher than your character level.

( ) Consume a tincture of wolfsbane (costs 50g) and succeed on two consecutive DC 15 fortitude saves.

Student of Spells:

Diverse Training: Once per scenario, you may attempt a skill check as if you were trained in that skill. Your bonus on the check is equal to three plus your number of GM stars and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.).