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[I]What is happening with his mind?!/i]
sense motive: 1d20 + 5 ⇒ (20) + 5 = 25
"Calm down. We are trying to help!"

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You calm down the wizard long enough to complete your ritual.
Just as you finish, sparks begin to fly from the veins of blue energy. Ralzeros calls out, “You’re not supposed to be here. Hurry and finish your work before it finds you!”
A door to another room flies open, but the are beyond is shrouded in the same blue mists. With nowhere else to go you enter the room beyond.
Arcane binding circles, containment fields for strange materials, glowing orbs pulsing with magical energy, orreries, telescopes, and furniture are scattered haphazardly through this abandoned laboratory. Blue mist flickers in and out of existence, creating superficial barriers that organize the space into disjointed suggestions of rooms.
You hear the sound of humming and excited talking echoing from somewhere in the distance. Slide 4, sound originating somewhere in the direction of the arc.

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Noke casts ‘see invisibility’ and looks in the direction of the sound.
Divune casts guidance on Noke.
perception, guidance : 1d20 + 1 + 8 ⇒ (19) + 1 + 8 = 28

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Ingrge will keep a wary eye out as he approaches the humming sound stealthfully...
Perception: 1d20 + 21 ⇒ (4) + 21 = 25
Stealth: 1d20 + 21 ⇒ (18) + 21 = 39

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As Ingrge closes, he can see the silhouette of a small humanoid, probably a halfling, kneeling down. It is manipulating something in each hand, but it is impossible to make out clearly with the intervening mist.
The rest of the group follows at a distance to where they can keep an eye on Ingrge though they are unable to see what he sees.
Intervening mist provides concealment. More than one layer of mist provides total concealment.

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Knowing his diplomatic limitations, Ingrge motions his companions forward to see the child...if any of them wish to approach, he will cover them while trying to stay concealed...

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image on slide 6.
The young woman gives a lopsided grin, speaking eagerly in a breathy voice. “You must be the ones I saw through the Library walls! Looking through my Master’s mind, you were. Reading all his silly studies. I’m Daosvaria! Are you here to play with me? I’ve never met anyone from the big world—the outside, past the gate. I want to go there someday, see every corner of it, but I can’t, not without my Master, and I’m so lonely in here!” She slumps down, pouting, then just as quickly regains her energy
She seems like she could use some encouragement (Bluff, Diplomacy, Intimidate, Perform, or Sense Motive)

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Trophie has little patience for moping around--and even less for strange inter-dimensional children who pout.
Intimidate: 1d20 + 10 ⇒ (7) + 10 = 17
"Come now--no feeling sorry for yourself! If your master isn't here, you should take charge of the situation." Trophie frowns, deeply. "I don't like this talk of masters, at any rate. What hold does the wizard have on you?"

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Don't be so cold Euthrophia! This child have seen some unfathomable things here.
Don't worry child, you are in good hands with us. I'm sure your Master will be please to see you grow and adventure in another world.
Mr.Henry here, is from another world too and now, thanks to me, he's able to travel through the plans. You will see wonders and even other people like you that will want to play with you.
Diplomacy: 1d20 + 16 ⇒ (1) + 16 = 17

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”We really only want the best for you! We want you to learn about the world through your eyes and if you want we can accompany you beyond this round so that you can experience everything firsthand!“
bluff : 1d20 + 16 ⇒ (11) + 16 = 27

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"Would you like to meet him," Daosvaria asks with a glimmer of excitement in her eyes, but then that joy melts away into despair.
“But I can’t enter his prison, not with Corners of Spheres in control. Corner’s children will try to stop you, and they look different all the time based on what Corners and Ralzeros are thinking, so I can’t tell you if they’ll have pincers or eyes or claws or poison today. Please, go find
out what happened! Here, I’ll create a path for you.”
She runs over and gives Mr. Henry a hug and when she pulls away, the reddish, many-armed doll she way playing with is left in his hands. It clearly radiates some power.
Sweeping her scattered dolls aside, Daosvaria presses her hands against the floor, which melts away to reveal a cramped stairwell that spirals down into greenish mist.

Mr. Henry |

Thank you Daosvaria.
Says Mr. Henry who turns toward his master Master, please, let me open the way for you.
Then, once Ma'Lha gives her a go, he starts taking the cramped stairwell, ready for anything.
Perception: 1d20 + 15 ⇒ (20) + 15 = 35

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As you agree to go the way Daosvaria opened up to you, she smiles again and then begins to change, her human form melting into liquid and revealing the dragon within. Daosvaria’s true form reveals her attunement to the Geometries; her scales melt and flow like liquid, her limbs twist at odd angles, and portions of her form occasionally vanish and reappear.
slide 6
Reching the bottom of the stairs, fungal, aberrant, and alien creatures swarm through a vast sea of green mist. Several stony islands emerge from the sea, their forms wavering fluidly. Bridges made from floating collections of stony fragments tie the islands together.
slide 4
As you arrive, the air suddenly ripples and roils. Empty eyes and twitching tendrils manifest from the distortions, and an alien voice echoes through the mist. “Almost time, beacons lit and copper melted. We are Corners of Spheres, we are one who are many. Will your unenlightenment leave your cage-world unharvested? We thirst for its thoughts, a million thousandfold minds woven one through our warping way. The time is now. Inspiration’s harvest is at hand. Let your thoughts be woven into the void.”
Trophie: 1d20 + 5 ⇒ (19) + 5 = 24
Noke: 1d20 + 6 ⇒ (12) + 6 = 18
Ingrge: 1d20 + 5 ⇒ (17) + 5 = 22
Colin: 1d20 + 6 ⇒ (5) + 6 = 11
Ma’Lha: 1d20 + 6 ⇒ (19) + 6 = 25
Mr.Henry: 1d20 + 4 ⇒ (1) + 4 = 5

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”Something fried to penetrate my mind! This being is powerful!“ Noke says with respect.
She casts a defensive spell.
False life, temp hp : 1d10 + 6 ⇒ (7) + 6 = 13

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Know. arcana: 1d20 + 7 ⇒ (17) + 7 = 24
Why such a powerful creature is there? Is she really helpful or does it try to get us in a trap?
Once in the strange new place, she answers to the voice.
We are here, because we want to stops you and free Ralzeros. Stop trying to invade our mind and get us Ralzeros or it will be the end for you and your minions.

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Reflecting on the encounter with the "child," Trophie says, "That went...about how I expected."
Downstairs, Trophie steels her will.

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As you cross the first bridge, creatures appear to coalesce from the very mist itself!
Two creatures appear to be made of blobs of pink and green protoplasm that seems to writhe and gurgle without rhyme or reason. They appear to have thick legs and long tendrils. Nature
The thrid appears to be a mass of spines and claws that twist every which way as their form seems to defy logic. Dungeoneering
Trophie: 1d20 + 5 ⇒ (19) + 5 = 24
Ingrge: 1d20 + 8 ⇒ (17) + 8 = 25
Noke: 1d20 + 3 ⇒ (6) + 3 = 9
Colin: 1d20 + 7 ⇒ (6) + 7 = 13
Ma’Lha: 1d20 + 2 ⇒ (6) + 2 = 8
F1: 1d20 + 3 ⇒ (9) + 3 = 12
F2: 1d20 + 3 ⇒ (16) + 3 = 19
S: 1d20 + 4 ⇒ (9) + 4 = 13
Ingrge
Trophie
F2
Bjorn
Colin
S
F1
Noke
Ma'Lha
Mr. Henry

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Ingrge steps back 5' NE and fires three arrows at the westernmost protoplasm (#1)...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot
Longbow (Manyshot): 1d20 + 12 + 1 + 1 + 1 - 2 - 2 ⇒ (11) + 12 + 1 + 1 + 1 - 2 - 2 = 22
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (7) + 2 + 1 + 1 + 4 = 15
Magic/Cold Iron Damage (Manyshot): 1d8 + 2 + 1 + 1 + 4 ⇒ (5) + 2 + 1 + 1 + 4 = 13
Longbow (Iterative): 1d20 + 7 + 1 + 1 + 1 - 2 - 2 ⇒ (3) + 7 + 1 + 1 + 1 - 2 - 2 = 9
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9
Longbow (Rapid Shot): 1d20 + 12 + 1 + 1 + 1 - 2 - 2 ⇒ (7) + 12 + 1 + 1 + 1 - 2 - 2 = 18
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (7) + 2 + 1 + 1 + 4 = 15

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Trophie enters Startoss Style, then uses Martial Flexibility to gain Startoss Comet and Ricochet Toss.
She attacks the spines and claws and hopes to bounce it to the pink blob.
Startoss Style, Startoss Comet, Point-Blank Shot
+1 wushu dart: 1d20 + 14 ⇒ (20) + 14 = 34 for piercing: 1d6 + 10 ⇒ (4) + 10 = 14
If that hits, it bounces to blob 1.
+1 wushu dart: 1d20 + 14 ⇒ (14) + 14 = 28 for piercing: 1d6 + 10 ⇒ (3) + 10 = 13
The dart then bounces back to her hand.
Edit: Possible crit on spines
+1 wushu dart: 1d20 + 14 ⇒ (19) + 14 = 33 for piercing: 1d6 + 10 ⇒ (3) + 10 = 13

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kn nature : 1d20 + 7 ⇒ (6) + 7 = 13
kn dungeon.: 1d20 + 7 ⇒ (1) + 7 = 8

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Ingrge's volley of arrows causes the nearest blob to sublimate back into the mist.
Trophie quickly tosses a dart, hitting the spiny creature twice. Converting your attack to a full attack since blob 1 was already gone and blob 2 is out of range.
The blob that is still standing let's out an ear-piercing screech.
Trophie: 1d20 + 5 ⇒ (18) + 5 = 23
Noke: 1d20 + 6 ⇒ (8) + 6 = 14
Colin: 1d20 + 6 ⇒ (15) + 6 = 21
Ma’Lha: 1d20 + 6 ⇒ (2) + 6 = 8
Mr.Henry: 1d20 + 4 ⇒ (17) + 4 = 21
Bjorn, Noke, Ma'Lha: 3d4 ⇒ (2, 2, 2) = 6
Bjorn, Noke, and Ma'Lha are sickened.
Trophie: 1d20 + 5 ⇒ (15) + 5 = 20
Noke: 1d20 + 6 ⇒ (8) + 6 = 14
Ingrge: 1d20 + 5 ⇒ (16) + 5 = 21 +2 vs enchant
Colin: 1d20 + 6 ⇒ (13) + 6 = 19
Ma’Lha: 1d20 + 6 ⇒ (15) + 6 = 21
Mr.Henry: 1d20 + 4 ⇒ (6) + 4 = 10
Mr. Henry is unsettled and gains a -2 to attack rolls.
Ingrge
Trophie
F2
Bjorn (Sickened 2)
Colin
S (-40 hp)
Noke (Sickened 2)
Ma'Lha (Sickened 2)
Mr. Henry (-2 attack)

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Colin will cast haste on Ingrgre, Eutrophia, Mal'ha, Mr Henry, and Bjorn.
Spawn from the void! The material plane is not for you to consume! You will be sent back to the tapestry from whence you came!
Kn Dungeoneering: 1d20 + 10 ⇒ (14) + 10 = 24
Kn Nature: 1d20 + 10 ⇒ (10) + 10 = 20

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Colin recognizes the block as cerebric fungi, an otherworldly plant with magical abilities 2 pieces of information known
Colin is pretty sure the other creature is a Spawn of Spheres, an aberration created wholly from the minds of Corner of Spheres and Ralzeros the Overwatched. Given the unique nature of these creatures it is difficult to say what abilities they have. As they are unique, I set the DC to very rare (20+CR) to identify their abilities, so you didn't quite make it. The only reason you had a chance at all is because you might have come across something in the library.

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Bjorn is disoriented by the awful sound but it’s not enough to keep him from glorious battle. With a fearsome roar, he cleaves into the nearest foe.
Primary (haste, sickened): 1d20 + 12 + 1 - 2 ⇒ (13) + 12 + 1 - 2 = 24
Damage: 2d6 + 7 - 2 ⇒ (6, 1) + 7 - 2 = 12
Iterative: 1d20 + 7 + 1 - 2 ⇒ (16) + 7 + 1 - 2 = 22
Damage: 2d6 + 7 - 2 ⇒ (4, 3) + 7 - 2 = 12
Haste Attack: 1d20 + 12 + 1 - 2 ⇒ (10) + 12 + 1 - 2 = 21
Damage: 2d6 + 7 - 2 ⇒ (2, 3) + 7 - 2 = 10

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Colin's spell gets most of the party moving.
Bjorn tears into the spawn but those spiky bits do hurt.
Spines: 3d4 ⇒ (4, 3, 4) = 11
It then tears into the barbarian.
Bite: 1d20 + 15 ⇒ (12) + 15 = 271d8 + 7 ⇒ (8) + 7 = 15
Claw: 1d20 + 14 ⇒ (6) + 14 = 201d6 + 7 ⇒ (2) + 7 = 9
Pincer: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 3 ⇒ (4) + 3 = 7
Confirm: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 3 ⇒ (5) + 3 = 8
Grab: 1d20 + 18 ⇒ (12) + 18 = 30
It delivers a nasty bite, rakes with its claw and then tries to squeeze the life out of him with the pincer.
Noke (Sickened 2)
Ma'Lha (Sickened 2)
Mr. Henry (-2 attack)
Ingrge
Trophie
F2
Bjorn (Sickened 2, 50 damage, grappled)
Colin
S (-74 hp, grappled)

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Swift Action: Curiosity: The DCs of the invoker’s hexes and patron spells increase by 1. > 5/6 remains.
Noke moves back and looks at the strange being on the bridge and tries to make it sleep.
Slumber hex, dc 20 Will save or six rounds asleep

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Trophie unleashes a series of hasty attacks on the spawn.
She'll switch to the other target if the spawn happens to die.
Haste, Startoss Style, Startoss Comet, Point-Blank Shot, Flurry
+1 wushu dart: 1d20 + 13 ⇒ (1) + 13 = 14 for piercing: 1d6 + 10 ⇒ (4) + 10 = 14
+1 wushu dart: 1d20 + 13 ⇒ (19) + 13 = 32 for piercing: 1d6 + 10 ⇒ (2) + 10 = 12
+1 wushu dart: 1d20 + 13 ⇒ (10) + 13 = 23 for piercing: 1d6 + 10 ⇒ (6) + 10 = 16
+1 wushu dart: 1d20 + 8 ⇒ (3) + 8 = 11 for piercing: 1d6 + 10 ⇒ (5) + 10 = 15
Her weapon returns to her hand after each throw.
Edit: Cross posted there. If the spawn falls asleep, Trophie will attack the other creature instead.

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Ingrge fires a barrage of arrows, concentrating on the F2 blob till it drops and then any remaining arrows at the spawn...
To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot, Haste
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot
Longbow (Manyshot): 1d20 + 12 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (5) + 12 + 1 + 1 + 1 - 2 - 2 + 1 = 17
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (7) + 2 + 1 + 1 + 4 = 15
Magic/Cold Iron Damage (Manyshot): 1d8 + 2 + 1 + 1 + 4 ⇒ (6) + 2 + 1 + 1 + 4 = 14
Longbow (Iterative): 1d20 + 7 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (19) + 7 + 1 + 1 + 1 - 2 - 2 + 1 = 26
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (3) + 2 + 1 + 1 + 4 = 11
Longbow (Rapid Shot): 1d20 + 12 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (20) + 12 + 1 + 1 + 1 - 2 - 2 + 1 = 32
Longbow (Confirm): 1d20 + 7 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (1) + 7 + 1 + 1 + 1 - 2 - 2 + 1 = 8
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (5) + 2 + 1 + 1 + 4 = 13
Longbow (Haste): 1d20 + 12 + 1 + 1 + 1 - 2 - 2 + 1 ⇒ (7) + 12 + 1 + 1 + 1 - 2 - 2 + 1 = 19
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (2) + 2 + 1 + 1 + 4 = 10

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Noke takes a deep breath.
”Okay! We need fortune to be with us! Stay near me and let Chaldira give you luck!“
She starts to cackle wildly and looks at you all intently.

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After Ingrge uses Bjorn’s wand, he draws his bow and moves stealthily SW across the bridge to the next ‘island,’ keeping a wary eye out for danger...
Stealth: 1d20 + 21 ⇒ (16) + 21 = 37
Perception: 1d20 + 21 ⇒ (7) + 21 = 28
He’ll continue on in a westerly fashion, if he finds nothing there...

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Noke continues to cackle and walks in the middle of the group to extend Chaldira's fortune!

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Colin alternates between rambling quietly to himself and speaking in a hushed insistent tone, barely audible to the party.
This place is cursed... home to the dark ones... fell ineffable forces at work here... all is doom and madness...

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As you wander across the islands in the mist, you see several more of the mindshards of Ralzeros the Overwatched engaged in heated arguments with one another. It seems this broken realm has taken its toll on what is left of its mind, sending the wizards thoughts in irrational directions.
Only as you approach the long bridge to the very last island, you see, a stone pillar, the runes upon it aligned and glowing fiercely. A mutated humanoid with reddish hide leans against the pillar, his hands melted onto his face.
"It is Ralzeros! Quickly, please help him." pleads Daosavaria from within the mists.
But before you can get very close she exclaims, "oh no! Corner of Spheres is here!"
Two creatures phase in from the mists. On is a large creature made up of a mass of writhing tentacles. Where one tentacle ends another begins jutting at odd angles. It's form lacks any clear definition. It clearly has the amorphous trait. Dungeoneering to know more.
The second creature is a three-foot long black ovoid floating in the air, several long tendrils trail behind it. Also dungeoneering
Trophie: 1d20 + 5 ⇒ (5) + 5 = 10
Ingrge: 1d20 + 8 ⇒ (3) + 8 = 11
Noke: 1d20 + 3 ⇒ (7) + 3 = 10
Colin: 1d20 + 7 ⇒ (4) + 7 = 11
Ma’Lha: 1d20 + 2 ⇒ (13) + 2 = 15
C: 1d20 + 3 ⇒ (10) + 3 = 13
R: 1d20 + 7 ⇒ (7) + 7 = 14
Ma'Lha
R
C
Ingrge
Colin
Trophie
Noke
Bjorn

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Noke is still cackling and regards the creatures!
kn dungeoneering: 1d20 + 7 ⇒ (16) + 7 = 23 Resitances
kn dungeoneering: 1d20 + 7 ⇒ (18) + 7 = 25 Resitances
FORTUNE is still in effect as long as you stay within 30 ft of Noke.