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Noke looks quite confused.
”This guy was totally nuts! This book may help you communicate with Ralzeros’s fractured mind. Listen ... “ she says and explains shortly what she found out.
I assume we all tell each other what we found.
Noke moves to section 5.

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Sorry, for the delay
With more luck than grace or talent, Ma'Lha is abe to find some interesting stuff in her section.
Look! I found this book, The Aucturn Enigma is incontrovertible, that includes a ritual that could reactivate the demiplane’s wards against unnatural entities!
Looking at what the other I've found she says. This time, I will go with you Noke.
Turning to her strange companion, she adds You come with me, Mr.Henry
Going to section 5

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Useful Skills: Knowledge (arcana or planes), Survival; worshipers of Desna, Pulura, or Black Butterfly gain a +4 bonus on these checks.
Useful Skills: Heal or Knowledge (dungeoneering or history)

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Kn Arcana: 1d20 + 16 ⇒ (8) + 16 = 24
Let us plumb the depths of knowledge contained in here and see what mysteries we can unravel of this place!

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This book includes a ritual that loosens the demiplane’s ties to the Material Plane.
This book includes a ritual that reactivates the demiplane’s wards against unnatural entities.
This book includes a ritual that weakens the influence of alien entities.
Useful Skills: Climb, Profession (librarian), or Stealth
This book includes a ritual that weakens the influence of alien entities.
This book may help you communicate with Ralzeros’s fractured mind.
You can all attempt the following Perception check with your next post.
40 minutes have passed only section 4 remains to be explored.

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Trophie tries to navigate the unusual achitecture to retrieve a book.
Climb: 1d20 + 6 ⇒ (2) + 6 = 8
Perception: 1d20 + 10 ⇒ (11) + 10 = 21

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None tries Stealth to uncover secrets!
Stealth : 1d20 + 7 ⇒ (5) + 7 = 12
perception : 1d20 + 8 ⇒ (11) + 8 = 19

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Bjorn muscles his way up the uncooperative furniture!
Climb: 1d20 + 13 ⇒ (8) + 13 = 21
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
"Hey, I think we're being watched. I spotted a funny-looking shadow moving around the library."

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Ingrge will search for clues stealthfully...
Stealth: 1d20 + 21 ⇒ (10) + 21 = 31
...and will then draw his bow as he spots the shadowy figure...
Perception: 1d20 + 21 ⇒ (17) + 21 = 38

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I seemed to have neglected to say something earlier. In situations where group checks are made, unless you tell me otherwise, I will consider the person with the highest bonus to be primary and the others will be aiding.
This book includes a ritual that loosens the demiplane’s ties to the Material Plane.
This book includes a ritual that reactivates the demiplane’s wards against unnatural entities.
This book includes a ritual that weakens the influence of alien entities.
This book may assist your defenses later in the scenario.
This book includes a ritual that weakens the influence of alien entities.
This book may help you communicate with Ralzeros’s fractured mind.
An hour has passed since you entered the library. As you are finishing your research, the monstrous half of every statue in the Library animates, pointing accusingly at each PC. The wizard’s warped telepathic voice echoes throughout the chamber, demanding to know why the PCs have entered his domain. Each PC can attempt a Bluff, Diplomacy, or Stealth check to pacify Ralzeros, either by justifying or hiding his presence.

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I'm sorry Mighty Ralzeros to have disturbed your resting place, but something is trying to rip it apart and use it as a portal to the What's Beyond the Stars. We are trying to put thing back together.
Diplomacy: 1d20 + 16 ⇒ (3) + 16 = 19

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Trophie attempts to dodge behind a bookcase.
Stealth: 1d20 + 5 ⇒ (1) + 5 = 6

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”I am a researcher of sacred geometry and this will provide a unique opportunity to learn!! And maybe you can also see what I have to offer?!“ Noke says with open arms.
bluff : 1d20 + 16 ⇒ (11) + 16 = 27

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Colin screams into the void around them,
RALZEROS! We come to explore your creation! IT IS MAGNIFICENT! Your brilliance is unparalleled! You have brought the madness of the universe to heel in ways I never thought possible! Granted, your efforts were FUTILE! As all things are! We are here to do what we can to prolong the inevitable decay this place, and prevent the horrors you have bound within from savaging our home, even if only for a bit! I entreat you, come aid us in our quest, or at least DO NOT HINDER US!
Diplomacy: 1d20 + 14 ⇒ (2) + 14 = 16
I'll use my GM reroll...
Diplomacy: 1d20 + 15 ⇒ (10) + 15 = 25

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Upon the mention of futility there is a definite darkening of the mood that is palpable. But Colin's continued reassurance of help, no matter how temporary assuages the wrath of the sage.
You are "alone" in the library again with six tomes.
Tome 1: Secrets of Pastlight
Tome 2: Sacred Geometry
Tome 3: Starry Revelations
Tome 4: Precautions
Tome 5: The Emissary... This tome is in poor condition. It is stuck to the back cover of one of Ralzeros’s spare spellbooks, and it seems that the book’s cover and first few dozen pages have been absorbed into the spellbook. its cover depicts a starry void, whose stars seem to move when unobserved. The spellbook’s cover is slightly sticky. This functions as a Journeyman Book of Rul Thaven with the preparation ritual.
Tome 6: Unquiet Meditations... Stuffed in between two of the pages like a makeshift bookmark is a dreamcatcher.
You now have the ability to perform various rituals. Performing a ritual requires twenty minutes of time and three participants, each of whom must succeed at a skill check using one of the ritual’s required skills. If the PCs can’t provide enough trained ritualists, they can call upon Ralzeros’s mind to
provide an automatic success as a third participant.
Choose which ritual you would like to participate in during the next 20 minutes. You can invoke multiple rituals at once if you have enough people trained in the required skills.
Required Skills: Craft (any), Knowledge (arcana, engineering, or planes), Profession (architect)
Required Document: Sacred Geometry
Required Skills: Knowledge (arcana, nature, religion), or Survival
Required Document: Starry Revelations
Required Skills: Knowledge (geography or planes), Spellcraft, or Use Magic Device
Required Document: Secrets of Pastlight

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Ma'Lha can lead or aid on Attune Geometric Warding with a +10 in Planes or Sever from the Real, with a +12 in UMD, or aid with a +10 in Planes and aid in Rebuke the Starry Void with Arcana.
Mr.Henry can aid with UMD in Sever from the Real

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Colin can realistically help with any of them equally well.
GM, how long do we have? Would it be possible to just take our three best people and spend an hour doing them?

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Looks like Ma'lha, Noke, and I can do most of them due to our knowledge skills. Ingrge and Bjorn can help with Rebuke the Starry void with Survival. Unfortunately, there don't appear to be any skills that Eutrophia can help with. How about we do Bjorn, Colin, and Ingre on Rebuke, and we can have Henry, Ma'lha and Noke do Sever from the Real
For anyone wanting to use a knowledge check that can cast heightened awareness, feel free to use a charge from my want for +2 to the roll. Just let me know so I can mark off an appropriate number of charges.

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Sounds good to me, Colin
Guided by the Starry Revelations document, Ingrge will kick off the Rebuke the Starry Void ritual...
Survival: 1d20 + 9 ⇒ (13) + 9 = 22

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Do we still need one more person on Rebuke the Starry Void? Trophie does have a +5 in Knowledge (religion). But, she's content to keep watch if others are better at the ritual.

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kn arcana : 1d20 + 16 ⇒ (8) + 16 = 24

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You complete two of the rituals. 80 minutes have passed since you entered the library.
Ralzeros’s mind grapples with hope and despair. Each of the mindshards abruptly ceases its activities, throwing its hands to the sky in despair as Ralzeros telepathically cries out. PCs might provide magical guidance, whether traditional or creative, or empathize with the wizard’s plight using Sense Motive, Spellcraft, or Use Magic Device to calm him down.
After that there is still one more ritual to tackle.
Required Skills: Craft (any), Knowledge (arcana, engineering, or planes), Profession (architect)
Required Document: Sacred Geometry

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Do despair! Your creation is not doomed quite yet! Look here- you have laid the groundwork to repair it! We can work with this!
Spellcraft: 1d20 + 16 ⇒ (16) + 16 = 32
Then Colin will help out with the final ritual
Kn Arcana: 1d20 + 14 ⇒ (13) + 14 = 27

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Noke tries to help!!
”Try to remain sane! Try to grasp what you can still feel inside of you that is human! And use your magic to feel how you got all this power!“
Spellcraft : 1d20 + 10 ⇒ (12) + 10 = 22
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She then supports to reactivate the wards of the demiplane!
kn arcana : 1d20 + 16 ⇒ (20) + 16 = 36