9-17: Oath of the Overwatched (Inactive)

Game Master Michael Hallet

A Pathfinder Society Scenario designed for levels 5–9.

Maps


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Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

I'll move onto section 3.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke looks quite confused.

”This guy was totally nuts! This book may help you communicate with Ralzeros’s fractured mind. Listen ... “ she says and explains shortly what she found out.

I assume we all tell each other what we found.

Noke moves to section 5.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will join Colin in section 3 and delve...

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

Sorry, for the delay

With more luck than grace or talent, Ma'Lha is abe to find some interesting stuff in her section.
Look! I found this book, The Aucturn Enigma is incontrovertible, that includes a ritual that could reactivate the demiplane’s wards against unnatural entities!

Looking at what the other I've found she says. This time, I will go with you Noke.

Turning to her strange companion, she adds You come with me, Mr.Henry

Going to section 5

Dark Archive

Section 3 (Colin, Ingrge, Bjorn):
The books in this section detail the wizard’s deepening obsession with the light of distant stars and its magical potential. Astrology, Ralzeros’s theory of pastlight, and study of the outsiders known as shining children are among the numerous obscure subjects discussed at length in these books. Knowledge of magical disciplines is useful here, as is an understanding of the night sky and its mysteries.

Useful Skills: Knowledge (arcana or planes), Survival; worshipers of Desna, Pulura, or Black Butterfly gain a +4 bonus on these checks.

Section 4 ():
?

Section 5 (Noke, Trophie, Ma'Lha, Mr. Henry):
When other avenues of research into pastlight failed, and fueled by his interest in Ancient Osirion and the need for esoteric components found only in the Dark Tapestry, Ralzeros delved deeply into the lore of the Dominion of the Black. It was at this time that he set aside his former caution and forged an alliance with Corners of Spheres.

Useful Skills: Heal or Knowledge (dungeoneering or history)

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Kn Arcana: 1d20 + 16 ⇒ (8) + 16 = 24

Let us plumb the depths of knowledge contained in here and see what mysteries we can unravel of this place!

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

Ma'Lha don't know many thing about the Dark Tapestry but she tries to help as much as she can.

Heal (aid)?: 1d20 + 0 ⇒ (11) + 0 = 11


AC 28 T12 FF26 | HP 34/34| F +6 R +3 W +4 | Init +2, Perc +15 | See Invisibility, Mage Armor, Shield

Mr. Henry knows better about pain or deals and try to decipher the knowledge buried inside the library.

Heal: 1d20 + 0 ⇒ (18) + 0 = 18

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Recognizing some of the constellations, Bjorn does what he can to help.

Survival: 1d20 + 5 ⇒ (18) + 5 = 23

Dark Archive

Section 1 - COMPLETE!:
The light we see from distant stars is unknowably old, and so contains the seeds of the past. With this ‘“apocryphal light” or “pastlight”, a wizard could observe the past, thanks to the resonance of the light’s genesis across time. In addition, pastlight could theoretically be used to alter the probability of future events, while the light from now-dead stars might grant power over life and death. All of my will is bent upon understanding and mastering this unearthly power. Realms touched by the stars may hold the secrets that will guide my studies.

This book includes a ritual that loosens the demiplane’s ties to the Material Plane.

Section 2 - COMPLETE!:
The Aucturn Enigma is incontrovertible: Osirion of old was touched by beings from the stars. These emissaries arrived during a portentous syzygy between Golarion, Aucturn, and the Dark Tapestry’s blackest heart, bearing gifts of mind-expanding revelations. I hope to gain insight into these emissaries and their enlightening gifts. Already, my research has offered great insights into numerology, the grand secret for which the Pharaoh of Numbers was named, as well as the practice of sacred geometry, using certain auspicious angles and shapes to channel cosmic power. These secrets were first revealed to the ancient Osiriani through communion with emissaries from Aucturn, though I have plumbed their mysteries and mastered it myself. I structured my observatory according to its precise principles, fortifying it against incursions and intrusions of all varieties so long as the structure is unchanged. Further, it allows my demiplane to hold countless layers of space. Despite its potency, however, sacred geometry is merely a stepping-stone to the power of the stars.

This book includes a ritual that reactivates the demiplane’s wards against unnatural entities.

Section 3 - COMPLETE!:
I have sought out all the tomes of this world and beyond. The lost lore of Azlant and Thassilon, of cyclops and serpent. The wisdom of the shining children. The ramblings of a mad poet, sought out in a dream. Whispers stolen from a fey lord’s library. It is time to learn what no book can teach. It is time to look not to the stars as I have always done, but between them. And to beckon what looks back.

This book includes a ritual that weakens the influence of alien entities.

Section 4 (Everyone):
As he began his studies into the Dark Tapestry, Ralzeros grew increasingly paranoid that either his mortal enemies or beings from the Dark Tapestry would subject him to a terrible fate. As such, the section is badly scrambled, while the shelves stretch and warp to keep useful books out of reach. Sorting through the books for cohesive thought requires an intimate understanding of the written word or a good eye for cataloguing, while more athletic researchers or those skilled at passing unnoticed can stymie the shelves’ attempts to deny them research material.

Useful Skills: Climb, Profession (librarian), or Stealth

Section 5 - COMPLETE!:
Corners of Spheres, The Great Emissary, is the key. The ghoulish advisor with secrets unknowable is only the first to walk the path to show me the way. When I look upon it, I know what is not and what is yet to be seen. The more it tries to hide from me, the more I must know.

This book includes a ritual that weakens the influence of alien entities.

Section 6 - COMPLETE!:
Why do they flock together? Why do they flap their lips at each other? Flesh forms rotting and spinning, stuck to the prison’s surface. Corners is the puppet of my thoughts, and his children dance with mine. Liberated from flesh, though flesh melts to remain.

This book may help you communicate with Ralzeros’s fractured mind.

You can all attempt the following Perception check with your next post.

Perception DC 20:
notices a malformed shadow moving through the room before diffusing into the structure.

40 minutes have passed only section 4 remains to be explored.

Silver Crusade

Female NG Human (Taldan) Brawler (Winding Path Renegade) 6 | HP 58/58| AC 18 T 15 FF 13 | CMB +8 (grapple +10), CMD 23 (grapple 24) | F: +9, R: +12, W: +5 | Init: +5 | Perc: +10, SM: +5 | Speed 30ft | Martial Flexibility: 6/6 | Knockout 1/1 (DC 18) | Active conditions: None

Trophie tries to navigate the unusual achitecture to retrieve a book.

Climb: 1d20 + 6 ⇒ (2) + 6 = 8

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

None tries Stealth to uncover secrets!

Stealth : 1d20 + 7 ⇒ (5) + 7 = 12

perception : 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Bjorn muscles his way up the uncooperative furniture!

Climb: 1d20 + 13 ⇒ (8) + 13 = 21
Perception: 1d20 + 7 ⇒ (13) + 7 = 20

"Hey, I think we're being watched. I spotted a funny-looking shadow moving around the library."

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Stealth (aid): 1d20 + 2 ⇒ (11) + 2 = 13

Yes, I've seen it too. Says Ma'Lha who tries to help her comrades to move through the library.


AC 28 T12 FF26 | HP 34/34| F +6 R +3 W +4 | Init +2, Perc +15 | See Invisibility, Mage Armor, Shield

Perception: 1d20 + 15 ⇒ (18) + 15 = 33
Climb: 1d20 + 5 ⇒ (4) + 5 = 9

Too preoccupied by the shadow, Mr. Henry don't seems to be able to climb up.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will search for clues stealthfully...

Stealth: 1d20 + 21 ⇒ (10) + 21 = 31

...and will then draw his bow as he spots the shadowy figure...

Perception: 1d20 + 21 ⇒ (17) + 21 = 38

Dark Archive

I seemed to have neglected to say something earlier. In situations where group checks are made, unless you tell me otherwise, I will consider the person with the highest bonus to be primary and the others will be aiding.

Section 1 - COMPLETE!:
The light we see from distant stars is unknowably old, and so contains the seeds of the past. With this ‘“apocryphal light” or “pastlight”, a wizard could observe the past, thanks to the resonance of the light’s genesis across time. In addition, pastlight could theoretically be used to alter the probability of future events, while the light from now-dead stars might grant power over life and death. All of my will is bent upon understanding and mastering this unearthly power. Realms touched by the stars may hold the secrets that will guide my studies.

This book includes a ritual that loosens the demiplane’s ties to the Material Plane.

Section 2 - COMPLETE!:
The Aucturn Enigma is incontrovertible: Osirion of old was touched by beings from the stars. These emissaries arrived during a portentous syzygy between Golarion, Aucturn, and the Dark Tapestry’s blackest heart, bearing gifts of mind-expanding revelations. I hope to gain insight into these emissaries and their enlightening gifts. Already, my research has offered great insights into numerology, the grand secret for which the Pharaoh of Numbers was named, as well as the practice of sacred geometry, using certain auspicious angles and shapes to channel cosmic power. These secrets were first revealed to the ancient Osiriani through communion with emissaries from Aucturn, though I have plumbed their mysteries and mastered it myself. I structured my observatory according to its precise principles, fortifying it against incursions and intrusions of all varieties so long as the structure is unchanged. Further, it allows my demiplane to hold countless layers of space. Despite its potency, however, sacred geometry is merely a stepping-stone to the power of the stars.

This book includes a ritual that reactivates the demiplane’s wards against unnatural entities.

Section 3 - COMPLETE!:
I have sought out all the tomes of this world and beyond. The lost lore of Azlant and Thassilon, of cyclops and serpent. The wisdom of the shining children. The ramblings of a mad poet, sought out in a dream. Whispers stolen from a fey lord’s library. It is time to learn what no book can teach. It is time to look not to the stars as I have always done, but between them. And to beckon what looks back.

This book includes a ritual that weakens the influence of alien entities.

Section 4 - COMPLETE!:
Beldrin’s thievery is useless—I hope he tries that key he stole from me. Yet there will always be more schemes. Layers within layers within layers are never enough. I feel their eyes burning holes into my mind. Eyes from Absalom, and eyes from beyond. Angles within angles within angles to trick their eyes.

This book may assist your defenses later in the scenario.

Section 5 - COMPLETE!:
Corners of Spheres, The Great Emissary, is the key. The ghoulish advisor with secrets unknowable is only the first to walk the path to show me the way. When I look upon it, I know what is not and what is yet to be seen. The more it tries to hide from me, the more I must know.

This book includes a ritual that weakens the influence of alien entities.

Section 6 - COMPLETE!:
Why do they flock together? Why do they flap their lips at each other? Flesh forms rotting and spinning, stuck to the prison’s surface. Corners is the puppet of my thoughts, and his children dance with mine. Liberated from flesh, though flesh melts to remain.

This book may help you communicate with Ralzeros’s fractured mind.

An hour has passed since you entered the library. As you are finishing your research, the monstrous half of every statue in the Library animates, pointing accusingly at each PC. The wizard’s warped telepathic voice echoes throughout the chamber, demanding to know why the PCs have entered his domain. Each PC can attempt a Bluff, Diplomacy, or Stealth check to pacify Ralzeros, either by justifying or hiding his presence.

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

I'm sorry Mighty Ralzeros to have disturbed your resting place, but something is trying to rip it apart and use it as a portal to the What's Beyond the Stars. We are trying to put thing back together.

Diplomacy: 1d20 + 16 ⇒ (3) + 16 = 19


AC 28 T12 FF26 | HP 34/34| F +6 R +3 W +4 | Init +2, Perc +15 | See Invisibility, Mage Armor, Shield

Mr. Henry says

We are great warrior and magician, quite interested by your work and we would like to learn from you.

Bluff: 1d20 + 15 ⇒ (17) + 15 = 32

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will simply blend into the shadows...

Stealth: 1d20 + 21 ⇒ (9) + 21 = 30

Silver Crusade

Female NG Human (Taldan) Brawler (Winding Path Renegade) 6 | HP 58/58| AC 18 T 15 FF 13 | CMB +8 (grapple +10), CMD 23 (grapple 24) | F: +9, R: +12, W: +5 | Init: +5 | Perc: +10, SM: +5 | Speed 30ft | Martial Flexibility: 6/6 | Knockout 1/1 (DC 18) | Active conditions: None

Trophie attempts to dodge behind a bookcase.

Stealth: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

"What's all the pointing about? We're here for a good reason!"

Diplomacy!: 1d20 - 2 ⇒ (20) - 2 = 18

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

”I am a researcher of sacred geometry and this will provide a unique opportunity to learn!! And maybe you can also see what I have to offer?!“ Noke says with open arms.

bluff : 1d20 + 16 ⇒ (11) + 16 = 27

Dark Archive

3 pass, 3 fail. It's all down to Colin's roll.

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin screams into the void around them,

RALZEROS! We come to explore your creation! IT IS MAGNIFICENT! Your brilliance is unparalleled! You have brought the madness of the universe to heel in ways I never thought possible! Granted, your efforts were FUTILE! As all things are! We are here to do what we can to prolong the inevitable decay this place, and prevent the horrors you have bound within from savaging our home, even if only for a bit! I entreat you, come aid us in our quest, or at least DO NOT HINDER US!

Diplomacy: 1d20 + 14 ⇒ (2) + 14 = 16

I'll use my GM reroll...

Diplomacy: 1d20 + 15 ⇒ (10) + 15 = 25

Dark Archive

Upon the mention of futility there is a definite darkening of the mood that is palpable. But Colin's continued reassurance of help, no matter how temporary assuages the wrath of the sage.

You are "alone" in the library again with six tomes.

Tome 1: Secrets of Pastlight

Tome 2: Sacred Geometry

Tome 3: Starry Revelations

Tome 4: Precautions

Tome 5: The Emissary... This tome is in poor condition. It is stuck to the back cover of one of Ralzeros’s spare spellbooks, and it seems that the book’s cover and first few dozen pages have been absorbed into the spellbook. its cover depicts a starry void, whose stars seem to move when unobserved. The spellbook’s cover is slightly sticky. This functions as a Journeyman Book of Rul Thaven with the preparation ritual.

Tome 6: Unquiet Meditations... Stuffed in between two of the pages like a makeshift bookmark is a dreamcatcher.

You now have the ability to perform various rituals. Performing a ritual requires twenty minutes of time and three participants, each of whom must succeed at a skill check using one of the ritual’s required skills. If the PCs can’t provide enough trained ritualists, they can call upon Ralzeros’s mind to
provide an automatic success as a third participant.

Choose which ritual you would like to participate in during the next 20 minutes. You can invoke multiple rituals at once if you have enough people trained in the required skills.

Ritual: Attune Geometric Warding:
This ritual reactivates the demiplane’s powerful wards, which Corners of Spheres disrupted long ago.

Required Skills: Craft (any), Knowledge (arcana, engineering, or planes), Profession (architect)

Required Document: Sacred Geometry

Ritual: Rebuke the Starry Void:
This ritual weakens the influence of the Dark Tapestry, reducing its denizens’ effects on mortal life.

Required Skills: Knowledge (arcana, nature, religion), or Survival

Required Document: Starry Revelations

Ritual: Sever from the Real:
This ritual disrupts the connection between the Immaculate Geometries and the copper gate, causing the tainted demiplane to irreversibly vanish into the Ethereal Plane within a few days’ time.

Required Skills: Knowledge (geography or planes), Spellcraft, or Use Magic Device

Required Document: Secrets of Pastlight

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

The only ritual I can assist at all in is 'Rebuke the Starry Void' (Survival +9)

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

Ma'Lha can lead or aid on Attune Geometric Warding with a +10 in Planes or Sever from the Real, with a +12 in UMD, or aid with a +10 in Planes and aid in Rebuke the Starry Void with Arcana.
Mr.Henry can aid with UMD in Sever from the Real

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Colin can realistically help with any of them equally well.

GM, how long do we have? Would it be possible to just take our three best people and spend an hour doing them?

Dark Archive

You don't know how long you have.

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

Lets try two of them at the same time.
Me and Mr.Henry will try the Sever from the Real

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Looks like Ma'lha, Noke, and I can do most of them due to our knowledge skills. Ingrge and Bjorn can help with Rebuke the Starry void with Survival. Unfortunately, there don't appear to be any skills that Eutrophia can help with. How about we do Bjorn, Colin, and Ingre on Rebuke, and we can have Henry, Ma'lha and Noke do Sever from the Real

For anyone wanting to use a knowledge check that can cast heightened awareness, feel free to use a charge from my want for +2 to the roll. Just let me know so I can mark off an appropriate number of charges.

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Same. The only one I can help with is survival.

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

@Colin So two charges for each ritual, right? Ma'Lha will use UMD first, so no need for heightened awareness yet.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Sounds good to me, Colin

Guided by the Starry Revelations document, Ingrge will kick off the Rebuke the Starry Void ritual...

Survival: 1d20 + 9 ⇒ (13) + 9 = 22


AC 28 T12 FF26 | HP 34/34| F +6 R +3 W +4 | Init +2, Perc +15 | See Invisibility, Mage Armor, Shield

Mr. Henry starts working on Sever from the Real amused by the strangulationse logic of the creator of this place.

UMD: 1d20 + 4 ⇒ (19) + 4 = 23

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

Ma'Lha tries to follows Mr. Henry, but somehow seems distracted.

Will use my Faction's Pin on this roll
UMD: 1d20 + 12 + 1d4 ⇒ (6) + 12 + (2) = 20

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Kn Arcana: 1d20 + 14 ⇒ (14) + 14 = 28

Forgot my roll above...

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Survival: 1d20 + 5 ⇒ (19) + 5 = 24

Silver Crusade

Female NG Human (Taldan) Brawler (Winding Path Renegade) 6 | HP 58/58| AC 18 T 15 FF 13 | CMB +8 (grapple +10), CMD 23 (grapple 24) | F: +9, R: +12, W: +5 | Init: +5 | Perc: +10, SM: +5 | Speed 30ft | Martial Flexibility: 6/6 | Knockout 1/1 (DC 18) | Active conditions: None

Do we still need one more person on Rebuke the Starry Void? Trophie does have a +5 in Knowledge (religion). But, she's content to keep watch if others are better at the ritual.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

kn arcana : 1d20 + 16 ⇒ (8) + 16 = 24

Dark Archive

You complete two of the rituals. 80 minutes have passed since you entered the library.

Ralzeros’s mind grapples with hope and despair. Each of the mindshards abruptly ceases its activities, throwing its hands to the sky in despair as Ralzeros telepathically cries out. PCs might provide magical guidance, whether traditional or creative, or empathize with the wizard’s plight using Sense Motive, Spellcraft, or Use Magic Device to calm him down.

After that there is still one more ritual to tackle.

Ritual: Attune Geometric Warding:
This ritual reactivates the demiplane’s powerful wards, which Corners of Spheres disrupted long ago.

Required Skills: Craft (any), Knowledge (arcana, engineering, or planes), Profession (architect)

Required Document: Sacred Geometry

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

Ma'Lha tries to manipulate the raw energy of the plane by interacting directly with it and calm the spirit of Ralzeros.

Calm down, all is not lost. We will repair this place.

UMD: 1d20 + 12 ⇒ (10) + 12 = 22


AC 28 T12 FF26 | HP 34/34| F +6 R +3 W +4 | Init +2, Perc +15 | See Invisibility, Mage Armor, Shield

Following his mistress, Mr.Henry try to do the same.

This place need more Order.

UMD: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

HP 87/82 | AC 15 T 15 FF 14 | CMB +0, CMD 13 | F: +8, R: +5, W: +8 | Init: +7 | Perc: +0, SM: +0 | Buffs: MagArm,SeeInv,Drkvsn,Hero,FlseLfe,HgtAware Classes: Wizard (Sin Mage (Sloth Conjuration Specialist) 8

Do despair! Your creation is not doomed quite yet! Look here- you have laid the groundwork to repair it! We can work with this!

Spellcraft: 1d20 + 16 ⇒ (16) + 16 = 32

Then Colin will help out with the final ritual

Kn Arcana: 1d20 + 14 ⇒ (13) + 14 = 27

Dark Archive

AC 17 T12 FF15 | HP 36/36| F +2 R +3 W +4 | Init +2, Perc +8 |

Once the spirit of Razelros more at peace, Ma'Lha helps with the last ritual.

Know. Planes: 1d20 + 10 ⇒ (13) + 10 = 23


AC 28 T12 FF26 | HP 34/34| F +6 R +3 W +4 | Init +2, Perc +15 | See Invisibility, Mage Armor, Shield

Mr. Henry stands guard near Ma'Lha during the ritual. Aware of the presence of a Shadow...

Perception: 1d20 + 15 ⇒ (4) + 15 = 19

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke tries to help!!

”Try to remain sane! Try to grasp what you can still feel inside of you that is human! And use your magic to feel how you got all this power!“

Spellcraft : 1d20 + 10 ⇒ (12) + 10 = 22

-

She then supports to reactivate the wards of the demiplane!

kn arcana : 1d20 + 16 ⇒ (20) + 16 = 36

Dark Archive

I need one more success calming Ralzeros down. The ritual is taken care of at this point.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will attempt to soothe Ralzeros via empathy...

Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24

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