Strength and Fear: An Ustalavic Kingmaker Campaign (Inactive)

Game Master vayelan

Kingdom Building Rules
Rulership Tracker
Map: Canterwall and Neighbors

Map: The Town of Ravengro
Map: Harrowstone Grounds

Current Encounter: Koldukar - The Great Hall


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CG Kineticist7 l 80hp, Burn 0/8 l F +11, R +10, W +6, Ini +3 l AC19, Touch14, FF16, CMB +6, CMD20 l Perc +11 l Darkvision 60ft l Spd30

Quick reminder just in case: kinetic blasts do full damage to swarms :)


Bashuk Cinderhand wrote:
Quick reminder just in case: kinetic blasts do full damage to swarms :)

I appreciate the reminder. I definitely wouldn't have remembered that on my own.


Conditions: None | HP: 41/41 | AC: 18 (13 Tch, 15 Fl) | CMB: +7 CMD: 17 | F: +3 R: +8 W: +7 | Init: +8 | Perc: +12 (+15 v.s. Traps), SM: +12 | Insp. 4/5
Extracts:
1st Level:tears to wine, shield x 2, long arm, enlarge person; 2nd Level: cure moderate wounds x 2, perceive cues, bark skin

I am back! Sorry for the delay, moving was a gigantic pain in the ass. I appreciate all of your patience.


M Cavalier Cavalier 7 HP: 65/65| AC:22(25)| T: 12| FF:21(24)| Fort:+9 | Ref: +5 | Will: +10| Init: +4| Perception: +13 | Resolve: 3/4

still no interwebs.


Bashuk Cinderhand wrote:
"Can't leave 'em down there. One ghoul becomes a whole lot of ghouls before long. Noise might draw other stuff too. The deep dark holds no fear for me, are we going or not?"
That's my sentiment as well, but I get a little nervous when I post
Valda Aslougsdottir wrote:
She begins to quickly move down the large claw marked tunnel, following the smell of the undead.

and the GM asks "Are you sure?" instead of telling me what I see or hear. So, I thought I would pause and see if anyone else wanted to voice any concerns before I continued on.

Anyone else have any opinions? Worst thing that could happen is they bring the tunnels down on us causing us to suffocate and then possibly attack.


CG Kineticist7 l 80hp, Burn 0/8 l F +11, R +10, W +6, Ini +3 l AC19, Touch14, FF16, CMB +6, CMD20 l Perc +11 l Darkvision 60ft l Spd30

Oh haha, I didn't read that as our GM asking if we're sure, I just read that as the good doctor being his usual self. We've got a cool tunnel, let's check it out!


Bashuk Cinderhand wrote:
Oh haha, I didn't read that as our GM asking if we're sure, I just read that as the good doctor being his usual self. We've got a cool tunnel, let's check it out!

I actually did mean it as the good doctor being himself. Of course, I also wanted to use it as a chance to clarify the dimensions of the ghoul tunnel.

If you do venture into the tunnel, I don't want you to be surprised when you find the claustrophobic conditions to be very unfavorable.


DM Vayelan wrote:
Bashuk Cinderhand wrote:
Oh haha, I didn't read that as our GM asking if we're sure, I just read that as the good doctor being his usual self. We've got a cool tunnel, let's check it out!

I actually did mean it as the good doctor being himself. Of course, I also wanted to use it as a chance to clarify the dimensions of the ghoul tunnel.

If you do venture into the tunnel, I don't want you to be surprised when you find the claustrophobic conditions to be very unfavorable.

You mean more unfavorable than dragging the doctor along?


So not getting a clear vibe here, are we going into the tunnel after it or wanting to make noise trying to bring it to us?


Valeska Talanova wrote:
I was hoping we could herd it towards us... chasing it into the tunnels is dangerous enough, but could get us ambushed by only the gods know what.

I wish you would have said that in your post on Saturday. I asked Friday here in discussion opinions and there was discussion about it. The only person to post an opinion was Bashuk.


CG Kineticist7 l 80hp, Burn 0/8 l F +11, R +10, W +6, Ini +3 l AC19, Touch14, FF16, CMB +6, CMD20 l Perc +11 l Darkvision 60ft l Spd30

No criticism of anyone intended, but we've already spent almost a week in inaction on this, can we use Rule of Two to keep the pace moving?


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I'm fine with moving it along... Valeska is just being protective. Albeit of full grown capable adults.


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Next time, to prevent getting stalled, after a certain amount of time, I'll double or triple the number of enemies and just have them rush out and attack.

This may or may not be a joke.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I'm hoping (not sure how you handle this) that as several of the skeletons stream past Sasha to get at Kain and Valeska...

...that Sasha has a chance to use his Combat Reflexes for a few AoO.


I've edited the encounter map links at the top of the page. There's now one for the cellar and one for the exterior.

Before I move the enemy tokens and resolve actions, feel free to place your tokens in the proper order and location (especially those on the surface).


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Apologies for the delay... I was checking on mobile and couldn't move the icons, then forgot when at the PC.

I've moved Sasha and Valeska.

I've also moved Silverwing one hex closer to Kain, representing that they are mounted.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I believe Sasha gets 1 AoO (normal) + 2 AoO (Dex bonus, Combat Reflexes). Hopefully bites.

None of that would have mattered, cause you woulda killed him...

But, with Life Link, Valeska can absorb the second hit.


Hey Valeska, let me know how much damage you take, using life link Valda will take 5 pts a round of the damage.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

@DM Veylan - nothing special about Valeska & Sasha ACs... both 18, everything hits.

Unless we say that Sasha uses Combat Expertise for +1 AC /-1 To Hit (but I'm not sure where he was in the round order). If he went first, possible...

@Valda - As things stand, she will get hit for 12 and absorb 12 (24 out of 48 total), allowing Sasha to stay in the fight.

Any help is appreciated, but don't stress or stretch yourself.


Not a problem, five points a round is manageable, especially since she can use lay on hands as a swift action for herself. With us split she's a little more of a 'frontliner' than I intended, but the other two characters she has life link on are behind her, so I should just have to manage any damage to Valeska and Valda.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Dice roller isn't a fan... Let's pray for low AC skeletons.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8
Valeska Talanova wrote:
Dice roller isn't a fan... Let's pray for low AC skeletons.

How does flat-footed work? Are the considered flat-footed & no DEX to AC?

I think Valeska/Sasha beat them with 9 vs. 4 on initiative. Can you tell I'm desperate?

I guess they are not flat-footed because we let them come to us... and Pathfinder doesn't separate movement from acting in combat.


With an initiative total of 4, the skeletons act after all the party members. Since we didn't roll individual initiatives for Sasha or Silverwing, I was going to have them act on their masters' turns.

Therefore, if you wanted to have Sasha use Combat Expertise before the skeletons attack, I think the AC bonus would negate the second hit against him.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Nah, doesn't feel right. Let the bones fall how they may... Pun fully intended.

It is just a string of bad luck. We shall deal with it and emerge victorious!


So is the ghoul down?


CG Kineticist7 l 80hp, Burn 0/8 l F +11, R +10, W +6, Ini +3 l AC19, Touch14, FF16, CMB +6, CMD20 l Perc +11 l Darkvision 60ft l Spd30

Yeah it's destroyed.

GM wrote:
This will be the creature's last, futile chance to claim a meal, for the combination of Bashuk's next fiery blast and a smiting thrust of Valda's greatsword leaves very little of the ghoul left behind to pollute the soil of the tunnel.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

You guys opened up a can of whoop-azz!


Bashuk Cinderhand wrote:

Yeah it's destroyed.

GM wrote:
This will be the creature's last, futile chance to claim a meal, for the combination of Bashuk's next fiery blast and a smiting thrust of Valda's greatsword leaves very little of the ghoul left behind to pollute the soil of the tunnel.

That's what I thought, but when he said it was the party's turn I wanted to make sure.

So a question about casting 'detect undead' the PFSRD says Duration: concentration, up to 1 minute/ level (D), so the duration of the spell is four minutes, but since she stopped concentrating does she have to cast again, even though we are still within the four minutes?


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Clocks tool TG Roll20 link

Unfortunately once you stop concentrating on a spell it is lost and has to be recast. The min/level is just the maximum amount of time you could concentrate on it before it expires anyway


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

@Valda - you're on the map... I think you can move/engage (if you can reach) this turn.

Party is up!


Bashuk Cinderhand wrote:
Where to next? Bashuk is convinced that tunnel leads somewhere worthwhile but I'm amenable to a different plan.
So was I, that's why I put.
Valda Aslougsdottir wrote:
Chuckling at Nikolai's observation, Valda nodded and continued squeezing through the tunnel, looking for any more sign of undead and possibly a place to turn around.

I figured we'd at least go to the end of the tunnel, but DM Vayelan turned us around and marched us outside, (No offense DM Vayelan) So if you want to go back I'm also amenable.

Unless DM Vayelan tells us there is definitely nothing worth looking into :)


CG Kineticist7 l 80hp, Burn 0/8 l F +11, R +10, W +6, Ini +3 l AC19, Touch14, FF16, CMB +6, CMD20 l Perc +11 l Darkvision 60ft l Spd30

That's two tunnel votes, so let's give that a whirl


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Rather than deterring you from exploring the tunnel, I included the skeleton warriors from the demolished Kellid cairn in order to increase the challenge of the encounter by launching a two pronged assault on the party.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

RP... Valeska is the daughter of a wine merchant. :)


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I'm not so great at tracking damage/healing... did we avail ourselves of healing overnight?

Also, general play-style note... I'm having Valeska take action that invites others to join in case someone needs to be bot'ed. But, still leaving latitude for folks to play their characters as they wish.

I guess I'm sensitive to not pressuring folks.

Hopefully it doesn't come across as, "There she goes again, throwing us into another mess!"


CG Kineticist7 l 80hp, Burn 0/8 l F +11, R +10, W +6, Ini +3 l AC19, Touch14, FF16, CMB +6, CMD20 l Perc +11 l Darkvision 60ft l Spd30

You're fine Valeska, Bashuk has already wandered over to a cottage and is shouting, if a mess gets made it's Bashuk's fault this time :p


Heavy storms last night, we've got no power or internet so posting on my phone. Hopefully it will be up and running soon, bot me as needed.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Good luck with that... Not in our around Yellowstone, I hope.


CG Kineticist7 l 80hp, Burn 0/8 l F +11, R +10, W +6, Ini +3 l AC19, Touch14, FF16, CMB +6, CMD20 l Perc +11 l Darkvision 60ft l Spd30

Hey everyone, my spouse and I will be leaving for vacation on Friday and won't be back until the following weekend. My posting rate is likely to be low during that time but I'll do my best.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I'm happy to bot folks (no meta gaming)... :)


Since this is the second sinkhole the party has encountered in as many in-game days, I just wanted to say that no, I have never had the misfortune of dealing with a sinkhole myself, so I am not venting my frustrations.

In a Star Wars RPG game I run on Discord, my players have recently encountered a wall of bureaucracy as an obstacle, so they've been joking about what kind of paperwork or civil servants must've angered me to inspire that.

...

Also, as a bit of a teaser, I wanted to say that there is a unique magic item hidden beneath Clover's Crossing.


Female Human Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

I'm enjoying the (w)hole thing... Hehe.

I think during character gen most folks when they think Kingmaker don't think Dungeoneering Skill. And but the time we level and add it, will probably not need it again :)

Is it a gradual slope or vertical and scale down with ropes?

Sasha has a Climb Speed of 40' can probably move freely about the sinkhole.


Valeska Talanova wrote:
I'm enjoying the (w)hole thing... Hehe.

Nice pun. I can dig it.

Valeska Talanova wrote:

Is it a gradual slope or vertical and scale down with ropes?

Sasha has a Climb Speed of 40' can probably move freely about the sinkhole.

It is vertical, although the stone embedded in the walls (from the old catacombs and collapsed church) mean that there are plenty of handholds.


We got our power back yesterday afternoon, I'll get a post up soon.


the PGSRD wrote:

Ring of Curing: DESCRIPTION

This simple copper ring is a boon to those who spend their lives healing others.

Whenever the wearer of a ring of curing casts a conjuration spell of the healing subschool, all maximums to the level-dependent healing provided by that spell increase by 2.

Does the paladins 'Lay on Hands' count? The description doesn't really specify.


CG Kineticist7 l 80hp, Burn 0/8 l F +11, R +10, W +6, Ini +3 l AC19, Touch14, FF16, CMB +6, CMD20 l Perc +11 l Darkvision 60ft l Spd30

Unfortunately per RAW I don't think it would, LOH is a supernatural ability rather than a spell, so it doesn't have the Conjuration or Healing tags.

But Vayelan may decide otherwise!


Bashuk is correct: RAW, it wouldn't work because of the missing tags and the type of ability.

I was going to hand wave that since applying its benefit to Lay on Hands seems thematically appropriate.
However, after rereading and comparing the descriptions of the ring and Lay on Hands, I realize that it wouldn't have any effect even if I did allow it.

The Ring of Curing increases the level-dependent maximums on healing spells. Lay on Hands doesn't have any level-dependent maximums.

The ring's description uses Cure Light Wounds as an example, which heals 1d8 +1 per caster level (Normally to a max of +5, but boosted to a max of +7 with the ring). Lay on Hands just does a flat 1d6 for every 2 paladin levels, with no cap.


so sad :(

Is there a holy avenger laying around down there? That would cheer Valda up...


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Valda Aslougsdottir wrote:

so sad :(

Is there a holy avenger laying around down there? That would cheer Valda up...

It's not a holy avenger, but I think the weapon waiting down there will be to your liking...


My internet is currently suffering a big outage so I'm stuck on my phone. Bot me as necessary and I'll get back as soon as I can.

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