PFS1e 8-07 - From the Tome of Righteous Repose (KS)

Game Master phaeton_nz

Evergreen - Levels 3-7
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Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9), bless, virtue (1 temp HP), Inspired Rage

knowledge (whatever): 1d20 ⇒ 17 plus relevant bonus. +3 if religion. Syllyn launches into a performance and moves forward to form a line with the others.

Raging Song:
Raging Song (Su): When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.
Inspired Rage Effects:
Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma, Dexterity, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Spirit Totem(Su):
If you accept the rage you are surrounded by spirit wisps that harass your foes. These spirits make one slam attack each round against a living foe that is adjacent to you. The attack is +7/1d4+3 and does negative energy damage.

While raging, the spirits that surround you make it difficult for your enemies to see you. The spirits grant a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to you (typically due to reach).

Silver Crusade

#8-07 Tome of Righteous Repose Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: 6

Baldrum follows Syllyn. When he sees the ghostly apparitions, he moves past the skald, takes a defensive stance and tries to remember what he knows about ghosts or similar creatures.

Knowledge: Religion t: 1d20 + 4 ⇒ (19) + 4 = 23

Total Defense: +7 dodge bonus to AC (+6 instead of +4 from 3 or more ranks in Acrobatics, and an additional +1 from Crane Style)
AC is now AC 28 T 24 (28 vs. incorporeal) FF 18

Baldrum refuses the effects of the Raging Song - this time...


Level 6 | HP 32/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"A-ha! More spirits to be vanquished by mortal steel and sinew!" The Shining Knight charges forward, spurred on by Syllyn's inspiring chant.

I'll accept the rage and do a charge attack.

+1 limning longsword (charge, rage) vs Green: 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
damage (rage): 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17

I'll roll for the spirit wisp slam, though I don't know if these creatures are susceptible to negative energy damage or not.

Spirit Wisp Slam: 1d20 + 7 ⇒ (1) + 7 = 8
damage (negative): 1d4 + 3 ⇒ (3) + 3 = 6

My AC is 19 for the next round (-2 charge, -1 rage, -1 fatigue).

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Knowledge Religion is not helping here - you want Knowledge Planes

The Shining Knight completely misses.

Grand Lodge

Male Human lucky number 17 CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin moves up and bolsters SK's defenses and draws his companion sword, Gamin.shield of faith..+3
deflection bonus to AC...and i'll accept the raging song.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9), bless, virtue (1 temp HP), Inspired Rage
phaeton_nz wrote:
Knowledge Religion is not helping here - you want Knowledge Planes

In that case Syllyn got a 20.

Silver Crusade

#8-07 Tome of Righteous Repose Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: 6
phaeton_nz wrote:
Knowledge Religion is not helping here - you want Knowledge Planes

In that case Baldrum got a... 23. ;-) He has exactly one rank in each Kn (arcana), Kn (planes) and Kn (religion).

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

They are Unfettered Phantoms

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9), bless, virtue (1 temp HP), Inspired Rage
phaeton_nz wrote:
They are Unfettered Phantoms

The question Syllyn wants to know the answer to is what are their resistances.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

DR: 5/Slashing.

The gunslinger is still to act.

Silver Crusade

#8-07 Tome of Righteous Repose Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: 6

special attacks, immunities and then - if 23 is high enough - vulnerabilities, please

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