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knowledge (whatever): 1d20 ⇒ 17 plus relevant bonus. +3 if religion. Syllyn launches into a performance and moves forward to form a line with the others.
While raging, the spirits that surround you make it difficult for your enemies to see you. The spirits grant a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to you (typically due to reach).

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Baldrum follows Syllyn. When he sees the ghostly apparitions, he moves past the skald, takes a defensive stance and tries to remember what he knows about ghosts or similar creatures.
Knowledge: Religion t: 1d20 + 4 ⇒ (19) + 4 = 23
Total Defense: +7 dodge bonus to AC (+6 instead of +4 from 3 or more ranks in Acrobatics, and an additional +1 from Crane Style)
AC is now AC 28 T 24 (28 vs. incorporeal) FF 18
Baldrum refuses the effects of the Raging Song - this time...

The Shining Knight |

"A-ha! More spirits to be vanquished by mortal steel and sinew!" The Shining Knight charges forward, spurred on by Syllyn's inspiring chant.
I'll accept the rage and do a charge attack.
+1 limning longsword (charge, rage) vs Green: 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
damage (rage): 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17
I'll roll for the spirit wisp slam, though I don't know if these creatures are susceptible to negative energy damage or not.
Spirit Wisp Slam: 1d20 + 7 ⇒ (1) + 7 = 8
damage (negative): 1d4 + 3 ⇒ (3) + 3 = 6
My AC is 19 for the next round (-2 charge, -1 rage, -1 fatigue).

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Knowledge Religion is not helping here - you want Knowledge Planes
The Shining Knight completely misses.

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Knowledge Religion is not helping here - you want Knowledge Planes
In that case Syllyn got a 20.

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Knowledge Religion is not helping here - you want Knowledge Planes
In that case Baldrum got a... 23. ;-) He has exactly one rank in each Kn (arcana), Kn (planes) and Kn (religion).

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They are Unfettered Phantoms

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They are Unfettered Phantoms
The question Syllyn wants to know the answer to is what are their resistances.

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DR: 5/Slashing.
The gunslinger is still to act.

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special attacks, immunities and then - if 23 is high enough - vulnerabilities, please