PFS1e 8-07 - From the Tome of Righteous Repose (KS)

Game Master phaeton_nz

Evergreen - Levels 3-7
Signup Sheet
Slides


251 to 300 of 359 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

knowledge (whatever): 1d20 ⇒ 17 plus relevant bonus. +3 if religion. Syllyn launches into a performance and moves forward to form a line with the others.

Raging Song:
Raging Song (Su): When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.
Inspired Rage Effects:
Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma, Dexterity, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Spirit Totem(Su):
If you accept the rage you are surrounded by spirit wisps that harass your foes. These spirits make one slam attack each round against a living foe that is adjacent to you. The attack is +7/1d4+3 and does negative energy damage.

While raging, the spirits that surround you make it difficult for your enemies to see you. The spirits grant a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to you (typically due to reach).

Silver Crusade

#8-07 Tome of Righteous Repose Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: 6

Baldrum follows Syllyn. When he sees the ghostly apparitions, he moves past the skald, takes a defensive stance and tries to remember what he knows about ghosts or similar creatures.

Knowledge: Religion t: 1d20 + 4 ⇒ (19) + 4 = 23

Total Defense: +7 dodge bonus to AC (+6 instead of +4 from 3 or more ranks in Acrobatics, and an additional +1 from Crane Style)
AC is now AC 28 T 24 (28 vs. incorporeal) FF 18

Baldrum refuses the effects of the Raging Song - this time...


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"A-ha! More spirits to be vanquished by mortal steel and sinew!" The Shining Knight charges forward, spurred on by Syllyn's inspiring chant.

I'll accept the rage and do a charge attack.

+1 limning longsword (charge, rage) vs Green: 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
damage (rage): 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17

I'll roll for the spirit wisp slam, though I don't know if these creatures are susceptible to negative energy damage or not.

Spirit Wisp Slam: 1d20 + 7 ⇒ (1) + 7 = 8
damage (negative): 1d4 + 3 ⇒ (3) + 3 = 6

My AC is 19 for the next round (-2 charge, -1 rage, -1 fatigue).

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Knowledge Religion is not helping here - you want Knowledge Planes

The Shining Knight completely misses.

Grand Lodge

Male Human lucky number 17 CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin moves up and bolsters SK's defenses and draws his companion sword, Gamin.shield of faith..+3
deflection bonus to AC...and i'll accept the raging song.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)
phaeton_nz wrote:
Knowledge Religion is not helping here - you want Knowledge Planes

In that case Syllyn got a 20.

Silver Crusade

#8-07 Tome of Righteous Repose Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: 6
phaeton_nz wrote:
Knowledge Religion is not helping here - you want Knowledge Planes

In that case Baldrum got a... 23. ;-) He has exactly one rank in each Kn (arcana), Kn (planes) and Kn (religion).

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

They are Unfettered Phantoms

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)
phaeton_nz wrote:
They are Unfettered Phantoms

The question Syllyn wants to know the answer to is what are their resistances.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

DR: 5/Slashing.

The gunslinger is still to act.

Silver Crusade

#8-07 Tome of Righteous Repose Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: 6

special attacks, immunities and then - if 23 is high enough - vulnerabilities, please

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

"Everyone, use a blunt or piercing weapon as they are slightly resistant to slashing."

Scarab Sages

Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8

Move and shoot green with gun pistol hit: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 Point blank shot and precise shot added, does not include whatever cover you are giving him and vs touch dmg: 1d8 + 1 ⇒ (5) + 1 = 6

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 41*/31|F +3, R 0, W +8 (+2 vs Illusion/disease/drugs/poison*)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 3/5, Tongues 4/4, Guiding Star 1/1, #3*, pz*

Sorry for my prolonged absence...and yet, it would appear I've missed nothing! Amazing.

Knowledge (Planes): 1d20 + 9 ⇒ (18) + 9 = 27

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Alexis confirms they are unfettered phantoms. ((Questions? I think you get two))

Immunities: Mind affecting

Special attacks: Phantasmagoric Slam (Su) An unfettered phantom’s attacks are considered magic weapons for the purpose of overcoming damage reduction. Its slams have an additional effect based on its emotional focus. This phantom’s emotional focus is anger, and is already reflected in the statistics above. An anger unfettered phantom’s slam attack deals damage equal to 1d8 + its Strength modifier instead of the normal amount of damage (1d6 + its Strength modifier).

The gunslinger misses.

Red goes incorporeal, moves around Green, goes corporeal again and attacks the Shining Knight with two slams.

slam: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 5 ⇒ (1) + 5 = 6
slam: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d8 + 5 ⇒ (4) + 5 = 9

Ting is up.

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 41*/31|F +3, R 0, W +8 (+2 vs Illusion/disease/drugs/poison*)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 3/5, Tongues 4/4, Guiding Star 1/1, #3*, pz*
Syllyn wrote:
"Everyone, use a blunt or piercing weapon as they are slightly resistant to slashing."

Uhhhh, you've got that backwards, chief.

phaeton_nz wrote:
Alexis confirms they are unfettered phantoms. ((Questions? I think you get two))

Any way to quickly mollify or repel or banish them?

What kind of movement capabilities are we looking at here?

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)
Alexis "The Odd" Trismegistis wrote:
Syllyn wrote:
"Everyone, use a blunt or piercing weapon as they are slightly resistant to slashing."
Uhhhh, you've got that backwards, chief.

Dang, consider his statement corrected.

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Humming along with Syllyn's song, Ting sees an opening. Stepping past Therin, Ting lifts his exotic bastard sword in both talons and slashes at the red phantom like creature.

Inspired rage AC 21 Move action 15 ft, Attack +1 Bastard sword, PA/FF
attack: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d10 + 1 + 7 + 6 ⇒ (4) + 1 + 7 + 6 = 18

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

((Red: -18))

Alexis believes that the only thing that'll make them go away is to weaken then to within 2.5 centimeters of their life. They also have 35ft fly and are incorporeal as they move.

Green attacks the Shining Knight with two slams.
slam: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 5 ⇒ (3) + 5 = 8
slam: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d8 + 5 ⇒ (1) + 5 = 6

Everyone but Ting is up.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

On behalf of Ting...
- Spirit Wisp to hit: 1d20 + 7 ⇒ (11) + 7 = 18
- negative energy damage: 1d4 + 3 ⇒ (3) + 3 = 6

Syllyn continues his martial rhythms (Raging Song) but it seems he is unable to get his sword into the fight. So, instead, he casts Cacophonous Call on the green meanie. (DC 15, 7 round duration because of Cytillesh Spores)

Raging Song:
Raging Song (Su): When the skald begins a raging song and then on each ally's turn, if the ally can hear the raging song, that ally must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects on that ally last for that ally's turn or until the song ends, whichever comes first.
Inspired Rage Effects:
Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +2 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma, Dexterity, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
Spirit Totem(Su):
If you accept the rage you are surrounded by spirit wisps that harass your foes. These spirits make one slam attack each round against a living foe that is adjacent to you. The attack is +7/1d4+3 and does negative energy damage.

While raging, the spirits that surround you make it difficult for your enemies to see you. The spirits grant a 20% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to you (typically due to reach).

Silver Crusade

#8-07 Tome of Righteous Repose Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: 6

@Syllyn: The phantoms are immune against mind-affecting effects...

Baldrum does not accept the Inspired Rage for this turn.

Ok, Slashing it is, then. I need a space to attack, though...

Baldrum drops his Sansetsukon. free action
He casts guidance on himself, then moves while drawing his Seven-branched sword, trying to tumble behind the phantoms while denying them any opportunity to attack.

standard action to cast the cantrip, move action to move using acrobatics (through the square of green, see map), half speed in threatened squares

Acrobatics, Unorthodox Strategy (trait), guidance: 1d20 + 9 + 2 + 1 ⇒ (14) + 9 + 2 + 1 = 26 (vs. 5 + opponent's CMD)

I hope that acrobatics result is high enough...


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"Huzzah!" shouts The Shining Knight, seeing his acrobatic dwarven ally outmaneuver their shared ghostly foe. "Capital hurly-burly!"

Doing a full attack on Green with flanking, accepting the rage.

+1 limning longsword #1 (flanking, rage) vs Green: 1d20 + 7 + 2 + 1 ⇒ (15) + 7 + 2 + 1 = 25
damage (rage): 1d8 + 10 + 1 ⇒ (2) + 10 + 1 = 13

+1 limning longsword #2 (flanking, rage) vs Green: 1d20 + 2 + 2 + 1 ⇒ (12) + 2 + 2 + 1 = 17
damage (rage): 1d8 + 10 + 1 ⇒ (2) + 10 + 1 = 13

I'll roll again for the spirit wisp slam,

Spirit Wisp Slam: 1d20 + 7 ⇒ (18) + 7 = 25
damage (negative): 1d4 + 3 ⇒ (1) + 3 = 4

My AC is 21 for the next round (-1 rage, -1 fatigue).

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)
Baldrum Battlehand wrote:
@Syllyn: The phantoms are immune against mind-affecting effects...

Swap that Cacophonous Call out for a DC 14 Ear-piercing Scream then.

sonic damage: 3d6 ⇒ (4, 5, 2) = 11

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 41*/31|F +3, R 0, W +8 (+2 vs Illusion/disease/drugs/poison*)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 3/5, Tongues 4/4, Guiding Star 1/1, #3*, pz*

Alexis brings up the rear, searching among the forest of legs between her and the foe; again, the light around her dims while one of the phantoms finds itself bombarded with a baleful starscape.

For the next 2 rounds, the Red phantom sheds light as a candle, cannot benefit from concealment or invisibility effects, and takes a –2 penalty on attack rolls and sight-based Perception checks.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Unfortunately Baldrun's acrobatics isn't quite good enough and he doesn't get into flank

The spirit wisps don't appear to be doing anything too it.

But, even without the flank, the Shining Knight does hit once.
((Red: -18; Green: -13))

fort: 1d20 + 9 ⇒ (3) + 9 = 12
Green vibrates as the sound hits it. ((-24))

The gunslinger is still to go, then Red, then Ting, and finally Green.

Scarab Sages

Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8

Reload and shoot green hit: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 probably missed, just barely not a misfire dmg: 1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

Male Half-Elf Gunslinger 4: HP:40/40, Init:5, AC:19, T:15, FF:15, Fort:6, Ref:7, Will:4, +2 vs Enhancement, Lowlight, Perception:8

Reload and shoot green hit: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 dmg: 1d8 + 1 ⇒ (7) + 1 = 8 misses and just barely not a misfire.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

That just misses.

Red goes for the Shining Knight.
slam: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 5 ⇒ (1) + 5 = 6
slam: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d8 + 5 ⇒ (4) + 5 = 9
Ting is up.

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Still humming, Ting realizing he's struck the creature, lulls his tongue in a tengu smile. Again, lifting his exotic bastard sword in both talons he slashes repeatedly at the red phantom like creature.

Inspired rage AC 21 Full Attack +1 Bastard sword, PA/FF
attack: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d10 + 1 + 7 + 6 ⇒ (10) + 1 + 7 + 6 = 24
attack: 1d20 + 8 ⇒ (10) + 8 = 18 damage: 1d10 + 1 + 7 + 6 ⇒ (8) + 1 + 7 + 6 = 22

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

[ooc]Red's attacks are 18 and 15 ... my bad[/b]

Ting hits Red once. (-42) and Red flees into the floor, having had enough.

Green also goes for the Shining Knight
slam: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d8 + 5 ⇒ (1) + 5 = 6
slam: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 1d8 + 5 ⇒ (3) + 5 = 8

Everyone is up.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Syllyn occupies the space just vacated by the fleeing phantom and takes a wild swing at green.

- scimitar to hit, heroism: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
- slashing damage, +1 enhanced, adamantine: 1d6 + 11 ⇒ (4) + 11 = 15

Not rolling wisps as these creatures are immune.

Grand Lodge

Male Human lucky number 17 CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

can i aid Sk's attack from where I am? or his AC if not? i'm foggy on the exact RAW...and i dont have access to my books right at the moment...i'll roll to aid his attack..if not, i'll hold my action

aid attack: 1d20 + 6 ⇒ (15) + 6 = 21

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Interrupting his humming as the red phantom like creature descends through the floor, ting snorts, "bloody floggin' coward." As he turns his attention to the other green creature. Shifting his feet, he lifts his exotic bastard sword in both talons and slashes repeatedly at the green phantom like creature.

Inspired rage AC 21 Full Attack +1 Bastard sword, PA/FF
attack: 1d20 + 13 ⇒ (15) + 13 = 28 damage: 1d10 + 1 + 7 + 6 ⇒ (7) + 1 + 7 + 6 = 21
attack: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22 damage: 1d10 + 1 + 7 + 6 ⇒ (7) + 1 + 7 + 6 = 21

Silver Crusade

#8-07 Tome of Righteous Repose Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: 6

Baldrum will accept the Inspired Rage for this turn.

Baldrum 5-foot-steps back and uses his domain ability to grow larger for a few seconds. swift action
He then attacks with a couple of slashes with his Seven-branched sword.
full attack, flurry of blows

Seven-branched sword, enlarged, raging song: 1d20 + 8 ⇒ (12) + 8 = 20
Slashing, enlarged, raging song: 2d8 + 9 ⇒ (3, 2) + 9 = 14

Seven-branched sword, enlarged, raging song: 1d20 + 8 ⇒ (1) + 8 = 9
Slashing, enlarged, raging song: 2d8 + 9 ⇒ (6, 2) + 9 = 17

current STR: 22
current AC: 18 T 14 FF 15 (incorporeal touch 18)


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"See lads! Even ghosts cower in the face of a stout heart and sinewy sword arm!"

+1 limning longsword #1 (rage) vs Green: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
damage (rage): 1d8 + 10 + 1 ⇒ (1) + 10 + 1 = 12

+1 limning longsword #2 (rage) vs Green: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
damage (rage): 1d8 + 10 + 1 ⇒ (3) + 10 + 1 = 14

This thing may be immune to crits, but I'll roll a confirmation roll for that second attack just in case.

Crit Confirmation vs Green: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Extra crit damage: 1d8 + 10 + 1 ⇒ (6) + 10 + 1 = 17

Current AC: 21 (rage, fatigue).

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Green doesn't even get a chance to escape as it is repeatedly pummeled into oblivion. It's not even clear who struck the last blow as it was so fast.

((Combat over))

Now where Pathfinders.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Syllyn starts going after the fleeing phantom to the east.

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps

Seeing Syllyn moving after the 'phantom' Ting gives chase as well. Calling out, "Oy! We's is comin' too, wroight."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

You reach a branch intersection and there is no sign of the phantom. Where do you want to go?

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Shrugging, he says, "The thing got away. Might as well check the doors." Syllyn checks out door #1, listening and looking but NOT opening.

Grand Lodge

Male Human lucky number 17 CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Before heading further, Theron heals SK's wounds.cmw: 2d8 + 6 ⇒ (8, 6) + 6 = 2030hp back afer the 50%bonus from domwin ability

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

No door, just a corridor to a long room. Racks for bows, crossbows, and other ranged weapons line the southern walls of the chamber. Receptacles for ammunition stand between the racks. A large arcane mark glows on the floor atop a raised platform.

19+ spellcraft or 15+ UMD:
You identify the magic word to activate the glyph, which uses minor creation (CL 9) to form three humanoid shaped archery targets at the top of the stairs.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

UMD, heroism: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

"Interesting. An archery practice chamber. I recognize that glyph and have seen similar ones used to produce targets. Though usually they are illusory; this one creates actual targets."

Syllyn checks out door number 4.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Syllyn finds steps leading down into water.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 25/11/24 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 20 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes), Lucky Number(9)

Syllyn backs away. "Anyone care for swim? We got a small swimming pool or a large bath in there. If someone has a summoning spell, I would suggest that first."

Silver Crusade

#8-07 Tome of Righteous Repose Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: 6

"Let me have a look..."

Baldrum switches place with Syllyn, but takes great care to stay out of the water - for now. The dwarf casts guidance and then detect magic to check the pool for magic auras.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

Warm, steamy water splashes down into the center of this small pool. A set of stairs leads down into the water.

The water is magical and there is a command word etched on the wall.

A container rests at the bottom of this pool, deep enough for a halfling to swim in.

Scarab Sages

NG female Gnome True Silvered Throne 4
Spoiler:
|AC 18, T 10, FF 18 (+4 vs SA/AoO)|HP: 41*/31|F +3, R 0, W +8 (+2 vs Illusion/disease/drugs/poison*)|Init +3, Perc +6|CMB +1 CMD 10|Wagon 1/1, Mystery 1/1, Stardust 3/5, Tongues 4/4, Guiding Star 1/1, #3*, pz*

Alexis catches up with Syllyn and Baldrum.

"A small swimming pool, a large bath, a baptismal font, a sacrificial altar, a scrying pool...it could be many things, really."

She searches it with her third eye using detect magic AND my detect poison SLA....

Spellcraft: 1d20 + 9 ⇒ (19) + 9 = 28

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 2-22 | PFS1e 8-07 | PFS1e 1-55

No poison. In fact the pool has magic on it to keep it clean and refreshed plus it can run either hot or cold. Currently it's set for cold.

When my PC was in it, one of the other PCs was trying to get it to go into jacuzzi mode

Liberty's Edge

Male Tengu Slayer 7 | HP 67/67 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+13/+16 (traps) | Dis. Dev. +22/+25 traps
phaeton_nz wrote:
A container rests at the bottom of this pool, deep enough for a halfling to swim in.

Could we have more explanation about the 'container'?

Mentally shrugging at the archer range, ting voices his opinion, "I's bloody well's prefers blade wroight!"

Following the Nagaji through the door, ting cocks his head considering the idea of a 'bird bath' and steps out of the way for the dwarf to use a little magic to see if the water is 'safe' or not. Hearing the water was safe for bathing, ting lulls his tongue in a tengu smile and adds, "Once we's is bloody well done gettin' bloody we's can come back 'ear an wash off the floggin' filth, wroight."

251 to 300 of 359 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS1e 8-07 - From the Tome of Righteous Repose (KS) All Messageboards

Want to post a reply? Sign in.