
Doll #23, also known as Cindy |

Not realizing that the fallen barbarian was already dead when she poked him, Cindy looks around, focuses her gaze on the next target, and stabs away!
Moving Hypnotic Stare to the one who just pulled himself out of Bob and attacking.
Stabby Again!!: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d2 - 2 ⇒ (1) - 2 = -1
Painful Stare: 1d6 ⇒ 6 ONLY if her initial stab hits. Otherwise she'll add 1 damage to the first other attack that hits him this round.

Gorthug |
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Hit, Flank: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage and neg level: 1d12 + 10 ⇒ (3) + 10 = 13
11 Hp
Stepping over the body and ignoring his own wounds, Gorthug made his way to the barbarian that was struggling with the head-Bob. Not the most honorable target, but then again even in life Gorthug hadn’t worried about that. So why start now?

GM Monster |

Cindy stabs the barbarian as a punishment for exiting Bob!
Note to self that dam is in my spreadsheet now.
Gorthug also lands a heavy blow on that warrior, ignoring the risk to himself should he be struck once more.
You guys will definitely want to make sure your hp are up to date here as there's gonna be a lot of damage thrown around this battle.

Goldslip |

Gorthug, you heal 5 hit points at the beginning of this turn.
Same to Bob.
I take 10 and only fast heal 5 of it, so I'm now at 29/34.
Goldslip winces as the combined flow of life force to both Gorthug and Bob is more than her body can keep pace with. Still, she continues to encourage Gorthug: "Get him again, Gorthug!" +2 attack for next round.
The nixie also loads her light crossbow. Using my standard action for that.

Snowball the Dragon |

recharge 3->2
Snowball takes flight and snaps at the barbarian again under cover of darkness.
Bite: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Then she flies up into the corner of the courtyard, taunting the barbarian.
"Not-birdy up here!"
I love flyby attack

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Bob continues to rapidly replace his protoplasm, thanks to Cindy and his fast healing. (HP: 75/82)
He slides forward, not giving this barbarian a chance to do much else but try to survive.
acid last turn: 1d6 ⇒ 6
acid this turn if engulfed: 1d6 ⇒ 4

Piedmontina Mumblethunder |

Tina flits over to her undead friend, and taps him on the shoulder. "Good luck, big guy"
Bit of Luck. Gorthug can roll a d20 twice and take the better once in the next round

GM Monster |

Fort: 1d20 ⇒ 5
Attack: 1d20 ⇒ 7
Miss chance: 1d100 ⇒ 86
Dam: 2d6 + 17 + 2d6 ⇒ (1, 1) + 17 + (3, 3) = 25
Self harm: 2d6 ⇒ (2, 4) = 6
The barbarian fails to resist Bob's blobby acidity this time and is paralyzed!
How long does the paralysis last?
Bob finds the barbarian tastes much better, though sweaty, than the ice elementals.
Gorthug, you didn't move on the map so I've moved you.
The remaining, capable barbarian, flails around with his axe, hearing but not seeing his enemies.
Attack B, C, or G: 1d3 ⇒ 2
The sword connects through the darkness with Cindy, striking her incredibly hard and nearly destroying the doll in one hit!
21 to hit for 25 magical slashing before DR. Everyone, GO!

Goldslip |

Goldslip's life force again pours into Gorthug and Bob. But then Bob feels the connection break, and Cindy feels a new connection to Goldslip.
Bob and Gorthug each heal 5 and I take another net 5 damage. I terminate the connection to Bob with an immediate action and kindle it with Cindy as a standard action. I use my move action on combat advice again.
"Finish that one off, Gorthug!"

Gorthug |

Hit, aid: 1d20 + 10 ⇒ (16) + 10 = 26
Damage and neg level on 1st hit: 1d12 + 10 ⇒ (4) + 10 = 14
Slam: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d10 + 7 ⇒ (3) + 7 = 10
Had 6HP left, healed 10, so 16 left
With his wounds rapidly closing, Gorthug continued swinging his axe with reckless abandon.

Snowball the Dragon |

recharge 2->1
"Not-birdy bite you!"
Snowball swoops down to land on the side of the barbarian opposite from Gorthug and snaps at the barbarian again!
Bite+Bless+Flank: 1d20 + 7 + 1 + 2 ⇒ (5) + 7 + 1 + 2 = 15
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Is the -2 ac from blindness the same as total concealment granted by darkness? :3

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Bob continues to digest his barbarian snack. 1d6 ⇒ 1 acid
He then slides forward to try to slam and paralyze the final barbarian.
slam: 1d20 ⇒ 7
(HP:80/82)

Doll #23, also known as Cindy |

Reeling from the blow, Cindy takes advantage of the darkness and swoops backwards and up out of the man's reach. Maybe being all stabby isn't as fun as I thought...
Will heal 10 (5 from my fast healing and 5 from Goldslip, but exact remaining HP will depend on GM answer to my question in discussion. It's either 19/34 or 24/34.

Doll #23, also known as Cindy |

Almost forgot...Hypnotic Stare (and therefore Painful Stare) is aimed at the last remaining target, if it wasn't already, and HP is 24/34.

Piedmontina Mumblethunder |

Tina notices Gorthug's wounds, and thinks of how odd it is that he even can be wounded, before she uses her own necrotic powers to help stitch them closed.
Negative energy "attacking" Gorthug for some healing.
HP: 1d8 + 1 ⇒ (4) + 1 = 5

GM Monster |

Sorry for the period of silence. Busy Valentine's weekend but fun.
Snowball manages a bite on the remaining barbarian while Gorthug lands another strike. Bob swings a pseudopod but can't manage to hit, despite the benefits of the darkness.
The desperate barbarian lashes out in a random direction while screaming for backup. "Come help! Crazy darkness!"
BGS: 1d3 ⇒ 1
Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Dam: 2d6 + 17 + 2d6 ⇒ (1, 5) + 17 + (4, 2) = 29
Miss chance: 1d100 ⇒ 94
Acro: 1d20 ⇒ 6
He strikes hard at Bob (21 to hit for 29 damage, beat miss chance).
Everyone, GO! Bob, remind me how long the paralysis lasts?

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It was 7 rounds. So maybe like 5 more left?
[hp]56/82
acid: 1d6 ⇒ 3
While Bob continues to dissolve his barbarian snack, he also continues to punch out at the remaining one.
strike: 1d20 ⇒ 17
if that hits: 1 + 1d6 ⇒ 1 + (3) = 4, and paralysis 3d6 rounds with a DC20 fortitude check

Gorthug |

Hit, aid: 1d20 + 10 ⇒ (20) + 10 = 30
Damage and neg level on 1st hit: 1d12 + 10 ⇒ (5) + 10 = 15
Confirm: 1d20 + 10 ⇒ (10) + 10 = 20
Crit: 2d12 + 20 ⇒ (5, 8) + 20 = 33
Slam: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d10 + 7 ⇒ (4) + 7 = 11
Had 16HP left, healed 5, so 21 left
Total damage if a 20 hits flat footed: 15 + 33 + 11 = 59
”If life were fair, you would have been a worthy opponent.” Gorthug’s voice dripped with malevolence. He waited for the Barbarian to turn towards the sound of his voice, and only then did he swing his axe. At the man’s neck.

GM Monster |

Gorthug finishes off the barbarian while the one in Bob continues to be paralyzed, acid very slowly dissolving him. You hear sounds coming from the longhouse, however. It seems the carousing has quieted down. You expect there will likely be reinforcements ready to investigate soon.
I'm giving you two rounds to reposition, heal, whatever but then more trouble is coming. Tina's dark-glowing pebble is still there in the courtyard. Goldslip's bless is still active. Idk about other active effects.

Piedmontina Mumblethunder |

Tina taps Gorthug again
Heals: 1d8 + 1 ⇒ (7) + 1 = 8
and flies just to the edge of the darkness to keep an eye out for any reinforcements. She stage whispers to the rest of her compatriots: Stay in the dark, they can't see you here

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Bob lets the barbarian out, dumping him on the ground paralyzed by Gorthug.

GM Monster |

Ooh yikes... But good call. He was probably going to make the save and withstand the persistent acid.

Gorthug |

Coup de grace: 3d12 + 30 ⇒ (7, 6, 6) + 30 = 49
The foe was helpless. Gorthug ensured that he was also headless. And only then did he retreat to the shadows.

Snowball the Dragon |

Snowball has been at full health, but now she recharges her Breath Weapon >:3
Snowball looks back and forth for more enemies before starting to chew on a barbarian that didn't look too soaked in acid.

Doll #23, also known as Cindy |

Fully healed
Cindy, wary of the hard hitting "meany-heads", stays towards the rear of the group, floating about 15 feet up but still in the bubble of darkness. She stares towards the longhouse watching for anyone to emerge.
readied action: Swift action to place Hypnotic Stare on first enemy to come within 30' (reduces Will saves by 2 and allows use of Painful Stare)

GM Monster |

I would recommend you guys consider re-positioning at the very least. Somewhere a little more defensible.

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Bob slides to the south, between the building and the wall, to a location that is less out in the open. C'mon lets go this way... it feels more tighter and less chargey over here...
He dissolves barbarian chunks as he goes, rapidly replacing his protoplasm. [hp: 66/82]

Piedmontina Mumblethunder |

Tina grabs the darkness pebble, and carries it with her, following along with the group to their new location. She hums a little tune as she keeps an eye out for more barbarians.

GM Monster |

Ok looks like Bob wants to be in the corner by the ladder up to the battlements. Everyone on board with that? Anything else you want to do in these two rounds? Lmk soon if so or I'll update us.

Goldslip |

Looks like I had one more round of taking 5 damage from Cindy and 5 from Gorthug which put me at 19/34 after my fast healing. Gorthug, am I still taking your damage in these 2 interim rounds, or when are you full up on hp?
The description of Bob's position sounds good to me.

Doll #23, also known as Cindy |

I have fast healing myself, so if you were to stop the link as the fight ended I would have healed to full during the 2 rounds on my own. If you really want to take that 5 damage you can but it isn't needed :)
And the new position looks good, assuming that he made that call immediately as with my slow ass flying it would take me the whole time to move there

Snowball the Dragon |

They can't charge through allies and they have to move the the closest available space to charge, so: worst case we get charged once xD
They *might* be able to get us within 5 range increments of their ranged weapons, but idk how that'd shake out for them action-economy wise
@Goldslip: do you need line of effect to swap out lifelink? You might want to join us inside xD
Snowball notices the darkness become merely dim as Tina carries off the pebble.
Looking back and forth quickly she takes a mouthful of barbarian with her into the corner.

Goldslip |

Goldslip cuts her connection to Cindy as the doll seems almost like new again, but her energy continues to pour into Gorthug.
Staying at 24/34.

Piedmontina Mumblethunder |

I can tap heal gorthug for another:
healz: 2d8 + 2 ⇒ (6, 3) + 2 = 11
Tina whispers to her compatriots: "when the rest come, let me fly out first and distract them.
I'll ready an action to fly to the other side of the incoming group from the darkness and do a Fascinate Bardic song. DC 18 will

GM Monster |

Two barbarians rush out of the longhouse, swords drawn, and look around bewildered but ready for a fight. They see the darkness and eye it suspiciously, slowly approaching.
PCs GO!

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Bob waits quietly in anticipation.... I'll wait a bit to see what other people do.

Doll #23, also known as Cindy |

Clarifying that my readied action from last round will be on the closer one. He has -2 to will saves from Hypnotic Stare. I'll wait to act this round after I see what the rest of the group is doing.

Snowball the Dragon |

"Bite now?" the eager Snowball asks after swallowing some meat.
also delaying until after Tina xD

Piedmontina Mumblethunder |

Tina tosses the darkened pebble to Cindy, and tears out of the Darkness, with Dancing Lights around her. You're a teaser, you turn 'em on / Leave 'em burning and then you're gone, she beckons the Barbarians closer
Putting on a show, hovering at 10ft, DC 18 Will saves or Fascinated

Doll #23, also known as Cindy |

Thank you for the pebble. Cindy likes trinkets and toys. She is still holding her action until she sees what the barbarians' reactions are to Tina

Gorthug |

Gorthug waited in the dark to see if either of the barbarians resisted the fey magic. And if they did, his axe was ready.
Readied Action: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d10 + 12 ⇒ (7) + 12 = 19

Snowball the Dragon |

Snowball inches closer to the edge of the blob of darkness and gets ready to bite any barbarians that come close.
SA: Ready action (5' step + Bite attack on anyone who comes within 10'
MA: move 5'

GM Monster |

Will saves: 2d20 ⇒ (4, 8) = 12
The barbarians are totally fascinated by Tina and do not rush forward into the darkness. Another barbarian comes out of the longhouse, however, and smacks one of is allies on the back of the head. "Gorg should stop wondering and fight!"
Standard to break the fascinate on him. The SW one is still fascinated. Monsters, GO!

Doll #23, also known as Cindy |

Seeing that Tina's ploy is at least partially working, Cindy starts to float forward slowly, bringing the bubble of darkness towards the enemy.
double move holding the pebble of gloomy darkness and danger. updated the map so people can know where the circle is

Gorthug |

Trigger Ready Action above
Gorthug came out of the darkness, his axe raised. No battlecries, no threats. Just the promise of a messy demise.

Snowball the Dragon |

I'm pretty sure you can only ready one action, though, so if you're not within a 5' step then you might need to just move and attack...
"Snowball should stop wondering and fight too!" Snowball shouts as she flies up behind Tina, unleashes a blast of cold on Tina and the two non-fascinated barbarians, and continues onward and upward near the tower.
Cold (DC 16 ref for half): 2d4 ⇒ (4, 3) = 7 vs Tina (lol) and the two barbarians just below her
Recharge: 1d4 ⇒ 4