Monsters save the world (Inactive)

Game Master caster4life

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Monsters build rules

Hmmm... I don't think Snowball counts as a "non-magical, unattended object" unless dead. If it weren't for that, I would probably let you drag her with the dragging causing 1 damage.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Well, as long as he wants to watch her suffer and doesn't one-shot her, she'll be fine xD

And yeah, she needed at least one smacking to serve the likes of Cinder xD

Also, holy s**+ 8d10 xD
I didn't realize he was that big, haha
I think Snowball would've tried anyway with 50/50 odds, but he's large sized and everything, huh? xD


Monsters build rules

Ah right. Fast healing and a low damage roll make you pretty safe here. Yeah he's a juvenile as I stated before and I mentioned he has to squeeze through the passages.

Well I'm glad Snowball is still with us. If the dice had rolled average, you'd have to make a new CR 3 monster... :(


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

ikr? xD
I was also hoping to make the reflex save and scamper-off+burrow after getting a toasty butt xD


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

So...each of my hits causes a negative level with no save. If I caught the dragon in a position where he couldn’t turn around, would he be killed in 11 hits?


Monsters build rules

No he has 13 HD so you'd have to hit him 13 times. I'm a fan of you guys discussing how you want to deal with Cinder because, spoiler alert, he's going to be a problem. So go ahead and start planning in discussion but just keep track of what you know or don't know IC. Piece of advice: If your fight with Cinder lasts 13 rounds, that's probably really bad news for you.


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

So...

Plan 1: Get him stuck and hit him 13 times in the back.
Plan 2: Spread word that there is an evil dragon here with a hoard of gold
Plan 3: Run away


Monsters build rules

XD

Well those are all options! There will be some more developments before a crisis so you'll have time to plan.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

OK I was off on my estimated return time. I HAS RETURNED!!!
Will need to read through a million posts to catch up and then I'll be posting this afternoon/evening

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

I like the idea of advertising far and wide that there is a dragon here with a pile of gold, and maybe even a fair maiden that needs saving. Cindy can act, right?


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

She doesn't really have a great bluff skill, but if she goes into town at night she can enter people's dreams and speak to them which might be even more effective than just convincing them while awake.


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Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Cindy: girl of my dreams


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

OK looks like Snowball and I are both playing possum near Cinder (at least for now). Let's figure out a plan. I'm also kind of cool with the idea of enticing dragon hunters to come to the cave, but what happens when we then have heroes here which were able to kill Cinder? How will we then take care of them?


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

We don’t. We go on vacation until they leave.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

i agree with Gorthug. We set up a temporary home nearby and keep watch. Perhaps we follow them when they enter and finish off a wounded Cinder.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Ooooh! Vacation! Will there be bears there?

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

ummmm...Tina, why are you setting a secret meeting location 1.5 hours after Bob sets a secret meeting location?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

'cause it was her idea and Bob is just trying to steal it ;P


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I'm ok with the two meetings. Just gave me more of a chance for exposition.

Of course now you guys have until she wanders off into the woods to pick one place and get her back on track. XD

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

this is all very funny. Well Bob is going to realize he has a stubborn streak. I am staying at my dirt mound waiting for someone to show up.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

- Pushing for Crystal Room:
Mommy Tina (potential Mommy choice)
Snowball (SISTER!!!)

- Pushing for Dirt Mound:
Mommy in the Woods (favored Mommy choice)
Launch-Bob (Brother)

I guess Cindy is still headed for the entrance unless someone else jumps in to sway her thinking.

By the way if we ever have a tea party Cindy has decided your formal party name is 'The Esteemed Sir Bob of Launch'


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Is the telepathic message from Bob in Common? Because right now Gorthug understands 0% of anything.

Next level though...he will get his language skills back with his memory. Sorry for all of the inconvenience

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

well you can't exactly participate in a secret meeting anyway, so i guess wherever you wander to...


Monsters build rules

Most difficult part of plotting to kill an overpowered dragon: Agreeing on where to meet. XD


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

ikr xD


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Yeah I know. Crystal room is closer and requires a tiny tunnel to get there so it's honestly the better choice, but gotta go with the characters and what they would actually do :P


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Obviously, Tina is as bad at listening as I am at reading.

Plan 4: Steal everything we can, blame it on the goblins, and get out of dodge.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

Plan 5: Collapse the passage/room so it can't get out. No idea how to do that yet, but I'd like to see it buried where it can't get out and eventually suffocates from the weight of the rocks on it.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I do like plan 5, to either crush him or trap him. Ideally we would do it in a different chamber though since I have a feeling there might be a lot of nice stuff in Lucian's chamber.

On a side note, that roll for magic item(s)...was that a single item that Xeria now has, or was it an item each? It happened while I was AFK so I didn't make a roll, and I'm not sure which thing was intended.

EDIT: Never mind, Spellcraft is trained only which Cindy isn't so no roll anyways XD


Monsters build rules

That was one item for the whole party, fyi.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

I approve of the choice of item.

And if we go with plan 5, maybe we can get some goblins along with him.


Monsters build rules

There were a LOT of rolls to handle in GM screen there. All you know is that the enemy's stealth beat your perceptions and she seems to have accurately picked which of you are worth sneak attacking, from her group of which I rolled to see who she went after. Poor Snowball just can't catch a break yet... Maybe soon...

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

those are some crazy low perception rolls for us. you have a gift


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

right? xD
Also, I imagine Snowball getting daily beatings will be nostalgic, if anything >:3


Monsters build rules

You guys actually had two chances to spot this fellow for reasons you'll see in a bit. But she got a nat 20 stealth on the first chance so nobody could spot her. But yeah you guys all rolled low when she did...

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

keep going?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

It has been mostly the weekend that we've waited, it's probably fine xD


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Are we still in the same day as the Lucian fight?


Monsters build rules

No it's a new day.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

if I don't have a con score, can I CHA check for yelling?


Monsters build rules

Yes I suppose that is the logical interpretation of the rules...


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Snowball is only Tiny sized and has a good set of pipes :D

Uhhhh will there be size bonuses on this check...?

edit:
@GM: also, I must've written too much in the gameplay thread xD
Shall Fast Healing act at the beginning of the turn? :3


Monsters build rules

Sure, Snowball. My official ruling from now on is that fast healing acts at the beginning of a creature's turn.


Monsters build rules

You ok Cindy? You're up.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

I'm babysitting last night, today, tonight, and tomorrow morning. I'll be able to update after that marathon tomorrow afternoon :D


Monsters build rules

Xeria and Cindy still to go. Will bot later today.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

My initial issues have now turned into two unplanned trips. I literally just got home from trip one and am about to sleep, then I'm out of pocket again from Thursday through Sunday this weekend.

After that, I should be back to normal with posting daily etc.

I apologize again, but life threw me a couple really rough curveballs this month.


Monsters build rules

Ok thanks for letting us know, Cindy. I'll bot or skip for now and we'll look forward to having you back in a bit.

All: I have a work trip on Thursday-Saturday and might not be able to post much from Thursday morning until later in the day Sunday.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

I'm back, sorry about that - I don't get to spend an entire weekend with my 7 year grand-daughter very often. Unlike raising my daughter - I don't just tell her to go off and occupy herself for hours - its zoos, science centers, movie marathons, and lots of ice cream :D

Catching back up.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Hey all, the next few weeks are going to be a bit weird for me (starting a new job), but I'll try to keep posting as regularly as I can.

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