SFS 1-36: Enter the Ashen Asteroid by AFIT (Inactive)

Game Master AFlashInTime

Starfinder Society Scenario #1-36: Enter the Ashen Asteroid
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Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
Bones' wrote:


re. Fire Extinguishers: it takes 2 rounds to put out a fire (so, normally I guess Bones would have gotten another 1d6 of "burn" on the 2nd round) and they carry 20 rounds of foam or whatever, so we can put out another 9 blazes!

I'm not sure why it's relevant at the moment but;

As a standard action, you can deploy a fire extinguisher to end a burn effect on any one creature or object of Medium or smaller size. Extinguishing a Large creature or object takes 2 rounds, and the number of rounds required doubles with each size category beyond Large. A fire extinguisher can function for 20 rounds (which need not be consecutive) and can be recharged for 10% of the purchase price.

So it depends on how big the fire is. Medium creatures (like Bones) and medium objects only take 1 standard action to put out and my fire extinguisher can do it 19 more times.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Thanks!
I guess I misread it a long time ago and thought it was 2 rounds for all.

OR: I think Bones is so... "big boned" and, err... Dwarven, that he needs a lot of loving.

Dark Archive

I feel like we've sort of hit a stand still here. Anything I can do to help?

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

Sorry, I missed that we needed to take/decide on an action. I was waiting for something to happen.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

@Gogglez: ask the DM, but I think that if you have some RP left before we sleep for the night, you can spend them to take as many 10 minute breaks, each one repairing 10% of your Drone's HP.
So that should give you an edge before tinkering the next day.

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

I can only repair the drone once per day, but it doesn't cost any resolve to do so. Reading the FAQ again, it's wording a little weird. Can I repair the drone every time I spend RP and 1 time for free/day or just once a day ever?

If I can repair it multiple times, I have all my RP still, so I can repair it 5 times for 10hp before resting, then 1 time for free in the morning for 12 ontop of the 2 it already had for 14. That's not too bad.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

If I remember correctly, you can repair a Drone for 10% for free, every time you take a 10 min' break and spend 1 RP to get your SP back.

Thus is it seems you can do that even if you do not lack SP yourself.

I've always seen it played as such.

Thus, if you have 5 RP left, you can spend about an hour at the end of the day to pump 5 x 10% HP back.

Dark Archive

1 person marked this as a favorite.

From the Paizo Starfinder FAQ "...any time a mechanic takes a 10-minute rest and spends a Resolve Point to recover his Stamina Points, he can also choose to repair his drone as part of that same time period."

So Gogglez can repair 10% times the number of RP you have remaining to boost the drone's current HP before resting!

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Thanks! Didn't think to check the FAQ.
I thought it was hidden somewhere in the CRB )))

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Yeah, I referred to the FAQ in my post. I guess "any time" overrides the 1/day thing. I think the FAQ would have been clearer if it was wordered in opposite order. "Any time a mechanic takes a 10-minute rest and spends a Resolve Point to recover his Stamina Points, he can also choose to repair his drone as part of that same time period. This is an exception to the normal rule that you cannot perform any tasks while taking a 10-minute rest to recover your Stamina Points. Additionally, once per day, a mechanic can take 10 minutes to repair his drone without spending a Resolve Point, which then recovers 10% of its Hit Point maximum."

Italics are something I added.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Wow, the lowest crit that I could make, 10 dmg
Ha ha! Lower than your max' dam' in normal )))

Dark Archive

1 person marked this as a favorite.

Sorry, real life got busy. Another post tonight (in about 12 hours or so).

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Thanks for Dming. Also write Nufriend Skittermancer +1 on my sheet.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Thanks a lot!
I really enjoyed your DMing and the adventure.

Player name/Forum Alias : Eric Collins
Character name: Bones
Character level: 3
SFS Character #: 101218-712
Day Job: Mercenary ; Take 10+11 = 21 = 42 Cr.
Profession (Mechanic), take 10: 10 + 14 = 24
Faction: Acquisitives

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

It seems like I indeed did not provide my reporting info yet:

Player name/Forum Alias : Eric / Revvy Bitterleaf
Character name: Savoy
Character level: 4
SFS Character #: 13475-701
Day Job: None
Faction: Dataphiles

Wayfinders

1 person marked this as a favorite.
Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Thanks for running the scenario I must say that I liked it a lot. From the improvement part: giving the Asteroid to Vecro would be a plus on your side but I understand that Paizo explicitly forbade this :P

On a more serious note: Good amount of RP, I liked the number of options that we had while playing. I couldn't say anything that you could have made better :( So good job:)

Dark Archive

Here's the link to the Chronicles.

Let me know if I need to make any corrections on your character sheet. Otherwise, it's been a pleasure, and have a good one!

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8
AFlashInTime wrote:

Since this is my first PbP GMing experience, I’d appreciate any feedback you can provide (either here or if you want to PM me) on what you thought went well, what could have gone better, or just any comments you want to make.[/ooc]

I wouldn't have been able to tell that this was your first time GMing by pbp so well done. Only advice I can give you is do it again if you enjoyed doing it ;)

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

The Chronicle looks good, and I've downloaded it already. Again, great job all. That was my first game when I already knew all of the players beforehand and I like the experience of that.

See you all in the other games!

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Thanks a LOT!
I got the Chronicle )))

Thanks for the game

Be safe all, and roll high!

Dataphiles

Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Got it, thanks!

Wayfinders

Male Kasatha Tempered Pilgrim Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6

Would it be possible to close this game? It is still dangling in my campaigns page ;)

Dataphiles

Male Lashunta Envoy/Mystic SP 17/24 HP 28/28 | RP 5/5 | EAC 12; KAC 13 | Fort +1; Ref +3; Will +5 | Init: +1 | Perc: +8

Just in case you don't know how to do that;

In the campaign tab somewhere to the right there is a link that says edit this campaign. If you click on that you see under the Campaign name a line which says: this campaign is no longer active with a box in front of it. If you select that box and save changes it will mark the campaign as inactive and it will moves from active to the list of your previous campaigns

If you were waiting for conformation from all players that there's chronicles look alright -> Mine looks alright ;)

Thanks for running the game.

Acquisitives

1 person marked this as a favorite.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

We all new Vecro was a dangler...

Second Seekers (Jadnura)

Male Android Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation

Mine looks good.

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