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Z Data Z's page
621 posts. Organized Play character for DoubleGold.
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Full Name |
Z Data Z |
Race |
Android |
Classes/Levels |
Technomancer 11: Speed:50, Init:8, SP:99/99, HP:59/59, RP:9/9, DR:3, 11 Fire Resistance, EAC:26, KAC:30, Fort:6, Ref:7, Will:7, Perc:10, Exceptional vision, electrolocation |
Gender |
Male |
Size |
M |
Age |
20 |
Special Abilities |
Mercenary |
Alignment |
NG |
Deity |
Sarenrae |
Location |
Castrovel: The Wild |
Languages |
Common, Castrovelian, Goblin, Kasatha, Infernal, Orcish |
Occupation |
Architect |
Strength |
21 |
Dexterity |
18 |
Constitution |
16 |
Intelligence |
19 |
Wisdom |
11 |
Charisma |
8 |
About Z Data Z
Z Data Z
Android Mercenary Technomancer 11
NG Medium Humanoid (Android)
Init +8; Perception 11; Lowlight Vision and Darkvision 60ft
Defense
SP: 99 HP: 59 RP: 9
EAC: 26 (+15 Armor, +1 Dex, 10 base)
KAC: 30 (+19 Armor, +1 Dex, 10 base)
AC vs CM: 32
Fort +6 (also, see toughness feat), Ref +6, Will +7 (+2 vs. Disease/Poison/Mind-Affecting/Sleep unless the effect targets constructs)
Offense
Speed: 50 ft
BAB:+8 Melee:+13 Ranged:+12 Thrown:+13
Energy Ray: +11 to hit vs EAC. 1d3 elemental damage of my choice
Magic Missile: 2d4+2 autohit force damage, or 3d4+3 if I take a full round action
OverHeat: 2d8 fire damage in a 15 foot cone. Reflex save 16 halves. My selective targeting lets me exclude 1 square
SuperCharge Weapon: supercharge a weapon, if it hits, it deals 4d6 extra damage, or 2d6 extra damage if it attacks all creatures in the area.
Survival Knife: +12 to hit vs KAC. 1d4+9 piercing damage
Spells
Spell Cache lets me do an extra spell of any level. This is a tattoo
0 Level: Detect Magic, Daze, Energy Ray, Ghost Sound, Mending, Psychokinetic Hand.
1st 6 per day: Create Ammunition, Disguise Self, Magic Missile, Overheat, Supercharge Weapon.
2nd 5 per day: Inject Nanobots, Invisibility, Mirror Image, Spider Climb, Wall of Steam.
3rd 5 per day: Explosive Blast, Haste, Infect Blood, Dimensional Crash.
4th 3 per day: Rewire Flesh, Wall of fire, Resistant Armor.
Stats
STR 21 (+5) DEX 18 (+4) CON 16 (+3) INT 19 (+4) WIS 11 (+0) CHA 8 (-1)
SKILLS (88) | (4+Int) = 8 skill ranks per level
Armor check penalty is 3
Acrobatics +1,
Athletics +16 (11 ranks, trained),
Bluff -1,
Computers 21 (11 ranks, trained, techlore),
Diplomacy -1,
Disguise -1,
Engineering +18 (11 ranks, trained),
Intimidate -1,
Mysticism +17 (11 ranks, trained, techlore)
Perception +11 (11 ranks),
Physical Science +18 (11 ranks, trained),
Piloting +2,
Profession Architect +23 (11 ranks, trained, tools, Clothing),
Sense Motive -2,
Stealth +12 (11 ranks),
Survival +0
Skill notes: Sense Motive DCs against Android are increased by 2, but I take -2 penalty. Armor check penalty is 2 and reducing my speed by 5. I have Professional Architect tools and clothing. Techlore gives me +3 computers and mysticism.
Proficiencies: Light Armor, Heavy Armor, Basic Melee Weapons, Small Arms, Heavy Weapons
Feats
1. Heavy Armor Proficiency: Level 1 Feat
2. Spell Focus: Class gained Feat (+1 to my spell saves)
3. Weapon Specialization-Basic Melee Weapons, small arms: Class gained Feat (adds damage to my weapons equal to level, half for operative weapons and small arms)
4. Level 3 Feat: Toughness (+1 SP per level, +4 bonus to Con saves to continue running, avoid damage from forced march, avoid hunger or thirst damage, +4 con vs hot or cold environments, taking damage from thick or thin atmospheres, sleep deprevation, and breathing smoke)
5. Level 5 Feat: Long Arm Proficiency.
6. Level 7 Feat: Climbing Master
7. Level 9 Feat: Improved Init
8. Level 11 Feat: Enhanced Resistance Fire
Class Features
5+Con Stamina per level+Toughness Feat, 5 HP per level
Spell Cache: see spells sections
Proficient with Light armor, basic melee weapons and small arms. (gained heavy armor via feat)
Magic Hack: Selective Targeting, see spells sections
Magic Hack: Spell Grenade
Magic Hack: Flash Teleport
Magic Hack: Eternal Spell: Supercharge Weapon
Techlore+3: See skills sections
Spell Focus: +1 to DC levels
Increase Str, Dex, Con and Int at level 5 by 2.
Cache Capacitor +1
Increase Str, Dex, Con and Int at level 10.
Race and Theme
1. Theme Knowledge: Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so in in the military by 5. Athletics is a class skill for me.
2. Exceptional Vision: Lowlight and Darkvision 60
3. Constructed: +2 saving throws against disease, mind-affecting effects, poison and sleep. Does not breathe or suffer affects from being in a vacuum.
4. Flat Affect: -2 to sense motive, but DC to sense motive them is +2.
5. Upgrade Slot: One extra upgrade slot, light armor upgrades only.
6. GRUNT (6TH) You’re used to long marches while carrying heavy equipment and can hoist most machinery with ease. Treat your Strength as 1 higher for the purpose of determining your bulk limit.
Gear
Mining Jack III, 17150
Flashlight: 1 Credit,
Fire Extinguisher: 15 Credits,
Disguise Kit: 20 Credits,
Hacking Kit: 20 Credits,
Engineering Kit: 20 Credits,
Navigators Kit: 20 Credits,
1 Serums of Healing MK 1:
1 MK 2 serums
Industrial Backpack: 25 Credits,
5 R2E Rations: 5 Credits,
Survival Knife: 95 Credits,
Dust Storm Clothing: 10 Credits,
Professional Architect's tools: 20 Credits,
Professional Clothing: 5 Credits,
Laser Drill: 200 Credits. (4 charges used of 20).
Technological Upgrade to increase strength by 4: 6500 credits.
Level 5 JetPack: 3100 credits (39/40 charges)
Technological upgrade to increase Dex by 2: 1400
Mobility Enhancer MK 2: 9,500 Credits
Communalism Graft: 1300 Credits: Brain
Electrolocation Graft: Hands: 750 credits
Dermal Plating MK 2: 17,975 Skin
Regenerative Blood MK 2: 10,100: Heart
Auxiliary Eyelids: 8530 credits: Eyes
Slow Fall Graft: 1200 Spinal Column
Balanced Graft: Feet: 350
Speed Suspension, Standard: Legs, 8,800
CredStick: 60,679 Credits
Carrying Capacity
Bulk: 4.0 / Encumbered: 11 / Overburdened: 17
XP: 30
Boons Purchased Dataphiles Faction boon. 2nd Seekers LE boon. Owned Aquisitives from the beginning. SS-JA boon. SS-Eu, Aquisitives improved version. Exoguardians Champion. Wayfinders Champion. Seeker of Knowledge, free. Untarnished Reputation. Known Quality=triple day jobs. Publiscist: When slotting this boon, select either Culture, Diplomacy, or Profession. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up).
All Four Basic Hirelings: Set 2 is Elite Level+6
Set 1: Computers, Engineering, Physical Science
Set 2: Bluff, Diplomacy, Intimidate
Set 3: Culture, Medicine, Survival
Set 4: Life Science, Mysticism, Physical Science
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