Solarian 7 Kasatha Tempered Pilgrim
EAC 18 (+1 with solar armor, +1 with shield) KAC 18 (+1 with solar armor, +1 with shield)
Fortitude Save +6
STR 18 (+4) DEX 17 (+3) CON 10 (0) INT 10 (0) WIS 12 (+1) CHA 16 (+3)
ACROBATICS +10(3 rank) ATHLETICS* +13(5 rank) BLUFF +3 CULTURE +14+1d6(7 ranks) DIPLOMACY +12(6 rank) DISGUISE +3 INTIMIDATE +8(2 rank) PERCEPTION +6 (2 rank) PILOTING +3 SENSE MOTIVE +1 STEALTH +8+1d6(2 rank) SURVIVAL +5(1 rank)
Credits: 17412 - 3100 - 5520
Supernova - after being fully photon-attuned, standard action, Deal 1d6 fire dmg + 1d6 per solarian lvl in 10 feet radius. Reflex save takes half dmg.
Plasma Sheath - As a move action, you can cause all of your melee attacks to deal fire damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until you leave photon mode.
Constructive Interference - get +5 sonic or electricity resistance, +10 when attuned or fully attuned. You can change the energy resistance by spending move action
Kasatha Common Eoxian Ghibran Dwarven Draconic Common-Sign Morlamaw Copaxi Vesk Skitter Drow +1language
EXPERIENCE POINTS: 16
Destruction of AA-126D (Ally Boon) - this works like Basic Hireling: Intimidation, Sense Motive, Survival.
Defender of the Fleet (Starship Boon): Finest Computers (improve the onboard computer by 1, or upgrade the computers bonus by 1), Finest Engines (improve the engines by 1 step); Finest Weapons (rerol a result of 1)
Scoured Stars Survivor (Personal Boon): 1 per day reduce the number of Resolve Points needed to stabilize by 1 (minimum of 0 RP)
Ebaki's Debt (Ally Boon, limited use): 15% lower price for removing the condition. You can remove affliction (but not death) for free but cross this boon.
Skitterfriend (Starship Boon; Limited-Use)
Wayfinders Champion, Improved - regain 1 RP when success at Diplomacy or Survival check.
Making Connection (social, use 0/4) - when attempting an ability check to influence other view on Pact Worlds get +2 circumstance bonus.
Into the Veskarium (Social Boon; Limited-Use): Your efforts in combating the Keepers of the Lie impressed several members of the Veskarium. When you slot this boon, you gain a +2 circumstance bonus to all skill checks made to interact with members of the Veskarium. In addition, once per session, you can check one of the boxes on this boon to reroll any single d20 roll while operating on any Veskarium-occupied world.
Deep Culture Institute Tenure (Social Boon): gain +2 bonus on all Culture, Diplomacy, Engineering, Life Science, Medicine, Mysticism, Physical Science, Sense Motive related to operating in or around a star or related to creature living within stars. You can use culture as profession
Knock for Investigation (Slotless Boon, Limited Use 0/6): When investigating a crime scene or a site of some past event you can: check a box to reroll any one skill check related to investigation, Check two boxes and get a piece of information from a GM (matching the lowest matched DC of a ksill check)
Vecro will move towards the enemy to find himself in a melee range. If needed he uses starknife with returning fusion for range attacks. For the most parts he enters the photon attunement.
[dice=Starknife vs KAC]1d20+10[/dice]
[dice=Damage, piercing, with photon attunement]1d4+6+4+1[/dice]
At close range, he uses his burning chains that has reach
[dice=Chains vs EAC]1d20+10[/dice]
Vecro Asynti, House Khadil was born on the Kasatha starship being fed with history stories of Kasathas and potential that they almost wasted. Vecro as a young Solarian is fascinated in traveling and meeting different civilizations and new species.