Vecro's page

713 posts. Organized Play character for Farol.

Full Name

Vecro Asynti, House Khadil


Kasatha Tempered Pilgrim


Solarian/7 | SP: 56/56 | HP: 51/53 | RP: 5/6 | EAC:20 KAC:20 | Fort +6/Ref +7/Will +6 | Init +3 | Perception +6









Strength 18
Dexterity 17
Constitution 10
Intelligence 10
Wisdom 12
Charisma 16

About Vecro

Solarian 7 Kasatha Tempered Pilgrim

SFS-ID 2359780-702


EAC 18 (+1 with solar armor, +1 with shield) KAC 18 (+1 with solar armor, +1 with shield)
Resistance 5 resistance to cold/fire (decided when using solar armor)

Fortitude Save +6
Reflex Save +7
Will Save +6

STR 18 (+4) DEX 17 (+3) CON 10 (0) INT 10 (0) WIS 12 (+1) CHA 16 (+3)

BAB +7
Melee Attack +11
Ranged Attack +10
Thrown Attack +11


ACROBATICS +10(3 rank) ATHLETICS* +13(5 rank) BLUFF +3 CULTURE +14+1d6(7 ranks) DIPLOMACY +12(6 rank) DISGUISE +3 INTIMIDATE +8(2 rank) PERCEPTION +6 (2 rank) PILOTING +3 SENSE MOTIVE +1 STEALTH +8+1d6(2 rank) SURVIVAL +5(1 rank)

Riot Shield (+1 AC)
Vesk Brigandine II (+5 EAC, +5 KAC, 2 upgrades) + infrared sensors upgrade, jetpack
Starknife, tactical (1d4 P, 20ft, Analog, thrown) + Returning fusion
Paramagnetic storm hammer (3d6 B&E, powedered (capacity 40, usage 2), critical effect knockdown)
Burning Chains, Fiend-Class (1d8 F, critical effect: fatigued, analog, disarm, fueled (capacity 20; usage 1), reach, trip)
1 week field rations
Hygiene Kit
Professional clothes
Synergizing Symbiote (+2 DEX)
Healing Serum (mk1) x2
Cable Line, Titanium Alloy 50 ft
Ring or resistance

Credits: 17412 - 3100 - 5520

Basic Melee Weapons, advanced melee weapons, Small Arms
Light Armor

Lightning Reflexes (+2 to reflex saves)
Toughness (+1 Stamina per lvl, +4 to CON tests for withstanding harsh conditions)
DC = 10 + 1/2 lvl + CHA MOD = 13
Black Hole - after being fully attuned, standard action, pull any number of creatures within 20 feet. Pull distance is 10 feet. Fortitude save

Supernova - after being fully photon-attuned, standard action, Deal 1d6 fire dmg + 1d6 per solarian lvl in 10 feet radius. Reflex save takes half dmg.

Plasma Sheath - As a move action, you can cause all of your melee attacks to deal fire damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until you leave photon mode.
When you are attuned or fully attuned, your attacks with plasma sheath deal additional fire damage equal to half your level.

Constructive Interference - get +5 sonic or electricity resistance, +10 when attuned or fully attuned. You can change the energy resistance by spending move action
Desert Stride (move through nonmagical difficult terrain with normal speed)
Historian (+2 to culture checks)
Natural Grace (+2 Acrobatics and Athletics)
Skill adept (Bluff, Culture)
Solar Manifestation (solar armor black) +1 AC 5 resistance fire/cold
Stellar Mode (Graviton Mode + 1 reflex save bonus, Photon Mode +1 to damage roll)
Stellar Revelation (black hole and supernova)
Theme Knowledge (Reduce the DC of Culture checks to recall knowledge about a culture’s customs and related topics by 5)
Compelling Influence - You understand a variety of social cues and are quick to take advantage of them when you interact with others. When you exceed the DC of a Diplomacy check to improve a creature’s attitude by 5 or more, you need to spend only 1 extra minute interacting with the creature to improve its attitude by one additional category. In addition, you worsen a creature’s attitude only if you fail the Diplomacy check to improve its attitude by 10 or more.
Weapon Specialization
Sidereal Influence (Culture, Stealth)
Constructive Interference (get +5 sonic or electricity resistance, +10 when attuned or fully attuned)
Blazing Orbit - as a move action leave train of fire for 1 round, deals 2d6 fire damage. Get concelment as you move.


Kasatha Common Eoxian Ghibran Dwarven Draconic Common-Sign Morlamaw Copaxi Vesk Skitter Drow +1language

FAME: 4 - 1 + 2 - 2 + 2 + 2 - 2 + 2 + 2 - 2 + 2 + 2 + 2 + 2 + 5 +
Wayfinders: 31
Second Seekers (Jadnura): 1
Exo-Guardians: 1
Dataphiles: 1

Marked Field Agent (Slotless Boon): starfinder society implamnt, activate mentally as a swift action, increase the light level within 5 feet.
Star Sugar Heartlove!!! (Slotless Boon, Limited Use): Vecro has an album of Strawberry Machine Cake. Can be sold for 200 credits
Factions Friend (Social Boon, Limited Use - 3): When you fail to earn Fame at the end of the scenario you can mark off one of this marks and get it.
Basic Hireling Access (Ally Boon: Life Science, Mysticism, Physical Science) - cost 1 Fame. Ability mod equal to the Vecro level
Amateur Hireling Access (Ally Boon: Life Science, Mysticism, Physical Science) - cost 2 Fame. Ability mod equal to the Vecro level +2
Professional Hireling Access (Ally Boon: Life Science, Mysticism, Physical Science) - cost 2 Fame. Ability mod equal to the Vecro level +4

Destruction of AA-126D (Ally Boon) - this works like Basic Hireling: Intimidation, Sense Motive, Survival.
Sudden Attunement (Personal Boon, Limited Use 0/4) - Once per round you can increase your attunement by 1. You can use it even if not slotted but than use 2.

Defender of the Fleet (Starship Boon): Finest Computers (improve the onboard computer by 1, or upgrade the computers bonus by 1), Finest Engines (improve the engines by 1 step); Finest Weapons (rerol a result of 1)

Scoured Stars Survivor (Personal Boon): 1 per day reduce the number of Resolve Points needed to stabilize by 1 (minimum of 0 RP)

Ebaki's Debt (Ally Boon, limited use): 15% lower price for removing the condition. You can remove affliction (but not death) for free but cross this boon.

Skitterfriend (Starship Boon; Limited-Use)

Wayfinders Champion, Improved - regain 1 RP when success at Diplomacy or Survival check.

Making Connection (social, use 0/4) - when attempting an ability check to influence other view on Pact Worlds get +2 circumstance bonus.

Into the Veskarium (Social Boon; Limited-Use): Your efforts in combating the Keepers of the Lie impressed several members of the Veskarium. When you slot this boon, you gain a +2 circumstance bonus to all skill checks made to interact with members of the Veskarium. In addition, once per session, you can check one of the boxes on this boon to reroll any single d20 roll while operating on any Veskarium-occupied world.

Deep Culture Institute Tenure (Social Boon): gain +2 bonus on all Culture, Diplomacy, Engineering, Life Science, Medicine, Mysticism, Physical Science, Sense Motive related to operating in or around a star or related to creature living within stars. You can use culture as profession

Knock for Investigation (Slotless Boon, Limited Use 0/6): When investigating a crime scene or a site of some past event you can: check a box to reroll any one skill check related to investigation, Check two boxes and get a piece of information from a GM (matching the lowest matched DC of a ksill check)

Finished adventures
1-18 The Blackmoon survey
1-01 Commencement
1-36 Enter the Ashen Asteroid
1-99 The Scoured Stars Invasion
2-09 Bluerise Breakout
2-13 Storm of the End of Times
Skitter Crash
3-01 Crash Down
2-05 Meeting of Queens
3-07 Strike at Zone 78
2-19 Truth Keepers
Fire Starters: Soldiers of Brass
4-03 Battle for the Beacon
4-04 Mission not Found

Bot me:

Vecro will move towards the enemy to find himself in a melee range. If needed he uses starknife with returning fusion for range attacks. For the most parts he enters the photon attunement.
[dice=Starknife vs KAC]1d20+10[/dice]
[dice=Damage, piercing, with photon attunement]1d4+6+4+1[/dice]

At close range, he uses his burning chains that has reach

[dice=Chains vs EAC]1d20+10[/dice]
[dice=Damage, flame, with photon attunement]1d8+6+4+1[/dice]


Vecro Asynti, House Khadil was born on the Kasatha starship being fed with history stories of Kasathas and potential that they almost wasted. Vecro as a young Solarian is fascinated in traveling and meeting different civilizations and new species.