[OSP] GM PaleDim's PFS#10-10 The Shattered Shield CORE [Tier 1-5] (Inactive)

Game Master PaleDim

Maps and Handouts

Perception:

[dice=Gratius]d20+8[/dice] +2 vs human
[dice=Yangrit]d20+7[/dice] +2 vs stonework
[dice=Kirrote]d20+5[/dice]
[dice=Ahmande]d20+8[/dice]
[dice=Hootie]d20+7[/dice] +2 vs human
[dice=Aldran]d20+1[/dice]

Initiative:

[dice=Gratius]d20+1[/dice]
[dice=Yangrit]d20+3[/dice]
[dice=Kirrote]d20+3[/dice]
[dice=Ahmande]d20+3[/dice]
[dice=Hootie]d20+5[/dice]
[dice=Aldran]d20+1[/dice]


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Spell & AoE Templates | 4-10: Arclord's Abode

Definitely an option. To keep the pace up though I'll have to call the item late tonight or tomorrow and move on.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none
Aldran wrote:

Aldran not wanting to be left out grabs the banner and calls out.

"550!"
Smiling he hands back the banner.

Umm... I'm confused.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

I will be out of town from Aug 8-11, and I won't be able to post. Please bot me as needed.


Spell & AoE Templates | 4-10: Arclord's Abode

The GM discussing strategy with players isn't a very typical thing, but:

1. this scenario is problematic in places regarding balance and clarity
2. Give the above, I would not be happy attributing a character death potentially to the problematic characteristics of this module.

That said, if you don't appreciate my interjections and think you ought to be solving for non-death without my input, feel free to say so, I can stop. . :)

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

While I'm bust bleeding out, a channel would not only remove the bleeding but also stabilize Hootie as well.

Of course I might not have 8 rounds since the Bleed is 3?


Spell & AoE Templates | 4-10: Arclord's Abode

It looks like Aldran decided to take the leap. He should be able to heal you next round, but now I have an attack of opportunity to resolve :/ (that will DC for sanctuary is pretty low)


Spell & AoE Templates | 4-10: Arclord's Abode

Actually it's bleed 1d4, but I totally neglected to do the roll itself and assumed 1 (not sure why I did that), but I'm going to leave the existing bleeds alone since you're in the high tier based on APL rounding up and *one* character being just into the tier.

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)
GM PaleDim wrote:
It looks like Aldran decided to take the leap. He should be able to heal you next round, but now I have an attack of opportunity to resolve :/ (that will DC for sanctuary is pretty low)

Yes but my AC is pretty high, I am just hoping for some low rolls.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

If Hootie dies, it's not on you GM.

It's fine. it happens.

Just would like to point out that Hootie might not have 8 rounds since bleed is 1d4 and I could fail the stabilization check.

I should have enough PP to pull her out if needed.


Spell & AoE Templates | 4-10: Arclord's Abode

The bleed is supposed to be 1d4, but I forgot to roll it, you don't re-roll it reach round, and it's already been applied to to one round. So for the hit you took it's sticking at 1.

Sorry about the delay folks, it's been a busy weekend. I'll have a post up moving us along by tomorrow morning.


Spell & AoE Templates | 4-10: Arclord's Abode

Y'all are giving it claustrophobia, so a bull rush seemed like a reasonable aggression.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Is my AoO against its flat-footed AC has hit?


Spell & AoE Templates | 4-10: Arclord's Abode

I'll verify this when I get home, but I believe only the victim of a bullrush is supposed to get the AoO, but anyway no it wasn't against flat footed.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

I don't made my AoO against the bull rush (you're right, only the target can do an AoO) but against its move on the grease as it can't take a 5ft. step on the grease (and moving on the grease makes it flat-footed).


Spell & AoE Templates | 4-10: Arclord's Abode

Still no against flat-footed

This thing is low-dex, much like the mummy, so losing dex AC make a difference. Unfortunately it made the reflex save on the way over.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Actually, I think Gratius is right. I think the creature is flat-footed while it moves through grease; this is due to the movement, not the combat maneuver. I had to do some research to figure out why, exactly, but it actually helps explain something I never understood about grease (why the spell description specifically states that you are not flat-footed if you don't attempt to move).

Grease has this to say about movement inside the area of the spell:

Grease wrote:
A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Acrobatics has this to say about movement with Acrobatics:

Acrobatics wrote:
You can use Acrobatics to move on narrow surfaces and uneven ground without falling. A successful check allows you to move at half speed across such surfaces—only one check is needed per round. Use the following table to determine the base DC, which is then modified by the Acrobatics skill modifiers noted below. While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any).

It's not related to the bull rush, except insofar as a bull rush requires you to move. Inside grease, you move at half-speed with a successful Acrobatics check. When you need to make an Acrobatics check to move, you're considered flat-footed (regardless of whether the check was successful or not).

Since the creatures is moving at half-speed, it can't avoid an AoO with a 5' step. Both AoOs (for movement through a threatened square vs Gratius and for the bull rush vs Yangrit) would thus be against flat-footed AC.


Spell & AoE Templates | 4-10: Arclord's Abode

Yes, agreed. It’s flat footed AC is still pretty high unfortunately.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

I just rolled for 47 dmg. That might make this a moot point. :-)

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Perfect moment to do that!

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

For our records, here are the items we purchased:

Minor Staff of Healing (Looks good for Aldran to carry)
Incense of Meditation (For arcane spellcasters; perhaps Ahmande would like to hold it?)


Spell & AoE Templates | 4-10: Arclord's Abode

So with your second checks maybe you'll find the hidden things in this room and/or avoid the danger :)


Spell & AoE Templates | 4-10: Arclord's Abode
Hootie Bell wrote:

Second Perception check 1d20+7

Add +2 if human

Okay, so that gets us knowledge of the trap and helps us move along. It's getting to be time for fast-forward mode :). How many of these characters are signed up for Game Day VIII games?

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Yangrit is.

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

I'm not. But I'll still do my best to keep this moving.


Spell & AoE Templates | 4-10: Arclord's Abode

Big post to keep us moving.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

This char isn't signed up for Gamesday I think.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

This char isn't signed up for Gamesday I think.


Spell & AoE Templates | 4-10: Arclord's Abode

My hope is that we finish this battle tonight or early tomorrow, and then have the remaining 5 days for the final encounter (just after this).

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

Aldran is signed up


Spell & AoE Templates | 4-10: Arclord's Abode

So, with the delay of Gameday, we're not in quite the rush we were before.

On the one hand, I'm glad we pushed and made some good progress. On the other, now that we're at the final, climactic scene, we can maybe take it a bit slower and enjoy it (not lallygag though). Two weeks and four days is a long time to finish. I think we'll still be done in a week at a reasonable pace.

This last battle is going to be rough though, so use what you've learned and more!


Spell & AoE Templates | 4-10: Arclord's Abode

Haha, apologies, I copied forward one of the dealers as Aldran on the new map. Fixed.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

I'm on the way to a music festival in the morning; I'll be away for the entire weekend, returning Monday or Tuesday, and I won't have internet access. Please bot me!


Spell & AoE Templates | 4-10: Arclord's Abode

Thanks for letting us know! Will do (and have fun). There is a *chance* we'll be done by the time you return.


Spell & AoE Templates | 4-10: Arclord's Abode

That's pretty much a wrap folks! Of course feel free to roleplay any last questions or thoughts you have about the scenario's conclusion.

Firstly, your chronicles are ready HERE. Please let me know if anything looks wrong, or if anybody who hadn't made a Day Job roll would like to (and I'll update your chronicle).

Secondly, the tier-determination rules really put you all in a tough position (rounding rules to 3, and then the rule that 6 players must play up from between-tiers), but you did awesome getting through it with everybody. Some well placed greases and crits, and other ingenuities.

I had a lot of fun watching this interesting collection of characters react to things. Anyway, I hope you enjoyed it!

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

Got it, Thanks again for running it. I had a good time.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

I will use my reroll on my DayJob

DayJob (Profession Soldier) Reroll 5*: 1d20 + 5 + 5 ⇒ (11) + 5 + 5 = 21

And thanks for a great game GM! It was great thanks to all of you :)

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Thanks!


Spell & AoE Templates | 4-10: Arclord's Abode
Gratius Laelius wrote:

I will use my reroll on my DayJob

[dice=DayJob (Profession Soldier) Reroll 5*]1d20+5+5

And thanks for a great game GM! It was great thanks to all of you :)

Chronicle updated.


Spell & AoE Templates | 4-10: Arclord's Abode

I'll wait for a few more days before inactivating the campaign. Hope to see you all at a future table!

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |
GM PaleDim wrote:


Chronicle updated.

Thanks!

Hope to see you all at a future table too :)

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

My Chronicle looks good. Thanks for trying so hard to keep us alive! I enjoy scenarios that have a good mix of situations. Fights are fun, but role playing, investigating, and skill checks make for a much more interesting game. :)

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

The dice hated me! par for course for me.

Thank you for the game and keeping us alive!

Hootie wishes that she would have robbed the auction since nothing really bad happened and the Auction went pretty far...

Chronicle received.

Liberty's Edge

Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Day Job, Perform (oratory): 1d20 + 11 ⇒ (16) + 11 = 27

Thanks so much for the game! This was a complicated scenario, and I love the way you ran it for us.


Spell & AoE Templates | 4-10: Arclord's Abode

I am glad to hear that :)

Anyway, it appears everybody has their chronicle, so I'm deactivating now.

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