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About Hootie Bell--------------------
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Character Crunch:
-------------------- Female Halfling Ranger () 1 Rogue () 1 Chaotic Good Small Humanoid Init +5; Senses Normal Vision Perception +7 --------------------
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Precise Shot (Level 1 Feat)
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Ancient Historian (Scarab Sages)
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Favored Enemy (Ex):
Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher. Track (Ex):
Wild Empathy (Ex):
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Weapon and Armor Proficiency:
Sneak Attack:
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. Trapfinding:
Evasion (Ex):
Rogue Talents:
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Rogue Talent:
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Magic Item
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Halfling Racial Traits:
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Slow Speed: Halflings have a base speed of 20 feet. Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. Keen Senses: Halflings receive a +2 racial bonus on Perception checks. Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks. Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. --------------------
Hootie Bell :
Small in Size. Big in Heart. Bigger on the Chest size. Even Bigger in Temper is Hootie Bell. She doesn't take well to insults and is likely to fly off the handle on the smallest of things though she's learnt to curb her excesses since joining the Pathfinders. Make no mistake, her heart is bigger than what her size would suggest, her care and concern for her fellow companions is something one wouldn't make a mistake though she loves battle as well. She considers them fun and yet can't explain them for lack of better word. Nevertheless, one would find a fine companion in her. She does have an interest in Ancient History and their long almost forgotten languages.
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Hootie Bell Appearance:
Small in Size but her chest challenges her best efforts to restrain it and her striking red hair makes Hootie a standout even amongst her fellow kind. Tight vest over her considerable assets with long leather pants that do nothing but accentuate her slender legs. Red hair groomed but with the ocassional feather marks her exotic good looks. Her iris reflects red sparkles but it a second glance it seems pretty normal. A small backpack over her back, shorbow attached to her backpack within easy reach A long travelling coat tied around her waist, covering the back of her legs yet not so much to entangle in case of fast movement. |