[OSP] GM PaleDim's PFS#10-10 The Shattered Shield CORE [Tier 1-5] (Inactive)

Game Master PaleDim

Maps and Handouts

Perception:

[dice=Gratius]d20+8[/dice] +2 vs human
[dice=Yangrit]d20+7[/dice] +2 vs stonework
[dice=Kirrote]d20+5[/dice]
[dice=Ahmande]d20+8[/dice]
[dice=Hootie]d20+7[/dice] +2 vs human
[dice=Aldran]d20+1[/dice]

Initiative:

[dice=Gratius]d20+1[/dice]
[dice=Yangrit]d20+3[/dice]
[dice=Kirrote]d20+3[/dice]
[dice=Ahmande]d20+3[/dice]
[dice=Hootie]d20+5[/dice]
[dice=Aldran]d20+1[/dice]


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Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

"Don't ye run from me."

attack of opportunity, Power attack MW War Ax attack: 1d20 + 5 - 1 + 1 ⇒ (16) + 5 - 1 + 1 = 21
damage, slash: 1d10 + 3 + 1 + 2 ⇒ (10) + 3 + 1 + 2 = 16

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Knowing that he will die quickly and that he will not be able to kill the creature quickly enough, Gratius tries a last bargain.
He strikes the strange doll that the witch was talking to, hoping to destroy it as it seems alive and linked to the strange things that is going on here.

Glaive, IC: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damages, IC: 1d10 + 6 + 1 ⇒ (8) + 6 + 1 = 15

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Forgot the AoO if the creature moves in my reach
AoO: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Crit confirm: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damages (cold iron), IC: 3d10 + 18 + 3 ⇒ (10, 5, 9) + 18 + 3 = 45

@GM hum... if the creature will have provoked an AoO, and my crit hits, I think Gratius will have tried to finish the creature off!
If you accept, instead of attacking the doll, I will have tried to attack the creature.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Worry lines etched deeply across her brow, Yangrit gulps as she edges close enough to the monstrous necrocraft to throw her first acid flask. Her boots make a soft slapping sound as she steps through the pool of Kirrote's blood. Do not die, friend. Orcs may be worthy of all hatred, but Kirrote is all right. Despite his uncouth ways, his heart is in the right place. The world would be a dimmer place without him. These ideas flash through her mind in an instant, along with a sense of begrudging respect, before she turns her focus to the gold-clad evil creation in front of her.

Thrown Acid flask vs. ranged touch AC: 1d20 + 3 ⇒ (19) + 3 = 221d6 ⇒ 1 (Targeting NW corner; all creatures within 5 feet take 1 point acid damage from the splash)
If it misses it lands...: 1d8 ⇒ 5 =>To the right of its NW corner (NE of Gratius)

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

@Yangrit don't forget to add the Inspire Courage bonus to your attack and damages!

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

Forgot my normal attack

Know Religion trying to Figure out what the Monstrous Gold-Clad Necrocraft is: 1d20 + 5 ⇒ (9) + 5 = 14
Well I figure it's undead just by the name, but what can harm it?

Power attack MW War Ax attack: 1d20 + 5 - 1 + 1 ⇒ (14) + 5 - 1 + 1 = 19
damage, slash: 1d10 + 3 + 1 + 2 ⇒ (9) + 3 + 1 + 2 = 15

Please add +2 to hit if I was flanking Gratius before he got attacked. I don't think I was.


Spell & AoE Templates | 4-10: Arclord's Abode
Hootie Bell wrote:

Hootie takes an AOO for movement since I think it has reach.

Draws wand.
Casts on Kirrote 1d8+1
Next round Gratius unless I get beat up on.

Hootie feels her body going into a highly sensitive mode as she pulls out the wand from up her sleeve and uses it on the dying Half Orc!
"Live and don't you dare die on me..." touching said wand onto her companion.

She winces as she expects the blow to come anytime now that she's being slowed to a crawl.......

If your movement is just a 5' step south, which puts you in range of Kirrote, then there's definitely no AoO. You would additionally be giving Yangrit cover to move around to a more advantageous position.


Spell & AoE Templates | 4-10: Arclord's Abode
Gratius Laelius wrote:

Forgot the AoO if the creature moves in my reach

[dice=AoO]1d20+9+1
[dice=Crit confirm]1d20+9+1
[Dice=Damages (cold iron), IC]3d10+18+3

@GM hum... if the creature will have provoked an AoO, and my crit hits, I think Gratius will have tried to finish the creature off!
If you accept, instead of attacking the doll, I will have tried to attack the creature.

I don't at all mind you redirecting your turn. The doll is not destroyed, but it's also fairly "inert" from not being carried around by the witch any longer.

On the AoO, that's only if it moves *through and out of* one of the squares you threaten, not just arriving at. Did you turn entail movement that you just didn't describe in your post? I think it would have had to move through your reach to land where it did last turn, but you look like you're in a diff. position now.

I'm going to roll with assuming you took a 5' step as reflected on the map. it's good to describe your movement in the post too. In which case, yes, you finish off the creature. Post coming shortly...

Yangrit save that acid flask given Gratius' turn.

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Yes, Gratius has taken a 5ft. step (because he has reach and can't attack someone at 5ft.)


Spell & AoE Templates | 4-10: Arclord's Abode

Hootie carefully creeps towards Kirrote, pulling out her wand and tapping the half-orc with it. Thankfully, it provides such a surge of healing that he returns to consciousness and his persistent bleed ceases.

Meanwhile Gratius leans into the charging creature, first cleaving into its chest. Then he sets his feet and winds up with the glaive to slash from the other side. He catches it off-guard and nearly cleaves through its neck, leaving its head dangling by an inches-wide cord of flesh-substance. The undead construct falls to the ground, inert.

Victory! Out of combat initiative.

Final statuses:
Kirrote -23
Ahmande -10
Yangrit -6 nonlethal
Hootie -6 STR
Gratius -27, bleed 4
Aldran -3

The room returns to an eerie calm, though still drenched in the odors of sweat and blood. In fact Gratius' blood continues to flow from his deep wound, and will pass out unconscious in mere moments if not aided.

NOTE Decide what healing wand charges and/or spell slots you want to use.

The witch lays motionless on the ground. Being undead, she passed immediately as she suffered the final blow.

Those near the poppet can faintly hear it call out plaintively, imploring you to come and pick it up, crying “I’m free! Free from that evil witch! Please take me with you and allow me to serve Abadar with a righteous ally!”

Sense Motive, DC28:
It is lying, desperately seeking a new host.

Dark archive members:
You recognize that this poppet would definitely be of particular interest to your Society faction. It would be ideal if you could return with it when you give your report.

Perception, inspect poppet, DC15:
You would risk contracting aurum death when coming into contact with it, but you could use a spade, bag, sack or other means to pick it up and avoid that risk.

You briefly search the witche's robe pockets and very quickly come up with the fabled shard. It doesn't look like much at a casual glance, but it stands out well enough from the other detritus in the room.

There is still the return trip to report to the VC, but I will start preparing chronicles tonight.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Acid flask un-thrown. ;)

Sense Motive DC 28: 1d20 + 8 ⇒ (10) + 8 = 18

Cynical Yangrit isn't sure if the poppet is being honest, but she heard what that thing was saying before the battle and has no intention of listening to the mewling of the enemy. She notes that the weakened Hootie has stabilized Kirrote, thank goodness.

"Ahmande, can you heal Gratius?" If he cannot, she will help Hootie over to Gratius so she can whack him with the wand. Once she's over there, she will stand over the poppet and inspect it.

Perception DC 15: 1d20 + 7 ⇒ (7) + 7 = 14

"No. You will be turned over to the proper authorities. They will deal with you as they see fit." She turns away from it and strides to Kirrote, pulling out her healing kit to begin working on him.

Heal: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25


Spell & AoE Templates | 4-10: Arclord's Abode

Ahmande does not have CLW

Grand Lodge

Half-orc CG Half-orc barbarian 2 HP: 2/25 | AC: 15/11/14 CMD: 17 | F: +5 R: +1 W: +0 | Init +3 | Perc: +5

Wow. I got too busy IRL and just now am catching up. Almost died!

Kirrote's eyes flutter open and he sits up, anger flashing and muscles tightening as he reaches for the axe that fell with him. "Where's that foul beast?" He tries to stand but his extensive injuries force him to move slowly.

It dawns on Kirrote that no one else is moving around as in battle. He sees the body of the dead creature. "Oh. It's over?" His shoulders slump and he allows himself to feel the pain. He starts to pull away with Yangrit begins applying ministrations but she is too insistent and he doesn't have the energy to keep resisting.

"Did we get the shard?"

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Kirrote -23 CLW 4d8 + 4 ⇒ (4, 2, 6, 4) + 4 = 20 (3 dmg left)
Ahmande -10 CLW 2d8 + 2 ⇒ (8, 2) + 2 = 12 (Fully Healed)
Yangrit -6 nonlethal CLW 1d8 + 1 ⇒ (4) + 1 = 5 (1 non lethal left)
Hootie -6 STR (Can't be helped)
Gratius -27, bleed 4 CLW 4d8 + 4 ⇒ (8, 3, 3, 8) + 4 = 26 (1 dmg left)
Aldran -3

Struggling with help from the others, the plucky halfling taps her wand against each of her companion with immediate effect as their wounds starts closing up.
Once done, she once more hides it in the sleeve of her blouse somewhere on her person.

Sense Motive 1d20 + 5 ⇒ (19) + 5 = 24
Perception 1d20 + 7 ⇒ (12) + 7 = 19

"The Poppet is saying something but is a carrier of that cursed disease. Be careful when handling it." she warns as she inspects the poppet and ignores its words.
Retrieving the shard, she stows it as she answers her companions.
"We got what we came for." she pauses a while.
"Shall we make our way away?" she winces as she's still feeling the effects of the strength draining effects of the last attack.

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

My post got eaten of his healing and use of staff on Hootie

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

"Yes, we should go. I cannot think of a way to explain how we got into this mess to the authorities without implicating ourselves in some part of the shady business with the auction. What suggestions do you have?" (Lawful Good character delegating the lying to those who can do it.) Yangrit asks the group as she pulls out her bedroll and tosses it over the poppet. She gathers up the ends, careful not to touch the vector of disease, and ties them together into an ungainly looking bundle for safe transport. Of course, she pointedly ignores anything it says.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

"we can't." Hootie states.

"We can however guess that those who ran away would have the Legion come running soon." Hootie begins moving.

She for one doesn't want to be around.


Spell & AoE Templates | 4-10: Arclord's Abode

Yangrit cautiously handles the poppet with a bedroll and tucks it away into her backpack for safekeeping during the return journey. Thankfully, your use of divine power was minimal and inconspicuous such that your exit from the city is smooth.

The trek back to Manaket is likewise uneventful. Obo is pleased to find that you've recovered the shard but concerned that the unknown benefactor who asked Zaashakar to steal it in the first place remains hidden in the shadows.

You know, I have to thank you for preserving Torvad's anonymity. He's a valuable asset on the ground for us in Azir, and there are certainly more goings-on that we need to continue to monitor there. I know it wasn't easy for you to minimize the use of your abilities, Aldran.

He snaps his fingers as his eyes light up in sudden remembrance.

Ah! I've received word that he's all healed up! I thought you might like to know. Also, after the incident at the auction, and your uncovering of the Grave Wager, he did a bit of snooping around. He was able to interview some of the desperate clientele of the Grave Wager and learned about our "Zaashakar"...

The Tale of Zaashakar:

I'm including this because I'm frustrated how much background is in the scenario writeup but then not incorporated in a way that is visible to you, the players. So enjoy this for what it is worth.

House Ul-Ravi is a noble family in Azir with roots dating back centuries. The family lineage is so old, in fact, that many of its members openly worshipped Abadar—the god of cities, law, merchants, and wealth—long before the First Law ever came to pass. When Rahadoum declared religious worship to be illegal, the ancestral tomb in Alhanzir Cemetery that had housed the remains of their family for centuries was stripped of any external evidence of the family’s veneration of the Master of the First Vault.

In life, Zaashakar Ul-Ravi was born to parents who had excelled as merchants in Azir’s Grand Souk (much in part, they believed, to their secret worship and devotion to Abadar in spite of the Pure Legion and the Laws of Man). Zaashakar exhibited an exceptional talent for and understanding of mathematics throughout her adolescence, and her parents encouraged her to pursue a career as a merchant, professor, or politician. But as Zaashakar matured into a young woman, she learned to love a different side of mathematics, specifically probability. Harnessing and honing the ability to calculate outcomes quickly and commit complicated strategies and sequences of play to memory, Zaashakar made a name for herself in Azir not as a merchant but as one of the most formidable professional gamblers the city had ever produced. In secret, she also venerated Abadar, believing the god of profit and wealth to have blessed her with her talents so that she could use her winnings to better her community. Zaashakar was careful never to cheat or manipulate the rules of a game, always gambling fairly and earnestly. Astonishingly, she gambled herself into prominence and wealth before she was even 30, and she gifted most of her earnings to libraries, hospitals, and schools in Rahadoum.

Zaashakar’s downfall came when she left the city to participate in a gambling tournament in Katapesh. Little did Zaashakar know the tournament was organized by a prominent crime family in the area who had arranged for certain other gamblers to win. In the first few days of competition, Zaashakar’s skill allowed her to handily defeat several of the other players, using her intellect to place the right bets at the right times. As the tournament neared its end, Zaashakar had qualified for the final table and appeared to be the crowd’s favorite to win it all. Just as she sat down to begin play on the final day of the tournament, however, she was approached by the owner of the gambling hall, who accused her of cheating. Though Zaashakar was innocent, the criminal organization paid several other gamblers to corroborate false accusations against her, fearing that Zaashakar could interfere with their plans. Zaashakar was removed from the tournament and kidnapped by the crime family that had conspired against her. That family attempted to torture and intimidate her into working for them, and when she refused, she was forced to fight for her life in a deadly competition that pitted desperate gamblers against undead monstrosities. Zaashakar was slain by a ghoul in combat and awoke later to find she had been transformed into a ghoul herself. Hungry for flesh and revenge, Zaashakar stalked and hunted the criminals and gamblers who had betrayed her, slaughtering many of them in one swoop as they gathered for a private game. Upon their deaths, a strange, dark force called to her, and Zaashakar felt compelled to desecrate their remains. Hardly aware of her actions, she crafted a poppet from their skin and filled it with their fingernails, hair, fat, blood, and flesh, adorning it with a sculpture of a jawless skull made from the gold awarded to the gamblers who won the tournament that had led to her downfall. On that day Zaashakar became a witch, gaining dark powers from her poppet, Vaultkeeper, which constantly whispers promises that Abadar still watches over Zaashakar and that all will be made right as long as she follows Vaultkeeper’s instructions.

Now Zaashakar has returned to Rahadoum, desecrating the Ul-Ravi ancestral tomb and the remains of her ancestors by transforming the tomb into a macabre gambling hall known to its unfortunate patrons as the Grave Wager. Over the last few months, the Grave Wager has gained more and more clientele, mostly desperate and damned citizens seeking fast wealth to solve a problem, pursue a dream, or leave the city.
-----------------------

Somewhere, out there, the force that guided her hand still lurks...

~~FIN~~

Primary success condition: retrieve the shard of the Shattered Shield of Arnisant. SUCCESS

Secondary success condition: successfully rescue Torvad and do not reveal his identity to the Pure Legion. SUCCESS

Silver Crusade

M Dwarf (core) Fighter / 1 Cleric / 1 HP 21 /21 AC 19 ( Touch 11 Flat 18) / Fort +7 | Ref +2 | Will +4 / CMB +4 | CMD 15 / Init +1/ Perception +1(+3 vs, stone work)

"I made due Obo, since it was the city's law of no divine magic's."

Then hearing the tale of Zaashakar.
"So what Ye are saying is that this blasted city keeps out we clerics, but let in evil witch ghouls. This is a strange city."
Aldran shaking his head.

"Now hopefully there aren't anymore 'oh I thought we had them all' shards still out there."

Dark Archive

AC13(T11,FF12) CMD18| HP 28/28| F +6 R +3 W +4 | Init +1, Perc +9, Sense Motive +1 |

Gratius was stunned to still be alive after the fight. The quick reaction of his comrade saving him for bleeding to death and his faith in Aroden in a godless land has certainly guided his hand in the last fight.
He silently prays Aroden, even knowing He will not listen.

Opening his eyes he says Thank you Hootie. It was close this time...
Perception: 1d20 + 9 ⇒ (17) + 9 = 26

Listening to Yangrit he agrees with her and he's ready to go back to Azir and help the dwarf taking care of the puppet.

Once they get back he's relieved to give the puppet to the Dark Archive as he hopes they will be abel to use its magic for a better purpose.

He's intrigued by the story of Zaashakar and how the treachery of some people transforms a pure soul of something of pure evil...

I'm happy to have been able to put to rest the soul of this creature. I hope that Pharasma judgment will not be too harsh on her and let her soul join Abadar in Axis.

Says Gratius.


Spell & AoE Templates | 4-10: Arclord's Abode
Aldran Ironfoot wrote:

Then hearing the tale of Zaashakar.

"So what Ye are saying is that this blasted city keeps out we clerics, but let in evil witch ghouls. This is a strange city."
Aldran shaking his head.

Obo shakes his head. No, definitely not. I don't think the city knew what was happening under its nose. In fact, even Torvad didn't have the whole picture until some of the clues emerged from your encounters. Even still, we don't know precisely what forces controlled her through the poppet that she called the Vaultkeeper.

Aldran Ironfoot wrote:
"Now hopefully there aren't anymore 'oh I thought we had them all' shards still out there."

Yes. The agents in Vigil must already have it in the back of their minds that while they *believed* all of the shards were accounted for, that perhaps one had been substituted for a fake. Hopefully with the return of this shard they can improve their verification process and better account for all of them. I only hope that no other shards have already been replaced...Clearly this is a wake-up call.


Spell & AoE Templates | 4-10: Arclord's Abode
Gratius Laelius wrote:
I'm happy to have been able to put to rest the soul of this creature. I hope that Pharasma judgment will not be too harsh on her and let her soul join Abadar in Axis.

Obo concurs. Indeed, but at the very least she doesn't linger as an agent of darkness anymore. Who can say what will be her ultimate fate in the beyond? If the deities' work here is any reflection, I fear the answer there is no more clear and direct than what she experienced here...

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Yangrit just grunts in disgust at the whole affair, not trusting herself to speak lest she reveal the true bent of her thoughts. She is wholeheartedly ashamed at how useless and cowardly she was in those fights with the necrocraft monstrosities. I vow to figure out a way to become stronger. ...And to overcome my fear of the undead. Somehow, I MUST do so!

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie voices out her opinion upon hearing the tale.

"That city is all kind of messed up. It'll be hard to gain any form of business there and yet opportunists abound in a city as mixed up in its laws...I mean Undead loowed but the divine kept out." she shakes her head.

"Honestly. At least we got the job done."

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