Vine Wrangler Elf

Ahmandé's page

698 posts. Organized Play character for Zin Z'arin.


Full Name

Ahmandé

Race

| HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13

Classes/Levels

| Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)

Gender

Male CN Elven Bard 5

Age

133

About Ahmandé

CORE

Male Elf Bard 5
CN Medium Humanoid (elf)
Init +3; Senses Low-Light Vision; Perception +9

Str 10, Dex 12, Con 12, Int 12, Wis 8, Cha 21*
* headband of alluring charisma +2

Statblock:

Ahmandé
Male elf bard 5
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 12, flat-footed 16 (+4 armor, +1 deflection, +1 Dex, +1 natural)
hp 33 (5d8+5)
Fort +3, Ref +6, Will +5; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep
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Offense
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Speed 30 ft.
Melee longsword +3 (1d8/19-20) or
. . morningstar +3 (1d8) or
. . sap +3 (1d6 nonlethal)
Ranged darkwood longbow +5 (1d8/×3)
Special Attacks bardic performance 23 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +10)
. . 2nd (3/day)—hold person (DC 18), mirror image, suggestion (DC 18)
. . 1st (6/day)—charm person (DC 17), feather fall, grease, sleep (DC 17)
. . 0 (at will)—detect magic, ghost sound (DC 15), lullaby (DC 16), message, prestidigitation, read magic
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Statistics
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Str 10, Dex 12, Con 12, Int 12, Wis 8, Cha 21
Base Atk +3; CMB +3; CMD 15
Feats Extra Performance, Spell Focus (enchantment), Spell Penetration
Traits indomitable faith, reactionary
Skills Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +11, Knowledge (nature) +7, Knowledge (nobility) +3, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +5, Perception +9, Perform (act) +13, Perform (dance) +9, Perform (oratory) +13, Sleight of Hand +5, Spellcraft +9 (+11 to identify magic item properties), Stealth +5, Survival -1 (+1 to avoid becoming lost), Use Magic Device +13; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Sylvan
SQ bardic knowledge +2, elven magic, lore master 1/day, versatile performance (oratory)
Combat Gear haunt siphon, haunt siphon, scroll of silent image, wand of cure light wounds (43 charges), wand of endure elements (28 charges), wand of lesser restoration (6 charges), wand of magic missile (10 charges), wand of protection from evil (18 charges), wand of reduce person (9 charges), wand of summon monster i (CL 3rd, 4 charges), wand of unseen servant (10 charges), alchemist's fire (3); Other Gear +1 studded leather, darkwood longbow with 22 arrows, longsword, morningstar, sap, amulet of natural armor +1, headband of alluring charisma +2, muleback cords of resistance +1[APG], ring of protection +1, wayfinder[ISWG], backpack, belt pouch, scroll case, trail rations (5), waterskin, 890 gp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 23 rounds/day) Your performances can create magical effects.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Versatile Performance (Oratory) +13 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

Resources:

As you prepare, Besnik gives the PCs a traveler’s any-tool, a wand of cure moderate wounds (5 charges), six flasks of holy water, one soul stimulant and a wand of protection from evil (7 charges)