[SFS] Dead Suns, Book 5: The Thirteenth Gate (Inactive)

Game Master Nefreet

Starfield



GM GM GM ∞ | Slides | Chronicles

Greetings, everyone!!

This is the Discussion Thread for Dead Suns, Book 5: The Thirteenth Gate. My previous PbP for Book 4: The Ruined Clouds can be found HERE if you need to reference anything.

To those who are new to the Campaign, congratulations on being selected! To those who are continuing from the previous game, welcome back! It is my sincerest hope that you have a good time, and I thank you in advance for your interest!

Character Creation:
Only Core races, Legacy races and Kish will be allowed for this Campaign. Please utilize the Standard Starfinder Character Creation Rules, using the 10-point buy system, and reference this Skill Matrix to ensure the party has every skill accounted for.

Kish characters utilizing racial weapons (such as the Battlebow) may remove the archaic property by spending an additional 10% of the base price of the item. Kish characters begin play speaking Common for free, thanks to some audio books accidentally left behind by the Cult of the Devourer.

All characters will be 10th Level for the entire duration of the Book. You begin play with your choice of either:

• One 10th level item
• One 9th level item
• 36,000 credits to spend as you wish
• For items made of a special material, simply pay for the extra cost

...OR...

• 66,000 credits to spend as you wish

A little about me (spoilered because I'm boring):
I have been GMing for 20+ years, including nearly 7 years with PFS and nearly 2 years with SFS. I enjoy meeting new people and learning new ways of doing things! That being said, if you have any GMing critiques or suggestions on how to improve the PbP experience please feel free to post here in the Discussion Thread or send me a PM!

A little about PbP (spoilered if you're a veteran):
If you're new to play-by-post, feel free to ask any how-to questions here! The Gameplay Thread should be reserved for in-character roleplay and rollplay, but if you need to mention something out-of-character over there be sure to use the [OOC] tag.

If you're up for some light reading, Painlord's Play-by-Post Guide can really help flush out your PC's full roleplaying potential via PbP, something that Organized Play characters don't always have the opportunity to do at an actual table.

I prefer to do Block Initiative, and I'll pre-roll your Perception and Initiative checks in a block as well (alphabetically with enemies after for consistency). Depending on the number of saves a given encounter requires, I may roll those for you as well.

This game will award Starfinder Society credit (if that interests you) via "Campaign Mode". The Chronicle is Tier 9-10.

Expectations (spoilered if you've played under me previously):
I've been playing and GMing PbP for years, and I've experienced the awkwardness of having to deal with the disappearance of players and GMs more than a handful of times. Sometimes it's a brief hiccup in availability, and sometimes it's burnout. No apologies needed. Life happens, and I've been on both sides before. With that in mind, this is the pace I'd like to adhere to:

• Please endeavor to check each thread every day for new posts.
• Please endeavor to read each new post thoroughly.
• Please endeavor to post something every day. Little jokes, personal jabs and conversational banter are the things PbPs thrive on. It's easier to read and write a quick response than a page turner.
• I will generally bot someone who hasn't posted within 24 hours after a response was needed from them.
• If I've had to bot someone twice consecutively, I'll generally PM them to see if everything is alright.
• After a week of no communication, I'll issue a Chronicle to the individual for the sections completed and finish the rest of the game with the remaining players. If that creates a pivotal gap that prevents the group from continuing, I may recruit a new character to take their place.
• In order to hold myself accountable, I've already conscripted one victim friend as a player who can poke me IRL if I'm the one who's falling behind ^_^

Formatting (spoilered for length, but please read!):
In my experience combats run smoothest when everyone formats their posts similarly. I may have to read through half a dozen posts before crafting my own, and the fewer questions I have the more efficient I can be. I have two requests:

1) please format your attack and damage rolls to include the weapon used, whether you're targeting EAC or KAC, and what type of damage you're dealing. For example:

[DICE=Tactical Pike vs KAC]1d20+5[/DICE]
[DICE=Piercing]1d8+4[/DICE]

2) please copy/paste/edit the following sample header into your character's profile. Everything should fit in just one line. Use the maximum values for SP/HP/RP and I'll track the rest during combat:

Alignment PGP Race Class (Level) | EAC: #, KAC: # , DR: #/type , Resist: #/type | Fort: +#, Ref: +#, Will: +# (other bonuses here) | SP: #, HP: #, RP: # | Perc: +# (exceptional senses here) | Init: +# | Speed: # ft. | Any other information you'd like to track or display

...which might look like…

LG Female Ysoki Soldier (5) | EAC: 20, KAC: 20, DR: 5/-, Resist: 5/fire | Fort: +6, Ref: +6, Will: +3 (+2 Disease) | SP: 45, HP: 42, RP: 7 | Perc: +7 (Darkvision 60 ft) | Init: +4 | Speed: 40 ft., Climb: 20 ft. | Threatens 10 feet

Lastly...

This adventure includes Starship Combat! Previously, during Book 4, I skipped Starship Combat in the interest of leaving enough time for the Playtest to conclude. For this Book and Book 6, I want to re-incorporate it.

On that note, your first task as a group will be to build your Starship! In Book 1 your group acquired the vintage Sunrise Maiden, an explorer-class, medium-sized Sanjaval Vagabond. Since then it has grown into a Tier 9 Starship pre-built with crew quarters [good], escape pods [x6], and two recreation suites [HAC/gym]! You have 213 Build Points remaining to customize it as you see fit! I'd like everyone's input, and my only suggestion as a GM is to avoid building something hyper specialized. It's tempting to drop all of your build points into one giant weapon, for example, but in my experience such a lack of versatility can really become impeding.

Additionally, since your group has already fought the Azlanti Star Empire once, you may include any Mystical Starship Weapons in your build (but nothing else otherwise "restricted" in the weapons chart).

Also, when you post, please include what Starship Role you'll be occupying. After your ship is finalized I will create the introductory Gameplay post, and we'll begin!

Good luck!!


I'm in! The character will be on the weekend.

At the end of the weekend, most likely!


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Hello all!

As Pangea-Mu, the ethno-archaeologist decides to remain with the Kish, unable to leave such an interesting place, with so much to explore... Kush decides to leave the Kish, discover the universe, and help fight this incredible threat.

Will make my character sheet clearer, and put my avatar info' up etc. over the week-end ; and look into spaceship creation etc.
Kush the Kish is a Mystic (Healer) Dream Prophet of Talavet

NOTE: there might be the Paizo bug w. this thread...? I was unable to dot into the Gameplay thread.


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GM GM GM ∞ | Slides | Chronicles

Indeed. I emailed them about it.


GM GM GM ∞ | Slides | Chronicles

*sigh*

HERE is the new Discussion Thread.

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