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Timtenzekil flies up into the broken craft, surveying the scene and letting Penny do the dirty work.
Bite, Inspired, Flanking on Red: 1d20 + 11 + 2 + 2 ⇒ (17) + 11 + 2 + 2 = 32
Claw, Inspired, Flanking on Red: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35
Claw, Inspired, Flanking on Red: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35
WHAT on Yellow: 1d20 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23
HOW on Yellow: 1d20 + 11 + 2 + 2 ⇒ (18) + 11 + 2 + 2 = 33
Bite Nonlethal Damage: 1d6 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Claw Nonlethal Damage: 1d4 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Claw Nonlethal Damage: 1d4 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Crit Nonlethal Damage: 1d4 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Second Crit Nonlethal Damage: 1d4 + 11 + 2 ⇒ (3) + 11 + 2 = 16
If Red goes down, Penny will move to flank Blue and continue. Gods help them.

Theodric Milan |

I think Paizo ate my post from yesterday and I didn't just imagine it because my mini moved up for the Penny flank. I rolled a nat 1 on that attack, lets see if the dice roller ate it or not.
Theodric moves up behind red and gives him a solid stabbing in the back.
stabbity: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
damage: 1d4 + 4d6 ⇒ (3) + (2, 1, 6, 6) = 18

GM Bret |

Red Fort save: 1d20 + 9 ⇒ (1) + 9 = 10
Red stands there, dazed by Melody’s scream. It seems they will not get a chance at any loot.
Because of this, they do not react as Mongo bowls Blue down. He finds that his armor spikes do full damage against the creature. Blue is knocked off their feet by the attack.
Red is then tripped by Tycho’s spell, so they too are prone. It isn’t looking good for Team Rhino!
The second chain misses but the third one slashes them, however it doesn’t seem to do any damage. Red is too bull headed to be afraid.
Red Will, Fear effect : 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Red Will, Fear effect : 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Then Penny gets to Red. She bites and claws until Red goes unconscious.
Exact damage done depends on research into Bludgeoner feat. Applied the DR, actual damage may be higher.
Seeing Red is out of the picture, Theodric flanks Blue and attacks. All the damage goes through.
Since you said stab, I will assume piercing damage with a dagger.
Bolded may act.
Round 1:
Inspire Courage +2
Theodric
Mango
Tycho
Melody
Penny
Blue 46 damage prone
Red 37 damage 59 non-lethal prone unconscious
Warpac
Mongo 12 damage
Timtenzekil
Round 2:
Theodric
Mango
Tycho
Melody
Penny

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Warpac rushes up past the comatose rhino and takes a nasty overhead slice at blue.
It is an almost perfect shot and takes the beast in weak spot in its armoring.

GM Bret |

Warpac’s axe deals a mighty blow to Blue. Although badly injured, it still fights on.
Blue goes fully defensive as he attempts to stand.
Bolded may act.
Round 2:
Inspire Courage +2
Warpac, Mongo and Theodric have an AoO while Blue is still prone.
Blue 84 damage total defense
Red 37 damage 63 non-lethal prone unconscious
Warpac
Mongo 12 damage
Timtenzekil
Round 3:
Theodric
Mango
Tycho
Melody
Penny

Theodric Milan |

AoO not including prone: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Theodric then steps back and lets the melee fighters do their thing.
Total Defense.

GM Bret |

Theodric misses as Blue stands, then steps away taking a defensive stance.
Bolded may act.
Round 2:
Inspire Courage +2
Warpac, Mongo and Theodric have an AoO while Blue is still prone.
Blue 84 damage total defense
Red 37 damage 59 non-lethal prone unconscious
Warpac
Mongo 12 damage
Timtenzekil
Round 3:
Theodric total defense
Mango
Tycho
Melody
Penny

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Melody stops performing and moves into the room.

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Speaking of performance, Warpac did 6 more damage if you add in the +2 from inspire. Sorry I've been so sloppy lately.
AoO
To hit Dwarven Double Waraxe, bull's strength, prone, inspired: 1d20 + 11 + 2 + 4 + 2 ⇒ (15) + 11 + 2 + 4 + 2 = 34
Damage, bull's strength, inspired: 1d10 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 13
Warpac steps to the side and takes another swipe, waiting for the Mongo rush so he can take another. As a swift action he will activate sacred armor for a minute.
To hit Dwarven Double Waraxe, bull's strength: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage, bull's strength: 1d10 + 8 + 2 ⇒ (8) + 8 + 2 = 18
"Tough bugger. Still, he doesn't have a chance, does he?"

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Abtaroh cackles. If he wants the magical armor all to himself, he can't give up now!

GM Bret |

Warpac hits Blue Rhinohead as it tries to stand. It falls down, unconscious never hearing Warpac’s prognosis.
Combat over
Searching the bodies, you find they each have magical breastplate armor, magical longswords and two potions of Cure Moderate Wounds.

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Warpac looks the items over with appreciation, but dismisses them with a
"I got better or as good at least. Still, I'm a bit surprised to see them carrying such nice workmanship."
"Let's not dally here."
As soon as Mongo is healed he heads off to the east down the narrow corridor.

Theodric Milan |

Theodric cleans off his dagger and returns it to his sheathe as he ponders out loud.
"I wonder what secrets they were guarding here..."

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Tycho will give themselves a Heightened awareness off their wand. 10 minutes; they will use it on their next initiative for a total of +9

Theodric Milan |

Theodric will refresh his heightened awareness as well.
"Might as well be that one Warpac." Theodric gestures to the door Warpac just checked.

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Agreed!

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"Noone in here. I'll check the door over there."
Putting action to his words he goes to the door from the room all the pathfinders in to D6 and opens that one too.

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[ooc]Ah, I thought the description about crystal growths pertained to D4. Theo's response had me really confused. Now I understand. Figures I would make the wrong assumption."[/b]
Warpac opens door D4 then.

GM Bret |

Warpac opens the door.
Three bunk beds sit near this room's western wall. The remains of a small shrine clutter one corner of the room, and numerous books rest on thin shelves lining the chamber.
There is a shadowy elven figure whose body is made of the darkness of space. Its eyes resemble spiraling galaxies and its long, thin fingers end in talons. It looks over at Warpac in the doorway and asks “What dreams fill your soul?”
Kn: Planes to identify it. It is obviously incorporeal.
You see several crystals scattered throughout the room. They look like the crystals that the Cultists were collecting.

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Mongo grabs one of the vials from the blue rhino's belt and chugs it in one quick draught.
Cure moderate wounds.: 2d8 + 3 ⇒ (1, 1) + 3 = 5
He makes a face as he tosses aside the empty bottle. "I think that one's gone off." Grabbing the other bottle from blue, he drains it just as quickly.
Cure moderate wounds.: 2d8 + 3 ⇒ (5, 7) + 3 = 15
"Ahhh, much better!" He grabs the two from red's belt and holds them out. "Anyone else thirsty?" I don't think anyone else was wounded. Mongo will hold on to the vials if no one else wants them, since he's one of the few in this group that can't heal himself.

Theodric Milan |

know planes: 1d20 + 10 ⇒ (7) + 10 = 17
Theodric peeks in through the doorway at the incorporeal creature, pondering if it needs returning to the Boneyar.

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Warpac eyes the figure warily, remembering the last pair that drained him for a couple of days.
"Dreams? Not much of a dreamer. You?"
As he says this he backpedals into the main room where there are no walls for it to hide in.
I wonder if those things can go through floors!

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Abtaroh confidently walks into the room.
Knowledge(planes): 1d20 + 6 ⇒ (14) + 6 = 20 Includes HA already
I'd like to decide what to do after making the knowledge check.

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His thirst quenched, Mongo catches up to his friends just in time to see Warpac retreating. ”What’s the matter?” Unable to resist his curiosity, he peers into the room, though he has no idea what he’s seeing.

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Abtaroh takes a moment to process the cosmic horror before them. feeds off mortal dreams and nightmares…
They yawn and stare vacuously about before apathetically shrugging in the general direction of the entity.
Imagination? No. We are pilgrims of Monos, The Quotidian. They point to their drab robes as if this explains it.
Dreams are fleeting; boredom is real. We, being mortals, are distracted by the illusions of imagination. By emptying our heads of everything but tedium, our church is brought closer to union with perfect objectivity.
We wander aimlessly, unobservant of all but the same air, the same sun rising in the same place every day, the same constants of life that compose reality no matter where we go. If you are looking for dreams, aspirations, or fancies, know that those things are iniquitous to us. My mind is an shrine of holy banality.
bluff: 1d20 + 21 ⇒ (17) + 21 = 38
Abtaroh slouches carelessly to the door.

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His thirst quenched, Mongo catches up to his friends just in time to see Warpac retreating. ”What’s the matter?” Unable to resist his curiosity, he peers into the room, though he has no idea what he’s seeing.
"There is someone incorporeal in the room. Seems nice enough, but... Well, I've not had many dealings with incorporeal undead creatures that turn out well. Tend to poke me right through my armor and do all kinds of nasty stuff. Like those two miners we ran into."
To be honest this character has had more than his fair share of incorporeal encounters. He seems like a dang magnet."

GM Bret |

Sense Motive: 1d20 + 19 ⇒ (17) + 19 = 36
“Oh, I can help with the boredom!” she reassures Abtaroh. “I will show you just how real dreams can become!”
You have a feeling that her help would not be good for a person and certainly would not be boring,

GM Bret |

Melody: 1d20 + 8 ⇒ (14) + 8 = 22
Mongo: 1d20 + 1 ⇒ (14) + 1 = 15
Tycho: 1d20 + 5 ⇒ (11) + 5 = 16 +4 if Heightened Awareness active
Theodric: 1d20 + 16 ⇒ (6) + 16 = 22 +4 if Heightened Awareness active, Always acts in surprise round
Mango goes with Theodric
Timtenzekil: 1d20 + 2 ⇒ (4) + 2 = 6
Penny: 1d20 + 3 ⇒ (16) + 3 = 19
Warpac: 1d20 + 1 ⇒ (16) + 1 = 17 +2 underground
Elven Dream Woman: 1d20 + 6 ⇒ (4) + 6 = 10
Bolded may act.
Round 1:
Theodric
Mango
Melody
Tycho
Penny
Warpac
Mongo
Elven Dream Woman
Timtenzekil

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Sense Motive: 1d20 + 24 ⇒ (1) + 24 = 25
Too small to see much of what's going on, Melody nevertheless gets the sense that now is the time for action. She moves up next to her allies and begins a rousing cheer.

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Warpac calls out to the others near the door, "Get back in the main room where she cannot hide in the walls!"

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Tycho mirror images themself and moves out of the room. I have no dreams!
mirror images: 1d4 + 2 ⇒ (3) + 2 = 5

Theodric Milan |

Theodric draws one of these lovely magic missile wands and fires it at the threatening incorporeal creature that is likely undead.
mm: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14

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Tycho shouts that it’s an animated dream, an extraplanar outsider.

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Mongo heads back out into the main room, readying his sword to attack, should the dream come near.
+1 adamantine longsword, Power Attack, IC: 1d20 + 15 - 3 + 2 ⇒ (18) + 15 - 3 + 2 = 32
Damage, Power Attack, IC: 1d8 + 7 + 6 + 2 ⇒ (8) + 7 + 6 + 2 = 23

GM Bret |

Melody starts a rousing cheer.
Warpac shouts some advice,
Did you want to do anything, or just delay?
Tycho creates copies of themself and tries to convince the creature that they don’t dream.
Theodric hurts the creature with one of the captured wands.
Mongo goes back to the Rhino room and gets ready for the creature to follow.
Bolded may act.
Round 1:
Inspire Courage +2
Theodric
Mango
Melody
Tycho 0 damage 5 images
Penny
Warpac
Mongo
Elven Dream Woman 14 damage
Timtenzekil

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Warpac is going to cast a Protection from Evil on himself and wait.

GM Bret |

Penny perks up, looking around for danger.
Warpac casts a spell to protect him from the evil elf.
The Cosmic Elf says “They ran away...that doesn’t work at all.”
She then move through the wall out into the mess hall and causes a confusing mote of stars to burst out from near Mongo. “Cosmic!”
Everyone except Theodric and Mango: Will save, DC 21 vs Confusion as a SLA.
Bolded may act.
Round 1:
Inspire Courage +2
Elven Dream Woman 14 damage
Timtenzekil
Round 2:
Theodric
Mango
Melody
Tycho 0 damage 5 images
Penny
Warpac
Mongo

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Confusion Table: 1d100 ⇒ 64
The owlbear fails to listen, proceeding to swipe at imaginary foes instead of the real one, catching herself in the beak as she does.
Confusion Damage: 1d8 + 6 ⇒ (5) + 6 = 11

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Will save, vs compulsion: 1d20 + 10 + 7 ⇒ (5) + 10 + 7 = 22
Melody keeps performing (but will stop after this round), and tries to help out Penny.
dispel magic caster level check: 1d20 + 10 ⇒ (7) + 10 = 17