1-30 Survivor's Salvation
(Inactive)
Game Master
Saashaa
Maps and stuff
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Do what you think is best. I've run enough to know that sometimes you have to do a little hurry-up. :)
1-06
Bones Boon: 1d20 ⇒ 10
Klaathu Boon: 1d20 ⇒ 5
Krara Boon: 1d20 ⇒ 16
Freeman Boon: 1d20 ⇒ 10
Vroom Boon: 1d20 ⇒ 14
Zal Boon: 1d20 ⇒ 2
GM Sasha Boon: 1d20 ⇒ 6
1-06
ID # 79
Don't worry about this post
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Freeman's health updated
Just checking...
Zoomy Attack Roll: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Zoomy Damage Roll: 1d6 ⇒ 6 E nonlethal
Is that not a hit for -6 (it is EAC)
AoO vs. EAC: 1d20 + 4 ⇒ (14) + 4 = 18
So, Magic, Cold Iron: 1d4 + 4 ⇒ (1) + 4 = 5
2nd vs. EAC: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
2nd So, Magic, Cold Iron: 1d4 + 4 ⇒ (3) + 4 = 7
And then two hits for -12?
1-06
Yes, you are correct, all of those hit and did their damage.
Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
Just to check; is everyone ok with us knocking Freeman unconscious/to dying and having Freemand stabilize himself self by spending resolve so we have a round or 2 for us tying him up and/or trying to get the blob out of his head?
Cause that's sorta of my plan right now. If someone (Freeman?) is not ok with that let me know and we'll try something else...since this is getting pretty close to pvp.
1-06
Freeman does not get a say. Sorry Freeman.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Your number is better than mine. I had 19 off total... Will change it to reflect 16.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Bones has been doing lethal damage, since he is a combat Medic.
I am a Mystic (Healer) w. Stabilize cantrip, and Cure spells etc. ; my plan was to cast Stabilize as soon as Freeman goes down, then tie up, examine, and heal
LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:
It's pretty hard to grapple or disarm him, so I think this is our best bet to subdue him so we can investigate further. I feel bad about doing it though :(
1-06
My math was a bit off and Freeman should have been unconscious, So we'll just put him at 1 HP after the fight.
Did ya'll take a 10 min after the fight?
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
No problem. Bones cast Stabilize anyhow.
So I will have Bones cast a Mystic Cure early on if okay?
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Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
So, 10 minute and some healz? Sounds good to me. :)
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
Vroom just remains on guard duty while everyone else rests up.
Sorry I couldn't help much when taming Freeman.
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Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
'Taming Freeman', the new reality show by that master showman that brought you 'Live! Exploration! Extreme!'
:)
It was funny to watch. I don;t think the online bot has ever rolled that well for me overall...
1-06
Will update in about 8 hours.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Just an FYI. I will actually be out of town this coming weekend. A wedding. Hurrah. A 6 hour drive across two states. On memorial day. Hurrah...
The next weekend (June 1st weekend) I'll be at a local face to face convention.
I'm probably only taking an iPad this weekend and we're going to BFE Tennessee so if I have network access, it may not be the best. Next weekend i'll try to check in but with the whole gaming and sleep and that eating thing fighting for time, I may not. :)
I'll try to make sure a Bot Me section is updated if anyone needs to bot me to keep things moving on.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
1-06
The game should be reported by now.
Chronicles are here.
middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
Thank you for running this (and got the Chronicile Sheet: just fine)!
And thank you guys for making this a fun game.
Be safe! And roll high...
Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
Awesome! Thank you for running and thanks to all for playing!
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LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:
Thanks, everyone, for the fun game! :)
1 person marked this as a favorite.
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Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)
I have the chronicle.
Thanks everyone for the game.
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