1-30 Survivor's Salvation (Inactive)

Game Master Saashaa

Maps and stuff


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1-06

Hey all. I'll probably begin organizing about a week before the start so make sure to check back in around then.


1-06

Hey Folks,

I would like everyone to check-in to this discussion thread on March 4th. We will likely start some pre-game rp set-up (i.e. getting your characters to the beginning briefing location) around that time too. Feel free to post the standard information before that, but I want a hard roll call on the 4th.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Combat-medic Bones, here.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Scoured Stars survivor, mechanic turned sneak to survive present and accounted for. Just glad to be back around the Pact Worlds!


1-06

Please note if this character has played 1-01 or 1-04.


Dotting in: will have profile up this weekend.

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

Vroom Boom has played 1:04

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

'Tis March 4 where I am xD

Exo-Guardians

LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:

Player Name: Adrian Ng
Character Name: Zaldekan Dakayo
Character Number: 258889-703
Faction: Exo-Guardians
Reputation: 2
Day Job Roll: Profession (vidgamer) 1d20 + 6 ⇒ (11) + 6 = 17

Zaldekan has played #1–01.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

This character has not played 01 or 04.


1-06

All check-in please. Unless we are posting rp posts or actions, please utilize the discussion thread for ooc comments.

Acquisitives

Player Name: Will D
Character Name: Krara Ne'Krom
Character Number: 127063-704
Faction: SSeekers: Jadurna
Reputation: 2
Day Job Roll: Avatar: 1d20 + 6 ⇒ (3) + 6 = 9

Krara hasn't played either 1-01 or 1-04

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Player Name: Eric Collins
Character Name: Bones
Character Number: 101218-712
Faction: Acquisitives
Reputation: 2
Day Job Roll: Profession Mercenary: Take 10+11 = 21 or 42 Cr.

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

Player Name: Kyle "Worg" H
Character Name: Vroom Boom
Class/Levels: Space-Pirate Bantrid Bombadier Soldier 2
Slotted Faction: Exo Guardians
Fame:
Exo Guardians 10

Awesome Boons:
None for this adventure...

Day Job:
[dice=Profession Contractor]Rolled 9 in Recruitment

About Vroom Boom..
Vroom Boom is a hot-shot on the go pirate who throws bombs everywhere to solve the majority of his problems. He has gotten so good at throwing bombs, that sometimes he needs to weld back up what he blew up. That's ok though; he is a pretty decent engineer and contractor.

Vroom Boom will usually be in the back lines, throwing explosives or shooting with a Flame Rifle or Scattergun. If something comes close, he will quick draw to his welder and burn its face!


1-06

Alright folks as you check in, please input this information if you have not already.

Player Name:
Character Name:
Character Number:
Faction:
Day Job Roll:

Also, I'd like this information in your character's header. It doesn't have to be in this order, just make sure that all of the information is there. If you like to include more, go for it. This is the minimum.

race theme class (specialization and/or archetype) level | SP: X/X | HP: X/X | RP: X/X | EAC X KAC X | Fort +X, Ref +X, Will +X | Init +X | Perc +X | Spells 1st: X/X |

Also, if there is any unusual mechanics that you are using (i.e. you had to go over it with GMs in the past) then lets go through it now, before the game begins.

Also, this scenario broaches on some sensitive topics. It is not offensive or anything, just sensitive. I will be giving it the emphasis it is due. That said, if you have any issues with anything along the way, please feel free to contact me in whatever manner you see fit. I am happy to reasonably augment things on request.


1-06

Still waiting on two. Also, Vroom I need your character #.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Updated header (posted this to check it!)

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

220424-704

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Player Name: Joey Martin
Character Name: Freeman
Character Number: 73425-703
Faction: Acquisitives
Day Job Roll: profession: 1d20 + 5 ⇒ (10) + 5 = 15

Had to wait til I got home to check the sheet, forgot what faction I chose. :)

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

Player Name: Eric (Revvy Bitterleaf)
Character Name: Klaathu
Character Number: 13475-705
Faction: Wayfinders
Day Job Roll: None

Sorry for some reason I had overlooked the discussion tab till now.

I haven't played 1-01 or 1-04 with this character.


2 people marked this as a favorite.
1-06

How I run society games:

I progress the scenario every 24 hours (weekdays) or 48 hours (Saturday/Sunday). If it is not combat, I go with the most agreed upon suggestions. If it is combat, I will bot you. I hope this is amenable to everyone.

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

Boons slotted:

Faction: Wayfinders Champion
Starship: Light Plasma Cannon Upgrade
Personal Boon: Alien Archive Player boon - Barathu race
Social Boon: Augmented Affiliation

Exo-Guardians

LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:

Boons:

Faction: Exo-Guardians Champion

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

The only boon I have to slot is the Aquisitives champion...

Acquisitives

Slotting:

Faction - Second Seekers (Jadnura) Champion
Social - Contractor's Respect (Skyfire Legion)


1-06

I will await everyone's choice before I progress anyone's specific choice. I use this tactic to give the feel of what is happening in a bit of a Meanwhile... sense.


1-06

I will be posting a continuation in 8ish hours, Sorry for the delay.


2 people marked this as a favorite.
1-06

Hey all,

I'm sorry for this but I need to take two days to recoup myself emotionally. I was super stoked to GM, but got hit with an emotional downturn and don't want it to hinder your enjoyment of the game. Two days should be enough.

I am GMing two other games and really hate to do this to you all as well.

Thank you for your understanding.

P.S. I most definitely will not ghost you all and just leave.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Hope things will be better for you...

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

No worries at all, I hope that you recover from whatever downturn life has given you quickly and can enjoy your weekend!

Exo-Guardians

LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:

No worries! Do what you need to do.

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

No worries, take care of yourself.

And thanks for letting us know.


3 people marked this as a favorite.
1-06

Thank you all for your patience! I am feeling much better! Let's do this!

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Happy you are better!

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Fantastic! Glad to hear it!

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

@Krara; Klaathu actually placed the datapads back on the desk..so unless Klaathu remembers (some of) what was on them (or someone whom he showed them to)..I have no clue on where to go next.

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Bones never saw the datapads nor knows what this is about (I think) so cannot help.


1-06

I will leave it up to you what your character remembers.

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

The description of what we found was;

Several datapads containing the personal information of various creatures, including photos and addresses associated with several temporary residences in the Spike

Several seems like a pretty vague number as is various creatures.
Without an actual description or handout I don't have much to go on.

But since Klaathu actually looked them over to see what they were about I'd think that photos of something that stood out - so not a generic human..but maybe a human with a cyber eye and arm or an unusual race would have stood out as would be an address that looked familiar.

So I'd say 1 or 2 creatures+addresses seems likely to have been remembered.

Acquisitives

Worst case there's also that 'miracle perfect-success-rate clinic' as a lead.


1-06

I'll leave ya'll another 24 hours to ruminate and discuss.

Wayfinders

Male CN Bantrid Space-Pirate Soldier 2 | SP 11/16 HP 18/18 | RP 4/4 | EAC 16; KAC 17 | Fort +4; Ref +3; Will +2 | Init: +7 | Perc: -1, SM: -1 | Speed 40ft | Active conditions: None.

Sorry, Vroom's ADHD-style makes him lousy at keeping attention to details. :(


1-06

My apologies all, I left my laptop behind after a game session and wont get it back until tomorrow. I will update then.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

No worries. Stuff happens. :)

Wayfinders

Barathu Cyberborn Solarion lvl 1 SP 8/8 HP 13/13 RP 2/2 EAC 12(13) ; KAC 13(14) Fort +4; Ref +1; Will +3 Init+1 Perc: +5 (darkvision)

Let's just hope your labtop will still be there when you go to get it back ;)

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

Agreeing with Klaathu! Get your stuff back safely )))

Exo-Guardians

LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:

I don't think we've actually responded to the message yet. I can do so, if no one objects! :)


1-06

No worries Klaathu. Though my posts may be abrupt sometimes, I assure you that there is no irritation or frustration. I just have patience as I am a player as well as a GM. I done plenty of goof-ups too.

Though we still have some time left, lets all hunker down and focus on finishing this (definitely myself included). Theres' not very much left, but still some.

As a question to how we proceed, would you all prefer if we maintain a reasonable pace with rp and flow? Or, would you rather I speed some of the space filling things up so that we finish more on time?

Acquisitives

middle aged Male Dwarf Merc' | SP 24/24 ; HP 18/24 ; RP 2/3 | EAC 14 ; KAC 16 | (+2 vs. poison, spells & SLAs) Fort. +3 ; Ref. +1 ; Will +5 | Speed 20 ft. | Init +0 ; Perception +8 (+2 vs. stone) ; SM +6 | Stone Trap Spotting @10 | Spells 1st: 4/4 | Active condition(s):
OOC:
N lvl 3 Mystic (Healer) Mercenary, worships Pharasma

I am not in a hurry to finish, so fine with moving along without skipping things for me.

Exo-Guardians

LG male vesk mechanic 1 | SP 7/7; HP 8/12; RP 2/3 | EAC 14; KAC 15| Fort +3; Ref +4; Will +2; +2 vs. fear | Init +2 | Perception +0; low-light vision | Speed 30 ft. | unarmed strike +1 (1d3+1 B) | tactical semi-auto pistol +2 (1d4 P) 8/9, 30 |Active Conditions:

I'm okay with whatever people want to do!

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