Kaigon the Miscreant

TheFreeman's page

630 posts. Organized Play character for Joseph Martin 681.


Race

| SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Male CN Dwarf Mechanic 5/Operative 1

About TheFreeman

Drone info: Drone: Hover drone. S T; Spd 30 Fly 30; HP 5- ;EAC 18; KAC 18; Fort +1;Refl +7; Will 1; BAB 3; Feat Weapon Focus, small arms, multi weapon fighting; Mod Weapon mount(x2), flight (x2), camera ; S 6, D 17, C -, I 8, W 9, Cha 6
Skill unit: Perception +9, Acrobsatics +11
Weapon: Perforator pistol +7, 1d4 Sonic 20'Crit: Bleed 1d4 Penetrating.
Weapon: Static arc pistol +7, 1d6+3E 50' Crit: Arc 2 stun

SFS # 73245-703 
Experience 0
 Slotted Faction Dataphiles

Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:15
Reputation with Exoguardians:1
Reputation with Second Seekers (Luwazi Elsebo):4
Reputation with Second Seekers (Jadnura): 1
Reputation with Wayfinders:



Freeman 
Mechanic 5/Operative 1 Medium humanoid (Dwarf)

Init +4; Senses Low Light Perc +11, SM +7



--------------------
Defense
--------------------

EAC 19, KAC21 
SP 42 HP 42 RP 6 
Fort +5, Ref +9, Will +5



--------------------
Offense
--------------------

Speed 30 ft.
 Melee +5 Ranged +7 Space 5 ft.; Reach 5 ft.




--------------------
Statistics
--------------------

Str 12, Dex 16, Con 12, Int 18, Wis 14, Cha 12



Skills Acrobatics +10, Athletics +8, Bluff +6, Computers +16, Culture +9, Diplomacy +3, Disguise +5, Engineering +16,Intimidate +5, Life Science +11, Medicine +13, Perception +11, Physical Science +13, Piloting +12, Profession +9, Sense Motive +7, Sleight of hand +8 ,Stealth +11, Survival +9

Starship-Combat Version of Skills

Feats: Fleet, Longarm proficiency, Percussive maintenance

Languages Common, Dwarven, Ysoki, Eoxia, Kasathan, Elven

Other Abilities



Combat Gear: Freebooter amror II, Survival Knife, Shirren eye rifle, Ice carbine, subzero, Azimuth laser pistol, Extra power for each weapon. Frag grenade I, Shock grenade I, Thermal capacitor Mk 1 (armor)

Other gear: Serum of healing Mk 1 (x3), Personal Comm unit, Engineering tool kit, Hacking tool kit, Trapsmith's tool kit, Gear clamp



-------------------- 
Special Abilities
--------------------



-------------------- 
Boons Slotted this Adventure
--------------------
Ally:
Faction:
champion
Personal:
Promotional:
Social:
Starship:
Slotless:

All My Boons:



Bot Me!:
Azimuth laser pistol
[dice=laser pistol] 1d20+7 [/dice]
[dice=F damage] 1d4+2 [/dice]

Ice carbine.
[dice=ice carbine] 1d20+7 [/dice]
[dice=C+P damage] 1d8+4 [/dice]

Ice carbine, overcharged
[dice=overcharged ice carbine] 1d20+7 [/dice]
[dice=C+P damage] 1d8+1d6+4 [/dice]

Survival knife.
[dice=knife] 1d20+5 [/dice]
[dice=Slashing damage] 1d4+2 [/dice]

Shirren eye rifle
[dice=sniper!] 1d20+7 [/dice]
[dice=P damage] 1d10+4 [/dice]

Drone:
[dice=perferator pistol] 1d20+7-3 [/dice]
[dice=Sonic damage] 1d4+3 [/dice]

[dice=static arc pistol] 1d20+7-3 [/dice]
[dice=Electircal damage] 1d6+3 [/dice]

Abilities:
Theme knowledge: life sciences, genetics

Bypass: Comp, engi +1

Custom rig

Operatives edge +1

Specialization: Hacker(computers, engineering)

Trick attack +1d4, computers check at +4

Elusive hacker

Darkvision 60'

+2 saves vs. poison, spells and spell like abilities

+4 KAC vs. bull rush and trip

Stonecutting: +2 perception to notice unusual stonework

Enemies: +1 attack bonus vs. Goblinoid or Orc. +4 AC versus giants

Mechanic trick: Overcharge. use 3x charges for +1d6 damage

Thermal capacitor, Cold and Fire resistance 5.

Percussive maintenance: 1/day reroll engineering to repair starship. once /starship combat.