Outpost: GM Kate's Beneath Unbroken Waves (Inactive)

Game Master Kate Baker


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Scarab Sages

Touch injection (cure light wounds) on the kurobozu as a swift.

To Hit: 1d20 + 5 + 2 + 1 - 2 + 2 ⇒ (17) + 5 + 2 + 1 - 2 + 2 = 25 for Postitive Energy: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 Will DC20 for half

5 foot step frostbomb to the kurobozu.

Frost bomb (excluding allies): 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29 for cold: 4d6 + 10 + 2 ⇒ (3, 4, 4, 2) + 10 + 2 = 25

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

reflex: 1d20 + 14 ⇒ (14) + 14 = 28

know religion: 1d20 + 10 ⇒ (7) + 10 = 17

Ushaka rides the waves as Gozreh intended, spinning and swirling into a flanking position on the new threat even if he's not entirely sure what it is.

flank, haste, freebooter.

Taiaha: 1d20 + 15 + 3 + 2 ⇒ (4) + 15 + 3 + 2 = 24
damage: 1d10 + 7 + 2 + 5d6 ⇒ (3) + 7 + 2 + (1, 2, 4, 4, 5) = 28

2 rounds remaining on haste.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25 +7 if that's a poison
Reflex Swimming: 1d20 + 12 ⇒ (10) + 12 = 22

Lys turns and attacks the blue Brykolakas who is grappled by The Croc.

+1 Silver Kukri: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Damage: 1d4 + 5 + 4d8 ⇒ (2) + 5 + (3, 8, 2, 2) = 22
+1 Silver Kukri Haste: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Damage: 1d4 + 5 + 4d8 ⇒ (1) + 5 + (3, 2, 7, 6) = 24
+1 Dagger: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Damage: 1d4 + 1 + 4d8 ⇒ (1) + 1 + (8, 6, 6, 8) = 30


Shadow of the Vault Lord || Extinction Curse

Will save: 1d20 + 12 ⇒ (13) + 12 = 25

Falehetu avoids the worst of the positive energy, but he takes all of the damage from the frost bomb!

Lyselsa's knives expertly slice apart the last brykolakas.

which corner: 1d4 ⇒ 4

Lyselsa is once again surrounded by liquefied remains of the undead creature. Another Fort save, and yes, this is a poison effect.

The Professor knows that kurobozus have a lot of monk-like abilities. They have no special defenses besides evasion. Their natural attacks deal Wisdom damage (Fort negates) which also heals them. If they start a turn next to a helpless creature, they can steal its breath.

Regular Initiative
Ursahla
Falehetu, -60 hp
Ushaka
Professor
Croc
Lyselsa
Shonne

Grand Lodge

Were-Crocodile People's Champion 10
Resources:
Rage 22/22 | Spells 1st 2/2 2nd 2/2

The People's Champion closes on Falehetu and goes for the clinch. "Your candy-ass cheating days are over!"

Grapple (rage, haste): 1d20 + 20 + 4 + 1 ⇒ (2) + 20 + 4 + 1 = 27

Hrm. That doesn't bode well.

5 Star Reroll! (rage, haste): 1d20 + 20 + 4 + 1 + 5 ⇒ (5) + 20 + 4 + 1 + 5 = 35

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Ushaka nods over his shoulder to Lyselsa, indicating his intent to move out of her way.

Scarab Sages

GM Kate wrote:
The Professor knows that kurobozus have a lot of monk-like abilities. They have no special defenses besides evasion. Their natural attacks deal Wisdom damage (Fort negates) which also heals them. If they start a turn next to a helpless creature, they can steal its breath.

The professor shares his knowledge of the creature and adds

"It can steal your breath. That's probably why it attacked me, he probably thinks I talk too much!"


Shadow of the Vault Lord || Extinction Curse

The Croc grapples the new challenger!

Shonne is up.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

reflex save: 1d20 + 9 ⇒ (6) + 9 = 15

Trying to reorient herself, Shonne swims up and over the expanding clouds of poison, launching a hail of magic missiles down upon the undead creature.

magic missiles (CL 7): 4d4 + 4 ⇒ (3, 2, 4, 3) + 4 = 16

Liberty's Edge

Human Unchained Rogue 4 / Daring Champion Cavalier 1 | Evangelist 4 HP 67/86 | AC 26* T 18 FF 18* (Uncanny Dodge) | Fort +8 Ref +14 Will +7 (+4 vs Electricity/Water, +2 vs Traps, Evasion) | CMD 18 | Init +9 | Perc +19 (+2 vs surprise) (Half penalty for distance) | Teamwork: Outflank

Ushaka continues his swirling waves of death as he attempts to put down the undead before jerking away to leave room for Lyselsa to flank with Urshala.

Taiaha Smash: 1d20 + 13 + 3 ⇒ (13) + 13 + 3 = 29
damage: 1d10 + 7 + 5d6 ⇒ (10) + 7 + (2, 1, 3, 1, 5) = 29

Taiaha Stab: 1d20 + 13 + 3 ⇒ (15) + 13 + 3 = 31
damage: 1d6 + 4 + 5d6 ⇒ (5) + 4 + (5, 5, 4, 5, 1) = 29

Hasty Smash: 1d20 + 13 + 3 ⇒ (9) + 13 + 3 = 25
damage: 1d10 + 7 + 5d6 ⇒ (5) + 7 + (1, 6, 4, 1, 3) = 27

Iterative Smash: 1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20
damage: 1d10 + 7 + 5d6 ⇒ (5) + 7 + (5, 4, 6, 6, 4) = 37

Iterative Stab: 1d20 + 8 + 3 ⇒ (8) + 8 + 3 = 19
damage: 1d6 + 4 + 5d6 ⇒ (4) + 4 + (2, 1, 2, 2, 4) = 19

last round of haste.


Shadow of the Vault Lord || Extinction Curse

Ushaka, I believe you already took your turn for the round about eight posts back, so I will hold that until after it gets to go.

Shonne's magic missiles strike true.

The creature lashes out at the one grappling him.

flurry 1: 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 28
ouch: 2d6 + 5 ⇒ (1, 3) + 5 = 9

DC 20 Fortitude save or else:
1d4 ⇒ 4Wisdom damage

flurry 2: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
ouch: 2d6 + 5 ⇒ (3, 6) + 5 = 14

DC 20 Fortitude save or else:
1d4 ⇒ 4Wisdom damage

flurry 3: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
ouch: 2d6 + 5 ⇒ (5, 2) + 5 = 12

DC 20 Fortitude save or else:
1d4 ⇒ 3Wisdom damage

flurry 4: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
ouch: 2d6 + 5 ⇒ (2, 4) + 5 = 11

DC 20 Fortitude save or else:
1d4 ⇒ 2Wisdom damage

flurry 5: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
ouch: 2d6 + 5 ⇒ (6, 5) + 5 = 16

DC 20 Fortitude save or else:
1d4 ⇒ 1Wisdom damage

The party is then up. Once Lyselsa moves into place, Ushaka goes into a frenzy, tearing the undead monk apart.

Out of combat! Croc, we do need to resolve those Fort saves, though.

The body of Falehetu wears an amulet shaped like a shark-tooth that glows with magic.

DC 20 Spellcraft:
It is a shark tooth amulet!

He also has a crest tattooed on his chest.

DC 14 Knowledge (local) or (history):
It matches the symbol of the monastery of Untwisting Iron.

DC 12 Perception:
The three creatures in the arena have tattoos that match a symbol you see all over the building, presumably the sign for the Monastery of Unbreaking Waves.

Grand Lodge

Were-Crocodile People's Champion 10
Resources:
Rage 22/22 | Spells 1st 2/2 2nd 2/2

That last one misses! Thanks mage armor.

The People's Champion weathers the undead jabroni's blows.

Fort: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
Fort: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
Fort: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
Fort: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Shonne looks over the scene (given an earthquake-free moment) with detect magic She takes 10 for 22 on spellcraft (ID) if able. She proabebly notes the tattoo as well (takes 10 again with knowledge (local) +8 for 18).

perception: 1d20 + 12 ⇒ (13) + 12 = 25

"These three," Shonne says indicating the guardians, "bear the same symbol as is on the outside of the building."

She tends to Leatherhead a bit before turning to the others. Anyone else hurt?

wand of cure light wounds v Leatherhead: 1d8 + 1 ⇒ (4) + 1 = 5
wand of cure light wounds v Leatherhead: 1d8 + 1 ⇒ (3) + 1 = 4
wand of cure light wounds v Leatherhead: 1d8 + 1 ⇒ (3) + 1 = 4
wand of cure light wounds v Leatherhead: 1d8 + 1 ⇒ (3) + 1 = 4
wand of cure light wounds v Leatherhead: 1d8 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Shonne wrote:
"These three," Shonne says indicating the guardians, "bear the same symbol as is on the outside of the building."

"That seems to confirm our suspicion these were the monks that sacrificed themselves to keep Falehetu locked up. Let's make sure they get a proper burial."

"My guess is that Falehetu was the leader of this monastery of Untwisting Iron and that the Dragon turtles and the nagas were linked to it as well and that they wanted the key to free their leader and/or steal the secrets."

"I think the undines will be very happy with the discovery of the room that displayed all those moves."

"Let's inform the water elementals that the evil tried to escape but that we managed to destroy it. Then they can decide to either protect the temple from future attacks from the monastery of Untwisting Iron or take a well-earned vacation."


Shadow of the Vault Lord || Extinction Curse

The water elementals are delighted to be able to leave, with you having taken care of the threat inside the prison.

Would you like to stop off at Undine Island or just head back to the Lodge?

Scarab Sages

The professor would like to stop off at Undine Island.

Sovereign Court

Female vishkanya unchained rogue 6 (Pathfinder RPG Bestiary 3 281, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Medium humanoid (vishkanya) Init +7; Senses low-light vision; Perception +13 AC 19,T 15, FF 14 hp 41/51 Fort +7, Ref +13, Will +5; +6 bonus vs. poison Defensive Abilities blade sense +2, evasion, poison resistance, uncanny dodge

Fort vs poison: 1d20 + 5 + 7 ⇒ (16) + 5 + 7 = 28

"I'd like to see how everyone is doing, and let them know that we think we took care of the earthquakes."


Shadow of the Vault Lord || Extinction Curse

You swim back to your ships and head to the island, where the six undines have returned home. Zulfibha is busily attending to injured undines. You get a much warmer welcome this time.

Remendi thanks each of you personally. "You all did well. Thank you for helping us, and thank you for rescuing Zulfibha. That monastery is so dangerous; we should probably make sure that no one goes back there."

Scarab Sages

GM Kate wrote:

You swim back to your ships and head to the island, where the six undines have returned home. Zulfibha is busily attending to injured undines. You get a much warmer welcome this time.

Remendi thanks each of you personally. "You all did well. Thank you for helping us, and thank you for rescuing Zulfibha. That monastery is so dangerous; we should probably make sure that no one goes back there."

"Well, we did clear out all the evil undead and those angry water elementals left as well. Inside the monestary there's a round room with large stone panels throughout. These panels have carved images of figures demonstrating martial arts techniques and there's flowing writing surrounds each image, describing the movements. It would be a pity if that knowledge was untapped."


Shadow of the Vault Lord || Extinction Curse

Could I get a Diplomacy check to go with that?

Scarab Sages

GM Kate wrote:
Could I get a Diplomacy check to go with that?

Diplomacy: 1d20 + 23 ⇒ (12) + 23 = 35


Shadow of the Vault Lord || Extinction Curse

"Well, I suppose if it's all safe now..."

The undines you met underwater all cheer excitedly! They show off some of the moves they've been practicing and describe what they want to do with the new building that you have unlocked and cleansed.

When you report back to the lodge in Niswan, Venture-Captain Rashmivati Melipdra is quite concerned about the dangers the key unleashed. “I suppose it’s easy to forget that locks aren’t only to keep us out, but sometimes to keep things in,” she posits. Regardless, she is glad to hear you found the remains of the Monastery of Unbreaking Waves.

Melipdra is even more delighted to hear that you convinced the undines to continue reviving the Monastery of Unbreaking Waves. “That would be wonderful! All four elements once again represented in the Houses of Perfection!” She continues, “I’ll have to arrange a tournament with the new house, though I admit that I’ve never sparred underwater before. I look forward to seeing their techniques.”

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

.... says Shonne, having used up her quota of words earlier in the day.

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