Race |
Were-Crocodile People's Champion 10 |
Classes/Levels |
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About Leatherhead
Leatherhead
Werecrocodile-kin skinwalker bloodrager (blood conduit) 8
CN Medium humanoid (shapechanger, skinwalker)
Init +0; Senses low-light vision; Perception +7
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Defense
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AC 12, touch 12, flat-footed 12 (+2 deflection)
hp 100 (8d10+48)
Fort +14, Ref +6, Will +10; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary; DR 1/—
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Offense
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Speed 30 ft., swim 30 ft.
Melee bite +14 (1d6+9)
Special Attacks blood casting, bloodrage (22 rounds/day), spell conduit
Spell-Like Abilities (CL 8th; concentration +10)
. . 1/day—scare (DC 14)
Bloodrager (Blood Conduit) Spells Known (CL 8th; concentration +10)
. . 2nd (2/day)—frigid touch[UM], see invisibility, spider climb
. . 1st (2/day)—frostbite[UM], ray of enfeeblement (DC 13), shocking grasp, touch of gracelessness[APG] (DC 13), touch of the sea[APG] (DC 13)
. . Bloodline Abyssal
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Statistics
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Str 23, Dex 10, Con 18, Int 7, Wis 12, Cha 14
Base Atk +8; CMB +14 (+20 grapple, +18 trip); CMD 26 (28 vs. grapple, 28 vs. trip)
Feats Athletic, Dirty Fighting, Eschew Materials, Greater Grapple, Improved Grapple, Improved Trip, Iron Will, Ki Throw[APG], Toughness
Traits affable, indomitable faith
Skills Acrobatics +4, Climb +12, Diplomacy +10 (+12 to gather information.), Intimidate +10, Perception +7, Perform (sports entertainment) +5, Profession (wrestler) +4, Spellcraft +2, Stealth +2, Survival +1 (+3 to avoid becoming lost), Swim +20; Racial Modifiers +2 Stealth
Languages Common
SQ change shape, change shape (+2 to all saves), change shape (bite), change shape (claws), change shape (darkvision), change shape (ferocity), change shape (swim 30 ft.), demonic bulk, loyal bodyguard, shield master
Combat Gear runestone of power (1st)[ACG], runestone of power (1st)[ACG], runestone of power (1st)[ACG], wand of cure light wounds; Other Gear belt of giant strength +2, headband of alluring charisma +2, pelt of the beast (wolf), ring of protection +2, ring of resistance +2, violet thorny ioun stone, wayfinder[ISWG], backpack, belt pouch, blanket[APG], flint and steel, masterwork tool, masterwork tool, pot, soap, torch (10), trail rations (5), waterskin, 150 gp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (22 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Change Shape (+2 to all saves) (Su) You can choose to gain a +2 racial bonus to all saves when shifting into bestial form.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Change Shape (Ferocity) (Su) You can choose to gain the ferocity ability when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Swim 30 ft.) (Su) You can choose to gain a climb speed of 30 feet when shifting into bestial form.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Demonic Bulk (Su) When entering bloodrage, can choose to increase size by one category (as enlarge person).
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Trip You don't provoke attacks of opportunity when tripping.
Ki Throw Trips can put the target in any square you threaten.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Familiar can use Bodyguard to protect master, even if not threatening attacker.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shield Master (Su) Familiar can take half damage done to you, as shield other
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Conduit (Su) As a swift action after hit with unarmed strike or certain maneuvers, cast touch spell (auto hits).
Swim (30 feet) You have a Swim speed.
The Manager
Thrush (protector) (Pathfinder RPG Ultimate Magic)
Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +11
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Defense
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AC 20, touch 16, flat-footed 18 (+2 Dex, +4 natural, +4 size)
hp 50 (1d8-2)
Fort +4, Ref +4, Will +4
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +7 (1d3-5)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 9, Wis 15, Cha 6
Base Atk +8; CMB +6; CMD 11
Feats Bodyguard[APG], Combat Reflexes, Skill Focus (Perception)
[b]Skills Acrobatics +6 (-2 to jump), Climb +6, Diplomacy +0, Fly +12, Intimidate +3, Perception +11, Spellcraft +0, Swim +6
Languages speak with master
SQ empathic link, loyal bodyguard, shield master
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empathic Link (Su) You have an empathic link with your master.
Fly (40 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Shield Master (Su) Familiar can take half damage done to you, as shield other
Speak with Master (Ex) You can communicate verbally with your master.