| Ezren the Previously Generated |
Wow, I had thought the Discussion page was just empty this whole time, turns out I just wasn't seeing any notifications!
Apologies for seeming to ignore everything here for almost the whole adventure.
Because I don't have the pregen sheet available just this second I should be able to get a post up in a few hours. Nausea is a brutal condition.
| The World's Most Interesting GM |
Wizard lvl4 (It's the one I've been using--there are a couple of versions.)
Sirius Sa'luk
|
DM, would you permit a Traveler's Any-Tool to be made into some kind of gas-mask?
| The World's Most Interesting GM |
That seems a bit beyond typical magical Swiss-Army knife territory, to me. I typically think of the any-tool as being able to duplicate items found in the hardware aisle of my local hardware store rather than an item from military surplus.... I'm going to say no, based on the fact that it's description points to the fact that it probably isn't rubbery/pliable enough to form fit to a person's face. For instance, it specifically cannot copy rope just the block and tackle.
| The World's Most Interesting GM |
Like robe, it doesn't sound like you could 'bend' the tool fine enough to make it into a gauzy air filter. I'm a bit skeptical about the transparent glass goggles/rubbery face mask part too. You could use it as a 'hollow reed' when hiding underwater in a swamp though.
| The World's Most Interesting GM |
He's a sylph! He is a fan!
| The World's Most Interesting GM |
So some questions.
Jurmo, what's your actual Faction?
Everyone else who put off their Job rolls--did you want to make them?
And Ezren, I need all that information that everyone filled out on the first page of this thread for the character you wanted to apply this game too.
Janus Grey
|
day job (survival - hunting lodge): 1d20 + 7 ⇒ (8) + 7 = 15
Thanks for running GM!
Thanks for the game everyone :)
Andolyn Featheredbow
|
As a note, Andolyn's diplomacy comes from:
Trait to make diplomacy go off of intelligence instead of charisma, so we start at +2 instead of -2. Plus 3 ranks, and another 3 from it being a class skill. So that makes 8. Then, when not in her vigilante identity, her social talent (Social grace) gives her a straight +4 to diplomacy. Total of 12.
Thanks for trusting it. Just thought I'd update you on where it all comes from.
| The World's Most Interesting GM |
| 1 person marked this as a favorite. |
And that is essentially a wrap!
Congrats on making it to the end!
I'll keep this thread open for at least the next few days, for corrections, comments, questions, and other things that start with a 'kah' sound.
CHRONICLES! (Well, most of them. Still pending Jurmo getting back to me.)
Sirius Sa'luk
|
*looks at Chronicle and what we failed to get*
BUMMER, I would've been interested in that (guess I know what I'll be DMing next time I'm up for it)!
In good news, though:
LEVEL! BEHOLD MY AWESOME 20 DEXTERITY!
| The World's Most Interesting GM |
There were some reporting items too. Whether or not Timnic stays on in the Society. Whether or not Pemak comes away with a positive impression of the Society etc....
I would recommend reading, and rereading the adventure a few times (I'll admit it, Cladara's bombs do d6s not d8s she just has a lot of +8s in her statblock and a lot of page flipping), because many of these things depend upon the PCs paying attention and picking up subtle clues along the way, and mentioning the right things in conversations, so I would recommend playing this in person if possible.
Sirius Sa'luk
|
"Undermine a rival entrepreneur or merchant so that you can claim his market share. Doing so requires a successful Bluff,
Intimidate, or Profession (merchant) check with a DC equal to 15 + your character level."
Jurmo Zanti
|
Jurmo is Dark Archive
| The World's Most Interesting GM |
"Undermine a rival entrepreneur or merchant so that you can claim his market share. Doing so requires a successful Bluff,
Intimidate, or Profession (merchant) check with a DC equal to 15 + your character level."
Download it again now (from the link above). It should have the proper changes.
| The World's Most Interesting GM |
POST-CREDIT CHRONICLES!
Jurmo Zanti
|
How does learning spells from scrolls work in Society play?
| The World's Most Interesting GM |
Depends. What specifically are you trying to do?
Janus Grey
|
Hi Jurmo, this post and thread explains what you pay to add spells to your spellbook.
If you use up a scroll you pay the same as you would to scribe a spell from another PC. This is worthwhile if you find scrolls during an adventure; but it's not worth buying scrolls for the purpose of adding spells, just pay the cost to scribe from an NPC.
Jurmo Zanti
|
Wondering about picking up the Share Language scroll and adding it to my book. this is my first Arcane Bond Wizard and spells like this and Feather Fall seem like great things to add to my book.
Janus Grey
|
To add to your spellbook you don't need to buy a scroll - you can just pay an NPC to copy the spell from. That way you don't burn more money on a scroll that gets used up. So the scribe cost to copy from an NPC (who doesn't have to be named - it's just a contrivance that you can use in downtime between adventures) you pay the cost to scribe the spell plus 50%. That's the second set of numbers in the post I linked to. The first set is the simple scribing costs.
| The World's Most Interesting GM |
During adventure wrap-ups you could also ask fellow PC wizards if they would like to swap spells as well. I'm not sure Ezren's still around to do that this time, but in the future....
| The World's Most Interesting GM |
As far as I know that's legal (though 4th level Ezren can't really benefit from it). I'll leave the thread up through Friday (EST), so feel free to make any trades here 'til then.
And to everyone, thanks for the great game and see you on the boards!
Jurmo Zanti
|
Are you 4th level Ezrin or 1st? I'll post the things I would like to learn, I can post my spell book if needed
Janus Grey
|
| 1 person marked this as a favorite. |
A pre-gen can't learn spells from another PC, because the pre-gen's character sheet resets after any adventure. But a PC can learn spells from a pre-gen. The pre-gen player has nothing to lose or gain, so it's normal in my experience for Ezren, Seltyiel and Enora to always share their spellbooks when they adventure with PCs who have spellbooks.