World's Most Interesting Oathbreakers Die (001) [PFS Standard 10-01] (Inactive)

Game Master Great Green God

Assassin Bait:
Initiative
[dice=Andolyn]1d20+2[/dice]
[dice=]1d20+3[/dice]
[dice=Hosser]1d20-1[/dice]
[dice=Janus]1d20+4[/dice]
[dice=Janus II]1d20+0[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+1[/dice]

Perception
[dice=Andolyn]1d20+7[/dice]
[dice=]1d20+10[/dice]
[dice=Hosser]1d20+5[/dice]
[dice=Janus (alertness +2)]1d20+11[/dice]
[dice=Janus II]1d20+7[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+2[/dice]

Sense Motive
[dice=Andolyn]1d20+1[/dice]
[dice=]1d20+0[/dice]
[dice=Hosser]1d20+10[/dice]
[dice=Janus (alertness +2)]1d20+8[/dice]
[dice=Janus II]1d20+0[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+0[/dice]

Maps and Handouts


101 to 130 of 130 << first < prev | 1 | 2 | 3 | next > last >>

Wow, I had thought the Discussion page was just empty this whole time, turns out I just wasn't seeing any notifications!

Apologies for seeming to ignore everything here for almost the whole adventure.

Because I don't have the pregen sheet available just this second I should be able to get a post up in a few hours. Nausea is a brutal condition.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Wizard lvl4 (It's the one I've been using--there are a couple of versions.)

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

DM, would you permit a Traveler's Any-Tool to be made into some kind of gas-mask?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

That seems a bit beyond typical magical Swiss-Army knife territory, to me. I typically think of the any-tool as being able to duplicate items found in the hardware aisle of my local hardware store rather than an item from military surplus.... I'm going to say no, based on the fact that it's description points to the fact that it probably isn't rubbery/pliable enough to form fit to a person's face. For instance, it specifically cannot copy rope just the block and tackle.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

What about a filtered breathing-tube kinda thing?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Like robe, it doesn't sound like you could 'bend' the tool fine enough to make it into a gauzy air filter. I'm a bit skeptical about the transparent glass goggles/rubbery face mask part too. You could use it as a 'hollow reed' when hiding underwater in a swamp though.


make a tiny hand-cranked fan and blow the gas away!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

He's a sylph! He is a fan!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

So some questions.

Jurmo, what's your actual Faction?

Everyone else who put off their Job rolls--did you want to make them?

And Ezren, I need all that information that everyone filled out on the first page of this thread for the character you wanted to apply this game too.

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

day job (survival - hunting lodge): 1d20 + 7 ⇒ (8) + 7 = 15

Thanks for running GM!

Thanks for the game everyone :)

Silver Crusade

Female Human Fighter 1/Masked Maiden 2/Steelblood 1 | HP: 26/39 | AC 24 (T 10, FF 23) | CMB: 10 CMD: 24 | F:8 R:6 W:7 | Init 2 | Perc: 8 SM: 1 | Speed 20 ft. | Active Effects: Grey Maiden Identity; Bloodrage;

No day job here.

Silver Crusade

Female Human Fighter 1/Masked Maiden 2/Steelblood 1 | HP: 26/39 | AC 24 (T 10, FF 23) | CMB: 10 CMD: 24 | F:8 R:6 W:7 | Init 2 | Perc: 8 SM: 1 | Speed 20 ft. | Active Effects: Grey Maiden Identity; Bloodrage;

As a note, Andolyn's diplomacy comes from:

Trait to make diplomacy go off of intelligence instead of charisma, so we start at +2 instead of -2. Plus 3 ranks, and another 3 from it being a class skill. So that makes 8. Then, when not in her vigilante identity, her social talent (Social grace) gives her a straight +4 to diplomacy. Total of 12.

Thanks for trusting it. Just thought I'd update you on where it all comes from.

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

I made my roll on Discussion page 1.


1 person marked this as a favorite.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

And that is essentially a wrap!

Congrats on making it to the end!

I'll keep this thread open for at least the next few days, for corrections, comments, questions, and other things that start with a 'kah' sound.

CHRONICLES! (Well, most of them. Still pending Jurmo getting back to me.)

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

*looks at Chronicle and what we failed to get*

BUMMER, I would've been interested in that (guess I know what I'll be DMing next time I'm up for it)!

In good news, though:

LEVEL! BEHOLD MY AWESOME 20 DEXTERITY!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

There were some reporting items too. Whether or not Timnic stays on in the Society. Whether or not Pemak comes away with a positive impression of the Society etc....

I would recommend reading, and rereading the adventure a few times (I'll admit it, Cladara's bombs do d6s not d8s she just has a lot of +8s in her statblock and a lot of page flipping), because many of these things depend upon the PCs paying attention and picking up subtle clues along the way, and mentioning the right things in conversations, so I would recommend playing this in person if possible.


I appreciate the work you put into GMing this, thank you!

The Exchange

CN male Sylph Thief 4
Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

"Undermine a rival entrepreneur or merchant so that you can claim his market share. Doing so requires a successful Bluff,
Intimidate, or Profession (merchant) check with a DC equal to 15 + your character level."

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Jurmo is Dark Archive


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Sirius Sa'luk wrote:

"Undermine a rival entrepreneur or merchant so that you can claim his market share. Doing so requires a successful Bluff,

Intimidate, or Profession (merchant) check with a DC equal to 15 + your character level."

Download it again now (from the link above). It should have the proper changes.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

POST-CREDIT CHRONICLES!

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

How does learning spells from scrolls work in Society play?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Depends. What specifically are you trying to do?

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

Hi Jurmo, this post and thread explains what you pay to add spells to your spellbook.

If you use up a scroll you pay the same as you would to scribe a spell from another PC. This is worthwhile if you find scrolls during an adventure; but it's not worth buying scrolls for the purpose of adding spells, just pay the cost to scribe from an NPC.

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Wondering about picking up the Share Language scroll and adding it to my book. this is my first Arcane Bond Wizard and spells like this and Feather Fall seem like great things to add to my book.

Dark Archive

active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

To add to your spellbook you don't need to buy a scroll - you can just pay an NPC to copy the spell from. That way you don't burn more money on a scroll that gets used up. So the scribe cost to copy from an NPC (who doesn't have to be named - it's just a contrivance that you can use in downtime between adventures) you pay the cost to scribe the spell plus 50%. That's the second set of numbers in the post I linked to. The first set is the simple scribing costs.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

During adventure wrap-ups you could also ask fellow PC wizards if they would like to swap spells as well. I'm not sure Ezren's still around to do that this time, but in the future....


If I'm allowed to do so as a pregen I'd be happy to


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

As far as I know that's legal (though 4th level Ezren can't really benefit from it). I'll leave the thread up through Friday (EST), so feel free to make any trades here 'til then.

And to everyone, thanks for the great game and see you on the boards!

Dark Archive

| Male LN half-elf (elf-raised) wizard 1 | HP 7/7 | AC 11(13) T 11 FF 10(12) | CMB +2, CMD 13 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +2(low-light vision), SM: +0 | Speed 30ft | Iron Skin +2: 5/7 | 2/3 Dancing Lights | Spells: 1st 0/2 +0/1 | Active conditions: Dancing Lights:Iron Skin +2 |

Are you 4th level Ezrin or 1st? I'll post the things I would like to learn, I can post my spell book if needed

Dark Archive

1 person marked this as a favorite.
active effects:
divine favour
Human (ulfen) Inquisitor (green faith marshal, sanctified slayer) 6| AC 20 T 13 FF 17 | HP 50/54 | F +9 R +7 W +9 | CMD 21 (22 v disarm)| Init +5 | Perc +11 (+13) | Spells (-,3/5, 3/4) | Bane (5/6)

A pre-gen can't learn spells from another PC, because the pre-gen's character sheet resets after any adventure. But a PC can learn spells from a pre-gen. The pre-gen player has nothing to lose or gain, so it's normal in my experience for Ezren, Seltyiel and Enora to always share their spellbooks when they adventure with PCs who have spellbooks.

101 to 130 of 130 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / World's Most Interesting Oathbreakers Die (001) [PFS Standard 10-01] All Messageboards

Want to post a reply? Sign in.