Sirius Sa'luk's page

308 posts. Organized Play character for I'm Hiding In Your Closet.

Full Name

Sirius Sa'luk, AKA "The Lucky Dog", "that thieving bastard", "HOW MANY TIMES MUST I KILL YOU?!?", and worse




Thief 4

|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze







Special Abilities

djinn heritage, superhuman agility, master thief


Chaotic Neutral


Cayden Cailean


Daggermark, River Kingdoms


Auran, Common, Kelish, Halfling, Terran, Goblin, lip reading, Infernal, Undercommon


thief, tramp, vagabond, roustabout, rake

Strength 10
Dexterity 20
Constitution 10
Intelligence 16
Wisdom 8
Charisma 12

About Sirius Sa'luk

Voice of: Omar Sharif, Jr.

6'3'', 160 lbs.;



Experience: 9

Prestige: 6

Fame: 16

Prestige Awards:
Thieves' Guild member

Faction Objectives:
Season 10:
Resolve potential combat nonviolently ++!
Undermine rival +!
Total Goals met: 2

Faction Rewards:

Highdelve's Hero (expensive goods)
Expert Entrepreneur Treasure-Hunter

Explore, Report, Cooperate X2
Prized Find
Confirmed Field Agent
Friend of Janira Gavix
House Thrune's Favor
Blessing of Aurelliax
Timinic's Trinkets

Hit Points: 25 (4d8+2)
Initiative: +5
AC: 18, touch 15, flat-footed 13 (+3 armor, +5 Dexterity)

Other: +2 racial bonus to AC vs non-magical ranged attacks (unless breezes have been exhausted for the day); +1 to initiative checks for surprise rounds that involved Bluff and Sense Motive checks to determine surprise

Speed: 30 feet (+5 when running)

BAB: +3
CMB: +8 (+2 for dirty tricks and stealing)
CMD: 18 (20 vs dirty tricks and stealing)

Attacks: masterwork kukri +9 (1d4+5/18-20) or kunai +8 (1d4) or masterwork composite shortbow +9 (1d6/x3) or chakram +8 (1d8)

Saving Throws:
Fortitude: +1
Reflex: +9
Will: 0

Other: +2 vs Enchantment, Divination, air, and electricity; ignore up to 30 feet worth of damage in the event of falling

Skills: Acrobatics +12, Appraise +10, Bluff +5, Climb +4, Diplomacy +5, Disable Device +14, Disguise +5, Escape Artist +10, Heal +3, Intimidate +5, Knowledge (Dungeoneering, Engineering, Geography, Local, Nature, Planes) +7, Linguistics +10, Perception +4, Sense Motive +4, Sleight of Hand +14, Stealth +19, Swim +4, Use Magic Device +6

Other: +3 to Acrobatics checks to jump; +1 to Sense Motive checks to avoid surprise, and Bluff checks to surprise; +2 circumstance bonus on Sleight of Hand checks to steal items without being noticed, and on Day Job rolls; +2 to all checks to hide small objects on self; +1 to Acrobatics checks to traverse narrow surfaces; +3 circumstance bonus on Diplomacy checks to influence high-standing members of house Thrune, the Chelish government, or a Hellknight order in good standing

Skill Unlocks:
Sleight of Hand - When attempting a disarm or steal maneuver, a successful Sleight of Hand check against target’s CMD grants a +2 circumstance bonus to the combat maneuver check.
Stealth - penalty for sniping reduced by 10.

Favored Class: Rogue (+2 hit points, +1 to Sense Motive and Acrobatics checks to jump)

Racial Abilities:
Darkvision 60 ft.

Race: Following Breeze
Combat: Dirty Fighter

Armor Proficiencies (Light)
Weapon Proficiencies (Simple, Martial, Rogue)
Weapon Finesse
Airy Step
Improved Dirty Trick
Agile Maneuvers
Improved Steal

5th level: Sylph Strike

7th level: Greater Dirty Trick

9th level: Wings of Air

11th level: Inner Breath

13th level: Death From Above? Greater Steal?

Class Features:
Maven of Many Skills +2:
-Sleight of Hand
Broad Skillset
Finesse Training (Kukri)
Element of Surprise +1
Uncanny Dodge
Rogue Talents:
- Underhanded Trick
- Combat Swipe

- 6th-8th level: Social Talent (Mockingbird? Ancestral Enlightenment? Case the Joint)? Combat Trick (Greater Steal)? Minor Magic? Major Magic? Occult Dungeoneer? Shadow Duplicate? Sneak Training? The Whole Time? Trap Spotter?

- 10th-14th level: Another Day? Cutting Edge? Defensive Roll? Opportunist? Slippery Mind? Stalker Talent (Deceitful Trick? Expose Weaknesses? Fantastic Stride? Hide In Plain Sight? Shadow's Speed? Turnabout?)? Weapon Snatcher?

11th level: Finesse Training (Kunai)


GP: 1,466

masterwork thieves' tools
Cloak of Elvenkind
pickpocket's outfit
tear-away courtier's ensemble
masterwork backpack (purchase [i]Handy Haversack when affordable [2,000 gold])[/i]
adventurer's sash
studded darkleaf cloth armor
masterwork kukri
kunai Future purchase (3,002 gp): adamantine kunai
masterwork composite shortbow
20 arrows
20 blunt arrows
5 chakrams
flint and steel
grooming kit
mess kit
3 days of trail rations
50 ft. bloodvine rope
balancing pole
4 flasks of acid
2 flasks of alchemist's fire
2 flasks of holy water
1 vial of antiplague
bag of caltrops
dartboard set
pretty linen kite
copper-leaf deck of cards
Traveler's Any-Tool
Dust of Tracelessness
a very nice marble
favor token of House Thrune
gold dragon statuette