Sirius Sa'luk, AKA "The Lucky Dog", "that thieving bastard", "HOW MANY TIMES MUST I KILL YOU?!?", and worse
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze
Other: +2 racial bonus to AC vs non-magical ranged attacks (unless breezes have been exhausted for the day); +1 to initiative checks for surprise rounds that involved Bluff and Sense Motive checks to determine surprise
Speed: 30 feet (+5 when running)
CMB: +8 (+2 for dirty tricks and stealing)
CMD: 18 (20 vs dirty tricks and stealing)
Attacks: masterwork kukri +9 (1d4+5/18-20) or kunai +8 (1d4) or masterwork composite shortbow +9 (1d6/x3) or chakram +8 (1d8)
Other: +2 vs Enchantment, Divination, air, and electricity; ignore up to 30 feet worth of damage in the event of falling
Skills: Acrobatics +12, Appraise +10, Bluff +5, Climb +4, Diplomacy +5, Disable Device +14, Disguise +5, Escape Artist +10, Heal +3, Intimidate +5, Knowledge (Dungeoneering, Engineering, Geography, Local, Nature, Planes) +7, Linguistics +10, Perception +4, Sense Motive +4, Sleight of Hand +14, Stealth +19, Swim +4, Use Magic Device +6
Other: +3 to Acrobatics checks to jump; +1 to Sense Motive checks to avoid surprise, and Bluff checks to surprise; +2 circumstance bonus on Sleight of Hand checks to steal items without being noticed, and on Day Job rolls; +2 to all checks to hide small objects on self; +1 to Acrobatics checks to traverse narrow surfaces; +3 circumstance bonus on Diplomacy checks to influence high-standing members of house Thrune, the Chelish government, or a Hellknight order in good standing
Skill Unlocks: Sleight of Hand - When attempting a disarm or steal maneuver, a successful Sleight of Hand check against target’s CMD grants a +2 circumstance bonus to the combat maneuver check.
Stealth - penalty for sniping reduced by 10.
Favored Class:Rogue (+2 hit points, +1 to Sense Motive and Acrobatics checks to jump)
Maven of Many Skills +2:
-Sleight of Hand
Finesse Training (Kukri)
Element of Surprise +1
- Underhanded Trick
- Combat Swipe
- 6th-8th level: Social Talent (Mockingbird? Ancestral Enlightenment? Case the Joint)? Combat Trick (Greater Steal)? Minor Magic? Major Magic? Occult Dungeoneer? Shadow Duplicate? Sneak Training? The Whole Time? Trap Spotter?