Seltyiel

Sirius Sa'luk's page

346 posts. Organized Play character for I'm Hiding In Your Closet.


Full Name

Sirius Shirley Sa'luk, AKA "The Lucky Dog", "that thieving bastard", "HOW MANY TIMES MUST I KILL YOU?!?", and worse

Race

Sylph

Classes/Levels

Thief 4

Spoiler:
|AC 18, T 15, FF 13 (+2 vs missile)|HP: 25/25|F +1, R +9, W 0 (+2 vs Air/Divi/Ench/Electricity)|Init +5, Perc +4, +1 vs surprise|CMB +8 (+2 to dirty trick/steal) CMD 18 (20 vs dirty trick/steal)|1/1 Breeze

Gender

CN male

Size

medium

Age

71

Special Abilities

djinn heritage, superhuman agility, master thief

Alignment

Chaotic Neutral

Deity

Cayden Cailean

Location

Daggermark, River Kingdoms

Languages

Auran, Common, Kelish, Halfling, Terran, Goblin, lip reading, Infernal, Undercommon

Occupation

thief, tramp, vagabond, gadabout, roof-runner, box-man, cutpurse, burglar, crook, bad influence, no-goodnik, rapscallion, delinquent, hooligan, jackanape, criminal element(al), expert treasure-hunter, knight of the post, certified public menace

Strength 10
Dexterity 20
Constitution 10
Intelligence 16
Wisdom 8
Charisma 12

About Sirius Sa'luk

"It is folly for a man to pray to the gods for that which he has the power to obtain by himself."
- Epicurus

6'3'', 160 lbs.; white hair and skin;

Absurdity:
Voice of: Danny Elfman

Personality:
Primary Motivator: Hedonism
Secondary Motivators: Acquisition, Adventure
Tertiary Motivators: Play, Achievement, Chaos
Emotional Disposition: Cheerful
Moodiness: Labile
Outlook: Optimistic
Integrity: Unscrupulous
Impulsiveness: Spontaneous
Boldness: Intrepid
Agreeableness: Agreeable
Interactivity: Engaging
Conformity: Heterodox
Sense of Humor: Irreverent

If he were an ice cream, he would be...Frankincense

If he were a pie, he would be a...rose hip meringue pie

If he were a soup, he would be...Ginestrata

If he were an historical building, he would be...Ski Dubai

Laurels:

#40025-27

Experience: 10

Prestige: 8

Fame: 18

Prestige Awards:
Thieves' Guild member

Faction Objectives:
Season 10:
Resolve potential combat nonviolently ++!
Learn languages ++!
Undermine rival +!
Total Goals met: 3

Faction Rewards:
Resourceful

Titles:
Highdelve's Hero (expensive goods)
Expert Entrepreneur Treasure-Hunter

Boons:
Explore, Report, Cooperate X2
Prized Find
Confirmed Field Agent
Friend of Janira Gavix
House Thrune's Favor
Blessing of Aurelliax
Timinic's Trinkets

Statistics:
Hit Points: 25 (4d8+2)
Initiative: +5
AC: 18, touch 15, flat-footed 13 (+3 armor, +5 Dexterity)

Other: +2 racial bonus to AC vs non-magical ranged attacks (unless breezes have been exhausted for the day); +1 to initiative checks for surprise rounds that involved Bluff and Sense Motive checks to determine surprise

Speed: 30 feet (+5 when running)

BAB: +3
CMB: +8 (+2 for dirty tricks and stealing)
CMD: 18 (20 vs dirty tricks and stealing)

Attacks: masterwork kukri +9 (1d4+5/18-20) or kunai +8 (1d4) or masterwork composite shortbow +9 (1d6/x3) or chakram +8 (1d8)

Saving Throws:
Fortitude: +1
Reflex: +9
Will: 0

Other: +2 vs Enchantment, Divination, air, and electricity; ignore up to 30 feet worth of damage in the event of falling

Skills: Acrobatics +12, Appraise +10, Bluff +5, Climb +4, Diplomacy +5, Disable Device +14, Disguise +5, Escape Artist +10, Heal +3, Intimidate +5, Knowledge (Dungeoneering, Engineering, Geography, Local, Nature, Planes) +7, Linguistics +10, Perception +4, Sense Motive +4, Sleight of Hand +14, Stealth +14, Swim +4, Use Magic Device +6

Other: +3 to Acrobatics checks to jump; +1 to Sense Motive checks to avoid surprise, and Bluff checks to surprise; +2 circumstance bonus on Sleight of Hand checks to steal items without being noticed, and on Day Job rolls; +2 to all checks to hide small objects on self; +1 to Acrobatics checks to traverse narrow surfaces; +3 circumstance bonus on Diplomacy checks to influence high-standing members of house Thrune, the Chelish government, or a Hellknight order in good standing

Skill Unlocks:
Sleight of Hand - When attempting a disarm or steal maneuver, a successful Sleight of Hand check against target’s CMD grants a +2 circumstance bonus to the combat maneuver check.
Stealth - penalty for sniping reduced by 10.

DC to demoralize: 13

Favored Class: Rogue (+2 hit points, +1 to Sense Motive and Acrobatics checks to jump)

Abilities:
Racial Abilities:
Darkvision 60 ft.
Secretive
Breeze-Kissed

Traits:
Race: Following Breeze
Combat: Dirty Fighter

Feats:
Armor Proficiencies (Light)
Weapon Proficiencies (Simple, Martial, Hand Crossbow)
Weapon Finesse
Airy Step
Improved Dirty Trick
Agile Maneuvers
Improved Steal

Class Features:
Maven of Many Skills +2:
-Sleight of Hand
-Stealth
Broad Skillset
Finesse Training (Kukri)
Evasion
Element of Surprise +1
Uncanny Dodge
Rogue Talents:
- Underhanded Trick
- Combat Swipe

Inventory:

GP: 3,337

masterwork thieves' tools
Handy Haversack
adventurer's sash
basket
pickpocket's outfit
tear-away courtier's ensemble
studded darkleaf cloth armor
masterwork kukri
kunai
masterwork composite shortbow
19 arrows
20 blunt arrows
5 chakrams
flint and steel
bedroll
grooming kit
mess kit
waterskin
3 days of trail rations
50 ft. bloodvine rope
balancing pole
4 flasks of acid
2 flasks of alchemist's fire
2 flasks of holy water
1 vial of antiplague
bag of caltrops
dartboard set
pretty linen kite
copper-leaf deck of cards
Traveler's Any-Tool
Dust of Tracelessness
a very nice marble
favor token of House Thrune
gold dragon statuette

Future Notes:

replace kunai with adamantine kunai (3,001 gp)

Future Purchase (17,200 gp): Prestidigitator's Cloak

5th level: Sylph Strike

7th level: Greater Dirty Trick

9th level: Wings of Air

11th level: Inner Breath

13th level: Death From Above? Greater Steal?

6th-8th level: Social Talent (Ancestral Enlightenment? Owl's Sight? Case the Joint?? Mockingbird??)? Combat Trick (Greater Steal)? Favored Terrain (Urban)? Minor Magic (Mage Hand? Resistance? Touch of Fatigue? Ray of Frost?)? Major Magic (Chill Touch? Touch of Gracelessness? Windy Escape?)? Certainty (?)? Occult Dungeoneer? Shadow Duplicate? Trap Spotter?

10th-14th level: Another Day? Social Talent (Skill Familiarity)? Cutting Edge? Defensive Roll? Opportunist? Slippery Mind? Weapon Snatcher? Stalker Talent (Brutal Maneuver? Deceitful Trick? Expose Weaknesses? Turnabout? Up Close and Personal?? Fantastic Stride?? Hide In Plain Sight?? Shadow's Speed?? Malleable Flesh?? Vital Punishment???)? Familiar???

11th level: Finesse Training (Kunai)