World's Most Interesting Oathbreakers Die (001) [PFS Standard 10-01] (Inactive)

Game Master Great Green God

Assassin Bait:
Initiative
[dice=Andolyn]1d20+2[/dice]
[dice=]1d20+3[/dice]
[dice=Hosser]1d20-1[/dice]
[dice=Janus]1d20+4[/dice]
[dice=Janus II]1d20+0[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+1[/dice]

Perception
[dice=Andolyn]1d20+7[/dice]
[dice=]1d20+10[/dice]
[dice=Hosser]1d20+5[/dice]
[dice=Janus (alertness +2)]1d20+11[/dice]
[dice=Janus II]1d20+7[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+2[/dice]

Sense Motive
[dice=Andolyn]1d20+1[/dice]
[dice=]1d20+0[/dice]
[dice=Hosser]1d20+10[/dice]
[dice=Janus (alertness +2)]1d20+8[/dice]
[dice=Janus II]1d20+0[/dice]
[dice=Sirius]1d20+4[/dice]
[dice=Jurmo]1d20+0[/dice]

Maps and Handouts


The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain's daring plot to save this agent without becoming the assassins' next victims?