GM Bret’s RetroCon Legacy of the Stonelords (Inactive)

Game Master BretI


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Grand Lodge

f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics

Friends, I have a ton of work since the end of last week, complicated by a cold. I'll be extremely inactive in PbP for a few more days. Please, feel free to bot me.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

So... does anyone remember what the tiles we found in here looked like?

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

... No?

Intelligence check to remember, GM?


Garduk the Unteachable wrote:
So... does anyone remember what the tiles we found in here looked like?

To save people the trouble of checking, the link to the original tile picture no longer works. Once you had left the area, I turned off link sharing as that is the closest I could come to taking the handout back from the players.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

OK, folks, with just over an hour to go, I have put my best guess at the moment in the slide. Unless one of you has a better idea - or unless Garduk is allowed to make an intelligence check for assistance as Kulga suggested - I don't think I'm going to be able to come up with anything better.

GM - if we run out the clock before I have the chance to post again, please use the arrangement of tiles currently showing as Garduk's answer.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Yeah, I'm totally at a lost. Brayne has complete trust in Garduk's decision! Even if it might be the wrong one.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

I know mechanically it makes sense to have a bow, but I just can't bring myself to own one from a thematic standpoint. I have a few Spells that work at range but it's useless if the enemy is not humanoid or if they don't speak the same language! But I'm hoping that it'll be better one level up as I'll have range attack as Spells by then.


Brayne wrote:
I know mechanically it makes sense to have a bow, but I just can't bring myself to own one from a thematic standpoint. I have a few Spells that work at range but it's useless if the enemy is not humanoid or if they don't speak the same language! But I'm hoping that it'll be better one level up as I'll have range attack as Spells by then.

Spells run out much faster than arrows, bolts or sling bullets. This is especially true for specials.

If you don’t want a bow, there are other options that can help. Potions of fly, javelins, slings. Even having a way to buff or protect the ranged combatants is better than nothing.

You are at the level where you are expected to have a method of dealing with flying creatures.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Thanks for the tips! Yeah, after 2 years of PBP, my characters are just hitting at that level range. Learning the hard way to make sure I have potions of fly ready!

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Actually, I've got a spare sling... if you're interested.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

OK, it's midnight and I'm finally finishing up with work for the day. I'll try to catch up before I faceplant on the keyboard, otherwise in the morning, which is coming up very quickly now.

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Brayne? Use a sling? He would not! lol. But thanks for the offer. This half-orc carries no weapons as a testimony to his belief in his ability to elevate himself using magicks. On a side note, casting from scrolls/wands like Garduk does seem promising, so I might look into that as well. Expect Brayne to carrying some attack scrolls on top of the restorative / consecrate ones he has!


A wand of Magic Stone? Then the sling would be using your magic.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

I assume we can’t actually see the demon while it’s in the pit, right?

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Brayne, could you give Chandrabha a tap with a CLW wand? She’s badly wounded.


Nah, I allow people to shoot down into the pit. Need to be within 10’ of the edge.

Becomes too much of an annoyance if you don’t allow that.


So, are you going to try and retrieve the book or move on?

You only have limited time for exploration on your way back.


Time to roll for boons!

Each player (including the GM) rolls 1d20. A 19 or a 20 wins a boon. All boon winners need to roll 1d4 to see which one.

Please roll soon. We would like to get all of these done within 24 hours.

Boon?: 1d20 ⇒ 5

No boon for me!

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

boon?: 1d20 ⇒ 4

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Boon?: 1d20 ⇒ 15

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Boon..?: 1d20 ⇒ 1

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

Boon...: 1d20 ⇒ 16

Grand Lodge

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f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics

Hello dears! I more or less solved my problems and came back. Thanks a lot to everyone who bots me. On the next round I’ll post my action myself.

boon: 1d20 ⇒ 9

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Dear friends, In an hour I'll be making my start to a very long commute to my relocation to the United States! I will likely have difficulty in posting but will try to get connected to the Airport Wifi during my long transits! I expect to be fully back to normal in 30 hours or so.

If botting is required, Brayne prefers to attack the enemy with a full round attack if the opportunity arises. (including raging and free action to grow claws)

Full Round Rolls 1:

Claw, Rage, Furious Amulet of Mighty Fist,PA: 1d20 + 9 + 2 + 2 - 2 ⇒ (7) + 9 + 2 + 2 - 2 = 18B/S/Magic+2: 1d6 + 6 + 2 + 4 ⇒ (2) + 6 + 2 + 4 = 14
Claw, R, FAMF,PA: 1d20 + 9 + 2 + 2 - 2 ⇒ (13) + 9 + 2 + 2 - 2 = 24B/S/Magic+2: 1d6 + 6 + 2 + 4 ⇒ (6) + 6 + 2 + 4 = 18
Bite, R, FAMF,PA: 1d20 + 9 + 2 + 2 - 2 ⇒ (15) + 9 + 2 + 2 - 2 = 26B/P/S/Magic+2: 1d4 + 6 + 2 + 4 ⇒ (1) + 6 + 2 + 4 = 13
Bat Wisp: 1d20 + 7 ⇒ (6) + 7 = 13Negative Energy: 1d4 + 5 ⇒ (4) + 5 = 9

Full Round Rolls 2:

Claw, Rage, Furious Amulet of Mighty Fist,PA: 1d20 + 9 + 2 + 2 - 2 ⇒ (14) + 9 + 2 + 2 - 2 = 25B/S/Magic+2: 1d6 + 6 + 2 + 4 ⇒ (3) + 6 + 2 + 4 = 15
Claw, R, FAMF,PA: 1d20 + 9 + 2 + 2 - 2 ⇒ (17) + 9 + 2 + 2 - 2 = 28B/S/Magic+2: 1d6 + 6 + 2 + 4 ⇒ (4) + 6 + 2 + 4 = 16
Bite, R, FAMF,PA: 1d20 + 9 + 2 + 2 - 2 ⇒ (6) + 9 + 2 + 2 - 2 = 17B/P/S/Magic+2: 1d4 + 6 + 2 + 4 ⇒ (1) + 6 + 2 + 4 = 13
Bat Wisp: 1d20 + 7 ⇒ (4) + 7 = 11Negative Energy: 1d4 + 5 ⇒ (4) + 5 = 9

Else, he would just make a single natural attack without rage and claws...

Several rolls just in case:

Bite,PA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8B/P/S: 1d4 + 6 + 6 ⇒ (2) + 6 + 6 = 14 Single natural attack

Bite,PA: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20B/P/S: 1d4 + 6 + 6 ⇒ (3) + 6 + 6 = 15 Single natural attack

Bite,PA: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15B/P/S: 1d4 + 6 + 6 ⇒ (4) + 6 + 6 = 16 Single natural attack


Thanks for the warning!

Have a safe trip.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Safe travels, Brayne.


Chandrabha wrote:
It didn't make much of a difference, since where he was, she would only have gotten to Wolfgang in two moves (if move around). And so it was at least a chance to get down there and prevent him not only with words. And in any case, on the next turn she will normally reach our shooter (correct me, but it seems to me that to leave such a zone, being on its edge does not require checks).

You had a -3 Acrobatics, so your chance of failing was significant. Yes, you can step out of grease without issue.

I believe the whip allows you to take an AoO, please correct me if that is wrong. I don’t have any characters that use a whip so there is a reasonable chance I am overlooking some rule here.

Now it is true that Wolfgang could have come around the other direction, but I don’t see a path where he could have done it in one move.

Thus the retcon of your characters movements.

Grand Lodge

f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics

No AoO without special feats, that’s the problem. Her best tactic to prevent him shooting is ready actions, but she must be at 10-15’ and have a standard action. Or be much more closer and grapple him :)

From that position I couldn’t do nothing significant in 1 round.


Chandrabha wrote:
No AoO without special feats, that’s the problem.

Why no AoO without special feats? Could you point me in the direction of either the special feats or the rules that prevent the AoO?

Grand Lodge

f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics
whip wrote:
The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack.

It’s in description of the weapon.


Alright, I will adjust the action then.

I had missed that line in the weapon description.


...and that closes the special.

I most likely will not have an opportunity to do the chronicle sheets until tomorrow. I have an SFS game that I am running live tonight which I want to better prepare for.

This group did their part in getting the special to Unrivaled Accomplishment. This gives you two boons from the districts that you visited.

Foes of the Forge Father (Monument District): Extensive wall carvings document the dwarves' struggle against their ancestral enemies, and having read the atrocities committed by giants, goblins, and orcs, you have dedicated yourself to defeating them. You gain a +2 bonus on attack rolls made to confirm critical hits against humanoids with the giant, goblin, or orc subtype, and you deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit against such a foe; this additional damage is added to the final total, and is not multiplied by the critical hit modifier itself.

Shrine Savior (Temple District): Thanks to your efforts, the shrines of Jormurdun are better understood and cleansed of evil influence. You may use this boon to reduce the Prestige Point cost of a spellcasting service by 2 (minimum 0 Prestige Points). When you use this boon, cross it off your Chronicle sheet.

Sight of the Unseeing (Seer's District): You exposure to Jormurdun's prophecies and ancient cults has given you exceptional insight into future events. You gain a +1 insight bonus to AC and on saving throws when flat-footed or during a surprise round. You may cross this boon off your Chronicle sheet before rolling attack roll, initiative check, ability check, skill check, or saving throw to add 1d6 to the result. Alternatively, you may cross this boon off your Chronicle sheet before rolling d% as part of a divination spell (such as augury, divination, or contact other plane) to either add or subtract 1d6 from the result.

Just tell me which one you don’t want of those three and I will cross it off your chronicle.

By the way, having saved the dwarven clerics in the past from those demons prevented the haunt from ever happening. You destroyed a haunt!

I hope everyone had fun!

Grand Lodge

f CN Nascent Demon Lord | Chaos, Destruction, War | Blood, Catastrophe, Demon, Insect, Tactics

Well. Haven't had a chance to beat my friends :)) I'd show how good I am, ooh!

I'm kidding ;)

-

About boons - the first one I don’t need. I can never remember this kind of bonus when I am in anticipation of the upcoming critical hit! )

-

Thank you for a wonderful game, GM Bret! I really liked the high rate at which you responded to messages. As a player I always knew that my posts would be processed quickly and the dynamics of the game would be maintained. I will be very happy to play at your table again.

-

And many thanks to all the players, all the characters had very vivid images! Real pleasure.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Thank you for running a great game, GM Bret! I agree with Chandrabha - you were incredibly responsive and really kept the pace moving. Thank you for all of your effort and time, and thanks to my fellow players for fun RP and for keeping Garduk in one piece. I’d happy play with any of you again, or at your table.

Garduk does not need Foes of the Forge Father.

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Absolutely! Love me a quick efficient GM (especially in a timed special).

Hopefully Grumbly Kulga was fun too - I finally got her inside a Sky Citadel!

Thanks for running, Bret, and thanks to everyone else for the group!

I'll go ahead and skip Shrine Savior

Dark Archive

CN Half-Orc Invulnerable 2 Oracle 5 HP:69/69(81) | AC:8(6) T:8 FF:8 DR1/- | CMB:8 CMD:16 | Saves F:+8 R:-0 W:+6/8 | Init:-2 | Per:+0 | Rage:9/9 | Spells 1: 7/7 Spells 2 : 5/5 |

Sky citadel was really exciting! And a first for me, if there are other scenarios with one.

Brayne will forgo sight of the unseeing!

Thanks GM and players for a great game!

Sovereign Court

Male Human Gunslinger (Bolt Ace) 3/ Fighter (Mutation Warrior) 3 | HP 55/55 - AC: 21 T: 17 /FF: 14 - Perception +11 - F: +9 / R: +11 /W: +6 - CMB +6 - CMD +22 - Speed 30 - Init. +8 - Grit Pool 2/2 day

Thanks to GM Bret for a great game and everyone else too!

As for the boons, Wolfgang will skip Shrine Savior boon.

Thanks again!


Thank you for all the kind words!

You can find your chronicles here. Please let me know of any problems.

Hope to see you in the future, on either side of the gaming table!

Now to prepare for Outpost II that starts on March 11th! I have two games I am GMing there!

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Thanks, GM Bret - my chronicle looks good.

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