DM NomadSage's Emerald Spire

Game Master nomadicc


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Don't forget to update your profiles and tactical bar info with your level ups.


M Human (Rostlander) Fighter 3; AC 20, HP 25/41; spot +8

EXACTING STRIKE [one-action] FEAT 1 FIGHTER PRESS
You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect.

Failure-This attack does not count toward your multiple attack penalty.

Yes, I only take the multi-attack penalty if I actually hit, not every time I strike.

I think that I may just roll straight and have a note for you to apply the multi-attack penalty if it applies.


Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • Hero Lab online has campaigns in beta now if you wanna try it out?


    M Human (Rostlander) Fighter 3; AC 20, HP 25/41; spot +8

    I don't even know what I'm doing with armor class. Is Touch AC still a thing?

    I think that I keep toggling between the test rules and the final rules and confusing the hell out of myself. I do have to say that I was already kinda feeling rules fatigue from PF1 and PF2 seems to have just doubled down on more rules.


    Yeah, I tried to make it a clean break when we did the last level up or so. Rules confusion/fatigue wouldn't have been as bad if we had skipped the playtest, but a bunch of things changed even from that, nevermind from 3e/PF1.

    Its understandable. I'm also playing in a 5e game, and Starfinder, so I'm mentally tracking 4 different systems that are all pretty similar.

    I think PF2 is actually less rules heavy than PF1, but after playing iterations of 3e for nearly 20 years, many of them are just known. The rulebook is a tad bloated though, and I'm still getting used to just finding things.


    Sidebar: It hurts, but I like that poison is no joke in PF2!

    Grand Lodge

    Male Dwarf Fighter 3; HP 46/46; AC 18; Fort +9; Ref +9; Will +9; Perc +9

    Sorry for the radio silence, I had an emergency root canal on Tuesday and it's still in a lot of pain. Will update when I can.


    M Human (Rostlander) Fighter 3; AC 20, HP 25/41; spot +8

    Yikes! Feel better.


    Yikes indeed!


    Sorry about the delay. I am super-pleased the GM guide is now out and it has much-needed rules for NPC/creature building. I need it badly but haven't been able to get it yet.


    I put together a running xp tally spreadsheet. You guys can view it here (hopefully). Let me know if it doesn't work.

    Grand Lodge

    Male Dwarf Fighter 3; HP 46/46; AC 18; Fort +9; Ref +9; Will +9; Perc +9

    Hey guys, I've been having trouble getting into this game and I think wizard was a poor choice for me. 2.0 is just not exciting me. I talked to DMNomad and he's offered to let me change classes next time we're in town. I was thinking barbarian or fighter, possibly a ranged fighter. What do you think?


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • Ranged fighter or a barbarian.

    We really have zero ranged capability. The Keg can hurl a bad insult. That's about it.


    Gnome Rog2; HP 38/38; AC 19; F+7, R+9, W+8, Perc +8 (+9 vs traps)

    2.0 is a difficult game to get a hold of. It's not exciting me as much as original Pathfinder did in its day. That said, I love certain parts of it, but the PFS scenarios I've played are lacking the magic, and that's part of my issue.

    I am hoping the new classes this fall will be a big bonus, but I've honestly been playing a lot of Starfinder recently and find that more my cuppa.


    M Human (Rostlander) Fighter 3; AC 20, HP 25/41; spot +8

    Same here w not really digging 2.0. I was already feeling some rules fatigue w PF1 and doubling down on complexity in PF2 wasnt what I needed. I've finally given d&d 5E a try and am enjoying it. Still playing PF1 and a little Starfinder. I'm enjoying this game, but wouldn't do another PF2.

    Grand Lodge

    Male Dwarf Fighter 3; HP 46/46; AC 18; Fort +9; Ref +9; Will +9; Perc +9

    I've really liked Starfinder. I'll stat up a ranged fighter, seems to be what we're missing.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • It's too similar and then again too different. I think there's something here ... I can't put my finger on what makes it difficult for me to remember things. I constantly have to relook up stuff that I've done a dozen times (healing for example). It just doesn't stick with me.

    That said, I'm enjoying this dungeon and this group of characters, It's tight and feels a bit old school, which I like.


    M Human (Rostlander) Fighter 3; AC 20, HP 25/41; spot +8

    Ranged fighter is good though Ben works pretty well when he isn't throwing brooms at people ; ) If only the broken pieces would have become more brooms!

    Ditto on enjoying this group and the old skool dungeon crawl.

    Grand Lodge

    Male Dwarf Fighter 3; HP 46/46; AC 18; Fort +9; Ref +9; Will +9; Perc +9

    Yeah that Electric Grasp wasn't really my thing. Was there an update, suddenly my spell DC and attacks are way up.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • Yes but not recently. They increased those things with the final revision aka formal release of the Rulebook.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: magic weapon, heal x2
  • 2nd: sound burst x2
  • Wand of Heal: 1/1 day
  • For PF1, as a DM still playing strong at the end here, my frustration is the same as 3.5. The splat book bloat (and that's with disallowing 3pp).

    These "select any spell from any list" or "use like anything of X level" or anything that generally groups a class are crushing my soul with the corner cases in later splat books that never were intended for use with the "any" spell/ability from earlier. Requires me to be draconian as a GM or instill regional rewuirements for spells and feats or some other sort of rule on top of all the other rules.

    Sometimes I want to just play and not have to parse words in a rulebook.

    Grand Lodge

    Male Dwarf Fighter 3; HP 46/46; AC 18; Fort +9; Ref +9; Will +9; Perc +9

    I lucked out and everyone in my Ironfang Invasion game is also a PbP GM so they don't get too crazy.


    Benjamin Copperbottom wrote:
    Yeah that Electric Grasp wasn't really my thing. Was there an update, suddenly my spell DC and attacks are way up.

    I think I made the same mistake. I didn't realize that I was still using the beta release or whatever it was and not the final released version. That did clean up a lot and I understand the system better, but I'm also just not recalling pretty basic rules. I don't know if it's just too many variations in my head or I'm just getting old :p


    I think the big basic change is that everything just keeps scaling up as you gain levels. That makes sense to me in the consistent rules sense, but grates on me a bit style wise. Everything ramping up so far beyond mundane levels just feels more like a superhero game. I like grittier low-level action. and why does the difficulty of skill checks suddenly become beyond reach. Joe the commoner can't climb a wall today bc it went from DC 15 to DC 30 when the PCs reached mid levels. huh?

    EDIT: now that I think about it: is it just DC 30 for the PCs and still DC 15 for the commoner? DCs scaling with skill levels would make more sense. yeah, I still don't know PF2 that well. just too much going on.


    voodoo chili wrote:

    I think the big basic change is that everything just keeps scaling up as you gain levels. That makes sense to me in the consistent rules sense, but grates on me a bit style wise. Everything ramping up so far beyond mundane levels just feels more like a superhero game. I like grittier low-level action. and why does the difficulty of skill checks suddenly become beyond reach. Joe the commoner can't climb a wall today bc it went from DC 15 to DC 30 when the PCs reached mid levels. huh?

    EDIT: now that I think about it: is it just DC 30 for the PCs and still DC 15 for the commoner? DCs scaling with skill levels would make more sense. yeah, I still don't know PF2 that well. just too much going on.

    Dang, I failed to reply to this! DC scaling is still in the DM's hands to set the challenge level for the players, just like before. The dice mechanic is essentially the same (roll d20, adjust the result, compare with target) as always, but the numbers have changed a bit. For anyone that has been playing a version 3.X since 1999 or so, its an adjustment. The progression scale isn't as flat as 5e, but its definitely been refined into more reasonable (and importantly, predictable numbers at higher levels) numbers.


    Do you want to use this rest break as a chance to swap out Ben's PC, or are you going to wait until the next town visit? I can work it in either way...

    Grand Lodge

    Male Dwarf Fighter 3; HP 46/46; AC 18; Fort +9; Ref +9; Will +9; Perc +9

    Dealer's choice, I figured on keeping the name so I could just wake up knowing archery if that's easiest.


    Let's do it! It will be like when an actor changes between seasons of a TV show. The characters all act like everything is normal but you're like *skeptical face*.

    Grand Lodge

    Male Dwarf Fighter 3; HP 46/46; AC 18; Fort +9; Ref +9; Will +9; Perc +9

    *stretches*


    Excellent! Welcome back!

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