DM NomadSage's Emerald Spire

Game Master nomadicc


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Shadow Lodge

Rodi, I'll be at the We Have Issues! booth if you want a demo about alien invaders that made a terrible miscalculation.


I'm excited to see the new book! Send details from GenCon if you get your hands on one.


Release day is here!


Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • New rules have some pretty significant changes ... rebuilt the Keg in the new Hero Lab. Warning, the playtest one will disappear once you purchase the live one.


    Its going to take a little time to read through the whole rulebook, or at least the most pertinent chapters to run the game. I made a bit of a mistake -- I ordered the physical books thinking the PDF would be included (its not). The PRD is up and available here for everyone.

    I'd like to switch to the PF2 rules ASAP, mainly so that we're not lurching across essentially 2 editions. We can hold up the game a little until we're all up to speed.

    I know everyone is scattered at the moment at GenCon or summer vacations, so no pressure or hurry, but when you get a chance, please read through your character chapters and make any updates to the current edition. Hopefully a significant rebuild isn't required, but its understandable if you feel its needed.

    For everyone's education, please post what's changed here so we can get up to speed on the new stuff.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Resolve is gone. Looks like touch AC is gone as well.

    Clerics track to warpriest or clergy. Warpriest gets shield and armor profs, and clergy gets domains.

    Heal spell is better. 1 action touch stays the same. 2 action does 1d8+8+Wis to individual. 3 actions does 1 action to all. Keg has ability to make those 1d10s now.

    Channels are 1+Chan so Keg will move to get 12 Cha, reducing wisdom and dex.

    Dwarves have some more racial traits and feats so I swapped those a bit.
    Enabled a warhammer to replace the club.

    Looks like backgrounds now add a skill feat. I dont recall that from playtest.

    My saves are higher now but I havent identified what the change was (even with the reduced ability scores).

    Skipping the other classes and starting to read the remaining chapters.


    What was Resolve again?


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Magic item investiture which has been changed to a limit of 10 investiture required magic items per character.


    M Human (Rostlander) Fighter 3; AC 21/TAC 20, HP 41; spot +8
    Bruno "The Keg" Ironspine wrote:

    Looks like backgrounds now add a skill feat. I dont recall that from playtest.

    My saves are higher now but I havent identified what the change was (even with the reduced ability scores).

    Expert is now L+4 instead of L+3 which prob raised your save. I did have a skill feat from my background previously, but don't recall if that was special for that background. Anyway, switched my background and a fighter feat since there are more choices now, but that's really it.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Ah, thanks that's helpful to understand.


    Gnome Rog2; HP 38/38; AC 19; F+7, R+9, W+8, Perc +8 (+9 vs traps)

    I will update Rodi once I'm done with my read through of the rules. I did a light read for GC, but now I'm sitting down with my book to get the real nitty gritty.


    Yeah I'm still waiting for my book to arrive.

    Grand Lodge

    1 person marked this as a favorite.
    Male Dwarf Wizard (Conjurer) 3; HP 33/33; AC 15; Fort +8; Ref +6; Will +8; Perc +6 (+8 Init)

    I hauled that backbreaking book around GenCon and I've flipped through it but that's it.


    Gnome Rog2; HP 38/38; AC 19; F+7, R+9, W+8, Perc +8 (+9 vs traps)

    I'm in the same boat, Ben. I had it at GenCon but I'm only now getting to read the thing.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Disrupt Undead changed to 1d6 damage with a 1 round stagger on a critical fail

    Grand Lodge

    Male Dwarf Wizard (Conjurer) 3; HP 33/33; AC 15; Fort +8; Ref +6; Will +8; Perc +6 (+8 Init)

    And I can't cast it any more as a Wizard :D


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Aid is more difficult and more ambiguous. You describe how you want to aid, the DM sets a DC (nominally 20 and skill/attack.roll.reqd) and the other guy gains a +1 on a success or scaling critical.success based on proficiency.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Oooh, here is a change. Wands are 1/day usage now. Can use a second time with a flat (no modifiers) DC10 roll. Failure means it's destroyed.

    Also, added the spell vital beacon. Which turns the caster into a "touch me and you get healed a lot" for 3 rounds.


    M Human (Rostlander) Fighter 3; AC 21/TAC 20, HP 41; spot +8

    So breaking a standard wood door is Athletics DC 20, -2 w/o a crowbar. I think I'm better off just chopping. Don't know if I need an attack roll.


    Fair enough in the initiative actions. It looks PF2 has dropped the surprise round and that makes things a little awkward for ambush encounters. In PF1, PCs roll for perception and initiative and only those that make the perception check could go on their initiative in the surprise round. PF2 melds those rolls so it's slightly different.

    In this case, I'd prob have made the higher perception rollers aware of the spider as it began to act so they could resolve their action before it went e.g. spotting the hatch in the side of the pit pop open and long, pale arachnid legs dart out. my 2 sp.


    I agree, and planned to tell you about the spider hiding if anyone made the Perception DC. Neither of you did so it's "surprise" was when it came out of the alcove.


    Oh, we didn't beat the spider's stealth? What was the "7" we were rolling against? I'm just trying to understand the mechanics.


    Yeah, I used your Perception initiative rolls against the spider's standing Stealth DC. I suppose I could have had you roll twice, but it seems appropriate to merge them in the initial confusion following the trap trigger. The 7 was the spider's initiative (how aware it was to react to you).


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • As I read the rules, you probably shouldve used its stealth as its initiative then it wouldve gone first and all wouldve made sense.


    That probably would make more sense. My book just showed up today, so I'll start getting smarter on the new rules.

    I'll be on vacation with family next week, so my ability to post will be limited to short bursts on the phone.


    Hey, I've been running a little slow because the 'official' PF2 PRD (the Archives of Nethys one) is nigh un-usable. Navigating it is a huge chore, and half the time I can't find the rule I'm actually looking for. Creatures are only half-statted out in some cases. The bizarre layout has bothered me since Paizo dropped the PRD from their own site.

    So I've had to check my physical books, which I'm not used to (and I won't be taking them on the road for work).

    Anyway, THIS SITE seems to be a lot more user-friendly in layout and content.


    yep. that's the one I use for PF1 and they're really good at getting in the updates.


    I dont understand why the Archives of Nethys changed the order from the books. That part makes no sense. It took me 30 minutes to find the action list because of that.

    On a positive note; for PF1 whenever I needed a stat for a magic item it was always on the AoN site. So eventually once they get everything in, it should be a robust database.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Bruno "The Keg" Ironspine wrote:

    Loot Spreadsheet Link

    I'm going to start populating this. DM, can you add a link to the campaign tab?

    DM, please add Loot spreadsheet to campaign tab, por favor.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Bruno "The Keg" Ironspine wrote:
    Bruno "The Keg" Ironspine wrote:

    Loot Spreadsheet Link

    I'm going to start populating this. DM, can you add a link to the campaign tab?

    DM, please add Loot spreadsheet to campaign tab, por favor.

    Still looking for the add


    Bruno "The Keg" Ironspine wrote:
    Bruno "The Keg" Ironspine wrote:
    Bruno "The Keg" Ironspine wrote:

    Loot Spreadsheet Link

    I'm going to start populating this. DM, can you add a link to the campaign tab?

    DM, please add Loot spreadsheet to campaign tab, por favor.
    Still looking for the add

    Added!

    Grand Lodge

    Male Dwarf Wizard (Conjurer) 3; HP 33/33; AC 15; Fort +8; Ref +6; Will +8; Perc +6 (+8 Init)

    I'll be traveling overseas from the 29th to the 7th, I can post in the evenings Sunday through Thursday and won't be able to post Friday and Saturday.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • BTW, leaving for Costa Rica on Wednesday for 2 weeks. I will post where able but it will slow down.


    Apparently they dropped weapon quality after the playtest. The scimitar, dagger and your falchion are mwk in the module. I'm looking at how to bring that forward. Might just be magic runes now.


    Aaand, congratulations! You've accumulated enough experience for 3rd level! It will go into effect at your next rest, which I imagine is soon. Please post your level up details and update profiles.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Cleric:

    2nd level spells:
    sound burst
    resist energy (or should it be restoration ... advice?)

    1st level swap
    Another heal for ray of enfeeblement

    Feat
    Fast Healer

    Skill INcrease to Expert
    Medicine


    M Human (Rostlander) Fighter 3; AC 21/TAC 20, HP 41; spot +8
    Bruno "The Keg" Ironspine wrote:


    resist energy (or should it be restoration ... advice?)

    having already suffered from poison, i'd vote restoration.

    what's fast healer?


    M Human (Rostlander) Fighter 3; AC 21/TAC 20, HP 41; spot +8

    I think that I've still been referring to the play test rules???

    Might explain why some of my bonuses seem low? IDK.

    Got Bravery for a will save boost to Expert.
    Took Expert in Athletics.

    Feat: maybe Intimidating glare? nothing is really calling me.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Fast Healer (or maybe fast recovery?)

    It allows me to heal double from rest and reduce condition effectiveness. Personal only though.


    M Human (Rostlander) Fighter 3; AC 21/TAC 20, HP 41; spot +8

    Fast Recovery.

    I don't mind the loss of masterwork weapons. I think the modifiers get out of hand in PF anyway. I just dont think the potency crystals last long enough. I think they should at least last through a combat.

    Grand Lodge

    Male Dwarf Wizard (Conjurer) 3; HP 33/33; AC 15; Fort +8; Ref +6; Will +8; Perc +6 (+8 Init)

    Conjurer Level 3

    Occultism to Expert.

    Feat: Incredible Initiative.

    Spells: Summon Elemental and Acid Arrow


    M Human (Rostlander) Fighter 3; AC 21/TAC 20, HP 41; spot +8

    Hi all. I'm departing on holiday travels so in and out until the end of the year.


    Gnome Rog2; HP 38/38; AC 19; F+7, R+9, W+8, Perc +8 (+9 vs traps)

    I too will be traveling so my output will be shortened.


    M Human (Rostlander) Fighter 3; AC 21/TAC 20, HP 41; spot +8

    I'm still figuring out the magic weapon runes. Sounds like one rune gives a bonus to hit (maybe that's where masterwork went), another rune gives an extra damage die, and other runes give special abilities like flaming. So the dagger is just +1 to hit?

    Rodi is welcome to it though Mikos is eying the rune for his Aldori sword should it ever be found.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Who wants the belt? Is Keg the strong guy?


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Looks like it's on par with Mikos


    M Human (Rostlander) Fighter 3; AC 21/TAC 20, HP 41; spot +8

    Does it just increase carrying encumbrance? I dont mind if Keg wants to be our Nodwick.


    Gnome Rog2; HP 38/38; AC 19; F+7, R+9, W+8, Perc +8 (+9 vs traps)

    Rodi took magical crafting this level, so he can start crafting runes as soon as I figure out how.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • Passive is carrying bulk. And actively to ignore 8 bulk object for 1 round and can even "break it loose" forcefully.


    Male Dwarf Cleric of Cayden Cailen (HP: 43/43, AC: 19 (21 w/shield); F: 10 / R: 5 / W: 10; Perception: +8)
    Resources:
  • Hero Pts: 1
  • Channels: 2/2
  • Spells: 1st: disrupting weapons, heal x2
  • 2nd: restoration, sound burst
  • Wand of Heal: 1/1 day
  • I'll be the mule. I'm the armormwearer as well.

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