Gelatinous Cube

Nomad Sage's page

453 posts. Alias of nomadicc.


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Holy cow! Welcome back / hows it going?

We're still plodding along, mostly hung up by my apparent inability to resume a regular posting rhythm.

Yeah, that rule sounds fair. Let's use it!

I would agree that telekinetic haul is sufficient to holding the totem up for long periods, since there is zero burn. I expect it requires a certain level of mental attention that would be fatiguing long term.

Ropes would help stabilize the other totems, so an aid bonus to their checks.

The Kn Eng check was mainly to help you gauge how effective your plan would be. You're certainly able to try the rock stacks without it. No piled rocks are going to be high enough or stable enough to hold the totems on their own, but they could aid the Strength checks.

Also, the four of you are taking the trial together, but you succeed or fail individually based on keeping your own totem standing at the end.

Yeah that worked for me. It took me a bit to realize I'd been logged out.

Yikes! I'm glad you got through it okay.

I'm slowly scraping off the crem and getting back into things. I'll post here in a minute. Thanks for being patient!

Hey all, I wanted to post a quick update. I haven't checked out completely, just got busy and then decided to take a break from the boards for a bit. I'll resume things after the New Year.

I hope everyone has had a relaxing holiday season!

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Hey all! I haven't posted (obviously)... at first it was because I got busy, and later more deliberately because I needed the break. I've not checked out though, and plan to pick up again after the New Year.

I figured I should jump on and post an update. I hope everyone has had a relaxing holiday season!

Oh yeah, the "cheetah" elixirs are poison.

Hey all, I went through the Roll20 journal and organized the handouts into subfolders that hopefully make it a little easier to navigate.

I totally understand... 2020 has been rough across the board. Stay safe!

Thanks everyone! I'm committed to get this AP done. I'll try to keep posting consistently. Holiday season upcoming too...

Heh, yeah I totally get that too. Using PF2 has been a kinda refreshing -- confusing at times with the new rules, but I appreciate the relative simplicity.

Sounds like we just continue as we are for now. I'll need some direction in-game.

That said, I need actions...

I'm going to press on then, for now, and reassess after you finish this chapter. You're near the end and I'd hate to leave that hanging.

I'm really happy to continue the group, no matter the system or campaign. I know running PF2 up through the playtest to release has been confusing at times. If the system is causing drag, then I don't mind switching up.

Yeah, if everyone is in, I'm definitely motivated to keep going. We've come this far in too many years to quit now lol!

That seems to be a common refrain, sadly. Hopefully things will perk up after we get through the election and pandemic.

I know this game has inertia because of PF2. I'd like to keep it going because we've had this group together for several years, but if no one's motivated, I won't push it.

Thinking out loud... if it would inspire y'all to keep up the campaign, we can take it back to PF1. <shrug>

Hey all, how's everyone doing? I'm lagging the game badly. All my pbp games are hardly moving for that matter. I'm assuming some level of burnout from 2020, COVID or whatever.

I'm probably going to have to shelve a game or two, but I really want to commit to keeping this campaign going, as long as y'all are still invested. But if you're just not feeling it, I'm not going to push... pbp games are difficult enough. I'm afraid a long break would just kill the game outright.


How's everybody doing? I'm having serious game lag across all my pbp games recently. Not sure if its burnout from COVID, 2020, etc.

I don't know if its the season, COVID/political burnout, or what, but I'm struggling to keep up with all my games. Same with all of our games, truly.

I love the Strange Aeons story but I've been on the fence to keep it going for a while. Party my own fault and the game system's limitations with running a small group. Faster paced posts or in a tabletop setting, it would be fine.

I don't want to abide with things continuing as they are, so a few options:

1) Shelve the game for now...
2) Continue with story mode... zero game mech, just focus on the story and roleplay elements

#2 is certainly unappealing if you like the character building and game. I'm happy to narrate things based on your inputs, and we can shed the dice rolls (and NPCs really).


No, but you didn't really speak to her at all.

There was mention of a clockwork servant in the journal you found in the other officer's quarters...

Link here.

Does that help at all?

Apologies for the massive delay. Busy at work and a case of the doldrums. I will resume posting in short order.

Southeast needs the most help. Go there next?

None at the colony. You will probably find one soon.

Lasereater wrote:

(?) mithral datapad holders

(?) gold bracelets
(?) ornamental styli

These items are archaic relics of centuries ago history. They collectively are worth 3500 credits to a collector of Azlanti history.

Did you sell at 10% for gear?

Excellent! Welcome back!

Let's do it! It will be like when an actor changes between seasons of a TV show. The characters all act like everything is normal but you're like *skeptical face*.

Poorly worded and I think I confused myself. I went back and reread the section, so... The launcher still has a BP cost in the your ship build, and you can use the difference in any BP from the weapon it replaces. It is special because the torpedo launcher, as an Azlanti weapon, would be normally unavailable to you.

The launcher is 5 BP and 10 PCU required.

Hopefully that makes more sense.

voodoo chili wrote:

I think the big basic change is that everything just keeps scaling up as you gain levels. That makes sense to me in the consistent rules sense, but grates on me a bit style wise. Everything ramping up so far beyond mundane levels just feels more like a superhero game. I like grittier low-level action. and why does the difficulty of skill checks suddenly become beyond reach. Joe the commoner can't climb a wall today bc it went from DC 15 to DC 30 when the PCs reached mid levels. huh?

EDIT: now that I think about it: is it just DC 30 for the PCs and still DC 15 for the commoner? DCs scaling with skill levels would make more sense. yeah, I still don't know PF2 that well. just too much going on.

Dang, I failed to reply to this! DC scaling is still in the DM's hands to set the challenge level for the players, just like before. The dice mechanic is essentially the same (roll d20, adjust the result, compare with target) as always, but the numbers have changed a bit. For anyone that has been playing a version 3.X since 1999 or so, its an adjustment. The progression scale isn't as flat as 5e, but its definitely been refined into more reasonable (and importantly, predictable numbers at higher levels) numbers.

XP up through the end of the adventure:

Last XP tally was 5,240 xp

Lt Sharu... 500 xp
Barazad... 400 xp

New Total: 6,140 xp

Congrats, you've earned enough experience to reach 4th level! Please post your level up choices and new stats.

Gemel Valdemar wrote:
DM Fflash wrote:
Chaotic Evil?
Large scale drug dealing , leading to a 3-way gang war, body count in the hundreds... It's a D&D version of breaking bad, but he's not even doing it to care for his family after he dies, he's in it to develop the capability to build a personal superweapon...

CE? No... none of the death and destruction was intentional or expected. She went along with a poor decision and it quickly got out of control. The drug wasn't inherently harmful, but demand for it incited the rest. The hundreds dead is really bads killing bads... Ardoc thugs vs Aspis thugs vs Freemen thugs.

My wife and I recently watched all of Breaking Bad and El Camino. We're going through Saul now. Definitely inspired there! ;)

Do we still have Abby? :/

Yeah, living in apartments right now would not be fun.

How is everyone doing? I hope you're getting through the outbreak healthy and sane.

I put together a running xp tally spreadsheet. You guys can view it here (hopefully). Let me know if it doesn't work.

Has anyone gotten and used the GMG add on for HLO? I need a good npc/monster builder but I haven't seen any reviews or videos for the HLO mod. I want to make sure it's what I'm looking for before I shell out $50.

Sorry about the delay. I am super-pleased the GM guide is now out and it has much-needed rules for NPC/creature building. I need it badly but haven't been able to get it yet.

XP up to the end of the live session:

Last XP tally was 4,040 xp

Synapse worm... 200 xp
Zombie scientists... 200 xp
Electrovores... 300 xp
Adjutant robot... 200 xp
Cargo hold ambush... 300 xp

New Total: 5,240 xp

Yikes indeed!

@ Mikos: crit success means you decrease 2 stages... you're good!

Round Three: Mikos, Spiders, Keg, Ben, Rodi

Though gravely wounded by the queen spider's bites, Keg's doughty dwarfen resilience fends off the powerful venom.

He counterattacks with perfect timing, just as the great spider stands tall to strike again. The Keg's rapier drives deep, causing a veritable cascade of ichor. The spider screeches, thrashing as it loses hold of the edge and falls backwards into the pit.

A few seconds later, you hear a terrible crunching impact, then all becomes silent.

End of Combat!

Sidebar: It hurts, but I like that poison is no joke in PF2!

Of course! Pace has been a tad slower than usual, so you haven't missed much.

Stat block for Bast, level 3. Please update your profile.


Male android outlaw operative 3
N Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9
Defense SP 18 HP 22 RP 4
EAC 14; KAC 15
Fort +3; Ref +6; Will +3; +2 against spells and spell-like abilities
Defensive Abilities evasion
Speed 40 ft.
Ranged tactical Diasporan rifle +5 (1d8+3 F; unwieldy, sniper [250 ft.]) or
. . tactical semi-auto pistol +6 (1d6+1 P; analog)
Offensive Abilities trick attack +1d8
Str 10 (+0); Dex 17 (+3); Con 11 (+0); Int 16 (+3); Wis 10 (+0); Cha 9 (-1)
Skills Acrobatics +10, Athletics +7, Bluff +6, Computers +11 (3 ranks), Culture +11, Diplomacy +1, Disguise +1, Engineering +9 (3 ranks), Intimidate +1, Medicine +11, Perception +9, Physical Science +8, Piloting +11 (3 ranks), Profession (bounty Hunter) +7, Sense Motive +6, Sleight Of Hand +13, Stealth +11, Survival +6; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Great Fortitude, Skill Focus (Perception), Skill Focus (Sleight of Hand), Spellbane, Weapon Focus (small arms)
Languages Aklo, Azlanti, Brethedan, Common, Drow, Eoxian, Vesk
Other Abilities constructed, thief specialization
Combat Gear [i]mk I serums of healing[/i] (2); Other Gear second skin, tactical Diasporan rifle with 1 battery (20 charges), tactical semi-auto pistol with 9 small arm rounds, consumer backpack, forked pistol, 6-notch (worth 720 cr), longarm and sniper rounds (25), small arm rounds (30), small arm rounds (30), credstick (1,481 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Just saw this... I hope its not too late to submit a character. Jan 4, yeah? I've been looking for a Starfinder game for a long time!

Please update your profiles and name bars with your new stats.

They will upgrade the ship from tier 2 to 3. You get the points to spend as you like.

I don't think non-lethal damage tallies higher than your max HP.

Hit Points: 1d7 + 5 ⇒ (4) + 5 = 9

Ugh! I totally missed this entire recruitment! =( I've been looking to get into a SF game for a while.

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