@ Mikos: crit success means you decrease 2 stages... you're good!
Round Three: Mikos, Spiders, Keg, Ben, Rodi
Though gravely wounded by the queen spider's bites, Keg's doughty dwarfen resilience fends off the powerful venom.
He counterattacks with perfect timing, just as the great spider stands tall to strike again. The Keg's rapier drives deep, causing a veritable cascade of ichor. The spider screeches, thrashing as it loses hold of the edge and falls backwards into the pit.
A few seconds later, you hear a terrible crunching impact, then all becomes silent.
End of Combat!
Stat block for Bast, level 3. Please update your profile.
Male android outlaw operative 3
N Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9
Defense SP 18 HP 22 RP 4
EAC 14; KAC 15
Fort +3; Ref +6; Will +3; +2 against spells and spell-like abilities
Defensive Abilities evasion
Speed 40 ft.
Ranged tactical Diasporan rifle +5 (1d8+3 F; unwieldy, sniper [250 ft.]) or
. . tactical semi-auto pistol +6 (1d6+1 P; analog)
Offensive Abilities trick attack +1d8
Str 10 (+0); Dex 17 (+3); Con 11 (+0); Int 16 (+3); Wis 10 (+0); Cha 9 (-1)
Skills Acrobatics +10, Athletics +7, Bluff +6, Computers +11 (3 ranks), Culture +11, Diplomacy +1, Disguise +1, Engineering +9 (3 ranks), Intimidate +1, Medicine +11, Perception +9, Physical Science +8, Piloting +11 (3 ranks), Profession (bounty Hunter) +7, Sense Motive +6, Sleight Of Hand +13, Stealth +11, Survival +6; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Great Fortitude, Skill Focus (Perception), Skill Focus (Sleight of Hand), Spellbane, Weapon Focus (small arms)
Languages Aklo, Azlanti, Brethedan, Common, Drow, Eoxian, Vesk
Other Abilities constructed, thief specialization
Combat Gear [i]mk I serums of healing[/i] (2); Other Gear second skin, tactical Diasporan rifle with 1 battery (20 charges), tactical semi-auto pistol with 9 small arm rounds, consumer backpack, forked pistol, 6-notch (worth 720 cr), longarm and sniper rounds (25), small arm rounds (30), small arm rounds (30), credstick (1,481 credits)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Jarha Madu wrote:
Did Jarha's approach work? ...
To be honest, I don't know, but I'm leaning towards not. I even checked out some rather bizarre/disturbing threads about force required to pull off limbs. Moving 6,000 lbs of mass is not the same as force, work, and all the other physics stuff I brain dumped 20+ years ago. In the bounds of the telekinesis abilities, its pretty much limited to blunt force attacks or fine manipulation w/finesse. Nothing about cutting or ripping apart things. For example, you can move a 3 ton boulder, but I wouldn't expect you can pull it apart.
Does that make sense?
Bruno "The Keg" Ironspine wrote:
Hey, I've been running a little slow because the 'official' PF2 PRD (the Archives of Nethys one) is nigh un-usable. Navigating it is a huge chore, and half the time I can't find the rule I'm actually looking for. Creatures are only half-statted out in some cases. The bizarre layout has bothered me since Paizo dropped the PRD from their own site.
So I've had to check my physical books, which I'm not used to (and I won't be taking them on the road for work).
Anyway, THIS SITE seems to be a lot more user-friendly in layout and content.
Mark Seifter wrote:
Before we pulled the trigger on this, we polled you guys in the survey, and we went with the overwhelming fan choice to put the creation rules in the GMG in order to fit more monsters in the Bestiary. If the rules are in the GMG, it also has the advantage of not requiring reprinting those rules in every Bestiary. That said, Jason has said on the record that he wants us to be able to expedite those rules to you as a sneak preview of the book as soon as they are through a few more steps of the process!
Great to hear! Looking forward to seeing it.
So Paizo has added the current "The Reach of Empire" adventure to Roll20 for purchase... it looks like all the maps, encounters, NPCs and images are included so the GM can run the game straight off with minimal prep. It sounds like a cool deal -- I'm just not 100% sure. Has anyone purchased anything similar for other games?
I don't know about an SRD, but that would be huge.
The Playtest CRB says:
Grabbed: You’re held in place by another creature, making you immobile and flat-footed. If you attempt a manipulate action, activity, free action, or reaction while grabbed, you must succeed at a DC 5 flat check or it is lost; attempt the check after using it but before any effects are applied.
EDIT: This exists but I don't know if it includes the playtest updates or not.
So instead of DR/slashing, zombies now have Weaknesses: Positive 5, and Slashing 5. In PF2, weaknesses add the number to any matching type damage dealt.
For example, the disrupt undead spells do positive damage, so each of those spell rolls was boosted by 5 damage.
If Mikos had connected, his falchion would have done +5 damage per hit.
Yeah, no... the 5 rule refers you have to follow to get from blind-5ft-hampered-poor visibility is nonsensical and so clearly an oversight on the dev side.
Charging double movement for visibility less than 60 ft? You gotta be kidding me! So tactical movement in any dungeon room smaller than 65 feet across makes everyone cost double to move? Lol no.
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
I just see an Acro check to move more than half-speed or fall prone. No double cost or 5FS restriction.
Kris Myatt 47 wrote:
So, Paizo didn't like being called DnD 3.75, then makes PF2. Now with the almost the offset of PF2, you tie yourself, yet, once again to DnD, again being 5.25?! Good luck, really.
Seems you're trying to equate providing a 5e campaign bestiary with PF2 becoming a 5e evolution.