The Kn Eng check was mainly to help you gauge how effective your plan would be. You're certainly able to try the rock stacks without it. No piled rocks are going to be high enough or stable enough to hold the totems on their own, but they could aid the Strength checks.
Also, the four of you are taking the trial together, but you succeed or fail individually based on keeping your own totem standing at the end.
Hey all! I haven't posted (obviously)... at first it was because I got busy, and later more deliberately because I needed the break. I've not checked out though, and plan to pick up again after the New Year.
I figured I should jump on and post an update. I hope everyone has had a relaxing holiday season!
That seems to be a common refrain, sadly. Hopefully things will perk up after we get through the election and pandemic.
I know this game has inertia because of PF2. I'd like to keep it going because we've had this group together for several years, but if no one's motivated, I won't push it.
Thinking out loud... if it would inspire y'all to keep up the campaign, we can take it back to PF1. <shrug>
Hey all, how's everyone doing? I'm lagging the game badly. All my pbp games are hardly moving for that matter. I'm assuming some level of burnout from 2020, COVID or whatever.
I'm probably going to have to shelve a game or two, but I really want to commit to keeping this campaign going, as long as y'all are still invested. But if you're just not feeling it, I'm not going to push... pbp games are difficult enough. I'm afraid a long break would just kill the game outright.
I don't know if its the season, COVID/political burnout, or what, but I'm struggling to keep up with all my games. Same with all of our games, truly.
I love the Strange Aeons story but I've been on the fence to keep it going for a while. Party my own fault and the game system's limitations with running a small group. Faster paced posts or in a tabletop setting, it would be fine.
I don't want to abide with things continuing as they are, so a few options:
1) Shelve the game for now...
#2 is certainly unappealing if you like the character building and game. I'm happy to narrate things based on your inputs, and we can shed the dice rolls (and NPCs really).
Poorly worded and I think I confused myself. I went back and reread the section, so... The launcher still has a BP cost in the your ship build, and you can use the difference in any BP from the weapon it replaces. It is special because the torpedo launcher, as an Azlanti weapon, would be normally unavailable to you.
The launcher is 5 BP and 10 PCU required.
Hopefully that makes more sense.
voodoo chili wrote:
Dang, I failed to reply to this! DC scaling is still in the DM's hands to set the challenge level for the players, just like before. The dice mechanic is essentially the same (roll d20, adjust the result, compare with target) as always, but the numbers have changed a bit. For anyone that has been playing a version 3.X since 1999 or so, its an adjustment. The progression scale isn't as flat as 5e, but its definitely been refined into more reasonable (and importantly, predictable numbers at higher levels) numbers.
Gemel Valdemar wrote:
CE? No... none of the death and destruction was intentional or expected. She went along with a poor decision and it quickly got out of control. The drug wasn't inherently harmful, but demand for it incited the rest. The hundreds dead is really bads killing bads... Ardoc thugs vs Aspis thugs vs Freemen thugs.
My wife and I recently watched all of Breaking Bad and El Camino. We're going through Saul now. Definitely inspired there! ;)
@ Mikos: crit success means you decrease 2 stages... you're good!
Round Three: Mikos, Spiders, Keg, Ben, Rodi
Though gravely wounded by the queen spider's bites, Keg's doughty dwarfen resilience fends off the powerful venom.
He counterattacks with perfect timing, just as the great spider stands tall to strike again. The Keg's rapier drives deep, causing a veritable cascade of ichor. The spider screeches, thrashing as it loses hold of the edge and falls backwards into the pit.
A few seconds later, you hear a terrible crunching impact, then all becomes silent.
End of Combat!
Stat block for Bast, level 3. Please update your profile.
Male android outlaw operative 3
N Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9
Defense SP 18 HP 22 RP 4
EAC 14; KAC 15
Fort +3; Ref +6; Will +3; +2 against spells and spell-like abilities
Defensive Abilities evasion
Speed 40 ft.
Ranged tactical Diasporan rifle +5 (1d8+3 F; unwieldy, sniper [250 ft.]) or
. . tactical semi-auto pistol +6 (1d6+1 P; analog)
Offensive Abilities trick attack +1d8
Str 10 (+0); Dex 17 (+3); Con 11 (+0); Int 16 (+3); Wis 10 (+0); Cha 9 (-1)
Skills Acrobatics +10, Athletics +7, Bluff +6, Computers +11 (3 ranks), Culture +11, Diplomacy +1, Disguise +1, Engineering +9 (3 ranks), Intimidate +1, Medicine +11, Perception +9, Physical Science +8, Piloting +11 (3 ranks), Profession (bounty Hunter) +7, Sense Motive +6, Sleight Of Hand +13, Stealth +11, Survival +6; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Great Fortitude, Skill Focus (Perception), Skill Focus (Sleight of Hand), Spellbane, Weapon Focus (small arms)
Languages Aklo, Azlanti, Brethedan, Common, Drow, Eoxian, Vesk
Other Abilities constructed, thief specialization
Combat Gear [i]mk I serums of healing[/i] (2); Other Gear second skin, tactical Diasporan rifle with 1 battery (20 charges), tactical semi-auto pistol with 9 small arm rounds, consumer backpack, forked pistol, 6-notch (worth 720 cr), longarm and sniper rounds (25), small arm rounds (30), small arm rounds (30), credstick (1,481 credits)
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