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416 posts. Alias of nomadicc.


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Sorry about the delay. I am super-pleased the GM guide is now out and it has much-needed rules for NPC/creature building. I need it badly but haven't been able to get it yet.


XP up to the end of the live session:

Last XP tally was 4,040 xp

Synapse worm... 200 xp
Zombie scientists... 200 xp
Electrovores... 300 xp
Adjutant robot... 200 xp
Cargo hold ambush... 300 xp

New Total: 5,240 xp


Yikes indeed!


@ Mikos: crit success means you decrease 2 stages... you're good!

Round Three: Mikos, Spiders, Keg, Ben, Rodi

Though gravely wounded by the queen spider's bites, Keg's doughty dwarfen resilience fends off the powerful venom.

He counterattacks with perfect timing, just as the great spider stands tall to strike again. The Keg's rapier drives deep, causing a veritable cascade of ichor. The spider screeches, thrashing as it loses hold of the edge and falls backwards into the pit.

A few seconds later, you hear a terrible crunching impact, then all becomes silent.

End of Combat!


Sidebar: It hurts, but I like that poison is no joke in PF2!


Of course! Pace has been a tad slower than usual, so you haven't missed much.


Stat block for Bast, level 3. Please update your profile.

Bast:

Bast
Male android outlaw operative 3
N Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9
--------------------
Defense SP 18 HP 22 RP 4
--------------------
EAC 14; KAC 15
Fort +3; Ref +6; Will +3; +2 against spells and spell-like abilities
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 40 ft.
Ranged tactical Diasporan rifle +5 (1d8+3 F; unwieldy, sniper [250 ft.]) or
. . tactical semi-auto pistol +6 (1d6+1 P; analog)
Offensive Abilities trick attack +1d8
--------------------
Statistics
--------------------
Str 10 (+0); Dex 17 (+3); Con 11 (+0); Int 16 (+3); Wis 10 (+0); Cha 9 (-1)
Skills Acrobatics +10, Athletics +7, Bluff +6, Computers +11 (3 ranks), Culture +11, Diplomacy +1, Disguise +1, Engineering +9 (3 ranks), Intimidate +1, Medicine +11, Perception +9, Physical Science +8, Piloting +11 (3 ranks), Profession (bounty Hunter) +7, Sense Motive +6, Sleight Of Hand +13, Stealth +11, Survival +6; (reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
Feats Great Fortitude, Skill Focus (Perception), Skill Focus (Sleight of Hand), Spellbane, Weapon Focus (small arms)
Languages Aklo, Azlanti, Brethedan, Common, Drow, Eoxian, Vesk
Other Abilities constructed, thief specialization
Combat Gear [i]mk I serums of healing[/i] (2); Other Gear second skin, tactical Diasporan rifle with 1 battery (20 charges), tactical semi-auto pistol with 9 small arm rounds, consumer backpack, forked pistol, 6-notch (worth 720 cr), longarm and sniper rounds (25), small arm rounds (30), small arm rounds (30), credstick (1,481 credits)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.


Just saw this... I hope its not too late to submit a character. Jan 4, yeah? I've been looking for a Starfinder game for a long time!


Please update your profiles and name bars with your new stats.


They will upgrade the ship from tier 2 to 3. You get the points to spend as you like.


I don't think non-lethal damage tallies higher than your max HP.


Hit Points: 1d7 + 5 ⇒ (4) + 5 = 9


Ugh! I totally missed this entire recruitment! =( I've been looking to get into a SF game for a while.


Apologies for the long delay! It was not intentional and days turned into a couple weeks. I have to set up the dungeon map in Roll20 and get things moving again.


Jarha Madu wrote:
Did Jarha's approach work? ...

To be honest, I don't know, but I'm leaning towards not. I even checked out some rather bizarre/disturbing threads about force required to pull off limbs. Moving 6,000 lbs of mass is not the same as force, work, and all the other physics stuff I brain dumped 20+ years ago. In the bounds of the telekinesis abilities, its pretty much limited to blunt force attacks or fine manipulation w/finesse. Nothing about cutting or ripping apart things. For example, you can move a 3 ton boulder, but I wouldn't expect you can pull it apart.

Does that make sense?


Bruno "The Keg" Ironspine wrote:
Bruno "The Keg" Ironspine wrote:
Bruno "The Keg" Ironspine wrote:

Loot Spreadsheet Link

I'm going to start populating this. DM, can you add a link to the campaign tab?

DM, please add Loot spreadsheet to campaign tab, por favor.
Still looking for the add

Added!


Hey, they added a bunch of Starfinder-themed avatars to the catalog a few months back. Unfortunately, they aren't tagged properly it seems. If you sort by date, they start on page 4.


Welcome back! Feel free to hop back into the current combat, if you can. If not, no worries -- you're always welcome to come back whenever you get RL sorted. And good luck with the unplanned job hunt!!


Hey, I've been running a little slow because the 'official' PF2 PRD (the Archives of Nethys one) is nigh un-usable. Navigating it is a huge chore, and half the time I can't find the rule I'm actually looking for. Creatures are only half-statted out in some cases. The bizarre layout has bothered me since Paizo dropped the PRD from their own site.

So I've had to check my physical books, which I'm not used to (and I won't be taking them on the road for work).

Anyway, THIS SITE seems to be a lot more user-friendly in layout and content.


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Front page has shown Beginner Box "Releasing April 24, 2019" since I don't know when. There's a new hardcover coming out this month and another soon. Blog updates are current, but these are major releases. Did SF get forgotten?


Mark Seifter wrote:
Before we pulled the trigger on this, we polled you guys in the survey, and we went with the overwhelming fan choice to put the creation rules in the GMG in order to fit more monsters in the Bestiary. If the rules are in the GMG, it also has the advantage of not requiring reprinting those rules in every Bestiary. That said, Jason has said on the record that he wants us to be able to expedite those rules to you as a sneak preview of the book as soon as they are through a few more steps of the process!

Great to hear! Looking forward to seeing it.


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Fun read! Throw my vote in for more SF fiction!


That was outstanding! Looking forward to more!


That probably would make more sense. My book just showed up today, so I'll start getting smarter on the new rules.

I'll be on vacation with family next week, so my ability to post will be limited to short bursts on the phone.


Yeah, I used your Perception initiative rolls against the spider's standing Stealth DC. I suppose I could have had you roll twice, but it seems appropriate to merge them in the initial confusion following the trap trigger. The 7 was the spider's initiative (how aware it was to react to you).


I agree, and planned to tell you about the spider hiding if anyone made the Perception DC. Neither of you did so it's "surprise" was when it came out of the alcove.


Yeah I'm still waiting for my book to arrive.


I picked it up, sifting through the pieces now. I'm not 100% sure it was a significant time saver. I'll send invites to everyone for a new Roll20 game, since I cannot add it to the current one for whatever reason... check your PMs.


What was Resolve again?


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Big congratulations, Paizo!!


Release day is here!


So Paizo has added the current "The Reach of Empire" adventure to Roll20 for purchase... it looks like all the maps, encounters, NPCs and images are included so the GM can run the game straight off with minimal prep. It sounds like a cool deal -- I'm just not 100% sure. Has anyone purchased anything similar for other games?


I'm excited to see the new book! Send details from GenCon if you get your hands on one.


I don't know about an SRD, but that would be huge.

The Playtest CRB says:

Quote:
Grabbed: You’re held in place by another creature, making you immobile and flat-footed. If you attempt a manipulate action, activity, free action, or reaction while grabbed, you must succeed at a DC 5 flat check or it is lost; attempt the check after using it but before any effects are applied.

EDIT: This exists but I don't know if it includes the playtest updates or not.


So instead of DR/slashing, zombies now have Weaknesses: Positive 5, and Slashing 5. In PF2, weaknesses add the number to any matching type damage dealt.

For example, the disrupt undead spells do positive damage, so each of those spell rolls was boosted by 5 damage.

If Mikos had connected, his falchion would have done +5 damage per hit.

Pretty cool!


Yeah, no... the 5 rule refers you have to follow to get from blind-5ft-hampered-poor visibility is nonsensical and so clearly an oversight on the dev side.

Charging double movement for visibility less than 60 ft? You gotta be kidding me! So tactical movement in any dungeon room smaller than 65 feet across makes everyone cost double to move? Lol no.


Again, blindness confers NO double movement cost.

The darkness thing is debatable. 5 foot rule says unable when movement impeded by darkness, but darkness rules have no movement restrictions included.


PRD wrote:
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

I just see an Acro check to move more than half-speed or fall prone. No double cost or 5FS restriction.


Fixed, I think.


Sorry... Every time this week I've planned to post something, I've been OBE. Will hopefully get back on track tonight, tomorrow for sure. No jinx!


Sorry for the delay... I haven't had a good chance to lay out the Harrow cards. I may end up just narrating it, in a general sense, to get things going.


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Kris Myatt 47 wrote:
So, Paizo didn't like being called DnD 3.75, then makes PF2. Now with the almost the offset of PF2, you tie yourself, yet, once again to DnD, again being 5.25?! Good luck, really.

Huh?

Seems you're trying to equate providing a 5e campaign bestiary with PF2 becoming a 5e evolution.

Again, huh?


Ugh, I'm really not a fan of the new xp system.


As far as I can tell, there's no "fumble" penalty for rolling a natural 1 in combat.

Similarly, if you roll a 20 but miss the target AC (or check DC), its a hit/success but not a critical.


Any ruling or clarification on the playtest forum? I'm on my phone atm, or I'd check.


I'm out for the weekend. I'll pick things up again on Monday.


I'm out for the weekend. I'll pick things up again on Monday.


I'm out for the weekend. I'll pick things up again on Monday.


He posted a couple weeks ago that he was eyebrows deep in job stuff. DM should probably roll until he's back full time.


I'm not sure if Laser can ID magic or not. I looked back and it never came up in game. For what it's worth, the figurine is also magical. You'd learn that for sure if you tried to sell it.

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