A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Direction Sense (8): 1d20 ⇒ 9

"That way!" Nura says with confidence, pointing in the wrong direction.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Wis14: 1d20 ⇒ 20

"No, that is the way," Ibn Taaib says, with similar confidence, as he points to the wrong direction.

Wait, is it day 4? My log has it as the third day after we killed her.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')
GMEDWIN wrote:

In the morning, the group awakes and Paritosh tells them that a herd of wild camels trotted nearby.

If your group would like to follow the camels, give me either a tracking or survival roll, if you would prefer to continue towards Muluk, I would need a direction sense roll. Also, this is day four since you killed Shafazal, Fadi is successful on day 6 or should you prefer to roll again.

Survival (desert)(*): 1d20 ⇒ 8 vs 13

"I am not surer where you two are trying to go, but the camels went that way." Paritosh points.

I added 7 more HP, did I miss a day? Glad to add another 7.


Shot Putter Funkmeister

I guess it is day 3. So are you going after the camels or trying to make your way back to Muluk?


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

"It all looks like sand to me? I mean I come from forested hills, rivers, lakes, and well the ancient elven woodland of Cormanthyr wasnt to far away! Heck Daggerford is on a waterfall!" Frackit says as he begins to look around.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

Paritosh votes camels. He's convinced the Shadowfax of camels is inside that flock!


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Ibn Taaib joins Paritosh without debate, curious to see how the elf wrangles wild camels.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')
Sheikh Ibn Taaib al-Ghurabi wrote:
Ibn Taaib joins Paritosh without debate, curious to see how the elf wrangles wild camels.

I'm kind of curious about this myself!


Shot Putter Funkmeister

After packing up your gear and eating breakfast, you set out following Paritosh's direction to follow the camels.

GM Rolls

Spoiler:
1d10 ⇒ 8 2d6 ⇒ (2, 4) = 6 1d8 ⇒ 8 1d12 ⇒ 3

You spend the entire morning following the camel trail, the extreme heat of noontime hits the party, you stop to get some water and have some food and then you back on the trail and about 4 and half hours later your party comes over a sand dune and you see the herd of 15 camels that have stopped in a very small oasis with two date palms.

Paritosh, are you trying to get all of them or pick the best of the group?


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

I'm more interested in grabbing Shadowfax than going into the camel-ranching business!


Shot Putter Funkmeister

What is shadowfax? Ok, give me a camel riding roll to pick out the best one.


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

"Lad, I will help ye if ye get me a camel" - Aggrammar offers Paritosh - "What do I do?"


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

Shadowfax was the mightiest of all of the horses of Rohan, and the one that Gandalf rode.

Riding Camel Spec.(*): 1d20 ⇒ 12 vs 19


Shot Putter Funkmeister

Sure. Not sure where you get 19 considering none of your attributes are 19 ok

Paritosh finds one camel he thinks he can mold into a great camel to take with him.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

Because I am specialized with camels, it is vs WIS+4

"Ahhh, you see that big proud bull over there Aggramar?" Paritosh points, "the tall one that walks with a slight limp? That's the one! He's not injured, I think by that walk, he's got something stuck in the pads of his right front foot. Once we get that fixed, he will be a magnificent companion!"

Paritosh proceeds to make his plans to capture the camel. How would you like to handle this?


Shot Putter Funkmeister

I guess it depends on how you would want to do this. You tell me your actions and I will give you what rolls to make.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

Paritosh will politely request the temporary use of someone else's mount. He will use that mount to ride, slowly, and in a non-threatening fashion, near the camel flock. Never going directly towards his quarry, but slowly moving closer. He will get to where he can lasso the elusive camel of awesomeness, thus capturing it, and then start a regimen of camel training over the next several weeks.


Shot Putter Funkmeister

I am going to require a charisma check. Also a survival check for tying the lasso and then finally an attack roll for grabbing the camel.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

Charisma Check: 1d20 ⇒ 8 vs 11
Survival (desert)(*): 1d20 ⇒ 19 vs 13
Rope Attack: 16 - 1d20 - 2 ⇒ 16 - (5) - 2 = 9


Shot Putter Funkmeister

Paritosh is able to slowly make his way on a camel up to the herd of camels and ties his rope but thinks the knot is good. The heavy knot of the rope hits the sand next to his quarry.

GM Rolls

Spoiler:
Morale Check 3+2= 5 2d10 ⇒ (9, 1) = 10

The thud on the ground spooks the camel herd and they all run in all directions making the cries of scared camels that you have heard uncountable times in the past.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

"If it was easy, everyone would be doing it," observes Paritosh.

Shall we try again?


Shot Putter Funkmeister

Your choice


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

"Keep going until you achieve your goals!"


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Ibn Taaib also encourages Paritosh, having given him Sabuura, his albino war camel.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

Paritosh tries again...

Charisma Check: 1d20 ⇒ 15 vs 11
Rope Attack: 16 - 1d20 - 2 ⇒ 16 - (1) - 2 = 13

... and again...

Charisma Check: 1d20 ⇒ 17 vs 11
Rope Attack: 16 - 1d20 - 2 ⇒ 16 - (20) - 2 = -6

... and again...

Charisma Check: 1d20 ⇒ 1 vs 11
Rope Attack: 16 - 1d20 - 2 ⇒ 16 - (3) - 2 = 11

... and finally gives up.

"It is not meant to be my friends. He returns the borrowed mount, and decides that a life afoot will be better for him until he can purchase a camel at some time in the future."


Shot Putter Funkmeister

The party watches as he chases a particular camel around when dozens of other camels disperse into the desert. Dejected, Paritosh comes back as the party decides to camp for the night and has already set up their tents in an easy to find location.

GM Rolls

Spoiler:
2d6 ⇒ (4, 5) = 9

That evening a mild sandstorm kicked up but otherwise it ends up being uneventful.

Can I get a direction sense check to get yourselves heading in correct direction without backtracking? If not you can backtrack without a check.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

"Fear not, Paritosh. You will find the camel that is right for you," says Fadilah.

"As the poets say, 'I was lost until I found my way, I was lost until I found the one.'"


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Ibn Taaib claps Paritosh's shoulder as he descends from his mount, and nods silently at Fadilah's encouragement.

He takes first watch, and then accurately senses the right direction for the next day of travel.
Wis 14: 1d20 ⇒ 6


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)
Paritosh Jumbal wrote:
"It is not meant to be my friends. He returns the borrowed mount, and decides that a life afoot will be better for him until he can purchase a camel at some time in the future."

"That's a shame lad, but no worries. I'm sure there are other wild camel packs out there. Mebbe ye'll find an even stronger one" - Aggrammar pats Paritosh on his back.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 11/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah is exhausted from watching all of the camel chasing and being out in the sun too long, so she is grateful when they set up camp again, and she goes to sleep right away, waking up for last watch.


Shot Putter Funkmeister

Nura, can you give me a direction sense roll. Your character is the only one trained in direction sense.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Trained, but hardly reliable.

Direction Sense (8): 1d20 ⇒ 7


Shot Putter Funkmeister

Nura corrects the sheikh's direction and realized that they have been slightly off directionally the past couple of days. You notice that when you see Diliram she has been more and more dejected each time Fadilah's gen comes back without the dispel spell or when he does he comes back and it does not work. She does make it known that without her lover being rescued she is not bound to the party for the time she had said she would be.

GM Rolls

Spoiler:
2d6 ⇒ (6, 2) = 8

In the late afternoon, the party approaches an oasis surrounded by a camp of
three tents (one larger than the others), designated by a large, midnight blue
banner with three crescent moons.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

"It is only a matter of time, my lady," Ibn Taaib says to the distraught she-djinn. "Have faith in Lady Fadilah; she has not yet failed any of us."

As the party then reach the oasis, Ibn Taaib heads out first to investigate.


Shot Putter Funkmeister

One of you who might be trained can give me a Heraldry roll


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

I didn't know we could choose heraldry. I have etiquette, can it work instead?


AC 0 / HP: 35/35 / THAC0 17 (15 with Scimitar)

No Heraldry, only Religion. In case that is a religious banner of some sort.


Shot Putter Funkmeister

Etiquette is how you act in polite company and could be used once you meet the people from this tribe. Local Lore could also be used here. I thought one of you had it.


Gnome Male Glitterbtight 5th |HP 24/24|AC:4 (6)|THAC0:18|1st-2/4 2nd-0/2 1st-0/1|Station 5

Frackit draws a dagger and looks like he is fiddling with a piece of leather as it looks more like a leather punch instead of a regular dagger.

" Im pretty sure you all have a method of greetinf other travelers and whatnot? Why not try that but with caution" Frackit suggests having spent a decade or two fighting in a guerilla war.


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 11/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Local History (Charisma 16 with proficiency): 1d20 ⇒ 7


Shot Putter Funkmeister

Zairiah

Spoiler:
House of Hanif
The largest enlightened tribe of the Haunted Lands,
the House of Hanif, numbers some 10,000 and is
powerful enough to send its own ambassador to the
Court of Huzuz. As a people, the tribe has an intense
loyalty to the throne and is known for rescuing thirsty
pilgrims lost en route to Huzuz. The tribespeople are
brave, honest, and open to strangers. The leader of the group is Sheikh Khaldun bin Hanif.
i


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 11/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairish recognizes the banner as belonging to the House of Hanif, which is a powerful house known for its loyalty to the throne and for its good works, such as rescuing thirsty travelers who become lost on the way to Huzuz. She tells the group that the leader's name is Sheikh Khaldun bin Hanif.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Heraldry (<= 16): 1d20 ⇒ 6

Fadilah does her best to mollify Diliram.

"Fear not, I will not give up on you. I honor my commitments, and I will keep trying until we succeed or Fate decrees an end to my days."


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Can I change my etiquette to Heraldry? It makes no sense a tribal leader can't identify another tribe's flag.


Male High Elf Desert Rider 5 (AC: 3| HP: 38/47 | THAC0: 17 | Infravision 60')

"How many Sheikhs do we need around here?"


Shot Putter Funkmeister

That sounds like a question that Frackit should have asked, Paritosh. @Sheikh, it would make more sense for you to get rid of your blindfighting skill than your etiquette.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 46/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura keeps quiet. She knows enough to be painfully aware that her etiquette is not up to the task.


Female Human Wizard (Sha'ir) 5 | 13/13 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 14 Rod, Staff, or Wand 11 Petrification or Polymorph 13 Breath Weapon 15 Spell 12

Etiquette (<= 15): 1d20 ⇒ 2

"Each group has a sheikh, who is a respected leader. The sheikh holds their position through personal skills and their ability to form an alliance from various groups, often families that may have squabbles or grudges that the sheikh is able to navigate and resolve or suppress," explains Fadilah.

"This banner is that of a tribe that is known to be helpful to travelers and loyal to the throne of Huzuz. This means that a polite approach may be good, if we present ourselves as humble travelers simply seeking to camp at the oasis for the time being."


Shot Putter Funkmeister

Your group is quickly intercepted by desert riders from the camp. One is a short, sturdily built young man and he arrogantly says, "Leave our camp immediately. We are not interested in commerce."


Maps | Female Elf Thief (Merchant-Rogue) 6 | HP 11/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

You must be fortunate indeed to not be interested in trade. We however would love to just talk, and perhaps trade stories and information rather than goods if you have no interest in those. We have our own water, so we don't intend to be a burden. May we join with the camp just for fellowship? I know that the House of Hanif has an excellent reputation for hospitality, and that is all that we ask.

My reaction adjustment is +5, just in case it makes a difference.

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