A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

LootSheet


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura nods her agreement to Zairiah.


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Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Ooh, I've never been on an extended desert trip before! I'll finally be able to catalogue the sights beyond Zakhara's city walls!

Nymeria fixes her beret and grins. "I'm up for it!"


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah collects the 2,000 golden dinars, thanks the man again, and recommends that they go shopping.

What all do you guys think that we need? Camels, water, food... what else?


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Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

"I'll need to get some more ink and another logbook. I'd like to keep my current book for city affairs."

Nymeria's fingers drum across the surface of the fine ceramic ocarina in her belt.


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Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fadilah says, "I'll take a moment to see if we have anything enchanted among the things we've discovered."

She sends her gen off to fetch a simple detect magic spell first.

Fetch spell (75%): 1d100 ⇒ 35
Time to fetch: 1d6 + 1 ⇒ (1) + 1 = 2 rounds

"While I can't read the language of Muluk, I can fetch a spell that will allow me to understand it."


Shot Putter Funkmeister

The gen comes back with the spell and says, "Here is what you asked for mistress!"

You cast detect and of the new stuff

Spoiler:
On Muli's stuff you find moderate illusion magic on one of his potions, the phial has moderate alteration magic, and his bracers have great abjuration magic on them. The dwarf's scimitar has magic on it.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)
GMEDWIN wrote:

Aggrammar ** spoiler omitted **

Agrammar you could give me a wisdom roll, others could give me a history check for Al-Anwahr.

"There is definitely some magic in these items we've recovered" - Aggrammar nods at Fadilah and the others.

Wisdom: 1d20 ⇒ 18

I have the feeling I should be trying to roll low, right? :P

How can we identify the properties of the items exactly? Identify spell? It is wizard only, yes?


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Local History (CHA): 1d20 ⇒ 13


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Shot Putter Funkmeister

Nymeria

Spoiler:
I
n the distant past, when Fate passed her knowledge to the Loregiver, AlAnwahr was a rich and proud city ruled by King Azaltin, an intelligent man
well versed in poetry, astrology, and the ways of magic. As the Loregiver
wandered Zakhara, teaching the laws of the divine to man and genie alike, she is
said to have stopped in Al-Anwahr and been a guest of Azaltin for 11 days.
Azaltin honored his guest daily with lavish celebrations and exquisite gifts of
silks, gold, and perfumes. After each night of entertainment, the king would ask
his guest the same question: “How can a man live forever?”
The Loregiver warned Azaltin about the danger of such knowledge, but in the
end could hardly insult her gracious host by refusing to answer. Each night she
told the king about the obstacles that prevent man from achieving immortality.
Azaltin’s scribes labored furiously to capture the Loregiver’s parables and cryptic
riddles, which were set down in a legendary scroll titled The Eleven Baneful
Gates. According to legend, the Loregiver departed Al-Anwahr, leaving the
equivocal scroll in Azaltin’s care. Azaltin pondered the scroll for a decade,
ignoring his people while trying to unravel its secret.
After months of fasting and meditation, he abandoned the kingdom to his
brother Amakim and left to ponder the scroll in the solitude of the wilderness.
Ancient legends say he returned a dozen years later, an undead creature of
hideous appearance, to reclaim his kingdom. Before long, Amakim led a revolt to
topple his monstrous brother. Some members of court remained loyal to their
undead king, however, and a bloody battle ensued throughout the city.
Ultimately, Amakim’s forces triumphed, but when they reached the king’s palace,
they found that Azaltin had vanished. Amakim and his forces departed AlAnwahr and eventually founded the city of In’aash. Centuries past, the city was
renamed Muluk, while Al-Anwahr and Azaltin passed into folklore

The best way to identify items is to either pay a wizard to identify them or cast Identify which is a wizard spell. Fadilah can have her gen fetch it once per day.


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Ah, there's the limiter, since I apparently don't need the expensive material component. Also note that the casting time is lengthy. Which item do you all want identified first?


Shot Putter Funkmeister

You are able to check three items because you are 3rd level per casting. Remember there is the gear you grabbed from the ghoul lair as well. The philter can be identified by taking a little taste.


Shot Putter Funkmeister

Items from the most recent adventure where there were magical properties just to remind y'all. There was the shield, the jambiya, the phial, a potion, a set of bracers and a scimitar. The phial and the potion you could just sample and figure them out.


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Remembering the story of Al-Anwahr, Nymeria turns her attention to the magic-enchanted gear.

I vote for ID'ing the bracers first.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura eyes the scimitar but says nothing. It is not her place to meddle in the purview of sorcerers and sha'irs.


Shot Putter Funkmeister

Since Agrammar already did the detect magic on the items, I am for retconning Fadi's spell request to be Identify instead of DM. In that case Fadilah, please pick three items to try and identify. To do so, please roll 1d100 three times


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aaaaaaah, the thrill of magical item identification!

Wait, are we all using scimitars? :D


Shot Putter Funkmeister

Nura and you are, Nymeria is using a Northern Short Sword... Fadilah has a staff. Zairiah's primary melee weapon is a jambiya.


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Identify: Bracers: 1d100 ⇒ 6
Identify: Scimitar: 1d100 ⇒ 74
Identify: Shield: 1d100 ⇒ 59


Shot Putter Funkmeister

Fadilah

Spoiler:
The bracers have magic that defends the wearer you are able to discern that the item would protect different people differently. The scimitar feels that it has heavy aggressive magic towards it. While the Shield has moderate defensive magic to it.

Fadilah can try to fetch the identify spell again for other items another day. I imagine the party will take 3 days to gather supplies and such so you can fetch the spell in the discussion. I will push this forward in my next post.


Shot Putter Funkmeister

I will get the caravan started. Any other gear or identify spells can be done before the caravan leaves the city i retconn fashion.

After moving your supplies from the merchants and your ship, you tell Raschad to watch your ship while you are gone for a few months. The bard comes with you to monitor his investment. And at dawn you the city from the Gate of the Elephants and cross the bridge and start following the Al-Zalim river in an easterly fashion. From the party's last foray following the river, it takes about one and half days to make the former Winery at Sakina Falls and according to your map, you probably will not have to change your sleep patterns until after reaching the village of Talv.

While following Al-Zalim, you do not have to tap into your water supplies.

GM rolls

Spoiler:
1d30 ⇒ 20

Feel free to describe what your character will be doing while following the trail along the riverbank.


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Before leaving, buying another 2 vials of ink and another journal. Should be 25 GP spent.

Nymeria taps the leather cover of her new logbook as the caravan departs from the city in earnest, her eyes taking in the wilderness of Zakhara for the first time. A stray breeze tugs at her travelling clothes to remind her of the journey ahead.

For the first leg of the journey, she divides her attention between the greenery along the river and the ceramic ocarina at her side. Once she's satisfied with writing down the sights she's seen so far, she volunteers to keep peoples' spirits up with a happy tune or two.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

”I get tha feelin’ we have forgotten somethin’...” - Aggrammar grumbled as they walked along - ”Yes... Just remembered... We should have asked the high priest if his divination told him how the first expedition wears slain...”

He seemed but a bundle of light, sand colored clothing, with a very evident tanned skin, and even more obvious large beard. He trod along with calm but determined steps, and his squinting eyes constantly scanned the desert around them.

Aggrammar however enjoyed immensely the trek near the river, and the cool air it brought - whenever given a chance, he refreshes himself, taking off his boots, and going one or two steps into the stream with a large smile - ”Nothing beats it” - he explains the others.


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura is more accustomed to a rolling deck than blowing sand. Each time the group stops, she empties the sand from her boots. Though she does not complain, her face shows that she is not enjoying the trip.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah sets up another dye trader before they leave, hoping that her trading seeds will grow and eventually earn her some money.

____

Zairiah enjoys traveling along the riverbank, enjoying camping outdoors at night, and is glad that they don't have to dip into their water supplies yet. She tries to enjoy the trip and not think about recent negative events ... that time will come soon enough and this makes for a nice mental break before they have to worry about tracking down Yodfah.


Shot Putter Funkmeister

Anyone want the bracers of defense? or the shield or the sword?Who will have guard duty when? You guys can tell me with a quick post

After a day of travel along the Al-Zalim river, you stop for the evening for camp. Since you have not gotten to the open desert yet, it still makes sense to stick to city time as opposed to caravan time.

GM Rolls

Spoiler:
1d6 ⇒ 2

The first evening goes by without incident due to moderate patrols the Muluk city watch make along the river. You saw one walk by around 3 am and you shared some trail mix with them and they left to continue their march back and forth keeping security.

You wake up with everyone getting a decent rest and you make your way towards the falls.

GM rolls

Spoiler:
1d30 ⇒ 9

Around noon you see the mighty Sakina Falls, where Yodfah's winery was and Sakina Falls pours 200 feet down into a tall canyon,
flanked by thick vegetation. A thin trail, wide enough for
mules or ponies (but not horses), winds up the side of the
gorge and right into the torrential waterfall. Your journey up the opposing side of the falls and after a half an hour past the falls you stop where Fadilah found the small obelisk written in mage's script that gave her the secret word to gain entry to Sakina. You stop their for lunch and shortly thereafter you continue following the river east.

GM rolls

Spoiler:
1d20 ⇒ 14


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

I'll take first watch.


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Nymeria can take 2nd.


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Shot Putter Funkmeister

Hi, I am rolling for random encounters and trying to set the tone of an ( hate to use this word because nowadays it is, in my humble opinion, is overused) "epic" desert journey. Don't worry I got mad adventures up my sleeve.

Towards the end of the second day you can start to see before dusk off in the distance where the Al-Zalim river's two main sources split from each other like a wishbone: one to the northeast and the other to the southeast. There is still plenty of water and in the evening you set up camp to get some rest.

Gm Rolls

Spoiler:
1d6 ⇒ 1 1d100 ⇒ 24 2d6 - 3 ⇒ (2, 6) - 3 = 5 during whose shift 1d6 ⇒ 1 during Zairiah's shift

The party goes to sleep and Zairiah has first shift. Can you please give me a Wisdom check


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

The site is being really flaky today, timing out and giving me errors, so I'm going to give you a basic wisdom check without being able to look at my profile to even see what my Wisdom score is. Sorry.

Wisdom Check: 1d20 ⇒ 17


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura will take third watch, and if no one wants the scimitar, she will claim it until she can afford to cover the debt. She spends her watch testing the blade for balance and sharpness.


Shot Putter Funkmeister

Fair enough

Zairiah during her shift keeps her eyes primarily on her sleeping friends and suddenly she hears the sound of a shrieking, dying camel as she stands up and she sees 5 giant lizards eating one of your caravan's supply camels.

Zairiah you have a surprise round on the 5 giant lizards.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

I think I can use the shield? Clerics can use shields, yes?

Aggrammar snores, oblivious.


Shot Putter Funkmeister

Yes they can.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Thinking that the screaming camel would probably wake up the party, but wanting to be certain, Zairiah yells

WAKE UP!

while raising her bow and shooting at the closest lizard.

Shortbow attack (THAC0 16)): 16 - 1d20 ⇒ 16 - (3) = 13
Sheaf Arrow damage: 1d8 ⇒ 7


Shot Putter Funkmeister

Zairiah's arrow misses the lizard she was aiming at and sticks out of a patch of grass on the ground.

70% probability of waking up, Agrammar 1d100 ⇒ 66, Fadi 1d100 ⇒ 2, Nymeria 1d100 ⇒ 57, Nura 1d100 ⇒ 85, Silvertongue Bard 1d100 ⇒ 34 Fadi, Nymeria, Agrammar and the Elven Bard wake up

Initiative: Party 1d10 ⇒ 5, Enemy 1d10 ⇒ 2

GM Rolls

Spoiler:
3d6 + 1 ⇒ (1, 6, 4) + 1 = 12 3d6 + 1 ⇒ (4, 4, 5) + 1 = 14 3d6 + 1 ⇒ (3, 5, 3) + 1 = 12 3d6 + 1 ⇒ (2, 3, 6) + 1 = 12 3d6 + 1 ⇒ (4, 2, 3) + 1 = 10

Round 1

Party


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

"BWAAA!" Nymeria startles awake and looks around in a panic.

Seeing the lizards eating one of their camels, Nymeria briefly considers running around and waking everyone up--

--but then she remembers she has an ocarina.

She pulls it free of her belt and starts playing as loudly as possible.

Beginning a bardic performance to wake everyone else up, if I can do that.


Shot Putter Funkmeister

OK


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Seeing that everyone but Nura is stirring, Zairiah goes over and "jostles" (not a real kick so I don't have to roll damage) Nura. She is sorry to do so, since she looks so peaceful in her sleep, but that's why someone was on watch.

Then she shoots again at the lizard.

Shortbow attack (THAC0 16): 16 - 1d20 ⇒ 16 - (6) = 10
Sheaf Arrow damage: 1d8 ⇒ 6


Shot Putter Funkmeister

Nura starts to stir.

Zairiah's attacks misses.

Kadin says, "Young lady we should jam later." he then rushes the lizard that Zairiah is attacking 18 - 1d20 - 1 ⇒ 18 - (14) - 1 = 3 hit doing 1d6 + 1 ⇒ (6) + 1 = 7

Agrammar, Fadilah


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar wakes up cursing and complaining, then grabs his weapon and shield, and moves to the lizard - "What is this now?"

Guess that is all the actions I can perform in one round?


Shot Putter Funkmeister

Fadilah


Shot Putter Funkmeister

Fadilah sends her gen to get a spell 1d100 ⇒ 25 for 1d6 + 1 ⇒ (5) + 1 = 6 rounds. "Please get me Lightning bolt."

And the gen disappears.

Lizard 1 attacks Silvertongue 17 - 1d20 ⇒ 17 - (3) = 14 miss

Lizard 2 moves to attack Zairiah 17 - 1d20 ⇒ 17 - (20) = -3 critical 2d8 ⇒ (3, 4) = 7

Lizard 3 moves to attack Nymeria 17 - 1d20 ⇒ 17 - (2) = 15 miss

Lizard 4 moves to attack Agrammar 17 - 1d20 ⇒ 17 - (2) = 15 miss

Lizard 5 continues to munch on the camel and drag it away.

Round 2

Nura groggily wakes up.

Initiative Party 1d10 ⇒ 10, Lizards 1d10 ⇒ 8

Party


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Note that because lightning bolt is higher level than a wizard of my level can normally cast, it takes turns rather than rounds to fetch, so it will take the gen 1 hour to get it with that roll.

Fadilah takes cover, as usual, since she doesn't have anything else to do to help.


Shot Putter Funkmeister

Yes you are right, You should have levelled up to level 4 even though it is a third level spell... you can take my roll and choose an easier spell.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah takes a bad hit, and she carefully takes a step back out of melee to get enough room to shoot her bow again.

Shortbow attack (THAC0 16)): 16 - 1d20 ⇒ 16 - (19) = -3
Sheaf Arrow damage: 1d8 ⇒ 7


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Nymeria attempts to put the attacking lizards to sleep with a casting of sleep!

Monster HD: 2d4 ⇒ (3, 1) = 4


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura rolls to her feet groggily, snatching up her bow as she does. She launches an arrow at the attacking lizards. GM, feel free to apply any penalty you believe is representative of her sleepiness.

Nura vs. lizard (shortbow): 17 - 1d20 - 1 ⇒ 17 - (18) - 1 = -2 Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Shot Putter Funkmeister

Zairiah's bow attack is successful and she shoots the lizard that attacked her.

Nymeria casts sleep 1d5 ⇒ 1 and she puts the lizard attacking Silvertongue asleep.

Nura attacks the 1d4 + 1 ⇒ (2) + 1 = 3rd one which was attacking Nymeria and hits.

Seeing the one that he was attacking has fallen asleep he moves to attack the lizard attacking Nymeria 18 - 1d20 - 1 ⇒ 18 - (9) - 1 = 8 missing his attack.

Agrammar


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

"Ye're gonna have a hard time chewin' on me!" - Aggrammar roared at the lizard, and launched an attack with his scimitar.

Attack (Scimitar THAC0 18): 16 - 1d20 ⇒ 16 - (16) = 0
Damage if it hits: 1d8 + 1 + 1 + 2 ⇒ (3) + 1 + 1 + 2 = 7

Just to clarify, I had to make some corrections - let me know if they are correct:
THAC0 18 (Warrior THAC0 for level 3)
+1 to hit because Champion scimitar is treated as +1
+1 to hit from Weapon Specialization with Scimitar
So roll should be 16-d20.
Makes sense?


Shot Putter Funkmeister

In end effect, yes because you have a blessed weapon. yes it looks correct to me.

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