A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

LootSheet


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Shot Putter Funkmeister

Anything else before we move on to the funeral stuff?


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

I don't have anything. We have places to scout, but we should do the funeral first probably.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Funeral.


Male Human Cleric (Mystic) 4 | 19/31 HP | AC 5 now 9 (blinded)| THAC0 18 | Saving Throws Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 15 Spell 14

Before leaving the Bazaar, Issam lets the people he talked to know that he will pay for any new information about the two murderers whereabouts.

Apart from that, I'm ready for the funeral stuff


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Let's get the funeral underway.


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Shot Putter Funkmeister

At the appointed time the next morning, you arrive at the Mosque of Zann in Muluk, the priest who introduces himself as Hanoushin is dressed appropriately but his beard is not trimmed and is a soft, pudgy man in his early thirties, with skin as pale as a house wives. He greets you earnestly and with a lot of reverence.

You immediately notice Ayyam’s body wrapped in a
white linen shroud. Her hair has been perfumed and her
body anointed with scented oils and frankincense to
offset the faint odor of decay that has already started its
inexorable process.
The funeral procession is made up of 13 people including you and Muli. The balance of the
procession consists of four litter bearers and the rest
veiled women.

Before the procession starts its march, Hanoushin the priest says, "Oh, Zann the learn-ed, it is such a solemn day to say farewell to your daughter, please be kind to her soul in the afterlife and may she find the peace she deserves."


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar really is somewhat out of his element, so he just stays close to his companions while they do their investigation in the Bazaar.

At the funeral, he is mainly focused on observing the attendants, firmly convinced some of the perpetrators will show up - "They always do" - he had commented to his companions early that day.

So basically Aggrammar is 'on watch' :P


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fadilah keeps her gen squirreled away and remains somber through the proceedings. She watches Zairiah to see the woman's response—whether she is staid, or emotive, which tells a lot about how close she was to the deceased.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah does her duty as a pallbearer, trying not to sob and disturb the occasion, but there are silent tears that she has to wipe away from time to time while helping to carry the litter.


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Nymeria remains on her best behaviour throughout the funeral, watching the proceedings with a quiet and observant eye.


Male Human Cleric (Mystic) 4 | 19/31 HP | AC 5 now 9 (blinded)| THAC0 18 | Saving Throws Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 15 Spell 14

Issam quietly asks the priest if there is anything he could do to help. He has presided over multiple funerals but they were in his tribe and not run by city dwellers.

"May the gods be with you, brother Hanoushin. I am Issam ibn Walin from the House of Hanif. If there is anything I can do to assist with the ceremony, please ask. I am willing to help as best as I can but I do not want to cause an impair."

Issam is trained in Etiquette and Religion if necessary


Shot Putter Funkmeister

Hanoushin says, "My part in the ceremony is complete, there will be another priest at the Mount of Forgiveness at the end of the procession."

As the procession slowly winds its way through the city
streets, everyone trills their tongues in high-pitched
kreening, except Muli, who weeps uncontrollably and
curses Fate for taking Ayyam away from this world.

The procession leaves the city through the Gate of Eagles
and walks to Muluk’s oldest cemetery on the Mount of
Forgiveness.

The funeral hall is a single story, octagonal
structure built at the summit of the cemetery. Flanked
by monumental tombs, the domed hall is entered from a
wide portico through a single entrance. The hall’s heavy
iron portal has been swung open to admit the
procession.

The procession slowly enters the Mount of Forgiveness and the air inside is heavy with bitter incense, myrrh, and smoke from the hundreds of candles lit around the periphery of the hall. There is a small altar
at one end of the hall, where five turbaned priests kneel
solemnly in prayer. A low stone table sits in the center of
the room, where the procession rests the litter bearing
Ayyam and stops.


Male Human Cleric (Mystic) 4 | 19/31 HP | AC 5 now 9 (blinded)| THAC0 18 | Saving Throws Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 15 Spell 14

"One priest was waiting for use, the priest had said. Why are they 5 of them praying and no one is waiting for us?"

Issam looks suspiciously at the five priest praying and positions himself between them and the procession without a word.

"I may be paranoid but this would be the perfect place to stage an ambush if whoever killed Mistress Ayyam wanted to finish the job."

Do they really look like priests? Do they wear their holy symbols?


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Do we have any general knowledge about funeral traditions? I can make up something, like kneeling at the body and praying, or saying a few words, or whatever else, but not sure what would be normal in this situation.

If it were pathfinder I'd roll knowledge local, so I'll just pop a d20 roll with the possible associated ability scores in case it is needed for that sort of knowledge.

? (intelligence 13, wisdom 13, charisma 16)): 1d20 ⇒ 9


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Shot Putter Funkmeister

There is a religion check that Issam has but I will take Zairiah's rolls, I should have written "other members of the clergy" lol

Zairiah

Spoiler:
You are aware that typically there may be 3 priests for a funeral and an apprentice which would make 4 but there are five which seems a bit off.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Zairiah, after she is done helping to place the litter, drops back to stand beside Fadilah and her other friends, whispering

Be on guard. That is an unusual number of priests.

Anger smoulders behind her eyes to think that the assassins could be using Ayyam's funeral to continue their work of death.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura watches carefully, her scimitar hidden beneath her funeral robes, but still within easy access. Her eyes narrow dangerously at Zairiah's warning.


Male Human Cleric (Mystic) 4 | 19/31 HP | AC 5 now 9 (blinded)| THAC0 18 | Saving Throws Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 15 Spell 14

Religion,17: 1d20 ⇒ 15

I'm reading Zairiah's spoler with that roll and acting on it.

Issam nods at Zairiah comment: "Agreed" and he puts a hand on the pommel of the scimitar, keeping the "priest" in his sight.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Likewise Aggrammar stands on watch, but his hands are far from his weapon for now.


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

At the warning, Fadilah whispers to her gen and sends it off with an unusual request... for a glitterdust spell.

Fetch spell (55% or less): 1d100 ⇒ 36
Time (rounds): 1d6 + 2 ⇒ (6) + 2 = 8

Looks like I'm sitting out this encounter, too.


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Nymeria starts to shift from foot to foot at the mention of an excessive number of priests being present.


Shot Putter Funkmeister

While the party is taking in the somber surroundings,
Muli slips quietly outside, shutting the iron portals
behind him and locking them. Taking this as their cue,
the five priests slowly turn around, laughing while
shouting “Let the funeral begin!” as they tear their clothes off to reveal their true undead selves

Initiative: Party 1d10 ⇒ 1 Enemy 1d10 ⇒ 7

The five of them pounce on 5 of the women pallbearers and start to devour them whole.

Everyone make for me a Fear check

Party


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

What's a Fear check?


Shot Putter Funkmeister

It is a d20 roll with a +3 modifier. It is kind of like a saving throw. So higher is better. for you 14 or higher a fourth level cleric is 11 fighter is


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Fear Check: 1d20 + 3 ⇒ (1) + 3 = 4

Zzzzzz.... There you have my combat opening roll of this game :P


Shot Putter Funkmeister

1d6 ⇒ 2

Aggrammar sees the horror in front of him and he stands in befuddlement at the scene. Next round you can act normally


Male Human Cleric (Mystic) 4 | 19/31 HP | AC 5 now 9 (blinded)| THAC0 18 | Saving Throws Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 15 Spell 14

fear check: 1d20 + 3 ⇒ (2) + 3 = 5

Well, that’s not helping


Shot Putter Funkmeister

1d6 ⇒ 4

Issam seeing the horror play out in front of him he trips and falls. You can act normally this round other than having to stand up as part of your movement action


Male Human Cleric (Mystic) 4 | 19/31 HP | AC 5 now 9 (blinded)| THAC0 18 | Saving Throws Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 15 Spell 14

Can Issam act now or should I wait for everyone to roll for fear?


Shot Putter Funkmeister

You can act. There are five enemies, one wearing blue, orange, red, green, and yellow, so if you choose to attack just pick the color


Male Human Cleric (Mystic) 4 | 19/31 HP | AC 5 now 9 (blinded)| THAC0 18 | Saving Throws Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 15 Spell 14

Expecting assasins and not undead, Issam steps back in horror and trips. Shakily standing up, he calls for Balla to help him repell those abominations.

Turn Undead: 1d20 ⇒ 6

The table for Issam Turn Undead is in his profile. Unless they are 1HD, it's a failure.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Fear Check: 1d20 + 3 ⇒ (3) + 3 = 6


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Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Fear Check: 1d20 + 3 ⇒ (17) + 3 = 20

Nymeria manages to keep her wits about her!


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Shot Putter Funkmeister

Zairiah 1d6 ⇒ 3 unleashes a loud scream This round you cannot take an action but you can defend yourself

Nymeria, what do you do? Attack cast a spell and if so choose an enemy to attack


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

A little shell-shocked by the unexpected turn--undead?!?--Zairiah retains her wits enough to go into a defensive pose, ready to drive off any attackers.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Fear check: 1d20 + 3 ⇒ (14) + 3 = 17

That beats all of her saves, so I'm going to assume that she can act. If not, ignore the following.

Nura reacts swiftly, lashing out with her scimitar.

Scimitar vs. undead (THAC0 15): 15 - 1d20 ⇒ 15 - (12) = 3 Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Shot Putter Funkmeister

Which one red, blue, orange, green or purple?


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Pretty sure I'm not allowed to cast spells while wearing armour, so...

Nymeria promptly draws her bow and fires two shots at the blue undead creature!

Shot 1 (THAc0 17): 17 - 1d20 ⇒ 17 - (12) = 5
Damage?: 1d8 ⇒ 3

Shot 2 (THAc0 17): 17 - 1d20 ⇒ 17 - (12) = 5
Damage?: 1d8 ⇒ 7


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fear check: 1d20 ⇒ 6

Fadilah flees.


Shot Putter Funkmeister

Fadi 1d6 ⇒ 1 Fadi is slightly startled by the horror and can otherwise act normally. She moves to the iron door and finds out it is locked.

Because Nura is wearing orange, she attacks the orange one and takes out a big chunk ghoul.

Nymeria quickly looses two arrows into the blue ghoul and falls to the ground redead.

The non attacked pallbearers run back and forth hysterically.
Round 2

Party 1d10 ⇒ 9, Enemies 1d10 ⇒ 1

Party


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 19/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5 | Red Sash (Immune to Normal Fire)

Do we have to re-roll fear, or did it only take up one round? I am not sure whether I can act or not, sorry. Going to post below both options...

--If Zairiah is still trying to overcome her fear:

Fear Check: 1d20 + 3 ⇒ (1) + 3 = 4

she is still shaking.

--If Zairiah has recovered, she shoots at Orange:

Bow Attack (17 THAC0): 17 - 1d20 ⇒ 17 - (16) = 1
Sheaf Arrow Damage: 1d8 ⇒ 7


Ammo: 18/42 S. Arrows|Female Half-Elf Bard (Sa'luk) 4|Current AC: 5 (1 w/Armor spell)|HP: 12/14|Saves: PPD 13, RSW 14, PetPoly 12, BW 16, Spell 15|30% resistant to sleep/charm|Station: 7

Nymeria turns her bow on the Purple one and fires again!

Shot 1 (THAc0 17): 17 - 1d20 ⇒ 17 - (9) = 8
Sheaf Arrow Damage?: 1d8 ⇒ 6

Shot 2 (THAc0 17): 17 - 1d20 ⇒ 17 - (7) = 10
Sheaf Arrow Damage?: 1d8 ⇒ 8


Male Human Cleric (Mystic) 4 | 19/31 HP | AC 5 now 9 (blinded)| THAC0 18 | Saving Throws Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 15 Spell 14

Issan draws his scimitar and runs towards an undead left to its own, trying to take it down before it turned on the pallbearers.

scimitar attack on Red one: 18 - 1d20 ⇒ 18 - (20) = -2
damage: 1d8 ⇒ 1

critical damage: 1d8 ⇒ 8

Rolling low and high only :)


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

If Zariah's shot takes down orange, Nura will shift her attack to red. Otherwise, she continues her assault on orange.

Nura vs. ghoul with scimitar (THAC0 15): 15 - 1d20 ⇒ 15 - (12) = 3 Damage: 1d8 + 3 ⇒ (5) + 3 = 8


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Shot Putter Funkmeister

No you do not have to reroll fear, the ghouls have not done anything new and scary.

Agrammar, Fadilah


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Reaching for his Holy Symbol, Aggrammar presents it before the creatures - "Avast!"

Turn: 1d20 ⇒ 13

Bah...


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fadilah yanks at the iron door and sobs hysterically with fear.


Shot Putter Funkmeister

A combination of attacks takes down the orange one.

Issan strikes the red one but it is still up.

Nymeria's two attacks miss the purple one.

Agrammar is unsuccessful.

Fadi pulls at the door but it is locked.

The purple one moves into melee with Nymeria

Nymeria Saving throw vs poison 1d20 ⇒ 15 pass

Claw, Claw, Bite 17 - 1d20 ⇒ 17 - (12) = 5 hit 1d4 ⇒ 2 Save vs. Paralysis 1d20 ⇒ 2 fail 17 - 1d20 ⇒ 17 - (8) = 9 miss, 17 - 1d20 ⇒ 17 - (11) = 6 miss
SInce the three attacks happen simultaneously Nymeria is rendered paralyzed for 1d6 + 1 ⇒ (1) + 1 = 2 rounds

Red attacks Issan claw, claw, bite 19 - 1d20 ⇒ 19 - (18) = 1 hit 1d3 ⇒ 1,
claw 19 - 1d20 ⇒ 19 - (12) = 7 miss, 19 - 1d20 ⇒ 19 - (20) = -1crit 2d6 ⇒ (6, 1) = 7
Save vs. Paralysis 1d20 ⇒ 11 pass

Green moves to attack Nura 19 - 1d20 ⇒ 19 - (12) = 7 miss, 19 - 1d20 ⇒ 19 - (16) = 3 hit 1d3 ⇒ 2 Save vs Paralysis 1d20 ⇒ 14 pass, 19 - 1d20 ⇒ 19 - (4) = 15 miss

Round 3
Fadi, you can search the room for an exit or try a bend bars check on the door

Initiative Enemy 1d10 ⇒ 5, Party 1d10 ⇒ 6

Party


Male Human Cleric (Mystic) 4 | 19/31 HP | AC 5 now 9 (blinded)| THAC0 18 | Saving Throws Paralyzation, Poison, or Death Magic 9 Rod, Staff, or Wand 13 Petrification or Polymorph 12 Breath Weapon 15 Spell 14

Issam recoils as the ghoul bites and slashes him but he fights the poison an tries to strike back.

scimitar attack: 18 - 1d20 ⇒ 18 - (7) = 11
scimitar damage: 1d8 ⇒ 5


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura slashes wildly at green.

Scimitar vs. green (THAC0 15): 15 - 1d20 ⇒ 15 - (7) = 8 Damage: 1d8 + 3 ⇒ (1) + 3 = 4

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