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Player:Buckshot Bob
Character:Verdan Kase
Character Level at start (for calculating APL): 6
Pathfinder Society Number: 38898-2
Faction: Dark Archive
Slow Track or Normal: Normal
Day Job Roll: Craft Alchemy: 1d20 + 13 ⇒ (6) + 13 = 19
Any weird shenanigans I should know about, or passive abilities that are always on: Student of Runes +1 vs.writing-based traps, spells, etc. specialized in Linguistics

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Player: Greenclaw
Character: Pethwen Linasar
Character Level at start (for calculating APL): 5
Pathfinder Society Number: 74677-6
Faction: Liberty's Edge
Slow Track or Normal: Normal
Day Job Roll: Perform (Oratory): 1d20 + 8 ⇒ (2) + 8 = 10
Any weird shenanigans I should know about, or passive abilities that are always on:

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Player: Otha
Character: Egg Fu
Character Level at start (for calculating APL): 3
Pathfinder Society Number: 239913-8
Faction: Grand Lodge
Slow Track or Normal: Normal
Day Job Roll:None
Any weird shenanigans I should know about, or passive abilities that are always on: Not that I can think of...
Due to one of my higher level PCs not finishing a scenario as anticipated, this is the only available character I have in range...I have no problem playing him in a high tier but if you feel it best that a higher level PC would be better, I can bow out and you can get a replacement, no worries...

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Player: golfdeltafoxtrot
Character: Mekhu Inebni
Character Level at start (for calculating APL): 4
Pathfinder Society Number: 25609-2
Faction: Scarab Sages
Slow Track or Normal: Normal
Day Job Roll: Profession (librarian): 1d20 + 7 + 1d6 ⇒ (12) + 7 + (3) = 22
Any weird shenanigans I should know about, or passive abilities that are always on: Lots of skills get free inspiration dice, I'm trained in all the skills.

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Player: xperimentalGM(Jason Schimmel)
Character: Batholomew Bluington
Character Level at start (for calculating APL): 6
Pathfinder Society Number: 13332 - 20
Faction: Soverign Court
Slow Track or Normal: Normal
Day Job Roll:
Any weird shenanigans I should know about, or passive abilities that are always on:

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Player:Ed Birnbryer
Character:Khubron
Character Level at start (for calculating APL):5
Pathfinder Society Number:66136-8
Faction:Libertys Edge
Slow Track or Normal:Normal
Day Job Roll:Oratory: 1d20 + 9 ⇒ (13) + 9 = 22
Any weird shenanigans I should know about, or passive abilities that are always on:
When I rage, my arms can reach an extra 5'. Using a reach weapon and I have a level in Brawler so I have lots of options for combat.

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I'm off on holiday for a week and a bit tomorrow so my posting might become a little patchy.
Apologies in advance, feel free to bot me if needed.

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I'll be heading on a family vacation for a week from Sat 29 Sep and returning on 7 Oct. I may have some access to the internet during this time and will post if I can, but I expect I will be irregular if best depending on time and internet access.
Feel free to bot Pethwen during this time if she ends up holding up play. I'm here until the end of the week and then will be back to full availability upon my return if the game is still going by then.

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OK, I'm back from my vacation. Turns out I had zero internet access for the whole week. It was very relaxing but means I have a LOT of catching up to do on these boards.
Hope Pethwen's absence didn't affect the game too much. Looks like the fight with the troll was a bit of a doozy. I'll post in the GamePlay thread to this effect, but any healing that needed to be done, feel free to have Pethwen apply it, either through her channeling of via CLW wand.

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Just a heads up...while we're very many miles inland, we're in the projected path of Michael and they're projecting power outages in our area within the next couple of days. If the power goes out, I'll post by phone when possible, but feel free to bot me if needed...

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FYI, I'll be on a cruise next week from Monday afternoon till Friday morning. I'll be posting up until I leave...and might be able to post a time or two from the ship but that's been hit and miss for me in the past. If y'all could bot me as needed in that timeframe, I'd appreciate it...

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Boon me up Scotty!: 1d20 ⇒ 8
1d4 ⇒ 1

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Thanks GM!
Yeah, why not?
2nd - bull's strength
1st - authenticating gaze, comprehend languages, cure light wounds, disguise self, expeditious retreat, heightened awareness, shield

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1st
touch of the sea
expeditious retreat
crafters fortune
long arm
keen senses
adhesive spittle
anticipate peril
shield
protection from law
3rd
fly
haste
4th
greater invis.

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touch of the sea, fly and greater invisibility sound good to me.
Assuming I'm allowed to take 10 on the Spellcraft check then I can't fail any of the checks to understand the formulae.
That'll cost me 260gp, which I'm happy with.