Eberron - Echoes of the Past (Inactive)

Game Master Dennis Harry

Colrac Hall

Whitehearth

The Rose Quarry

Link to Final Post in Original Thread.

The Excavation Site

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Perception:

Viorr [dice]1d20+1[/dice]
Dev [dice]1d20+5[/dice]
Kana [dice]1d20+8[/dice]
Frank [dice]1d20+3[/dice]
Zabeth [dice]1d20+8[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20+9[/dice]

Initiative:

Viorr [dice]1d20+6[/dice]
Dev [dice]1d20+3[/dice]
Kana [dice]1d20+4[/dice]
Frank [dice]1d20+2[/dice]
Zabeth [dice]1d20+2[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20[/dice]


1,301 to 1,350 of 1,751 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Reflex 1: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Reflex 2: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21


Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10

Zabeth moves into the room... she points toward Viorr and mutters something low and unintelligible.. finishing with "Begone!"

wrangle condition: 1d20 + 12 ⇒ (20) + 12 = 32 <removing fatigued condition from Viorr


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

With a bit of delay, probably caused by the fatiguing heat, you can feel the comforting presence of Kana among you, her words and movements bringing out the best in all of you, after she enters the room.
Sweat glistens on her face smearing up her makeup and she looks really wild.

Starting inspire courage: +2 attack and damage as well as on saving throws against fear and charm effects for everyone!


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Pink eye charges in after the inspiring words start with his reach he chops at the elemental with his adamite axe shining black in the fire glowing with negative energy swift action to channel energy

attack: 1d20 + 14 ⇒ (11) + 14 = 25

damage: 1d12 + 10 ⇒ (5) + 10 = 15

negative energy: 2d6 ⇒ (6, 6) = 12

Tenzo aids the attack with reach as well moving with Pink eye

handle animal: 1d20 + 6 ⇒ (6) + 6 = 12

aid another: 1d20 + 6 ⇒ (17) + 6 = 23


Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Shaking his head at the others ignoring his suggestion to stay back, Gauntlet moves to flank the Green fire elemental with EE!

+2 Mindblade (Greatsword)+ Flank!: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

These Elemantals are Large so I believe they take up just a 5' space.

Frank and B make their way into the machine room as does Kana who uplifts the spirits of the group with her Bardic abilities. Zabeth removes the fatigue which is dragging down Viorr.

Pink-Eye and Tenzo come to the aid of the just struck Viorr and a blow is struck in return.

Gauntlet attacks his foe but its nature yields no discernible injury. Attack missed.

tDB ONLY:
Green HP = 94/106.
Red HP = 62/106.

Round 2 -
Dev, Meridian, Viorr (No LOnger Fatigued), EE - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

"Well that's right enough of that then," Dev says, not exactly sure what happened with his cold ray but unwilling to experiment when his pals lives are on the line.

"They mighta liked that cold more'n you'da thought they would!" he calls, before focusing his mind on the one between EE and Gauntlet, and changing up tactics. "Let's see what else they got!"

Wild Surge! 4 pp for Recall Agony

Surge: 1d4 ⇒ 4ML4+4=8
Enervation on a 1: 1d4 ⇒ 1Enervated? Yes

PHEW! OKAY! I spend 4 pp, Wild Surge gives 4 more, so Recall Agnoy is augmented to ML8 for 7d6, Will Save DC 18 for half. I also lose an additional 4 pp from the enervation, which is sad, but it triggers Vent Agony again, so that's nice.

Untyped Damage, Will DC 18 for half: 7d6 ⇒ (1, 4, 5, 3, 5, 1, 5) = 24

"AAAAaaaaahhh!!!" Dev screams out as he touches his mind, brimming with destructive energies, to the Elemental's.

DC 16 Will or lose 8 pp (12 hp if it's not psionic) and it's dazed until the end of my NEXT turn. I finally triggered the good combo! Hooray for random effect based classes!


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian unleashes another arc of electricity to the elemental on her side of the room. Electricity is fast, but it is so hard to time the attacks through the limbs and bodies of her allies...

Maelstrom Blast (ranged touch): 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13.
Damage: 4d8 ⇒ (6, 6, 7, 2) = 21.


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

EE uses his usual techniques, even though they seem to be rather ineffective... just because he knows no others. <Mental note: need to learn an alternate way to deal with fiery/icy beings.> He has to focus closely on the elementals to discern where to strike, and get something out of their qualities.

Move action: Studied Combat.

Magic Rapier, Studied Combat: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Since he relies on intimidation, flanking and precision damage, he isn't the most effective combatant right now... :P


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Viorr, grinning with renewed energy, lashes out at his fiery opponent again.

1d20 + 7 ⇒ (2) + 7 = 9
1d8 + 3 ⇒ (1) + 3 = 4


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

tDB ONLY:
Will Save DC 18 vs. Untyped Damage 1d20 + 4 ⇒ (1) + 4 = 5
Will save DC 16 vs. Daze effect 1d20 + 4 ⇒ (1) + 4 = 5
Green HP = 70/106. - Dazed until end of Round 3!
Red HP = 62/106.
Fire Elemental vs. Pink-Eye - Slam 1 1d20 + 12 ⇒ (14) + 12 = 26 - Damage 1d8 + 2 ⇒ (5) + 2 = 7
Slam 2 vs. Pink-Eye 1d20 + 12 ⇒ (11) + 12 = 23 - Damage 1d8 + 2 ⇒ (7) + 2 = 9 . Red HP = 84/106

Once again Dev's barely controlled psionic blast strikes at the Elemental once again to great success! The fire burns but appears unable to capitalize on its own dangerous nature to threaten those around it.

Meridian tries to avoid her allies and in so doing strikes the wall with her lightning blast.

EE's stab with the rapier does not harm the fiery body of the elemental.

Viorr likewise is struggling to strike at the heart of the elemental as its body is not solid!

The elemental turns its attention to Pink-Eye and slams him twice with its two fiery fists, both connect pummeling even the large Minotaur. [ooc]Pink-Eye, take 16 Damage and make 2 Reflex Saves DC 16 or you start to Burn and take an additional 1d8 ⇒ 7 & 1d8 ⇒ 7 fire damage.

Round 2 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!

Round 3 -
Dev, Meridian, Viorr, EE - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Frank takes a shot at the elemental.
Crossbow Attack -into melee: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9 they also get soft cover, so that's a whiff, haha
He tries so hard to avoid hitting his allies, that he hits the ceiling instead.


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Broulnindre happily claws at the creature that the two mechanical men are trying to tackle.
Claw (magic, if that matters): 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d3 + 1 ⇒ (1) + 1 = 2
Claw (magic, if that matters): 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d3 + 1 ⇒ (1) + 1 = 2


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Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana fires her bow as she dances around encouraging you all.
Maintaining bardic performance inspire courage +2!

Shortbow: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 151d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Shortbow: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 221d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

not in the face: 1d20 + 2 ⇒ (9) + 2 = 11

not in the face x2: 1d20 + 2 ⇒ (12) + 2 = 14

being burning and unconscious sounds bad so I might need to use a hero point here of the two I have, what can I do with the having never played much with it before


Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

I'm pretty sure Gauntlet goes in here somewhere...Feel free to add any bonuses penalties I may be missing here

Pulling back with both hands, Gauntlet swings again!

+2 Mindblade (Greatsword): 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14

NO CRIT POSSIBLE! _ But for fun...

+2 Mindblade (Greatsword): 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13

"Face ME monster! Ignore me at your peril!"


Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10

Zabeth advances.. moving up behind Viorr, she murmurs a few words and taps him.

cure light wounds: 1d8 + 4 ⇒ (8) + 4 = 12


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Not sure if the elementals just managed out of his sword's way or they're plain immune, EE decides to try again, specially now that someone's playing that famous old song...

Rapier, Studied Combat, Inspiration: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29
Damage: 1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

Franks shot misses high and the bolt sticks into the ceiling. B slashes at the elemental but her claws cannot injure the mystical creature.

Kana fires at the elemental threatening Pink-Eye and her bow strikes true on her second attempt.

Gauntlet and EE connects with their dazed foe.

It is clear that these creatures are resistant naturally to attacks. This pitched battle will not be easy!

Zabeth heals Viorr of some of the wounds he sustained from the large elemental.

Pink-Eye, see the top of the page for the rules on Hero Points - you still have 9 HP so you are not down yet.
Yep sorry Gauntlet, left you off of initiative by accident!

tDB ONLY:
Green HP = 54/106. - Dazed until end of Round 3!
Red HP = 58/106.

Round 2 -
Pink-Eye and Tenzo - GO!

Round 3 -
Dev, Meridian, Viorr - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Tenzo withdraws and then pink eye moves back 30 feet and casts create water on himself to stop the cooking cow smells


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

Tenzo covers Pink-Eye's withdrawal and he is able to put out the fire with the aid of magic!

Round 3 -
Dev, Meridian, Viorr - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Swinging again, Gauntlet tries his best...

+2 Mindblade (Greatsword): 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11

Seriously?? 2 possible Crits in a row?? On creatures that cannot be critted?? Damn man... Let's see how bad it might have been...

+2 Mindblade (Greatsword): 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Gritting his teeth, the elf tries to line up a solid strike again.

1d20 + 7 ⇒ (2) + 7 = 9
1d8 + 3 ⇒ (2) + 3 = 5

sigh...


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

Gauntlet strikes the dazed elemental right through the heart, if it only had a heart...

Viorr once again has a hard time striking the creature made of pure fire.

tDB ONLY:
Green HP = 48/106. - Dazed until end of Round 3!
Red HP = 58/106.

Round 3 -
Dev & Meridian - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo

Round 4 -
Dev, Meridian, Viorr, GAUNTLET - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Now that I look at it, it seems EE is out of the Initiative list... :P


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

you were in it before you took your round 3 actions xD
@GM: you might consider using the s tags to indicate who has gone ^^


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

OK, added Gauntlet and EE back in, sorry a bit off my game, working, moving, and trying to open a new business all at the same time so I am missing details here and there...

Round 3 -
Dev & Meridian - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo

Round 4 -
Dev, Meridian, Viorr, GAUNTLET, EE
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Dev, choosing to give his mind a break after a couple of very stressful manifestations, settles for hurling a ball of psionic force, which is, comparatively, significantly more relaxing, even as he expends his focus.

RTA: 1d20 + 6 ⇒ (11) + 6 = 17
Wild surge, force: 2d6 ⇒ (3, 3) = 6


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian gestures again with the resulting bolt of electrical energy.

Maelstrom Blast: 1d20 - 4 + 5 ⇒ (7) - 4 + 5 = 8.

Her inexperience with attqacking things that are embroiled in a melee shows once again as the electricity discharges harmlessly into the floor and she snarls in frustration.


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

The elemental facing the Warforged appears to still be effected by the shock that it received from Dev and takes no offensive action.

The other elemental attacks B.

tDB ONLY:

Fire Elemental vs. B. - Slam 1 1d20 + 12 ⇒ (4) + 12 = 16 - Damage 1d8 + 2 ⇒ (4) + 2 = 6
Slam 2 vs. B. - Slam 1 1d20 + 12 ⇒ (10) + 12 = 22 - Damage 1d8 + 2 ⇒ (6) + 2 = 8

Green HP = 42/106.
Red HP = 58/106.

It's first swing is to high but the second slams down on her head. Due to the magic protecting her, the fire that caused Pink-Eye so much pain is snuffed out on the hit to B. B. takes 7 damage.

Round 3 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!

Round 4 -
Dev, Meridian, Viorr, GAUNTLET, EE - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Since the immunity can wear off, I'm pretty sure I still need to roll reflex and fire damage xD
Looking at pink eye, dc 16 and d8 damage?

Reflex to not catch on fire: 1d20 + 3 ⇒ (19) + 3 = 22
Burn damage (absorbed by spell): 1d8 ⇒ 2
Hmmm, maybe rolling those is a waste of time after all...

"Augh!" Broulnindre shrieks at a blow she finally fails to dodge.
She turns on the elemental that just struck her and tries to use her tiny claws to hurt the creature.
Claw+Inspire Courage: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage+Inspire Courage (magic): 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Reflex to not catch on fire: 1d20 + 3 ⇒ (12) + 3 = 15
Burn damage (absorbed by spell): 1d8 ⇒ 1
on fire!: 1d4 ⇒ 1

Claw+Inspire Courage: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage+Inspire Courage (magic): 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5
25 hits, right?
Reflex to not catch on fire: 1d20 + 3 ⇒ (20) + 3 = 23
Burn damage (absorbed by spell): 1d8 ⇒ 7
Broulnindre is rewarded for her efforts with a flaming right arm, which she glances at with a smirk.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

Frank, seeing that Broulnindre's claws don't seem to effect the elementals, gets ready to unsummon her if the elementals swing at her again.

Move action to get closer
Standard action to Ready action to unsummon her next time she gets swung at


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

(Round 4)
Doubting his ability to hurt the creatures, even if he managed to hit them, Viorr moves to aid Gauntlet, setting up a whirling, threatening display to try to give the warforged an opening.

Five foot step, aid another for Gauntlet's next attack.
1d20 + 7 ⇒ (19) + 7 = 26

That should give Gauntlet a +2 on his next attack.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

hooray for only needing to hit AC 10, haha


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Still at the other side of the line of scrimmage, EE launches another thrust at the elemental being.

+1 Rapier: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

B's claws slash right through the elementals stomach but it resists her strikes just by virtue of its nature.

EE's stab lands and the elemental flares but still will not fall.

tDB ONLY:

Green HP = 39/106.
Red HP = 58/106.

Round 3 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!

Round 4 -
Dev, Meridian, Viorr, GAUNTLET, EE - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10

Zabeth steps back to Pink-Eye, and taps his side after a few murmured words.

Cure Moderate Wounds: 2d8 + 4 ⇒ (3, 5) + 4 = 12


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Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana keeps up her inspiring singalong and you still feel her presence around you in a good way. Although the singing seems a bit absurd in the given situation and while it is quite catching with her melodic and accented voice, it's not a real epic - yet.

Up you go, elemental hoe.
Take this arrow, right in the marrow.
Let me quench your fire, even without my lyre.

Keeping up inspire courage +2 attack, damage and saves!

Shortbow: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 291d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Shortbow: 1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 241d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

Zabeth heals Pink-Eye from his grievous wounds, though he is not fully back to full fightng capacity.

Kana's arrows strike true and even though they burn in the elementals fire, they do some small damage to the creature (Red).

tDB ONLY:

Green HP = 39/106.
Red HP = 49/106.

Round 3 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!

Round 4 -
Viorr, EE, Dev, Meridian, GAUNTLET - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

could I imbue spiritual hammer with negative energy?

Pink eye summons a spiritual war axe of his God bringing it down at the elemental and imbuing it with negative energy before it swoops in for the attack and then returns if possible

attack: 1d20 + 7 ⇒ (7) + 7 = 14 I can't tell if it's range touch but it attacks as a spell and thus negative energy can't be used on it I think

damage: 1d8 + 4 ⇒ (4) + 4 = 8

neg energy: 2d6 ⇒ (6, 2) = 8


Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

With steady movement, Gauntlet swings again..hacking at the elemental as if it were a tree!

+2 Mindblade (Greatsword) w/Inspire!: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage: 2d6 + 5 + 2 ⇒ (5, 4) + 5 + 2 = 16


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Dev takes the time to refocus, preparing for another attack.


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

I do not think negative energy can be channeled through that particular spell.

Pink-Eye's weapon misses the elementals' head.

Gauntlet strikes the still dazed foe and lands solidly.

Meridian releases another blast at Red
Maelstrom Blast: 1d20 - 4 + 5 ⇒ (14) - 4 + 5 = 15
Lightning Damage: 4d8 ⇒ (2, 3, 2, 3) = 10

This time lightning strikes!

Dev refocuses as the elementals now both moving strike.

tDB ONLY:

Green HP = 28/106.
Red HP = 39/106.

(Red) Fire Elemental vs. B. - Slam 1 1d20 + 12 ⇒ (2) + 12 = 14 - Damage 1d8 + 2 ⇒ (4) + 2 = 6
Slam 2 vs. B. - 1d20 + 12 ⇒ (19) + 12 = 31 - Damage 1d8 + 2 ⇒ (4) + 2 = 6

(Green) Fire Elemental vs. Gauntlet - Slam 1 1d20 + 12 ⇒ (13) + 12 = 25 - Damage 1d8 + 2 ⇒ (3) + 2 = 5
Slam 2 vs. Gauntlet - 1d20 + 12 ⇒ (7) + 12 = 19 - Damage 1d8 + 2 ⇒ (8) + 2 = 10

B is struck yet again on the shoulder though the second fiery fist she manages to sidestep. B takes 6 more damage! I will assume the spell absorbs the fire damage.

Gauntlet is hit twice by the now recovered foe, his armored body absorbs some of the damage but the fire that has affected some others tries to catch on the Warforged's body.

Gauntlet, take 9 Damage and make 2 Reflex Saves DC 16 or you start to Burn and take an additional 1d8 ⇒ 5 & 1d8 ⇒ 6 fire damage.

Round 4 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!

Round 5 -
Viorr, EE, Dev, Meridian, GAUNTLET - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

yeah, also she'll get unsummoned now, I think, so I won't bother rolling for fire damage either xD

"Ouf. Hyu tink hyu're hot shtuff, huh?" Broulnindre says as she swings at the creature once more.
T/N:"Oof. You think you're hot stuff, huh?"
Claw+Inspire Courage: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage+Inspire Courage: 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Claw+Inspire Courage: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage+Inspire Courage: 1d3 + 1 + 2 ⇒ (1) + 1 + 2 = 4
To no effect, as before.

Then, suddenly, Broulnindre disappears.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

SA to unsummon B

Frank winces as Broulnindre takes another blow, then banishes her.
I wonder if I can fight fire with water...


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Even though the fight is difficult, you still feel the continued encouraging presence of Kana in your back as she fires her bow again.

Keeping up insipire courage +2 attack, damage and saves!

Shortbow: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 301d6 + 6 ⇒ (6) + 6 = 12
Shortbow: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 311d6 + 6 ⇒ (6) + 6 = 12


Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Once you 'Catch on Fire, I don't think you can get Burn damage more than once per round...Can you? Once you are on fire you are ON FIRE. Only if another burn affect hits you with greater fire damage dice does it matter. Right? Or am I remembering that wrong?

Reflex W/Kana Bonus: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Reflex W/Kana Bonus: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

Deftly placing his metal plates in the way of each punch, Gauntlet avoids catching on fire!

Then he swings again, punctuating his swing with his words!

"Metal beats fire...this time!"

+2 Mindblade (Greatsword) w/Kana Bonus: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage w/bonus: 2d6 + 5 + 2 ⇒ (5, 5) + 5 + 2 = 17


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

I think that's right (with regards to damage from being on fire)
But attacking a creature that has Burn using unarmed or natural weapons will trigger the burn ability, including the extra chances to catch fire, so that's up to 24 fire damage from the elemental's slam and two possible hits from claw attacks; on top of that she might be on fire maybe xD
It's all less than 50 no matter what, so I just skipped all the extra rolling


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

The elemental creatures seem way harder than EE thought at the beginning. They must keep on hitting!

I'm assuming they're immune to flanking and precision damage, am I right?

Magic Rapier, Inspire courage: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11


Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10

Feeling hope and vigor from Kana's presence, Zabeth fires her crossbow at the elemental engaged with Viorr.

1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
damage: 1d8 + 2 ⇒ (3) + 2 = 5

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