| Madam Zabeth Skoata |
Zabeth moves into the room... she points toward Viorr and mutters something low and unintelligible.. finishing with "Begone!"
wrangle condition: 1d20 + 12 ⇒ (20) + 12 = 32 <removing fatigued condition from Viorr
| Kana Cherryblossom |
With a bit of delay, probably caused by the fatiguing heat, you can feel the comforting presence of Kana among you, her words and movements bringing out the best in all of you, after she enters the room.
Sweat glistens on her face smearing up her makeup and she looks really wild.
Starting inspire courage: +2 attack and damage as well as on saving throws against fear and charm effects for everyone!
| Pink-Eye |
Pink eye charges in after the inspiring words start with his reach he chops at the elemental with his adamite axe shining black in the fire glowing with negative energy swift action to channel energy
attack: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 1d12 + 10 ⇒ (5) + 10 = 15
negative energy: 2d6 ⇒ (6, 6) = 12
Tenzo aids the attack with reach as well moving with Pink eye
handle animal: 1d20 + 6 ⇒ (6) + 6 = 12
aid another: 1d20 + 6 ⇒ (17) + 6 = 23
| Gauntlet of Sharn |
Shaking his head at the others ignoring his suggestion to stay back, Gauntlet moves to flank the Green fire elemental with EE!
+2 Mindblade (Greatsword)+ Flank!: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
These Elemantals are Large so I believe they take up just a 5' space.
Frank and B make their way into the machine room as does Kana who uplifts the spirits of the group with her Bardic abilities. Zabeth removes the fatigue which is dragging down Viorr.
Pink-Eye and Tenzo come to the aid of the just struck Viorr and a blow is struck in return.
Gauntlet attacks his foe but its nature yields no discernible injury. Attack missed.
Red HP = 62/106.
Round 2 -
Dev, Meridian, Viorr (No LOnger Fatigued), EE - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| Dev Blake |
"Well that's right enough of that then," Dev says, not exactly sure what happened with his cold ray but unwilling to experiment when his pals lives are on the line.
"They mighta liked that cold more'n you'da thought they would!" he calls, before focusing his mind on the one between EE and Gauntlet, and changing up tactics. "Let's see what else they got!"
Wild Surge! 4 pp for Recall Agony
Surge: 1d4 ⇒ 4ML4+4=8
Enervation on a 1: 1d4 ⇒ 1Enervated? Yes
PHEW! OKAY! I spend 4 pp, Wild Surge gives 4 more, so Recall Agnoy is augmented to ML8 for 7d6, Will Save DC 18 for half. I also lose an additional 4 pp from the enervation, which is sad, but it triggers Vent Agony again, so that's nice.
Untyped Damage, Will DC 18 for half: 7d6 ⇒ (1, 4, 5, 3, 5, 1, 5) = 24
"AAAAaaaaahhh!!!" Dev screams out as he touches his mind, brimming with destructive energies, to the Elemental's.
DC 16 Will or lose 8 pp (12 hp if it's not psionic) and it's dazed until the end of my NEXT turn. I finally triggered the good combo! Hooray for random effect based classes!
| Meridian Anterian |
Meridian unleashes another arc of electricity to the elemental on her side of the room. Electricity is fast, but it is so hard to time the attacks through the limbs and bodies of her allies...
Maelstrom Blast (ranged touch): 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13.
Damage: 4d8 ⇒ (6, 6, 7, 2) = 21.
| Electric Eye |
EE uses his usual techniques, even though they seem to be rather ineffective... just because he knows no others. <Mental note: need to learn an alternate way to deal with fiery/icy beings.> He has to focus closely on the elementals to discern where to strike, and get something out of their qualities.
Move action: Studied Combat.
Magic Rapier, Studied Combat: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Since he relies on intimidation, flanking and precision damage, he isn't the most effective combatant right now... :P
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
Will save DC 16 vs. Daze effect 1d20 + 4 ⇒ (1) + 4 = 5
Green HP = 70/106. - Dazed until end of Round 3!
Red HP = 62/106.
Fire Elemental vs. Pink-Eye - Slam 1 1d20 + 12 ⇒ (14) + 12 = 26 - Damage 1d8 + 2 ⇒ (5) + 2 = 7
Slam 2 vs. Pink-Eye 1d20 + 12 ⇒ (11) + 12 = 23 - Damage 1d8 + 2 ⇒ (7) + 2 = 9 . Red HP = 84/106
Once again Dev's barely controlled psionic blast strikes at the Elemental once again to great success! The fire burns but appears unable to capitalize on its own dangerous nature to threaten those around it.
Meridian tries to avoid her allies and in so doing strikes the wall with her lightning blast.
EE's stab with the rapier does not harm the fiery body of the elemental.
Viorr likewise is struggling to strike at the heart of the elemental as its body is not solid!
The elemental turns its attention to Pink-Eye and slams him twice with its two fiery fists, both connect pummeling even the large Minotaur. [ooc]Pink-Eye, take 16 Damage and make 2 Reflex Saves DC 16 or you start to Burn and take an additional 1d8 ⇒ 7 & 1d8 ⇒ 7 fire damage.
Round 2 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!
Round 3 -
Dev, Meridian, Viorr, EE - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| Frank E. |
Frank takes a shot at the elemental.
Crossbow Attack -into melee: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9 they also get soft cover, so that's a whiff, haha
He tries so hard to avoid hitting his allies, that he hits the ceiling instead.
| Broulnindre |
Broulnindre happily claws at the creature that the two mechanical men are trying to tackle.
Claw (magic, if that matters): 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d3 + 1 ⇒ (1) + 1 = 2
Claw (magic, if that matters): 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d3 + 1 ⇒ (1) + 1 = 2
| Kana Cherryblossom |
| 1 person marked this as a favorite. |
Kana fires her bow as she dances around encouraging you all.
Maintaining bardic performance inspire courage +2!
Shortbow: 1d20 + 9 + 2 + 2 ⇒ (2) + 9 + 2 + 2 = 151d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Shortbow: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 221d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
| Pink-Eye |
not in the face: 1d20 + 2 ⇒ (9) + 2 = 11
not in the face x2: 1d20 + 2 ⇒ (12) + 2 = 14
being burning and unconscious sounds bad so I might need to use a hero point here of the two I have, what can I do with the having never played much with it before
| Gauntlet of Sharn |
I'm pretty sure Gauntlet goes in here somewhere...Feel free to add any bonuses penalties I may be missing here
Pulling back with both hands, Gauntlet swings again!
+2 Mindblade (Greatsword): 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14
NO CRIT POSSIBLE! _ But for fun...
+2 Mindblade (Greatsword): 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13
"Face ME monster! Ignore me at your peril!"
| Electric Eye |
Not sure if the elementals just managed out of his sword's way or they're plain immune, EE decides to try again, specially now that someone's playing that famous old song...
Rapier, Studied Combat, Inspiration: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29
Damage: 1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
Franks shot misses high and the bolt sticks into the ceiling. B slashes at the elemental but her claws cannot injure the mystical creature.
Kana fires at the elemental threatening Pink-Eye and her bow strikes true on her second attempt.
Gauntlet and EE connects with their dazed foe.
It is clear that these creatures are resistant naturally to attacks. This pitched battle will not be easy!
Zabeth heals Viorr of some of the wounds he sustained from the large elemental.
Pink-Eye, see the top of the page for the rules on Hero Points - you still have 9 HP so you are not down yet.
Yep sorry Gauntlet, left you off of initiative by accident!
Red HP = 58/106.
Round 2 -
Pink-Eye and Tenzo - GO!
Round 3 -
Dev, Meridian, Viorr - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
Tenzo covers Pink-Eye's withdrawal and he is able to put out the fire with the aid of magic!
Round 3 -
Dev, Meridian, Viorr - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| Gauntlet of Sharn |
Swinging again, Gauntlet tries his best...
+2 Mindblade (Greatsword): 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11
Seriously?? 2 possible Crits in a row?? On creatures that cannot be critted?? Damn man... Let's see how bad it might have been...
+2 Mindblade (Greatsword): 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
Gauntlet strikes the dazed elemental right through the heart, if it only had a heart...
Viorr once again has a hard time striking the creature made of pure fire.
Red HP = 58/106.
Round 3 -
Dev & Meridian - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
Round 4 -
Dev, Meridian, Viorr, GAUNTLET - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| Electric Eye |
Now that I look at it, it seems EE is out of the Initiative list... :P
| Frank E. |
you were in it before you took your round 3 actions xD
@GM: you might consider using the s tags to indicate who has gone ^^
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
OK, added Gauntlet and EE back in, sorry a bit off my game, working, moving, and trying to open a new business all at the same time so I am missing details here and there...
Round 3 -
Dev & Meridian - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
Round 4 -
Dev, Meridian, Viorr, GAUNTLET, EE
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| Dev Blake |
Dev, choosing to give his mind a break after a couple of very stressful manifestations, settles for hurling a ball of psionic force, which is, comparatively, significantly more relaxing, even as he expends his focus.
RTA: 1d20 + 6 ⇒ (11) + 6 = 17
Wild surge, force: 2d6 ⇒ (3, 3) = 6
| Meridian Anterian |
Meridian gestures again with the resulting bolt of electrical energy.
Maelstrom Blast: 1d20 - 4 + 5 ⇒ (7) - 4 + 5 = 8.
Her inexperience with attqacking things that are embroiled in a melee shows once again as the electricity discharges harmlessly into the floor and she snarls in frustration.
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
The elemental facing the Warforged appears to still be effected by the shock that it received from Dev and takes no offensive action.
The other elemental attacks B.
Fire Elemental vs. B. - Slam 1 1d20 + 12 ⇒ (4) + 12 = 16 - Damage 1d8 + 2 ⇒ (4) + 2 = 6
Slam 2 vs. B. - Slam 1 1d20 + 12 ⇒ (10) + 12 = 22 - Damage 1d8 + 2 ⇒ (6) + 2 = 8
Green HP = 42/106.
Red HP = 58/106.
It's first swing is to high but the second slams down on her head. Due to the magic protecting her, the fire that caused Pink-Eye so much pain is snuffed out on the hit to B. B. takes 7 damage.
Round 3 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!
Round 4 -
Dev, Meridian, Viorr, GAUNTLET, EE - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| Broulnindre |
Since the immunity can wear off, I'm pretty sure I still need to roll reflex and fire damage xD
Looking at pink eye, dc 16 and d8 damage?
Reflex to not catch on fire: 1d20 + 3 ⇒ (19) + 3 = 22
Burn damage (absorbed by spell): 1d8 ⇒ 2
Hmmm, maybe rolling those is a waste of time after all...
"Augh!" Broulnindre shrieks at a blow she finally fails to dodge.
She turns on the elemental that just struck her and tries to use her tiny claws to hurt the creature.
Claw+Inspire Courage: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Damage+Inspire Courage (magic): 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Reflex to not catch on fire: 1d20 + 3 ⇒ (12) + 3 = 15
Burn damage (absorbed by spell): 1d8 ⇒ 1
on fire!: 1d4 ⇒ 1
Claw+Inspire Courage: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage+Inspire Courage (magic): 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5
25 hits, right?
Reflex to not catch on fire: 1d20 + 3 ⇒ (20) + 3 = 23
Burn damage (absorbed by spell): 1d8 ⇒ 7
Broulnindre is rewarded for her efforts with a flaming right arm, which she glances at with a smirk.
| Frank E. |
Frank, seeing that Broulnindre's claws don't seem to effect the elementals, gets ready to unsummon her if the elementals swing at her again.
Move action to get closer
Standard action to Ready action to unsummon her next time she gets swung at
| Viorr |
(Round 4)
Doubting his ability to hurt the creatures, even if he managed to hit them, Viorr moves to aid Gauntlet, setting up a whirling, threatening display to try to give the warforged an opening.
Five foot step, aid another for Gauntlet's next attack.
1d20 + 7 ⇒ (19) + 7 = 26
That should give Gauntlet a +2 on his next attack.
| Electric Eye |
Still at the other side of the line of scrimmage, EE launches another thrust at the elemental being.
+1 Rapier: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
B's claws slash right through the elementals stomach but it resists her strikes just by virtue of its nature.
EE's stab lands and the elemental flares but still will not fall.
Green HP = 39/106.
Red HP = 58/106.
Round 3 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!
Round 4 -
Dev, Meridian, Viorr, GAUNTLET, EE - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| Kana Cherryblossom |
| 1 person marked this as a favorite. |
Kana keeps up her inspiring singalong and you still feel her presence around you in a good way. Although the singing seems a bit absurd in the given situation and while it is quite catching with her melodic and accented voice, it's not a real epic - yet.
Up you go, elemental hoe.
Take this arrow, right in the marrow.
Let me quench your fire, even without my lyre.
Keeping up inspire courage +2 attack, damage and saves!
Shortbow: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 291d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Shortbow: 1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 241d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
Zabeth heals Pink-Eye from his grievous wounds, though he is not fully back to full fightng capacity.
Kana's arrows strike true and even though they burn in the elementals fire, they do some small damage to the creature (Red).
Green HP = 39/106.
Red HP = 49/106.
Round 3 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!
Round 4 -
Viorr, EE, Dev, Meridian, GAUNTLET - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| Pink-Eye |
could I imbue spiritual hammer with negative energy?
Pink eye summons a spiritual war axe of his God bringing it down at the elemental and imbuing it with negative energy before it swoops in for the attack and then returns if possible
attack: 1d20 + 7 ⇒ (7) + 7 = 14 I can't tell if it's range touch but it attacks as a spell and thus negative energy can't be used on it I think
damage: 1d8 + 4 ⇒ (4) + 4 = 8
neg energy: 2d6 ⇒ (6, 2) = 8
| Gauntlet of Sharn |
With steady movement, Gauntlet swings again..hacking at the elemental as if it were a tree!
+2 Mindblade (Greatsword) w/Inspire!: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage: 2d6 + 5 + 2 ⇒ (5, 4) + 5 + 2 = 16
| GM the Dragon Below |
the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago
I do not think negative energy can be channeled through that particular spell.
Pink-Eye's weapon misses the elementals' head.
Gauntlet strikes the still dazed foe and lands solidly.
Meridian releases another blast at Red
Maelstrom Blast: 1d20 - 4 + 5 ⇒ (14) - 4 + 5 = 15
Lightning Damage: 4d8 ⇒ (2, 3, 2, 3) = 10
This time lightning strikes!
Dev refocuses as the elementals now both moving strike.
Green HP = 28/106.
Red HP = 39/106.
(Red) Fire Elemental vs. B. - Slam 1 1d20 + 12 ⇒ (2) + 12 = 14 - Damage 1d8 + 2 ⇒ (4) + 2 = 6
Slam 2 vs. B. - 1d20 + 12 ⇒ (19) + 12 = 31 - Damage 1d8 + 2 ⇒ (4) + 2 = 6
(Green) Fire Elemental vs. Gauntlet - Slam 1 1d20 + 12 ⇒ (13) + 12 = 25 - Damage 1d8 + 2 ⇒ (3) + 2 = 5
Slam 2 vs. Gauntlet - 1d20 + 12 ⇒ (7) + 12 = 19 - Damage 1d8 + 2 ⇒ (8) + 2 = 10
B is struck yet again on the shoulder though the second fiery fist she manages to sidestep. B takes 6 more damage! I will assume the spell absorbs the fire damage.
Gauntlet is hit twice by the now recovered foe, his armored body absorbs some of the damage but the fire that has affected some others tries to catch on the Warforged's body.
Gauntlet, take 9 Damage and make 2 Reflex Saves DC 16 or you start to Burn and take an additional 1d8 ⇒ 5 & 1d8 ⇒ 6 fire damage.
Round 4 -
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo - GO!
Round 5 -
Viorr, EE, Dev, Meridian, GAUNTLET - GO!
Elementals
Kana, Frank, B, Zabeth, Pink-Eye & Tenzo
| Broulnindre |
yeah, also she'll get unsummoned now, I think, so I won't bother rolling for fire damage either xD
"Ouf. Hyu tink hyu're hot shtuff, huh?" Broulnindre says as she swings at the creature once more.
T/N:"Oof. You think you're hot stuff, huh?"
Claw+Inspire Courage: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage+Inspire Courage: 1d3 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Claw+Inspire Courage: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage+Inspire Courage: 1d3 + 1 + 2 ⇒ (1) + 1 + 2 = 4
To no effect, as before.
Then, suddenly, Broulnindre disappears.
| Frank E. |
SA to unsummon B
Frank winces as Broulnindre takes another blow, then banishes her.
I wonder if I can fight fire with water...
| Kana Cherryblossom |
Even though the fight is difficult, you still feel the continued encouraging presence of Kana in your back as she fires her bow again.
Keeping up insipire courage +2 attack, damage and saves!
Shortbow: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 301d6 + 6 ⇒ (6) + 6 = 12
Shortbow: 1d20 + 9 + 4 ⇒ (18) + 9 + 4 = 311d6 + 6 ⇒ (6) + 6 = 12
| Gauntlet of Sharn |
Once you 'Catch on Fire, I don't think you can get Burn damage more than once per round...Can you? Once you are on fire you are ON FIRE. Only if another burn affect hits you with greater fire damage dice does it matter. Right? Or am I remembering that wrong?
Reflex W/Kana Bonus: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Reflex W/Kana Bonus: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Deftly placing his metal plates in the way of each punch, Gauntlet avoids catching on fire!
Then he swings again, punctuating his swing with his words!
"Metal beats fire...this time!"
+2 Mindblade (Greatsword) w/Kana Bonus: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Damage w/bonus: 2d6 + 5 + 2 ⇒ (5, 5) + 5 + 2 = 17
| Frank E. |
I think that's right (with regards to damage from being on fire)
But attacking a creature that has Burn using unarmed or natural weapons will trigger the burn ability, including the extra chances to catch fire, so that's up to 24 fire damage from the elemental's slam and two possible hits from claw attacks; on top of that she might be on fire maybe xD
It's all less than 50 no matter what, so I just skipped all the extra rolling
| Electric Eye |
The elemental creatures seem way harder than EE thought at the beginning. They must keep on hitting!
I'm assuming they're immune to flanking and precision damage, am I right?
Magic Rapier, Inspire courage: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11