Eberron - Echoes of the Past (Inactive)

Game Master Dennis Harry

Colrac Hall

Whitehearth

The Rose Quarry

Link to Final Post in Original Thread.

The Excavation Site

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Perception:

Viorr [dice]1d20+1[/dice]
Dev [dice]1d20+5[/dice]
Kana [dice]1d20+8[/dice]
Frank [dice]1d20+3[/dice]
Zabeth [dice]1d20+8[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20+9[/dice]

Initiative:

Viorr [dice]1d20+6[/dice]
Dev [dice]1d20+3[/dice]
Kana [dice]1d20+4[/dice]
Frank [dice]1d20+2[/dice]
Zabeth [dice]1d20+2[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20[/dice]


1,051 to 1,100 of 1,751 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Never one to be left behind, Dev follows along.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

This is a most curious device. I wonder why someone goes through such motions. Reaching the later rooms is really time intensive somehow and not very practical, is it?

Anyway, which one should we start with? The first one, the middle one or the last?


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

EE agrees that following the same order makes more sense and will help remember what's in each place.


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Viorr squeezes in with the rest, grinning at the comic awkwardness.


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

"Paranoia. Cannith mages and artificers are notoriously paranoid about other houses stealing their formulas and designs. The houses have thier rules for such things, but...most were ignored during the war desguised as various 'war missions' or similar."


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Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10

Zabeth opens her eyes, and stands.
"Time to join them?"
She resists the impulse to comment on the combined scent of her sweaty and battle-worn companions in the tight quarters.


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Pink eye nods and jumps down with his narrow framed friend Tenzo stuffing the cramped space trying to get against the wall


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

Leaving Sharon and Aerin above to guard the wagons and horses, as best they can considering the environment at any rate, the rest of the combined mercenary groups enter the room and lay down as instructed.

The room shifts and soon enough the companions find themselves staring at the first hallway they encountered as Gauntlet activates the Blue Keycharm.

This entryway appears as a doorway into a corridor instead of a hatch in the ceiling. The hallway is dark. The light from your sources illuminates a door at the end of the 30' hallway.

This is the passageway to the immediate right on the Whitehearth map.


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

Frank nods at Broulnindre, who then goes to the door, which she checks for traps.
Perception (traps?): 1d20 + 17 ⇒ (20) + 17 = 37

Assuming she doesn't find any
Once she's confident that there aren't any, she tries to open the door.


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Gauntlet removes the key and puts it away safely. A flat-black longsword appearing in his right hand out of nowhere, Gauntlet moves up to support Broulnindre.

"Let us not get too far ahead of the others."

He then lifts his hand and releases one of his more useful magic items. An Ioun Torch, it levitates from his hand and begins circling his head, producing a slowly moving light and helping making him a primary target as well. He then turns to the others behind him.

"Stay behind me and my light."

He stands behind the Eidolon as she opens the door.


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

B finds the door unlocked. Gauntlet opens the door and his light reveals a narrow corridor that runs between four rows of floor-to-ceiling shelves, with fresh bedsheets, blankets, towels, and clothing stacked high upon them. The room is completely free of dust, and the pleasant smell of clean cloth fills the air. At the far side of the room, a large washbasin is set into the floor.

What do you do?


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Immediately Gauntlet will walk casually all the way next to the washbasin, and talk loudly.

"Is there anyone here? Monsters? Undead? Please notice me! We have a lot of this place to search yet and we need to get moving..."

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

EE is a bit suspicious, wondering how does this smell like clean cloth if it's apparently abandoned, but since Gauntlet already did his move, he just follows, devil may care.

Perception, Inspiration: 1d20 + 11 + 1d6 ⇒ (14) + 11 + (2) = 27


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Dev followed alongside EE, and calls up to Gauntlet approvingly.
"The direct approach looks good on you, General!"


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Gauntlet waves off the compliment.

"I am no General really. Just practical. EE and I as constructs can handle any damage we gain better here in this realm better than you. It just makes sense to me."


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

"Mebbe dey hef mehgik lundry?"
T/N:"Maybe they have magic laundry?"
Broulnindre suggests, while looking for any bits of adamantine that aren't bolted down.
...and also bits that are, as long as they aren't bolted down with too many bolts.
Perception: 1d20 + 17 ⇒ (8) + 17 = 25


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Coming to her feet, Meridian silently follows the others into the corridor. As she passes out of the rotating room, she glances back over her shoulder, hopeful that the room will still be there when they return.


Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10

Zabeth enters the chamber. She waved her hand in front of her face until her eyes glow slightly. She then scans the room.

Detect Magic
perception: 1d20 + 10 ⇒ (9) + 10 = 19


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

The room is silent and clean, Zabeth's magic reveals that this is indeed a "magic laundry" an Unseen Servant stands against the far wall awaiting commands.

There are no further doors here. This may be the most mundane room down here and is likely a departure from the rest of what awaits. It would also be a good place to rest though no rest is necessary at the moment.

Onto the next hall?


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Gauntlet waves everybody back.

"A good place to fall back to if needed. Let us try the next hall. Yes?"

Rinse and repeat to the next hallway.


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

Gauntlet removes the Blue Keycharm from the slot and places it into the next blue slot. The room rotates again and the room comes to a stop once more. The doorway opens into yet another corridor that smells of burnt wood and charred flesh. Soot and ash coat the corridor and stick to the walls and ceiling. A metal door at the end of the hall appears to have melted into slag.

The area is lit by three everbright lanterns which hang from the ceiling every 10'. The corridor is about 40' long.

Perception DC 12:

Beyond the light of the magical lanterns is a glow such as that cast by a bonfire coming from somewhere beyond the end of the hall.

Perception DC 15:

You hear the crackling of crackling flames from the end of the hallway.

Perception DC 18:

As you peer down the hall you notice a number of human bones mixed in with the soot and ash that covers the floor.

One check, if you score high enough, you may open them all.


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

aid another Tenzo aids Pink Eye on perc: 1d20 + 12 ⇒ (14) + 12 = 26

perc Pink Eye: 1d20 + 14 ⇒ (8) + 14 = 22


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

"Time for a bit o' caution, friends, lest we end up all eaten-like." Dev gestures down the hall, and makes a show of shaking out his shield arm in preparation for the unknown.


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Mindblade in hand, Gauntlet moves up to the hallway.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

"Let me go first. Everyone else stay back a bit."


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Perception, Inspiration: 1d20 + 11 + 1d6 ⇒ (11) + 11 + (2) = 24

<Can sense a fire and human bones there.>


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

As the Warforged begin clanking ahead the end of corridor lights up further as a mass of roiling rolling flames exits from a doorway ahead!

Initiative:

Living Flaming Sphere 1d20 - 1 ⇒ (1) - 1 = 0

Viorr 1d20 + 6 ⇒ (8) + 6 = 14
Dev 1d20 + 3 ⇒ (18) + 3 = 21
EE 1d20 + 1 ⇒ (12) + 1 = 13
Kana 1d20 + 4 ⇒ (20) + 4 = 24
Frank 1d20 + 2 ⇒ (14) + 2 = 16
Zabeth 1d20 + 2 ⇒ (14) + 2 = 16
Gauntlet 1d20 + 2 ⇒ (3) + 2 = 5
Pink-Eye 1d20 ⇒ 14
Meridian 1d20 + 8 ⇒ (8) + 8 = 16

Round 1 - Heroes Go!
Living Spell


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Channeling his mental energy into a tangible ball of force, Dev hurls it down the hall at the ball of fire, reasonably conviced this is a better plan that assaulting its mind--if it even has.

Range Touch vs Flat Footed Ball of Fire: 1d20 + 6 ⇒ (14) + 6 = 20
Force: 2d6 ⇒ (2, 3) = 5

"You got it General, staying back!"

Expending psi focus for Surge Blast


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Know(Arcana)What is this thing?: 1d20 + 11 ⇒ (11) + 11 = 22

Gauntlet follows suit with Dev and launches his own force attack!

Magic Missile x2 (Force Damage): 2d4 + 2 ⇒ (4, 3) + 2 = 9


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Before Broulnindre can charge in, Frank casts a spell and tags her with it. "Mage Armor."
Knowledge (Arcana? Anything but nobility works...): 1d20 + 6 ⇒ (18) + 6 = 24 Frank is also curious as to what it is :3


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

As a faintly yellow translucent field surrounds her torso like a breastplate, Broulnindre flashes Frank a smile and charges in.
Double move to get just in front of EE


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Before Meridian fully processes the scene before her, there is a raging inferno headed toward them and the warforged and a Frank's strange companion charge in.

Cursing softly in draconic, Meridian hurls a crackling bolt of lightning down the hall at the .. ball of fire.

Maelstrom Blast (ranged touch): 1d20 + 5 ⇒ (14) + 5 = 19.
Damage: 4d8 ⇒ (4, 2, 6, 3) = 15 electricity.


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Suspecting the living fire creature can't be feinted, made to bleed or targeted at specific points of its anatomy, EE decides discretion is the better part of valor and retires, leaving his friends to deal with it either with brute force or magic.

Kn Arcana, Inspiration: 1d20 + 11 + 1d6 ⇒ (5) + 11 + (4) = 20


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Guessing that his blades would be largely useless, Viorr waits to see how his more magically inclined colleagues deal with the blazing threat.


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Pink eye commands Tenzo back away from the fire... Easy for his friend to do and he attempts to summon his priestly power and shoot the thing.

ranged touch: 1d20 + 9 ⇒ (5) + 9 = 14

damage: 1d6 + 3 ⇒ (4) + 3 = 7


Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10

Zabeth fires a bolt at the approaching ball of fire.
1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
piercing damage: 1d8 ⇒ 4


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

The group unloads on whatever this thing is!

Force, Electricity, and projectiles race down the hallway at the thing.

The spells and eldritch energy seem to impact it but the bolts just melt away against its fiery body.

The thing literally rolls forward at the first thing in its path which right now is B! Fortunately, due to Frank's protection spell, the thing cannot get close enough to burn her.

tDB ONLY:
Gauntlet SR Check 1d20 + 4 ⇒ (20) + 4 = 24
Living Spell - HP = 8/37
Slam and Engulf vs. B 1d20 + 5 ⇒ (11) + 5 = 16

Gauntlet and Frank both conclude that this appears to be a spell that for some reason has not ceased functioning and somehow has gained a semblance of sentience. Though it appears to be an elemental in type its movement is closer to that of an ooze...

Round 2
Heroes Go!
Living Spell


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Gauntlet moves to hit the thing with his mindblade!

+2 Mindblade (Longsword): 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Frank's eyes go wide as he stares at the ball of fire "That looks like a spell, but how would it not fade after use?"

Coming to his senses again, Frank takes a shot with his crossbow, hoping a non-magical bolt might still do something.
Crossbow vs ball-o'-fire -firing into melee: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 also +4 AC for it from ... so much soft cover! xD

#normal bolts: 42+1->42


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

Broulnindre looks down at her translucent yellow breastplate and then looks up at the ball of fire.
"Hah!"

She then attempts to use her claws in spite of the heat.
Claw vs fireball: 1d20 + 5 ⇒ (18) + 5 = 23
Damage (B&S): 1d3 + 1 ⇒ (1) + 1 = 2
Claw vs fireball: 1d20 + 5 ⇒ (5) + 5 = 10
Damage (B&S): 1d3 + 1 ⇒ (1) + 1 = 2


Male Human Wilder 5 | HP: 40/40 | AC: 22; T: 14; FF: 18 | Fort: +4; Ref: +5; Will: +7 | Normal Vision; Init: +3; Perception: +8 | PP: 0/35 | PsiFocus: Yes; Active Energy: Cold

Dev closes his eyes to regain focus, meditating briefly and taking the opportunity to consider the benefits of cold damage.

Full round to regain focus and switch active energy from electricity to cold


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

"Have you ever heard of a spell behaving like this?" Meridian aims carefully at the ball of fire, more aiming at not-her-friends, really, and unleahses another crackling blast of lighting.

Maelstrom Blast (ranged touch): 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6.
Damage: 4d8 ⇒ (5, 6, 1, 3) = 15 electricity.

A few choice draconic curses follow as the electricity misses by a wide margin.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Meridian's bolt going wide catches Frank's eye.
"Missing? Sure. -OH the fireball? No. These are The Mournlands though. Might be related."


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

if everyone backs off I can negative channel against it


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

<Uh, sure, just a second...> EE backs off as asked. He doesn't know whether negative energy can affect a Warforged, but he's not sure it's the best time to try.

Can someone move me back on the map, please?


Changeling Life Shaman (Animist) 5 ~ HP:33/33 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10

Seeing her attacks prove ineffective, Zabeth backs off to make room for the others.


Shadow's Status

the Mournland - Whitehearth Complex - Twenty NINTH Day of Dravago

The group presses against the far wall, all but B who is still engaged with the ball of rolling flame though her attacks are ineffective against its own magical protections.

Pink-Eye channels energy at the thing.

Channel Negative Energy 2d6 ⇒ (1, 3) = 4

Frank, roll to 1/2 damage for B versus the negative channel.

The thing dims a bit but its light does not become extinguished by the channel.

tDB ONLY:
Save 1d20 + 3 ⇒ (9) + 3 = 12
Living Spell - HP = 4/37
Slam and Engulf vs. B 1d20 + 5 ⇒ (4) + 5 = 9

Once again the thing tries to engulf B and once again her magical protections hold it at bay.

Round 3
Heroes Go!
Living Spell


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

Will vs Pink-Eye's DC: 1d20 + 3 ⇒ (15) + 3 = 18
HP: 22->20

Broulnindre flinches from the negative energy, but it doesn't seem very effective against her.

She then seems to hesitate, screwing up her face in annoyance.

"Hyu are no fon!" she announces in the general direction of the fireball before withdrawing to Frank's side.
T/N:"You are no fun!"

FRA: Withdraw


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

"I think it just needs a bit more of that, Pink-eye. Don't worry about B, she's fine." Frank calls out. Not sure what else to do, he reloads his crossbow.

FRA: reload
ammo: 42->41+1


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

+2 Mindblade (Longsword): 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Crit? Can you crit an ooze?

+2 Mindblade (Longsword): 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

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