Eberron - Echoes of the Past

Game Master Dennis Harry

Whitehearth

The Rose Quarry

Link to Final Post in Original Thread.

The Excavation Site

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Perception:

Viorr [dice]1d20+1[/dice]
Dev [dice]1d20+5[/dice]
EE [dice] 1d20+5[/dice]
Kana [dice]1d20+8[/dice]
Frank [dice]1d20+3[/dice]
Sharon [dice]1d20+8[/dice]
Zabeth [dice]1d20+8[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20+9[/dice]
Aerin [dice] 1d20+8[/dice]
Meridian [dice] 1d20+6[/dice]

Initiative:

Viorr [dice]1d20+6[/dice]
Dev [dice]1d20+3[/dice]
EE [dice] 1d20+1[/dice]
Kana [dice]1d20+4[/dice]
Frank [dice]1d20+2[/dice]
Sharon [dice]1d20+3[/dice]
Zabeth [dice]1d20+2[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20[/dice]
Aerin [dice] 1d20+5[/dice]
Meridian [dice] 1d20+8[/dice]


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Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Lol, they have their own row in the quest section of the loot sheet xD

Also, does this mean -57gp per person? :(


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Shadow's Status
Frank E. wrote:
Also, does this mean -57gp per person? :(

No, I'll just deduct that from the balance of the loot when you get the final payment from Brent.

Once this scene is over we'll have some downtime and get into the next Adventure wherein the group will find the 3 new members :-)


Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

Oh good. Dev ought to do a bit of actual work now and then lest the shop get to far behind.


Shadow's Status
Dev Blake wrote:
Oh good. Dev ought to do a bit of actual work now and then lest the shop get to far behind.

You can make 2 Profession (or equivalent checks) to make some coin over the next two weeks of the downtime.

Really anyone can if they wish to.

In fact, if anyone wants to do anything specific over that time period let me know here OOC and I'll give an update I/C as to its success. Nothing like steal crown jewels obviously :-)


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Hmmmmm....
For a small fee, Frank can help with any wondrous items you need crafted :D

That reminds me,
@GM the Dragon Below: will we be able to use the standard item crafting rules during downtime? :3
'cause I just checked, and it's only DC 10 to craft a cloak of resistance +1, or DC 15 if you're missing exactly one prereq (like Frank)
:3


Shadow's Status
Frank E. wrote:

Hmmmmm....

For a small fee, Frank can help with any wondrous items you need crafted :D

That reminds me,
@GM the Dragon Below: will we be able to use the standard item crafting rules during downtime? :3
'cause I just checked, and it's only DC 10 to craft a cloak of resistance +1, or DC 15 if you're missing exactly one prereq (like Frank)
:3

Sure craft away!


CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

During the downtime, EE will be looking for a good deal at an enchanter to enhance his weapon. He's a few coins short of the 2000 gp required, but will happily accept a job to pay for it, either a steady one or a mission (even a potential mission for later in the future).

Among other things, he might be interested in a Cloak of Resistance as well. He doesn't really have the cash though.

He is an acceptable alchemist or blacksmith.

Craft Alchemy or Blacksmith: 1d20 + 10 ⇒ (1) + 10 = 11
Craft Alchemy or Blacksmith: 1d20 + 10 ⇒ (14) + 10 = 24

He's also a rather good scholar and a passable engineer, among other things.


Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity
Electric Eye wrote:
During the downtime, EE will be looking for a good deal at an enchanter to enhance his weapon. He's a few coins short of the 2000 gp required, but will happily accept a job to pay for it, either a steady one or a mission (even a potential mission for later in the future).

I'm happy to front you the 50-ish you need if you feel like sticking around the shop and helping out, etc. Dev enjoyed your company and wouldn't mind looking for our next job together after he catches up on some work.


CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

Deal! Plus, I don't get to sleep. That's a plus, right? ;)


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

BTW, after double checking the craft checks for making money, Frank will happily take 10gp per day for his work xD
it sure beats 16sp average....

510 gold for a Robe of Infinite Twine or Cloak of Resistance +1, anyone? :3


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

Perform Sing: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28
Perform Sing: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21

Mh should make 24gp overall?
I'm interested in a cloak of protection indeed.


Changeling Life Shaman (Animist) 4 ~ HP:27/27 ~ AC:16 Tch:12 ff:14 ~ CMD 16 ~ Fort:+2 Ref:+3 Will:+8 ~ Init:+2 Per:+10

profession fortune teller: 1d20 + 8 ⇒ (9) + 8 = 17
profession fortune teller: 1d20 + 8 ⇒ (1) + 8 = 9


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Does Dev's shop have any need for a carpenter? xD
Either way, I'll just roll for silver pieces by the day (out of 10 work days, yeah?) after I figure out how many days Frank spends crafting wondrous items.

Also, I just remembered that elixirs are wondrous items :3

@Storyteller Shadow: how much is it per day to stay at an inn in a non-dangerous part of town? xD
Is it 5 sp/day? and maybe 5 sp/day for Caladrel the donkey? :3

looking at those rates, it's no wonder adventuring is preferable to working a day job...


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Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

Frank: Probably don't need a carpenter per se, since we're a jewelry shop, but it could be nice to have an enchanter around in case any clients were interested in spicing up some of my work with magics.

Feel welcome to hang around the shop and do your crafting here. I'll start spreading the word we've got the option to enchant our items, if you're interested.

EE: you'll be a wonderful night watchmen, I'm sure! Plus your blacksmithing might be helpful.

Upgrading my shop to Masterwork tools and rolling for the two weeks:
Craft, Jewelry: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Craft, Jewelry: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
(15 gp over the two weeks)


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

suddenly I want to see if there are rules for making money from the crafting feats instead of using a skill xD


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

I just found out something much more profitable than rolling a skill for gp by the week:
Downtime
Can I spend downtime building up capital, specifically Magic capital?
and can I then spend it for crafting like it says here?

downtime rules wrote:
Purchases: If you would rather spend gold than attempt checks to earn other types of capital, use the values listed in the Purchased Cost column of the Capital Values table. Although you can't sell capital, you can use it for its listed Purchased Cost as payment toward any applicable downtime activity that requires you to spend gp. For example, if you are brewing a potion, you can spend 1 point of Magic toward the cost of the materials needed to make the potion as if that point were equal to 100 gp.

'cause unless a point of magic capital weighs more than two pounds, I think it's a better way to save up for crafting projects (also I think it cuts the cost to craft magic items in half again if I'm willing to spend 5 days to make 5 Magic and 1 day to craft the 5 magic into a 1000 gp item...)

@Storyteller Shadow: It feels a bit cheesy to me, but if I spent 2nd-8th days making magic capital and the 9th-10th crafting, I could craft my own efficient quiver during downtime >:3
If it's too cheesy, I'll just roll... spellcraft? to work in Dev's shop making shiny jewelry even shinier, or something xD

@Kana: go ahead and subtract 510gp from your inventory/loot and Frank will spend the first day crafting that Cloak of Resistance +1
I'll... be spending 500 of that 510 on material for the cloak and the other 10 on inn stays and donkey stabling, lol


Shadow's Status

I'll dig into the Downtime stuff tomorrow give some guidance/rulings and then move the story forward I/C as well.


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Thank you ^_^

...also sorry for the extra research, now that I think about it ^^;;


Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

Downtime seems fine on my readthru fwiw, except I generally like to enforce rulesets across the board, and I'm not currently running my shop per those rules (since we're just handwaiving everything, and I'm not taking profit out of it other than craft checks).

If we're serious about these rules, I can look at building out the shop in them, or we could even collectively seek resources to upgrade it at some point. If we choose not to use them, that's fine, too.

NOTE: Dev currently runs the business with his old master, who's getting up there in years anyway. See his background more details.


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Shadow's Status

Uncooperative lap top folks slowed me down this weekend, by the end of the week I'll have all the downtime stuff looked through and worked through and I'll move us forward once more.

The group will be stepping OUT of Sharn for a while. This was not my original idea for this group but it's necessary to get the others into the fold!

Hold on Pink-Eye, Gauntlet, and Meridian, help is on the way :-)


Female Elf Alchemist/3 HP:21| AC:18, T:13, F:15| F:+3, R:+6,W+1 | CMD:15, CMB:+2 | Perc.:+8 | Init:+3

Sharon is busy at her Alchemical Shop...any profit she makes will right back into the bussiness...unless the GM wants to use the rules from Ultimate Campaign...

The other thing she is doing is going out to dinners and shows with the wife. I will mark off around 200gp for that...


Warforged LN Magus (Mindblade) 4 | HP36/36 (DR3/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +5 | Active: None

Still here!


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Ditto


Shadow's Status

By tonight I'll have an outcome on downtime, just been a bit busy this week and I know I'll need at least 60 to 990 minutes to square that all away before I move on.

I know Pink-Eye is around as he is in another 2 or 3 of my remaining games, such as they are.


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Thanks for the update ^^


Shadow's Status

OK, I do like the Downtime system, seems like fairly structured rules for handling time "off" of adventuring.

Please read through the link in Frank E's post above and let me know what you want to do with your time on a day by day basis, if you rolled above already, feel free to use those rolls. As the group will be spending most of its time in Sharn this will be a good way to have the group interact with the city. Upon your return, I will delve a bit more deeply into these rules myself and start city building but now I want to focus on getting our three sidelined PCs into the group.

I will be posting in a few to move towards doing just that.


Shadow's Status

Viorr, you receive the journal from Dolom over the downtime as well. Do you want to store it somewhere or keep it on your person?


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

for those who don't want to scroll up: Downtime

Also, before our Glorious Leader Game Master changes his mind, I'm going to spend money to make magic capital and spend that magic capital to craft an Efficient Quiver xD

Skilled labor to make Magic (Spellcraft): 1d20 + 8 ⇒ (12) + 8 = 20 day 2
Skilled labor to make Magic (Spellcraft): 1d20 + 8 ⇒ (2) + 8 = 10 day 3
Skilled labor to make Magic (Spellcraft): 1d20 + 8 ⇒ (9) + 8 = 17 day 4
Skilled labor to make Magic (Spellcraft): 1d20 + 8 ⇒ (6) + 8 = 14 day 5
Skilled labor to make Magic (Spellcraft): 1d20 + 8 ⇒ (20) + 8 = 28 day 6
Skilled labor to make Magic (Spellcraft): 1d20 + 8 ⇒ (7) + 8 = 15 day 7
Skilled labor to make Magic (Spellcraft): 1d20 + 8 ⇒ (1) + 8 = 9 day 8
(I can earn 8 magic capital with those rolls I'm pretty sure, which is less than 9, so I'll keep all 8 for 400gp)

day 1 was for Kana's cloak (I took ten, 'cause I can), and day 9 and 10 were for Frank's new Efficient Quiver
Spellcraft to craft the efficient quiver (DC 19): 1d20 + 8 ⇒ (16) + 8 = 24


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Shadow's Status

A few more items that I almost forgot:

1. Each PC gains 35 more GP for rewards from the families, AFTER Dolom's fees.

2. You discovered what that symbol was that fell out of Tavack's bag. The symbol is an old one used by a group known as the Emerald Claw. A Karrnathi underground group that acts as an international face for the Blood of Vol.

---

Let's make sure we handle downtime OOC! Thanks!


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Anyone besides Zabeth have a channel ability? 'cause if not, then I vote that she holds on to the special blast circlet for now :3

If no one else wants to be the Steward of the Circlet (yes, that's a title I just made up), Frank isn't particularly effective in combat and doesn't have a circlet yet...


CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

You can keep the circlet xD

I'll have a look at the downtime rules and post here accordingly.

I have to say that, once we're out of The Cogs and interacting a bit more with the city, I'm starting to get more of the feeling. I'm loving it!


Init +7, fort+5 Rfx +6 Will 0. hp 32/32 two-blade+7(1d8+3/19-20x2) or 2 at +5/+5 (d8+2,d8+1) cg Elf fighter (2-wpn) 4

Viorr will keep the journal on him for the moment. He's got no downtime plans.

Frank, I'm ok with you keeping the circlet.

GM, can you point me to the proper thread to go back to to re-acquaint myself wit the journal?


Shadow's Status

The Odyssey of the Journal Part I:

The Offer

The Read Artival Brisboir post. Then:

Who has the Journal

Just the Symbol please...

The Agreement

What Ama saw:

The Rubbing

To the Tower!

More to come later have to run for work now!


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Jumping back into this after some prodding from Shadow. I lost the plot for a while. Between being dropped into a situation I had no information on, the large number of characters, and a very fast posting pace I was pretty confused and wasn't sure if this was the game for me.

Now that there's a new arc starting, I'm hoping things will be easier to follow. Sorry for the absence.


Init +7, fort+5 Rfx +6 Will 0. hp 32/32 two-blade+7(1d8+3/19-20x2) or 2 at +5/+5 (d8+2,d8+1) cg Elf fighter (2-wpn) 4

So, the schema was found and delivered. Was there an agreement to return the journal to the one that originally hired us? Or to Ama?


Shadow's Status

Have plans tonight into tomorrow. Will move us forward tomorrow night. That will give those who have not chimed in a bit more time.


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:
Aerin Aurora wrote:

Jumping back into this after some prodding from Shadow. I lost the plot for a while. Between being dropped into a situation I had no information on, the large number of characters, and a very fast posting pace I was pretty confused and wasn't sure if this was the game for me.

Now that there's a new arc starting, I'm hoping things will be easier to follow. Sorry for the absence.

Welcome back ^^


Shadow's Status

Table I scratched a copy of the cover of the journal while it was in custody of the Watch. On that same day, Ama head read some of it and also drew a copy of it. However, she was never its owner, its owner was Provost Geldem who was slain by a Warforged agent of the Lord of Blades. If Dolom did not hand it over to you Viorr, it would have stayed in evidence in a Watch citadel until disposed of.

The Odyssey of the Journal Part II:

In the Cluster Valve.

The Journal and the Lord of Blades.


The Professor's Murderer reveals himself.

The Journal opens the way.

The two Tables battle the Warforged and recover the Schema.

Ama discusses potentially claiming the Journal.

Pink-Eye responds to Ama below that.

Pink-Eye asks Mickey P. to ask for the Journal back.

To which Mickey does not respond likely more focused on the upcoming meeting with the Cannith's.

At the meeting with the Cannith's the Cannith's make no mention of the Journal at all.

The meeting ends and then Baron Merrix d'Cannith shows up & Merrix Offer for teh Schema & Merrix leaves.

Thereafter, when Table II agrees to work for Sergeant Dolom's Cousin Carduus asks for a copy of the Journal as part of the bargain. Carduus is not sure if it is worth anything but considering that the Journal held one valuable secret, perhaps it could have held more valuable secrets...

Now that MacGuffin belongs to you! ;-)


Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

Okay, Dev was able to (via downtime) buy out the Jeweler's Shop from his old Master Demetrius, who he's keeping on as the (very well-paid) Shop Manager & Master Emeritus (the old guy deserves a chance to slow down and enjoy life a bit, I think). He's hired on a team of 3 new folks to help out, too, as they build their fledgling empire.

Everything's in a nice summary in his character page. Dev'll spend the last few days of the week getting everything up to snuff before accepting the offer to track down Gauntlet and Co.


Shadow's Status

Does anyone want a run down of the Campaign so far? I know that only Viorr was around from the beginning (not including Pink-Eye and Gauntlet who the group has not met yet) and it is not something that the PCs forgot but it might help to see the whole picture as told by Viorr (at least as much as he knows!). The campaign had threads that moved about so it is tough to follow on your own without such a run down.

I could do that at some point next weekend as I have things to do tonight and this week.


Male Human Wilder 4 | HP: 33/33 | AC: 22; T: 14; FF: 18 | Fort: +3; Ref: +5; Will: +6 | Normal Vision; Init: +3; Perception: +6 | PP: 22/25 | PsiFocus: No; Active Energy: Electricity

I wouldn't say no if you've got the time. No rush though.


Shadow's Status

As I am only running 5 games now, I think I will take some time to flesh out Sharn in the coming weeks to make it fee more alive for the group. Once all of your Downtime is sorted, I will put up maps of the city and show on the map where your particular shop or home is and also try and place symbols on the map of places visited, Inns, Taverns, etc.


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

Neat! I definitely like the sound of that ^_^

Also,

Dev Blake wrote:
I wouldn't say no if you've got the time. No rush though.

^ this


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

I would definitely appreciate a rundown if you have time. As a late addition my lack of knowledge only serves to help foster the feel for Meridian, but I have to admit I am curious.


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

Sounds like great news!
A more living city is awesome, when we do city adventures.
And the campaign rundown as well^^


Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

I have to check on those downtime rules, never came up for me before.
Due to moving house last weekend, my internet access is kinda restricted atm., so might take a bit.


male Minotaur Cleric 4 Max hp 39/39, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Kana what monster? I am a perfectly reasonable cleric.


Male NG Human (Unchained) Summoner 4 | HP: 35/35 | AC: 16 (12 TAC, 14 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Hero Points: 2 | Bond Senses(su) 4/4 * SM II(sp) 6/6 * ammo: 42+1/43 (n) & 30/30 (S/CI) | Spells 4/4; 2/2 | Active conditions:

the non humans ;p
which means everyone but Frank and Dev, I believe xD


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Female drow bard (lotus geisha) 3 | hp 31 | AC 19/14/15 | Fort +3, Ref +9, Will +5; +2 vs. enchantments | Immune sleep | Init +4 | Senses darkvision 120 ft.; Perception +8

What Frank said ;)
Although i would include Frank, not sure what's going on between him and his Eidolon^^

Minotaur is a nice change for once though. Kinda like it.


CG Warforged Investigator 4 | Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +4/+6, CMD 17 | Init +3 | Speed 30ft | F +3, R +7, W +4 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +11, SM +9
HP 38/38 | Inspiration 6/6 | Healing Oil 1/3

Still having a look at the downtime rules. They're a bit thick to read for my taste, or maybe it's because I've spent the whole weekend making a piñata for my niece's birthday.

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