Wormy's Wrath of the Righteous (Inactive)

Game Master WormysQueue

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Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

I foresee a lot of aid another rolls coming. Probably going to drop a rank or two into Diplomacy eventually (if you have 15 CHA you might as well capitalize on it). Also might invest in some intimidating because if you can make the random mooks run away instead of fighting that saves time and resources for their bosses.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

As long as they aren't immune to fear, anyway. I grabbed Diplomacy as well, since I feel it goes well with Kendren's friendly personality.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.
Kendren Nollt wrote:
As long as they aren't immune to fear, anyway. I grabbed Diplomacy as well, since I feel it goes well with Kendren's friendly personality.

We can talk our way through 6 AP's right? :D


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Sure, so long as the demons are calm, quiet sorts who will listen to reason and our very polite requests that they please go back to the Abyss and close the Worldwound. :)

The Exchange

Iolaire wrote:
We can talk our way through 6 AP's right? :D

That would be awesome :D That's one the reasons I love Planescape:Torment so much because you can actually solve a lot of the game's challenges without having to fight.

Though I guess it's not "Diplomacy of the Righteous" for a reason :D

I'll just put up the first post soon but thought that it might be clever to establish formatting rules so as to avoid any confusion while reading.

I'm used to writing in simple past, but it seems that simple present is the predominant time used in PbPs, so we'll use this instead. Also 3rd person limited seems to be the best choice (if everyone says "I", I'll probably have to scratch my head constantly ;) )

If you speak aloud please use bolded text with quotation marks: "I'm talking to you."

If you think, use italics: She thought, so she was.

For ooc talk, use the ooc tags: Hey GM, wake up already.

and for things directed at specific charcters, other characters wouldn't know about, there's the spoiler tag. I'll trust that anyone goes about those spoilers in a responsible way, meaning that if you are so curious that you can't help but looking, please don't use this if your character wouldn't have any idea about it. Best way would naturally be simply not to look first but I know how hard that can be.

The Exchange

Just so you know, I'm here (and enjoying your posts so far :) ). Normally I'd post something, but I'll give you a little more time to interact with another.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

If you wait too long the children will take over the city! Io is not the world's best babysitter!

The Exchange

I don't intend to, just thought it would be a bad idea to interrupt your talk before it even started.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

apologies for the triple post, I have flagged the extras and hopefully someone will come along and make them disappear.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

I'm sure this has already been answered but I can't seem to find it. Do we start the game with Hero Points?

The Exchange

1 person marked this as a favorite.

It's in the character generation part of the Campaign Info:

Quote:
Hero Points: You start with 1 Hero point and can gain another one when offering me a background story for your character before the game starts (no panic I don't expect a whole novel, just something I can work with)

Meaning that everyone of you starts with two Hero Points

The Exchange

By the way, I'm not sure if this is a good idea or not, but as I'm working quite irregular shifts, would you think it's helpful if I inform you about the times I'm at work, so that you know when you better not expect any posts from me? Or do you think that it's mainly irrelevant due to the slow nature of PbP?


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Mainly irrelevant. Long as we aren't talking long absences, it's all good.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

according to the rules you can only have one light spell active at a time, unfortunately.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.
WormysQueue wrote:
By the way, I'm not sure if this is a good idea or not, but as I'm working quite irregular shifts, would you think it's helpful if I inform you about the times I'm at work, so that you know when you better not expect any posts from me? Or do you think that it's mainly irrelevant due to the slow nature of PbP?

As long as you can post every day or so I don't think it matters. You are the arbiter of pace of course, but it doesnt matter to us whether you post at 10 am, 10 pm or anywhere in between :)

The Exchange

Kendren Nollt wrote:
Mainly irrelevant. Long as we aren't talking long absences, it's all good.

nah, I was just talking about being able to post in the morning one day, then the next day not being able before the evening because of a change of shift. It shouldn't impediment my ability to post daily (if longer absences would become necessary for whatever reasons, I'd update you beforehand), it's more of a coordination thing.

The Exchange

Rianne Arniska wrote:
according to the rules you can only have one light spell active at a time, unfortunately.

Rianne is right, but I think we'll let it stand this time so as not to have to edit or retroactively change what's already written.

As an aside and for those of you already knowing (part of) the adventure: If playing with more than 4 PCs I tend to increase spaces in dungeons and other locations a bit so as to avoid cramped quarters all the while.


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

I often have to post at inconsistent times as well, so I certainly don't have a problem with your schedule.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)
Rianne Arniska wrote:
according to the rules you can only have one light spell active at a time, unfortunately.

Whoops. You're right. My bad on that one. I will remember in the future.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

So...do we know what happened with the big flash of light? Do our characters? Will this be covered in a flashback from the GM?


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

I believe the GM will flashback us... If we knew I assume we'd have been told by now.

The Exchange

1 person marked this as a favorite.

I will, I'm just thinking how to go about it so that you all having this flashback makes sense. Will still be my next post, I think.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

So the 4 aid anothers between them totalled 24... oh dear... I hope we never have to dig our way out of something more serious...


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

Maybe the diceroller will stop hating people (probably not).


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Yyyyyuuuuuuppppppp.

Also, my face is numb since I just got a filling.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

Fillings suck so much, I'm sorry :P.

The Exchange

Rianne Arniska wrote:
Maybe the diceroller will stop hating people (probably not).

Well, the good thing about this is that dicerollers tend to hate me much more than my players.

@Kendren: If you're looking up Aid Another in the PRD, you'll see that it doesn't allow for taking ten on the skill checks to aid another.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Yeah, I looked it up later. Glad I rolled anyway (got a 9).

The Exchange

test: 2d6 ⇒ (6, 2) = 8

test 2 to see if the result (which was 8) changes by editing the post)

The Exchange

doesn't look like this, so here I go :)

20d20 ⇒ (11, 19, 20, 12, 12, 4, 8, 10, 20, 7, 4, 12, 4, 20, 9, 19, 12, 9, 20, 4) = 236


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

Hi guys. Sorry about the delay. I should be able to post within the next 8-hours. Don't let me delay things.

The Exchange

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no probs.

In the meantime, this is what I came up with as the powers of the dragon's scales you found. I tried my best to make them fitting your background and hope that you'll like it, but if you have any comments on that (being that you feel them to be too strong, too weak, or you simply don't like them), we can probably work something out together.

Apart from that there are still the original options which you also could choose as a replacement for what I suggested, if you like one of those more.

So here it goes:

Uldir:
Spirit communion: Three times per day , you can use the shard to commune with Jyurdolkur to gain the benefit of the Ancestral Communion spell

Iolaire:
Healing: Three times per day as a standard action, the sard helps you manifest your healing powers as per the Cure Moderate Wounds spell.

Arianna:
Bonding: Three times per day as a standard action, you can use the shard to cast the Build Trust spell. Skill checks under the influence of this spell are being made as if the skill was a class skill for you. Additionally, when you're making such a skill check in connection to your background history, you can add half your character level to the result of the check

Kendren:
Multi-colored Light: Three times per day as a standard action, the shard allows you to tap into your magical reservoir and direct multi-colored light at your enemies. Treat this as the Color Spray spell, with the HD categories to determine its effects increased by 1.

Rianne:
Angelic form: Three times per day as a standard action, you can use the shard to cast the Angelic Aspect, Lesser spell.

Alfred Black:
Cayden's Beverage: Three times per day as a standard action, you can use the shard to cast the Enhance Water spell, which also can be used to purify water found within the Worldwound regions. Additionally, once per day, if you drink water enhanced in this way, it makes you aware of the presence of demons as per the Detect Demon spell. This second effect is dependent on the drinker wearing this specific shard and the duration starts with drinking the enhanced water (your choice, when the effect starts).

Original effects of the scales can be found here.


Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

I think it might be a good idea for somebody to get the align weapon effect.

The Exchange

Might be. Didn't want to enforce my opionion on any player though, so at least everyone has an alternative.

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Just a question on the mechanics of the shard, does that mean if I cast the spell on a target all of the skills they attempt count as class skills for them or am I missing something?

The Exchange

Arianna Bienan wrote:
Just a question on the mechanics of the shard, does that mean if I cast the spell on a target all of the skills they attempt count as class skills for them or am I missing something?

Well, as I formulated it, it would extend to all Charisma checks and Charisma-based skill checks the target would try to make as in the description of the spell. But to be honest, I added this part actually to make it a bit more interesting for targeting yourself with the spell, as you don't have those skills and as you don't have a CHA-bonus, so it wouldn't be pretty appealing without it ,though I think that it might be useful especially to you (you know, because of your father and so). That's also why I included the level-dependent bonus, because I don't want to force you to suddenly put ranks into Diplomacy or something like that.

But it shouldn't step on the toes of the charisma-based members we already have, which probably already have those skills as class skills.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

I'm very happy with Io's - its going to keep the part alive for a couple of levels I suspect! I assume the cure mod does 2d8+10 (since Tendelev must have been way over CL10)? If that's too powerful just put it at whatever you think is fair :)

I'm with Rianne that the Align Weapon could well be helpful, generally all of the original ones are pretty helpful and have the advantage of being swappable as needed, whereas these ones are pretty specific - that said I think Io's is great so no problems from me! :D

The Exchange

Well, the scales have CL 19 in their entry, so yes it's +10. Seem's pretty strong, but while it means insteant healing in the beginning, it's still only three times per day and it might allow me to be not too cautious as far as combat is concerned.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

I like mine too! Very fluffy phone-a-friend!

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

I think I'll take the special one you made for me. Just a quick question though on it. If its CL 19 does that mean each casting of it lasts for 19 days?


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Honestly, I don't see mine as particularly effective past the first couple of levels, even with the 1 HD boost. If that's intentional design, I'm okay with it, but I think the Cloudeaking or Resistance scale would be better.

The Exchange

Arianna Bienan wrote:
I think I'll take the special one you made for me. Just a quick question though on it. If its CL 19 does that mean each casting of it lasts for 19 days?

Ok, now you've got me, didn't take a look at the duration of the spell and not even if I attach it to your level, it's not what I had in mind with this. So would you find it unreasonable if we change this into 1 min. /level (your level), so that it equals the effect Uldir has with his spell?. Would probably mean that for the sake of fairness, we have to do the same with Iolaires CMW (so it would be 2d8+1 instead of 2d8+10 at the moment), but I think as these aren't articially constructed magic items, that would probably even make sense.

Kendren Nollt wrote:
Honestly, I don't see mine as particularly effective past the first couple of levels, even with the 1 HD boost. If that's intentional design, I'm okay with it, but I think the Cloudeaking or Resistance scale would be better.

I hoped the boost would make up for this being a lvl 1 spell (instead of level 2, as with the others). I've got this idea from the mythic version of this spell, where the HD get boosted according to your mythic tier. And while I think about letting the scales power grow with you going mythic, I haven't really made up my mind about how to do this.

I've just made a short research about other color-related spell. Unluckily I didn't find anything than those high level prismatic spells,

but then I found a pathfinder version of the good old chromatic orb:

RumpinRufus wrote:

Here's a stab at it - not sure if it's balanced right, but anyway:

Chromatic Orb
Evocation
Level: Sor/Wiz 3
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft + 5 ft./2 levels)
Targets: One creature
Duration: Special; See Text
Saving Throw: Fortitude partial; See Text
Spell Resistance: Yes

This spell causes a 6-inch-diameter sphere of shifting color to appear in the caster's hand, which is then thrown towards the target. On impact, it erupts with damaging force, releasing the arcane energy that was dominant at the time of impact.

The orb deals 1d6 points of damage per caster level (maximum 10d6). You must succeed on a ranged touch attack to hit your target.

The effect the orb has upon the target varies with the color of the orb upon impact, with each of the effects lasting one round. A successful Fortitude save negates the effect and halves the damage.

Roll a d6 to determine the attack's damage and effect.
1. Yellow: Force damage, and the target is knocked prone.
2. Red: Fire damage, and the target is blinded.
3. Green: Acid damage, and the target is sickened.
4. Turquoise: Lightning damage, and the target is dazed.
5. Blue: Cold damage, and the target is staggered.
6. Violet: Sonic damage, and the target is stunned.

Focus Component: A polished gem (used as a prism) worth at least 25 GP.

So if you like this better, we could adapt this as your scales power, though in this version it is level 3 so I'd probably tone down the damage to d4 instead of d6.

But as said, if you'd rather take one of the original spells I'm totally fine with that.

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

I'm more than okay with shifting it to a min/level, I just wanted to be sure it wasn't supposed to be that because it seemed a little much at that point.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I took a look back at the spell, and I think the Color Spray scale will work. It'll outgrow its usefulness eventually, but it will be alright for now.


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

I like the idea of Alfred having the ability to create alcohol from normal water. Another demon for him to have to fight, as he's trying to abstain from Alcohol... the other side of his chosen deity. Since he's trying to not drink, any chance that he could choose if the purified drink was alcoholic or not. His battle to try and stay sober would take precedence over the benefits of the beverage. I'll play it either way, but at least the choice to make the alcohol or not would give him an ability to use the scale without breaking his abstinence vow. Perhaps he has to make it an alcoholic drink to use the detect demons part of the power, as this brings forth his internal demons as well.

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Io, in case you missed it Ari was trying to give ya a weapon. ;)

The Exchange

Alfred Black wrote:
Perhaps he has to make it an alcoholic drink to use the detect demons part of the power, as this brings forth his internal demons as well.

If that's ok with you, I'm more than fine with it. One of the reasons that I put two spells in your scale is that both are level 1 spells (and seemed to fit thematically). But I surely don't wanna force you into a behavior contrary to what you intended. The idea to have to chose between making it into an alcoholic beverage or not being able to detect demons sounds interesting characterwise, so I'll rewrite it that you can also simply purify the water as per the purify food and drink spell, with the added benefit that it cleanses the contaminated water you'll normally find within the Worldwound.

@Kendren: Ok, and if this anyhow becomes problematic at a later time, we still can think of way to make it more worthwhile.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.
Arianna Bienan wrote:
Io, in case you missed it Ari was trying to give ya a weapon. ;)

She'll pick it up in a minute! :) Healing first, then making things need healing!


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Female Half-elf Sorcerer 1 AC 11 Flat footed 10: Init +1: HP: 4/8: Fort +2, Ref +1, Will +4(+6 vs ench): Spells 1st 4/4 HF 5/5: Per +4, Spellcraft +8

apparently the dice like charisma checks today.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Apparently not for me.

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