Wormy's Wrath of the Righteous (Inactive)

Game Master WormysQueue

Map

Loot


201 to 250 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Yep, Arianna's got the right section. I'll scribe the shocking grasp spell, unless the Dwarf's spellbook has anything more interesting in it.

Speaking of, GM, since I prepared Read Magic, what spells are in the spellbook?


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Oh, you meant the crazy dwarf we left in the tunnel! That took me second.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Whoops, sorry. Yes, I meant the crazy dwarf we met in the tunnel. Not the Dwarf who summons eagles. Seriously, though, when we gonna see Uldir rock some Eidilon suit action?


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Very shortly!


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

No objections to the bow here. Now Io has a glaive she's happy. The longspear was good but still...

The Exchange

Spellbook contains (apart from the cantrips):

1 - color spray, detect secret doors, grease, mage armor, magic missile, shocking grasp, silent image
2 - blur, fog cloud, invisibility, levitate, resist energy


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Hmmm...no sense copying the level 2 spells yet. I'll copy shocking grasp into my spellbook from his spellbook, though. Save the scroll so I can actually use it.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

On second though, I'll copy detect secret doors. Demons are totally immune to electricity.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

So I went back to find the exact rules, and it looks like the numbers I was citing are a 3.5 rule, Pathfinder doesn't seem to have any exact numbers on distance. So I suppose it's at your discretion Wormys.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

As far as whether or not they could even see the light, I think that depends on how darkvision works. Is it an entirely separate mode of vision, such that you can't see normally at all when you use it, or is it merely an alteration of the creature's sight? Do you treat the first 60 feet as darkvision, and regular sight after, or does their sight end at 60 feet until they switch to normal vision.

If the latter, that opens up an interesting archery strategy, where you stand just outside of 60 feet, fire a volley of arrows, then back up 30 feet. Could get two volleys off before needing to switch to standard combat rounds. Highly effective, too.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

I would treat it like blindsense or blindsight--you gain an additional affect to your senses (normal vision in darkness) out to 60ft, and then normal vision after. So most of the time that would be an effective sight range of 60ft because complete darkness, but if you entered a cavern with, say, glowing fungus the darkvision character could notice that and see that way.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

That's how I would handle it too, but I remember infravision in earlier versions of D&D being an either/or thing, so I wanted to see what others thought.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I got undotted from all of my games, so I haven't seen any new post notifications for this one. Everyone might want to check theirs, since it could have happened to them.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

There were some threads on the forums suggesting it happened to a lot of people. Might have been a buggy update, mine "new posts" notifications are back as of this morning though.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Mine are back as well. I saw something that said it was a buggy update, and they fixed it last night.

The Exchange

As it seems we're missing a player as of right now. I just wrote a PM to andygal aka Rianne, but as it seems that she stopped posting with all her aliases around february 15th, I'm not sure if I even get an answer.

Which poses the question what to do if she doesn't return. Invite another player to have six characters again, or just going further with the five we already have? I don't mind either way, so I'd like to hear your preferences on that.

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

I'm okay with either direction you want to go. I think she was a sorcerer so we are still fine when it comes to arcane magics. On the other side another person would be useful to have along *coughs*cleric*coughs* but it may also be difficult to work them in at this point in time. So I say, up to you entirely.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Yeah, some sort of divine full caster would be nice, but we can make up the difference with wands for Iolaire and UMD.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.
WormysQueue wrote:

As it seems we're missing a player as of right now. I just wrote a PM to andygal aka Rianne, but as it seems that she stopped posting with all her aliases around february 15th, I'm not sure if I even get an answer.

Which poses the question what to do if she doesn't return. Invite another player to have six characters again, or just going further with the five we already have? I don't mind either way, so I'd like to hear your preferences on that.

Iolaire is a hospitallier paladin as well so she's going to be bringing a lot of healing and positive energy to the table. She's also going down the Heirophant mythic path so I think I should be able to cover the divine side of things pretty well - especially by burning mythic points to pick up divine spells for status removal/heal etc. I can always tweak the build into Oradin if we find we're really missing out on higher level divine spells.

(Also we're going mythic + lvl 20 - wealth will not be an issue!)

I'd prefer 5 players than 6 - I think the smaller group means better progress for the game overall. So I'm sorry to lose Rianne, but I think unless we lose at least 1 more we should be fine.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I don't mind continuing with 5. I will say that if we bring anyone in, they should maybe a ranged combatant. We have lots of melee, and Uldir and I cover arcane pretty well - plus my UMD will be pretty good for using divine scrolls. I plan on carrying lots of scrolls anyway so I can recharge my arcane pool in a pinch by consuming them.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Looks like we're not entirely certain where Ari is relative to the main party? My understanding was that the guards were over 100 feet out, since we didn't describe ourselves as being any kind of stealthy, but that was an assumption on my part.

The Exchange

I had actually calculated with 150 feet for the very same reason you gave, that you didn't describe yourself as very stealthy and if you had gotten closer to the guards, they might have already heard you. That's also why I let Iolaire only hear that someone was talking without understanding actual words (which she else could have with her perception check result).

But now that Arianna said that this would probably go against her character, maybe we'll just say that you can reach her position in a combat round by taking a run action

As far as the other topic is concerned: As it seem that noone actually votes for a sixth member, I think we'll let it stay at 5 party members for the moment.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Is that if you can see where you're going, or for everyone? Alfred and I both don't have Darkvision, and I don't know if we have any other light sources.


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

I think 5 is good for now. We can always add one later if we decide we're in too deep.

And the vision is an issue.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Quick question: did we gain a Hero Point when we leveled, or is 2 the cap?

The Exchange

1 person marked this as a favorite.

I'll go with the rules from APG so while you gain an additional Hero Point with each new level, you can't have more than 3 points at any given time.

The Exchange

Ok, I reread Arianna's original post, and as she specified that she would wait for you so as not to be too far away, let's handle it this way:

I'll use Arianna's attack as the surprise round's action. After that, it's initiative for everyone.

And as far as the distance is concerned, I consider you to be around 60 feet behind her (assuming you went after Arianna silently, so the original 150 feet I talked about would be from the point where you started sneaking), and as she put the light stone to effect (add to that theglowing glands of the fire beetle, you shuld see enough to move forward without difficulties.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Okay, thank you. That helps with figuring out how I'm going to move forward without tripping and falling on my face :).


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Alright! Let's get this party started :)

You roll our initiatives, right WQ?


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Yes, he does. Just waiting to find out when I go.

The Exchange

see the gameplay thread :)


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Where'd everybody go? End of semester blues?


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Still here, waiting for the results of Arianna's door search to be revealed. After that, I think we'll be advancing.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

*Fingers crossed*

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Still here. Hoping that the door isn't locked

The Exchange

Ok, first off, I'm sorry to let you wait so long (again).

Second, while rereading the last few posts, I found that I didn't detail the room you are in at the moment very well, so before I continue ingame Il' just add that there are three doors leading out of this room in addition to the entrance you entered. You came from the west, so one door is in the northern wall, while the other two are in the eastern wall.

So if you'd just tell me which doors you are looking at, I'd continue ingame.

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

I'd go to the first door going clockwise from the door we came in


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Northern wall it is, then.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

I probably would have been guarded the eastern doors. Northern next is fine by me.


Male Human; AC 21, HP 23/29, PER +1, INIT +2 Fighter (Unbreakable) / 1 ; Fort +4, Ref +2, Will +1

Yep. Still here, and good with the plan.


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

So folks. Let's see what's behind door number 1!!


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Is everything okay?


Vigilante Persona RETIRED - killed Queen Ileosa and saved Korvosa.

Hope so... perhaps we should consider advertising for a new GM?


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Has anyone been in touch with Wormys lately? He's done a good job until recently, I don't want to kick him to the curb if he's just caught in an IRL emergency and will be back soon.

Silver Crusade

Female Half-Elf Rogue Unchained 6/ Trickster 1 | HP 34/34 | AC 17 Touch 15 Flatfooted 12 | CMB: +5 CMD: 20|

Personally I'd tend to agree with Uldir because I assume it's just some personal issues that are at the root of the GM's absence and I'd hate to jump ship because of that.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Let's give it a few more days before doing anything. I'll shoot a PM off to him just to check and see how he's doing.

The Exchange

So, sorry again to let you wait. This wasn't my intention at all , but while there is no real emergency situation at home, there were a lot of little time-wasting deviations from the normal time table that kept me from resuming the game. Combine that with me not being perfectly healthy at the moment and you have the reason for my procrastination.

This said I don't want to give up the game, so I promise to write my next ingame post as soon as I'm at home (writing from work right now) which is in around 4 hours from now. I also fully intend to return to daily posting and am aware that I have to deliver. Again, sorry for the long delay.


Dwarf LG Synthesist2 l hp17/17 l AC14, T10, FF14 l Init +0 l F +2 R +0 W +5 (+3 vs P/Sp/SLAs) l Per +2 l Hero Points 3

Alfred my man, you're up!


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Letting everyone know I'm still here, there just isn't much Kendren can do right now until either Rianne or Iolaire moves, since you can't shoot around corners.

The Exchange

Still not succeeded in speeding game up, so I gave it some thinking why this is the case when I should do way better.

What I think is happening is that I underestimated the time I need for preparation especially of combat situations and overestimated my ability to read as much as I need to stay on top of the game. So at the moment, I'm kinda climbing on step at a time, as I've kinda exhausted the preparation work I managed to do before we actually started (which was a bit faster than I had originally planned beforehand).

That does not mean that I'm willing to give up on that game (as long as you'll still have me). But it means that to speed up the game I need to do something to get ahead of it again. As luck has it, I'm going on family vacation for what is the first time in the last ten years, meaning that I'll actually have the time to do a lot of that reading I need to do (and I'll probably have no constant internet access during that time).

So if you're up to it, my suggestion would be that we finish this combat and then pause the game from June 22nd to July 15th. That's a bit longer than the time I would have had to pause the game anyways (which would have been from July 3rd to 10th, I think) but that would certainly help me to do some preparatory work to get ahead of the game.

If that would be ok with you, of course.

201 to 250 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Wormy's Wrath of the Righteous Discussion All Messageboards

Want to post a reply? Sign in.