Str: 13; Dex 18; Con 12; Int 15; Wis 14; Cha 11
Base Atk +4; CMB: +5; CMD: 20
Feats: Combat Reflexes, Deft Hands, Dodge, Improved Initiative, Improved Initiative [Mythic], Skill Focus (Stealth), Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Dagger)
Skills Acrobatics +13, Appraise +7, Bluff +10, Climb +9, Disable Device +18, Disguise +8, Escape Artist +13, Knowledge (Dungeoneering) +6, Knowledge (Local) +11, Linguistics +11, Perception +13 (+16 vs traps), Sense Motive +11, Sleight of Hand +16, Stealth +16, Swim +7, Use Magic Device +6
Languages: Abyssal, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc
Special Qualities: elf blood, Trapfinding +3, Danger Sense +2, Rogue's Edge (Perception), Rogue Talent (Combat Trick, Fast Stealth, Weapon Training), Uncanny Dodge
Combat Gear: dagger x5, leather armor, cold iron dagger, sling,
Other Gear: backpack, belt pouch, chalk x10, flint and steel,mess kit, mirror, pickpocket's outfit, iron holy symbol of Desna, soap, thieves' tools, trail rations x5, waterskin
Traits: Chance Encounter: You tended to get in over your head as a child, but your biggest youthful misadventure was the time you “accidentally” found yourself behind enemy lines. You probably never would have made it back home if not for the aid of a mysterious woman who helped you trick your way through a group of cultists. Ever since, you've just been lucky when it comes to trickery.
Benefit Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately re-roll that check as a free action. You must take the second result, even if it is worse.
Elven Reflexes: One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes.
Benefit: You gain a +2 trait bonus on initiative checks.
Vagabond Child (Urban): You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment.
Benefits: Select one of the following skills: Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.
Drawbacks: Infamous: You were publicly linked, truthfully or not, to a crime of significant infamy. You draw attention wherever you go and risk imprisonment or worse in the jurisdiction where the crime was committed.
Effect(s): You and your apparent allies take a –4 penalty on Diplomacy checks to interact with law-abiding citizens (except enemies of the authority that accused you).