Maraiah |
Just to have it in the OOC THREAD.
Shortbow 30 gp
masterwork Whip, scorpion 305 gp
Chain Shirt 100 gp
Heavy Steel Shield 20 GP
Scroll Animate Rope x2 50 gp
Scroll Comprehend Languages x2 50 gp
Scroll Cure Light Wounds x4 100 gp
Scroll Feather Fall x 2 50 gp
Scroll Identify 50 gp
Scroll Remove Fear 25 gp
Scroll Share Language 25 gp
Bag of Holding IV
Kit, Bard's
Price 41 gp; Weight 33-1/2 lbs.
This includes a backpack, a bedroll, a belt pouch, a common musical instrument, a flint and steel, ink, an inkpen, an iron pot, a journal, a mess kit, a mirror, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Tools, Thieves'
This kit contains lockpicks and other tools you need to use the Disable Device skill. Without these tools, you must use improvised tools, and you take a –2 circumstance penalty on Disable Device checks.
Masterwork Thieves' Tools: Price 100 gp; Weight 2 lbs.; This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks
masterwork Kit, Spelunking
Price 174 gp; Weight 32 lbs.
This kit holds equipment for exploring underground, consisting of a lantern with 4 flasks of oil, a hammer and 8 pitons, 100 feet of silk rope, a grappling hook, and a climber's kit.
Maraiah |
I suggest the spare spelunking kit and the bard's kit stay in the Bag of holding until we need it to eliminate the weight, and the least encumbered of us carry the extra bag.
I would carry the Masterwork Thieves' Tools as a backup to my own set.
Arcane scrolls would go with our arcane caster, Unbeugsam, care to boost your AC with a shield?
Unfortunately all his gear is human sizes so not much for Gargon. Either Unbeugsam, or myself could benefit from the chain shirt though.
Hallow Cailean |
Hey guys! RL hit me really hard this past week but I'm finally done with my character. Meet Hallow Cailean, the alchemist. Sorry for the delay.
Hallow Cailean |
All set. Just give me a cue when you want me to hop in.
Hallow Cailean |
Does Hallow know that these stones are used as spell components? Because he's not going to chance blowing up the cave for a shiny rock, but if they're actually useful he'd start actually thinking of how to set charges to get them out without breaking them.
Shellin |
I think he just wants to know if his knowledge nature was high enough
Hallow Cailean |
^This. If I know they're spell components I'll get them out of the wall but nobody's told me that IC and I don't want to metagame.
I did mention being an alchemist and hint at knowing about explosives so if Shellin just wants to ask if I have any ideas that'd work for our purposes too.
Hallow Cailean |
Resource Update: 30 spell-levels of magically-reactive gems, useful in both arcane casting and potionmaking.
Josh.Ingle |
Sorry for my posting being spotty. It will continue to be so for an indeterminate length of time thanks to medical issues in my family turning me into a space cadet. Seriously, I'm worrying so much it's hard to focus. Sorry.
This has been a copypasted message that I'm putting in all of my games before I forget to tell people about it.