Shellin |
Prepared:
Human Collegiate arcanist 3 Pool: 4/6 || Init: +2 || HP; 21/21 || AC:14 || Fort: +2 || Ref: +3 || Will: +4
Slots: 4/5 || Dancing Lights, Detect Magic, Jolts, Message, Read Magic || Toppling Magic Missile, Infernal Healing, Burning Hands
"I'd turn it to the turtle symbol. Perhaps that will unlock the door in the turtle shell."
Gargon |
Male Barbarian (Feral Gnasher) - 3 || AC: 16, touch 12 || flat-footed 14 || HP: 42/48 || BaB: +23|| Init:+3 ||CMB: +5 ||CMD: 16 Goblin Barbarian (Feral Gnasher) (3)
Gargon bounces back to the group
Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26
Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18
Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9
and heads back to see if there are any changes in the chamber.
Do you want me scouting ahead?
GM Amsheagar |
As Gardon was jumping across the final distance, he messes up the landing and almost falls off the cliff down to the bottom. Luckily his hand went out and caught of Unbeugsam's shirt, saving him from his demise.
Now it is quite late in the evening, Do you want to go back down to the space below or rest up here?